 Hello and welcome back to The Craft Box. My name is Brent and today we're in Episode 172 of the Woods of 101 Death Walkthrough. Last episode, if you haven't checked it out already, we finished as Tika. Today we are starting Chrysalis. Just a quick note, before we start recording, I luckily got the level 90 Professor's War boots for death and get extra damage, extra resist, extra crit and extra health. So yeah, not too much, but like, I mean, why not, why not extra damage. We now have 14% chance to crit as well, so that's cool. We must rally the faucet of light. Sadly, the council is reduced to only Diego, the Emperor of Mushu, Lydia Grey Rose and myself. I need your aid, for you have forged a robust relationship with many defenders of light. Travel to Zavaria and convince the mystic in younger white stripes to join the council of light. Then go to Avalon and find King Artorius in the Night's Hall. Tell him his might is needed once again. Well, you carry these messages. I will send Diego to Rwinda's Taka to call upon Princess Senzen Sevenstar. Deliver your messages and then return here at once. Okay, I don't really need to mark. We will go home, because that is the quickest way to travel around. So yeah, this episode is going to be pretty much just talking, but that's just how you get into new places. I thought I'd click go to home. Oh well, it's fine. I must have walked out the door. Whoops. So yeah, let us do this. I haven't actually listened to this dialogue yet, ever, because I wanted to save the moment for now. So we're going to be doing that. I actually haven't listened to any of the dialogue in Chrysalis. So don't actually know what's happening. I mean, I have the idea of what's happening, but I don't actually know. Where are we going, Zavaria? Probably, I think. Yes, probably. Who knows? We'll find out in a sec. We're also going to get a new spell as well, which is cool. Yeah, my dick is a mess. I need to sort that out as soon as possible. Younger. Okay, there we go. And King Artorius over in Avalon. This is the last time we see it with only not a full slot in the third page. I'm going to be finishing that third page in a second though. Let's go to Abbey Road. It's been so long since we've been here. Oh, Roslin's online. Hey, Roslin. So many people are online. Who's Paul? I don't even remember Paul. Oh, no, don't know. Oh, maybe no, that was Paul. I was doing some team up the other day, I think. And I think Paul is... Yeah, that's Paul. Hello. Yes. Where is he? I just... One thing that I really like is knowing where they are. I'm sure we're in it. No, PVP, huh? Hmm, interesting. Where are you? Chrysalis? Nope. Oh, you were going to be doing things. And where are you? Handelfjord. Um, a level 71. Okay. Anyway, let us hit on in here. By the spiral, it is the young wizard back amongst us. But I can tell from your visage that dark times are still ahead. Merrill Ambrose asks me to join the Council of Light that I cannot do. For there is still much work I must do to restore the land. But Avalon will not refuse Ravenwood in this hour of need. Instead, the Lady of the Lake will go in my place, speak to her, and tell her it is my command. But before you go, I have one more gift for you, blessed Knight of the Silver Rose. The sword of kings has bonded to your spirit. You may summon its power whenever you feel the darkness press upon you. Use it only for justice. So yeah, we get the spell that doesn't actually show up there, which I got really confused when I was on my lifelike. Where is it? It's meant to be popping up, but it doesn't, and it doesn't show up in the chat either. It's a weird bug. But yeah, 7.25 death damage, and a minus 30 in infection, and a plus 10 here. So death spear. Eight pips. So yeah, probably not going to be using that too much. Just because Dr. Vaughn does more and gives basically the same thing except the pierce, but we don't need that particularly. So probably won't be using that. I use it on my life a bit because it heals as well, which is really nice. But yeah, probably won't be using the death one too much. Once in a blue moon maybe, but not particularly. But yeah, it's cool we have that one now. And Lady of the Lake, where is that? Do we have a teleport here? It's over in the lake shore. I don't actually know where the closest thing to it was. It's Kealeon. I don't actually know where these teleporters lead half the time. The Wild? No. I have to go to Kealeon. Dundara? Nope, definitely not. And I think that's the Kedakons. Yep, okay, wait, is the Kedakons close? Oh, I'm not good with this. We'll just go to Kealeon. I know the way from there. Might as well do that. Go the way you know, makes it easier for everyone else. Dundara. I miss the music of Avalon. It's so nice. But yeah, let us not get pulled by those guys. That would be bad. It's been so long since we've been in Avalon. It's kind of nice to be back. I really do like Avalon. It's a nice wee break from Zafari and Azteca. It's not as grindy as those, which is nice. I just feel relaxed in Avalon. I think it's the green everywhere. But yeah, yeah, I've also kind of like switched up my mount, obviously, as you can see, kind of to the cast symbol just for a bit. I kind of got sick of the gold Keran. We've been using that forever. So I'm like, might as well. Might as well use the cast symbol. I mean, I have it, so might as well use it, you know. Yeah, hello. Yeah, I mean, I kind of enjoy it. It's not like, like, it's not like, obviously, it hasn't been like, not much work got put into it. But sometimes it's not that that counts. It's just, I mean, it's just, it works. So it gives us plus 40, so why not? Yeah, I always hate this, but because like, I don't know where people pull. Oh, gosh. Oh, gosh. I also remember that. Has some really weird sound effects, though. Like, seriously. Oh, Pearl, hello. Like, going backwards, kind of weird. Not complaining, though. It was just kind of weird. Where are we going? I don't even know. I'm going to go this way. I think we have to go right over to the middle of the lake, which is not cool. As to get Evelyn also gets you stuck everywhere, which is also not cool, especially this place. I remember it very vividly getting stuck and pulled for no reason. I think it's off here. Yes, it is. Hello. Oh, yeah, this mouse was so really weird on some of this, but it's like, on the lane. It's kind of funny. It's actually really funny. Hello, lady of the lake. By the spiral wizard, you stand at the center of the dark storm with nightmares all around you. You bear word from King Otorius? Of course, I will join the Council of Light and help you in the battle against the Great Shadow. Yay. Okay. No lambs. Back to him. Yeah, actually really happy we've got that one out of the way. That's probably the hardest, but probably getting all the way over to Lady of the Lake. It's such a challenge, but it's not too big of a deal, really. Yes, you still can't go that way, so it might as well not use support. Just go, just sail away on a cast symbol for ice. Hello. That was quick. You flew with the speed of Gamma's wings. What did they say? I'm pleased to hear in younger white stripes will join us. Excellent work. And what of Averron? It saddens me that Otorius will not fight at my site again, but the Lady is a remarkable spirit and will serve us well. Yes, definitely. We must finish our preparations. Morgenth has retreated to the Shadow Web at the center of the world of Chrysalis. Chrysalis is a strange and alien world on the farthest bend of the spiral. It was a place of savage wars and ancient magic. The spiral key we once had was destroyed long ago, so we must forge one anew. A tiny aisle broken from the edge of Chrysalis is still reachable, however. Professor Lydia Grey Rose will get us there, visit the School of Ice, and use Professor Grey Rose's Ice Archway to journey to the Isle of Arachnus, so we may craft a new key. Did that just give us a reward when we got it? I think it did. Um, that's kind of weird. I will... maybe it was just a delayed one from before, but I don't think so. I'll look back at the footage, and if we get one here, that would be kind of weird, because then you just double it. That is definitely a bug. Yes, let us talk to... oh my god, the lag. Hello, lag. Hello, that's nice. Nice of you to show up. Thanks, thanks, game. Um, let us head over to the School of Ice and talk to Lydia Grey Rose. Load, thank you. Hello. Okay. Do-do-do-do-do-do. Oh, Richard's online. Everyone's online. All the people are online. All of my three friends. Yep, all of my three friends. So sad. Um, let's go. This is really cool, this portal. Super cool. I such way. Did we get another XP drop? Oh no, we're still on the same quest. Yes, we are. Okay, that's fine. Hello. Ah, young wizard. What catch you? Welcome to the Isle of O'ragnis. O'ragnis is a fragment of the spiral world of Chrysalis, broken off hundreds of years ago by Morgenth in her recklessness. Not in a very long time. Emperor? It gives birth to terrors and draws nightmares like the candle pulls the moth. Morgenth is learning the song of creation from the Lords of Night. It requires all her focus, but she will learn it. When she masters it, she will brush us aside like motes of dust and the spiral will be hers. Morgenth has shielded Chrysalis from us, and without a spiral key, there is no easy way to get there. So we must make a new spiral key. Has such a thing been done before? You can see Chrysalis there through the storm. A savage world, a dead world. This is really weird. It's giving us the XP beforehand, I think, or... Wait, how much does this give? Okay, no, that was... What the hell? Maybe it... I don't even know what's happening. Create a new spiral key. We need elements to embody Chrysalis herself. The triad of life, death, and myth must be served. The Condor Woods were a wondrous forest, teeming life and blooming with possibility until Morgenth burnt it down. Now it is a lifeless desert, brimming with bitterness and anger. Still, where there is hope, life and light can take root. The last seed of the last condor tree is nearby. Guarded by wordless woodsmen, these tree folk are all that is left of the once great forest. Bring the condor seed to us. Okay, that's weird. It's giving us the XP afterwards, finished talking, so not a bug. Well, that might be a bug, but not harming anyone. Um, yeah, we should be fine. We should be fine. If they want to get into battle with me, that would be nice. Hello, thank you. Okay, um, let's do this. Boop. Chrysalis Battle music is so lit. Honestly, the best music in the game, I think. It's just, like, so, um, crazy. I'd say crazy is probably a good word to describe it. I mean, I'm not the best at describing music, obviously, but it's crazy and it's really cool. I like it. I like it a lot. Um, what's this, a fizzle? That's nice. Still, fizzle in this world. That's great. Good to know. Doot, doot, doot, doot. Um, still don't have a hit. That is fine. Still looking for another blade as well. Having sharpened blade is actually so handy, like, not drawing from TC's is great. I like it seriously as a best feeling. Fizzle, unlucky. Well, we got both of the other blades. There's one of them. And the other one as well. Which means next round we can hit if we get our hit. Oh, not next round, but the round after. I mean, we could probably hit now. They probably don't have too much health. Okay. Um, what do we have? We don't have a blade yet. I'm not a blade, I hit. Unfortunately, we will just blade. If we still don't, we will aura. Hello, fire shark. Okay, 330, 303. That's not that bad. They should not doing too much damage, which is a surprise. Um, because they are fire. Usually they are very spammy. Okay, still don't have a hit. That is good. 4, 2, 8, 0. Yeah, okay. That's not too much. Um, boop. Okay. Do, do, do, do, do, do. Here we go. Some actual hits. Please don't spam me though. That would be bad. Um, still no actual hits. Good job. Good job game. You love me. I know you do. Don't deny it. They fizzle a lot. Jeez. They have really bad accuracy, man. Uh, okay game. I see how it is. Ooh, I might have to take out some blades if I'm doing more battles. Ooh, yikes. Just in time. You sure why not? This is fun, waiting for cards. Gotta love when cards don't come properly. It's the worst part, to be honest, when the cards that you want don't actually come when you need them. It's the worst part of the game. Okay. They love their hits, but they don't do much. That is what fire is good for. Um, what are we doing? I think our bubble's running out soon. Do we get a hit? Nope. Okay, well our bubble's running out, so just to cut you why not. Redo bubble. Off health. They can't do anything this round, which is good. Um, pass, good. Um, let's see. Hit. Thank you. Scarecrow, dear knight. Yeah, he's just in the last 10 cards. That's cool. I might need to clean up my deck. I might put less blades in, I think. Will I more in reshuffle, I suppose? Correct. There we go. Look at that. Our boots are paying off with that 14% chance. Ooh, so much. Scarecrow, I love you. Dear knight is kind of cool as well. Dear knight takes a longer time though, so Scarecrow's good on the occasion. With the wordless woodsman scattered, you recover a hard seed about the size of a plum. Okay, impray your she-hito. Hello. Poor tortured creatures. Perhaps we will be able to help them one day. But today is not that day. We must work quickly, yes? You are correct, Diego. Good work, wizard. You got the condo seed. This will act as a conduit for life magic and be one of our acres for the ritual. Now we turn from the spark of life to the black void of death. To build the triad, we must take the last condo seed and fuse it with a symbol of closure and endings. The lady of the lake will guide you here. Okay, the lady of the lake. Hello. The strongest magic is sympathetic. We draw on the life and death and myth of a world to recreate what was lost. Morganth trails death and destruction in her wake, so much that it clings to her like bitter smoke. The spiral still weeps for Azteca, an undead Aztecasaur dwells here on the Isle of Arachnus. This grinning kalakha is a lost remnant of the first world. His bones resonate with Azteca's battle grinning kalakha and get the underworld compass, a relic of death magic. Bring it to Queen Zenzhen 7-star. Where are we going? Okay, please lead us on the railway quister. Thank you. Okay, this is, well, death, of course. Well, I mean, it makes sense, but seriously, seriously, game. Gotta have them death. Um, actually, we don't even need two because we're gonna put two just in case he spawns more. I think it's only one, but you never know. You never in fact know with this game. Well, at least we have deonite, so that's a hit that we have already. Probably don't want to use this one this time, but we'll see. Here's 3400, so it's not too much. It's less than the fire people that we faced before, so that's why it's nice. And there's only one of them by the looks of it, so that's good. Um, okay, it did like nothing, which is good. Not gonna complain. I mean, we'll just do those. Sure, why not? Okay. Yes. And what do we have now? We have a one of you. At least we have that. That's good. Um, Skekro is probably what we're going to be using. We don't need two reshuffles. Pass again. Good job, game. Probably actually don't need that. Sacrifice them either, so we'll probably take that out. Just card that one. Okay, that did nothing. Nothing at all. I mean, we need more to do more damage. We can probably do like 2000 at the moment. I hope maybe if we crit. Probably four maybe if we crit, but I don't want to rely on crit, especially now that he's got that up. We're gonna pop again. Again, last time it was hits, this time it blades. Not good. Um, blades plus. Yeah, we don't need you. I mean, we'll just do this. Get this up, and we'll see what we can do. Okay, we could almost stop Devon if we wanted, because that would do more damage. Um, it depends if we guess or not. Thank you. Okay, we should be able to Dr. Von if we get it any time now. We'll do the last two blades, and then if we have it, we will do it. Otherwise, we'll just scarecrow probably. And another blade. Three blades and a prison should be fine. He doesn't have fortify, which is good. And what do we get? We got Dr. Von. Look at that. Let's Dr. Von, because we haven't done that in a while. Haven't seen good old Dr. Von. Boop. Okay, look at that. Fantastic. There we go. He's dead. Bye. One, two, three. And a prison. Bye. 9000. Sweet. Look at that. Amazing. All done. From out of the bones and ash, you recover a golden relic carved with death school symbols around an Azteca sun. There we go. Let us talk to Zin Zin. Hello. Wizard, this underworld compass thrums with the cries of my people. It also keens for the brave souls of Chrysalis who have fallen under Morgana's reign. It will serve our purpose. Show it to the lady of the lake. Wizard, we now possess two points of the triad we need for our ritual. A combination of three schools of magic is nigh unbeatable. We have life and death. The third point is formed by myth. In younger white stripes, we'll show you how to bring them all together. Oh, where are you? Over here. Hello. Just go around in circles. Good job. The triad of life, death, and myth is the foundation for our greatest stories, yes? The professors from Wizard City have brought a powerful relic with them, the Diamond Myth Four. Cyrus was not through to lug it out of the basement of the myth school, but he would not refuse me. Bring the condo seed and the underworld compass to the Diamond Myth Forge. We will channel our power to you. You must perform the ritual of forging and hammer the elements into a spiral key. I'm not surprised that Cyrus didn't want to pull this thing out. Excellent work, young wizard. I can feel you channeling our power to your ritual. Remember to temper life with death, death with myth, and myth with life. Do not lose control of the triad of magic. Picture chrysalis in your mind's eye. Feel its essence in the ground beneath your feet and in the heart of the condo seed. Listen for the echo of all those hearts that Morgant has staled. The underworld compass points you to her black place of power. Oh my, let us see what you have there. Okay, that's cool. A new spiral key. Wonderful work. And with this, know that we consider you an honorary member of the Council of Light. Yay! Young wizard, Morgant's wards keep us out of chrysalis, but we will remain here as close as we can get to watch over you. Use whatever trickery you must to find and release the Lords of Night from Morgant's clutches. Then defeat her once and for all. Morgant is forcing the ancient Aztec-asaur spirits, the Lords of Night, to sing the Song of Creation anew. In her version of the great song, she is the stalwart hero, battling the cruel forces of injustice. But if she is able to complete her Song of Creation, the spiral will be forever broken. Go to Barclby and use the spiral key to travel to chrysalis. Morgant's sentinels will think you are there to join her forces. We may even be able to project ourselves into the world in astral form and give you what guidance we can. I am so confused. Why did that give us it now? I really don't know what's up with this whole giving experience in gold at this point. It's like what? So inconsistent. And chrysalis, here we come. Yes, finally. Okay, let's talk to her. I am Zoltana the Mure Mask. It is my duty to test those who wish to swear allegiance to Queen Morgant. Prove yourself, stranger. Go into the Weeping Tower and slaughter all you find within. Okay, so we're going to wrap up the episode here. Next time we will be defeating things in this tower here. So yeah, this is chrysalis. Welcome. Thank you for watching. Remember to leave a like and subscribe, and if you're very subscribed, press the bell to know exactly when I post another video. And remember, craft outside the box.