 Hey guys, Vladimir here. So 2022, starting off with the bang, Autodesk wasting no time dropping a big update to Fusion 360, which introduces a lot of really neat new features that I'm excited about. So today I wanted to just happen really quick, pick one of those features to do a quick tutorial on. And the one that I chose is the tangent relationship. So I'm going to happen really quick, show you how you're going to use this tool. Now, this is something that actually you could do before, but it just now it's a lot easier, a lot simpler to get it done. And it comes just at the right timing because I'm actually working on an Automata project right now. And I'm not going to go into it yet. I'm going to stay focused here on this tutorial. So let's hop into Fusion 360 and I'll show you what I'm talking about. All right, here's the model I quickly put together to allow me to demonstrate to you the new tangent relationship. I want to quickly get into the meat of this tutorial, which is applying the joints and then showing you how the new tangent relationship works. But for those of you who want to see a step-by-step tutorial on how I created this model and to go ahead and play around with it, I'm going to make it available to my Patreon subscribers along with the F3D file so you can download it. So if you're interested in that or you just want to support the channel, check out the link below to my Patreon page. So okay, I've got three bodies here that are separated into three separate components. So I've got a frame here, my camshaft and my follower. Let's bring those back together. And the first thing we're going to need to do is apply joints. Actually, before that, I'm going to have to ground one of these. And so I'm going to ground the frame. So I'll right click on my frame component and go to ground. All right. Next, what I'm going to do is apply a joint between the camshaft here and the frame. So let's go to assemble down to Asbuild Joint. And you see our dialog box here. I'm going to change the joint type from slider to Revolute. Choose my camshaft here and then click on my frame. That's going to set that relationship. And next, I'm going to zoom in right here and I need to set that center of rotation there. So I can just do that by clicking on the circle here, the perimeter there. And you can see the little flag right on that center. Click okay. And there it is. So okay. So that establishes that Revolute joint. You can see I can move the cam here. And it looks like we're breaking some laws of physics here because it's crashing. It's actually not crashing. It's going right through our follower there. So okay, what we're going to do is next apply a slider joint here on the follower. So we'll go to assemble down to Asbuild Joint. Change our motion type to slider. Since we're doing a slider joint, select our follower here and then select our frame. And then let's go to a front view here. And then you're going to hover your mouse until you see that little arrow that you get there. You're going to want to click on it. And that's going to show that motion. So we'll click okay. All right. So now we've got our two joints set, our slider and our Revolute. And now we can simply select that relationship. So we'll go back up to assemble down to tangent relationship, which is brand new. Just announced. Click on it. And all right, this part is important here. You're going to want to select the bottom face here, where I filleted this edge here, that round curve part. Because if you select this portion here, say that middle portion, and then select the cam wheel here, notice that you're not going to get an okay there. It's going to be grayed out. And then you're going to get a warning saying cannot resolve some component positions. So let's cancel out of that. I just wanted to show you in case you get that error. But we're going to go back again to tangent relationships and you want to select the bottom portion there and then also select the wheel. It brought it right down. So we brought it so that the follower is tangent there to the wheel. We're going to click okay. And now watch the magic happen here. I'm going to click on the camshaft here as I rotate it. The follower goes up and down. So it establishes that relationship and it stays tangent to the cam wheel. How cool is that? So yeah, and then you can come up here, right-click on Revolue under your browser here and just go to animate model and just watch it turn. So really, really cool feature here. This actually came at the right moment because I've been wanting to create some automata designs. And this is going to be so awesome for that. It's going to really make this super, super easy to just really get creative with this and do all sorts of different types of motions here. All right, that's how you do this. You saw how simple that was. I'll hit Escape here to stop the animation. All right, if you have any questions, leave it in the comments below. And if you're looking for the quickest and most efficient way to get up and running with Fusion 360, then definitely check out my quick start course linked below. Also check out my Fusion 360 sketch constraints cheat sheet. Everything linked below, guys. I will see you soon with a new video. Take care.