 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we're going to be continuing on with our VGC Series 8 content, playing another rental team, but this time from a viewer. And we are kicking off our viewer rental team episodes now. So if I haven't featured your team yet and you have submitted, don't worry, I appreciate it so much. And I will 100% promise to feature the team on the channel if you do send it across may take me a little while to get it up. Initially, I'm going to try and work through as many as I can. But today we've got a special one. This is from NGVGC. I'm hope I'm pronouncing your username right. But thank you so much for sending this across. As soon as I saw it, I was like, I've got to play this next on the channel because of a few reasons. Obviously, NG explained that the team itself is based off a 2015 VGC kind of archetype team called Chalk, which was consistent of Cresselia, Hitran, Amungus, Landerous and KangusCon. But obviously KangusCon is probably not the best Pokemon to play in this format. I mean, it's still a good Pokemon, but it's not restricted. So replacing the Kang with the Curum, keeping that Chalk title, which is always good, and then sticking the Rotom on the end, which is kind of a slot that was always interchangeable anyway, you kind of saw Thunderous there. But Rotom occasionally popped up on the Chalk team. So going to be a lot of fun playing it today. Here is the rental code. I'll throw it up at the end of the episode. Again, just to remind you, after we've had a couple of games of the team, see how it performs. But I'm very excited to play Curum Black as well, because it is a Pokemon that gets really overlooked. You know, Curum White is probably the lead runner in that Curum family for players to kind of jump on and use. But Curum Black, obviously, the physical variant Ice Dragon type has a lot going for it. So it's going to be nice to kind of feature it today. See how it does. It's got some good utility with the moves that it's got. Speed control, that Max Hillstorm as well and the Max Wyrmwind. So with the Life Orb, it's going to be hitting like a truck if we support well enough. And I'm sure we can with the options that we've got on the team. So like I said, a big shout out to NGVGC and everyone else who's submitting a team so far. Without further ado, friends, let's get into the first game of today. OK, up first today, we got Fash playing a team of Mimikyu, Gastrodon, Yveltal, Urshifu, Tabulele and Tyranitar. So some interesting Pokemon here, lots of different things kind of going on. You've got Trick Room mode that could be there from the Mimikyu, supporting things predominantly like the Gastrodon and the Tyranitar. And then you've got a bit more of a faster mode with the Yveltal, providing that Max Airstream support there for supporting the Tabulele, of course, and that Urshifu as well. The Urshifu obviously benefiting from the dark aura boost that the Yveltal is going to have access to, along with the Tyranitar as well. So we've got to be pretty careful around that. The rock typing from the Tyranitar scares me a little bit, but I think Curem can do all right in this match. We just need to protect it like well enough. So Cresselia feels very difficult to bring in this match. If Trick Room goes up, we've got a Mungus so we can kind of fall back on that. I think we definitely need Landerous. Definitely want Curem. I think Heedran's not bad in this match up, but honestly, I want to have a quick check, remind myself what the move set on this Mungus is. It's clear smog, so that'll help if anything tries to set up, I guess. Do we want... Yeah, Rotom's not. Rotom's all right, but not. Yeah, I think this four will do the biz for us. Obviously, in your kind of choke teams, you're generally looking at the core of like Cresselia, Heedran, Landerous. Always a very solid core. You can kind of wiggle yourself round most combinations back in 2015 with it. But obviously now dog types are a lot more prevalent in the format as well as ghost types. So something like Cresselia definitely has a way harder time than it used to. OK, I'm going to see the Lele, Lele and the Mimikyu. So obviously, Curam as well has a hard time against the Fairy Typing on the Lele. It's kind of like it's kind of difficult leaving Curamin against these two Fairy Types, but we do have a Heetran in the back, so we're not in the worst situation in the world, are we? We could always bring in Heetran. Go MaxQuake into something like the Mimikyu. The problem is I do feel like we'll maybe see Willowus Pier from the Mimikyu, which could be a little bit a little bit awkward, especially for the lander. It's like, Heetran is going to be an absolute monster for us. If we can get it on the field now without taking too much damage. Curam Black. Thing is, it's speed ties with Tapulele as well, like we could potentially risk it. But the thing is the option is just go Rock Slide. Rock Slide break the disguise kind of sack off. Yeah, let's do that. We've got this solve vessel lander as we can take at least a hit. They may want to go for the burn on the Curam as well. That's the other option, of course, but they've been the restricted Pokemon. It's kind of a big threat, but because you've got the Fairy kind of stabs against it, you're not as worried against it, you know? So we are going to see the Lele Max. I'm just going to take advantage of its psychic terrain here. Or it might not, it might go for a big Fairy type attack in the Curam, potentially, I don't know, I don't know. I think it'd go off the lander itself. It does go off to the Starfall, which is kind of better for us in all honesty, because they get rid of their psychic terrain, which is just a big, big bonus for us because the Lele now not boosted up and it's a little bit of a counter play for my opponent doing that almost. There's the Willow Wisp into the Curam. So we catch that perfectly, that Heatrun switch is ideal for us. So that's super nice. Break the disguise, which is the big thing that we want to do. Now, if you take a look at my opponent's team, because we still got the option where we could Max land on us, you know? But we are going to be affected by potentially getting burned to this next turn, which is not ideal. We could just Max. It's like whether we sack a Moongus. Or not, because we could bring a Moongus in. It's got the sash, so we've kind of got a little bit of protection there and just flash kind of the Mimikyu and get rid of that. Because I don't want to pull, I don't want to pull a Max trigger just yet for the fact that we've got Curam in the back and it feels like Curam would be maybe a better end game Pokemon. Gonna see another Starfall. There we go into the Moongus. So having the Fairy Resists really does help this team, you know? And there's the Willow Wisp, so. But they obviously not really helping with the Misty terrain up as well. A little bit unfortunate that it's really, it's really detracting from what my opponents kind of be able to do with the Mimikyu. I mean, going for the Willow Wisp isn't the bad play because the lander isn't on the ground. So you could happily go for that. And you know, the play that they've made isn't a bad play because you cover a Curam black switching with the Starfall. And obviously if it comes in and survives somehow, I don't see it ever surviving that. Then you've got the ability to burn it as well. So it's a nice option. Gastrodon coming in, obviously a big, big problem for Heetran. The Earth Power definitely gonna cause us some issues. We do have Rage Powder here, but the problem is with Rage Powder, we'll probably see, maybe we could Rage Powder and get Curam onto the field. Probably I'm feeling more and more like landerous might be the Pokemon to max in this match. Cause we're gonna get a max Mindstorm into Amungus here. I'd imagine. Let's bring landerous in. I mean, a Skull here would be terrible. A Skull here would be terrible, but I think the, to go after the Heetran with the Earth Power is probably a little bit more tempting. It's a four times weakness. So we're just hoping. The match isn't over if landerous gets caught with like a Skull here, but it's a little bit, it'll get a little bit trickier for sure. Starfall coming out. Ooh, run after the Amungus again. Huh. Unless you like really predict, predict something coming in on that slot. I don't know. It's a little bit, a little bit of a strange player there. Okay. Now we're in a decent spot where we can, you know, what are we thinking in the back? The Veltal has to be, the Veltal has to be the, you know. So Cure and Black didn't really struggle against the Gastrodon. It's just that the Tapu-Le, it becomes a bit of an issue for us. So we could switch in Heetran for Amungus and we could just go for, well, we could go for Max Quick. Definitely helps us out a bunch. It's probably not the worst play in the world either because, you know, the thing is, even if a Veltal's in the back, it's more than likely specials. So the special defense boost is gonna help us. And as much as I would like to force the Curem to be our Max von here, I think it's probably a little more sensible in this situation to Max lander us, you know. And like we are playing this to have some sort of like practical benefits. So just forcing and having that fun side is fine, but sometimes you've got to be like, right? We want to pick up the win here. So we've got to make the better plays to kind of be able to do that. So the psychic coming out into the Heetran. And you can kind of see how this Chalk kind of call was so good back in the day. You know, fairy types weren't as prevalent, but the fact is that the weaknesses really compliment each other and they've got a really nice synergy between all of them. Obviously water typing is a little bit of an issue. It's kind of mitigated a bit more in this format where you've got attacks like Max quick, which can kind of help mitigate the weaknesses to a certain extent anyway. We do see an ice beam it does crit, which is a little bit unfortunate, but we're still not in the worst position. The Tapilele gone obviously makes life so much easier for Curem when it decides to hit the field eventually. As we see the Tyranitar make its appearance. Well, well, well, what are we going to see you do? Kind of don't really want to hit the air, the Tita with a big attack yet. We could just bring in a Moongus now. It's got a pretty easy ride and just go for a Max quick into the Gastrodon that I'll show up out of pencil is a little bit more. And the Tita not really threatening lander. So unless it's got something like Ice Punch, which I really highly doubt it has, you've got kind of the ice coverage on Gastrodon. So it makes more sense to have just your kind of standard set on Tyranitar, but you can never, you can never tell, can you? You can never tell, but we're able to wrap this one up. So the Curem hasn't featured too much. Hopefully we can get it in before the end. Let's, let's force that. If we've kind of got this in a decent enough position, we can force the Curem back in, maybe get that last knockout that would be good. But the Gastrodon in a little bit of an awkward spot this next turn. Breaking swipe coming out. It's a nice option, you know? It's not something that you see too common, but you've got to give my opponent props for that. You know, it's the attack, lowering effects of that or like invaluable another ice beam there. And we would have had so much health, you know, if that first one hadn't created. But I mean, that's just something we have to deal with. I think we could gear this up to, yeah, let's put the Tita to sleep. And let's just go for another max quick into the Gastrodon at this point. There's not really any need to kind of change things up here. I just don't really get the Tapulele's third max starfall. I can understand the second one. But sometimes, you know, you can't ever tell, you know? Your opponent's thinking one thing. And sometimes it makes all the sense in the world to you as a player, but sometimes it's hard to kind of gauge that for yourself. But so you can't really ever criticize something, you know? Until you actually get to speak to the person behind the driving, the driving wheel, as we'll say. Okay, landers you've done very well. Good lander, good lander. And I think because of Chalk, you know, like, it sounds like really like, I don't know, like it's a legendary. So, you know, it shouldn't be your favorite Pokemon. But lander is definitely one of my favorite Pokemon, along with Hitran, you know? I love the Chalk team back in 2015. It was like the team I played all season. And I was so close to getting them. I needed a paid trip to Worlds that year. I couldn't actually afford to pay myself to go. And I got my invite early on. And I was very close. I was one match away from securing my paid invite that year. So, as it happened, obviously the season went on. If I got one place higher at UK Nats, if I got to top 16, no, it was top 16. I think if I got to top eight, that would have secured it. That would have secured it. But it didn't happen. And it was against a good friend of mine, Sekyum. So he managed to go instead of me. We've not really got the attacks to go after the Tito here, but we'll Dragonclaw it. We'll Dragonclaw it, it'll be fine. Let's see how much a Dragonclaw, a life up Dragonclaw does. Let's be amazed. It does a lot of damage. It does a lot of damage, okay? So we'll definitely take that. Wow, you know, this is a T-Tar as well, you know? T-Tar's got a huge defense stat. So yeah, but the team, that's a 4-0. So I mean, can't complain. NG, the team is great so far. So hopefully I don't let you down in this next one, but very good game to my opponent. And with that friends, we'll jump into our next match right now. Okay, up next today, we've got Stefan playing a team of Kyogre Tornadis, Toxicroc, Mamaswine, Celestila, and Incineroar. I love the inclusion of Toxicroc on this team. You've seen it on a lot of rain teams in the past, primarily with the Tornadis, the Kyogre in 2019. And then obviously in previous formats as well, where the restrictors have been allowed in 2016. And maybe not too much 2016, but definitely 2010. It was around in doing work back then. So very interesting Pokemon got the dry skin ability. Will take advantage of the rain, has access to things like Vaker, like Sucker Punch, fighting type stab as well. So and the poison, which is all very good. Okay, so what are we doing against this team? I mean, Cress, Cress with the trick room potentially helps us out a bunch. I think we need Rotom in this matchup. Like I'm not gonna lie. I think Rotom has a great time here. There's not really too much other than the Toxicroc that can deal with the Rotom very well. So I think Rotom potentially in a strong position can do a lot of work. I think honestly as well, Curem's not a bad shout. Actually Curem Rotom might be all right. I don't know if I wanna bring Cress to this one, no honesty. I think maybe. Now Cress is good as like fodder. No, no, no, no, no. Let's bring Amunus and let's bring Landerous as well. Yeah, let's go with that. Let's go with that. Okay, so Cress, not today. But Rotom definitely gonna be the big player in this one for us all about kind of supporting it in this game because it's not very much that my opponent's got that's gonna be able to deal with it, especially if we can kind of get Rotom set up in a nice bold position, it's gonna do so much work. Right, especially with the lack of the grass type on my opponent's team that you normally see on the Kyogre builds, you know, something like Cortana, something like Rillaboom, it's just not there, so it makes Rotom's life so much easier. Now we do get the Terravolt, which is just gonna be useful, I guess, but you know, the Intimidate's not ideal for us at all, but we're still not in a bad position, you know, we can still free shock, we could still max and free shock the tornadoes. I kind of want to, the other option is obviously going into a Mungus here and then just protecting Rotom because then the next turn we can get around the taunt from the tornadoes and just rage powder, nasty plot, and that probably is gonna be enough to deal with my opponent's team, honestly. We get one nasty plot and I think we're in a good spot. We gotta obviously consider things like a snarl or parting shot from the Incineroar that are gonna slow us down a little bit, but at the same time, if they are relying on parting shot as their way to kind of weaken us, then it's a lot better because then we don't have the pressure of the double attack snarl, so there's a faker. Faker protect kind of a strange first turn as well. You're not really getting much out of that. So we'll rage powder, we'll rage powder. I mean, the other option is we don't need to rage powder, but I do worry about a taunt coming out into Rotom. It is a little bit risky, but the overall kind of threat that Rotom provides, if you can stop that nasty plot from your side of the field, even at the cost of maybe one of your Pokemon, it's probably worth it because of how much of a threat Rotom is to this build. And you can kind of be able to get, you just able to see that from Team Preview, you know? Okay, the tornadoes switching out. Now this isn't ideal if we do see a snarl because it definitely slows us down, but not too much. We'll see what this incineroar goes for. Like a parting shot here would be ideal. So we got that nasty plot up. Puts us onto plus two special attack and there's a parting shot, so that's ideal. Yeah, like I say, better than the snarl. This is why I really value snarl sometimes, you know, because it gets around that redirection and redirection is just kind of a prevalent kind of support option in this format. But Mamo not sitting in the most comfortable of spots right now, you know, it's not really going to have a way to hit the Rotom for very good damage. Celestiala coming in. Okay, I mean Celestiala is just a fodder now. I'm surprised we're not seeing, I am so surprised we're not seeing the Kyogre here. We've got, the thing is we've got the sash on Mungus, so we can just go spoil into Mamoswine. No, we can't, we can't. The thing is, because we want to max lightning, we want to max lightning, we could spoil the Celestiala of course, but it's probably better off us just switching. Yeah, okay, let's switch into, let's, no, let's switch into Kyurum. That's max lightning into the Celestiala. Yeah, let's do that. The only electric resistance my opponent's got is out on the field now, so we've got no worries about going into that slot and kind of wasting the max turn. So that's the nice aspect here. I could have brought, I could have brought Landerous in here, but Mungus is such a good target for those ice type attacks from Mamoswine, so it's not really the best idea I would say, you know? Like the Intimidate, it's not really going to affect the Mamoswine either, so there's not really much benefit other than getting an Intimidate onto a Celestiala, but the risk there is just not worth it because Landerous can be quite important for the late game, you know, because it's going to be faster than most things. My opponent's team maybe do see the ice-skill sphere, but it does miss the Kyurum, which is a little bit unfortunate, but we would, it's a neutral attack, you know? So we'd still take a bit of damage, you know? So we're kind of fortunate in a way to avoid that, but we do deal with the Celestiala and take it down. Man, am I glad I didn't keep my mungas in and I'm realizing that the terrains up on the field are going to disrupt my play. So imagine sporing there. Oh my God, that would have been horrendous, horrendous. But we're learning, we're learning, we're getting there. Okay, the tornado's coming in. It is going to go for the tailwind here, it makes the most sense. I think we just go after the Mamoswine though now. Do we just free shock, free shock the tornadoes and Mamoswine go after the mammal? Mamo, yeah, I think so, because the Mamos is likely to potentially max here, I think. Probably max, see a tailwind, see a max quake into the curium. We should take that, I'm hoping we do, but let's see. Because obviously the special defense boost is going to help out the team tonight. But if we get our rain up here and the chip that we're gonna, well, it's not going to be chip, but the chunk of damage that we're going to do with the hydro pumps always going to be useful. The freeze drive, if we're able to get it off as well, it's going to pick up the knockout onto tornadoes, which is always good. And there is the max quake coming out full force from the mammal that hits like a truck. But we do take it, we do take it, because curium's just a beefy, beefy boy. So that's useful. And especially if the tornadoes isn't sashed here, then it kind of would make, feel like the Mamoswine's probably, probably sashed. Animation here is very cool. Although it is a two-turn move, so you want to use it. Oh my gosh. Okay, well, there we go. Yeah, the Mamoswine is sashed. I totally forgot. It's a two-turn attack. So we're now in a rough position. We're in a rough position where curium has to, I was like, is that it? Is that it? Okay, it's a great max move. It's a great max move. But it's not so good if you are not maxed. So, NGVGC, you'll have to forgive me. I've never used, I've never used curium black with this attack before, ever. Power herb's always a nice option on there to think about if you want that one-turn attack. But if you'll find yourself maxing it most of the time, then it makes sense, you know? This is just my kind of oversight here. Hurricane coming out and does pick up. So the curium not really doing anything, which is a little bit sad, but we might actually have time for another match because this one's been pretty quick. Max quick coming out because the curium goes down. We'll be able to pick up the Mamo and we're gonna be able to move on quite quickly here, I think, so. And hopefully in this, the last one, we will have one more game. Hopefully in the last one, we'll be able to see a little bit more of the curium. The kind of matches haven't been super favorable for it because we've kind of had to be a bit more centralized around some other picks like the Rotom here. It's like really pivotal. And in our first game, obviously, the Landerous was quite important to us as well. So, you know, for those reasons, a curium hasn't been like the center stage, but hopefully our next match is a lot more favorable and curium can shine bright. So, yeah, we just rock slide. Go after the Incinero here. I mean, they're gonna fake out the Rotom, aren't they? They fake out the Rotom, I think. I mean, you have to, really. We'll just rock slide regardless. I'm not worried about, am I worried about the Incinero? I don't really wanna get parting shots, so we'll go after that. The Tornelis isn't really too much of an issue for us. As long as we've got Rotom, we're kind of fine. As a fake out, we'll be able to break at least this ash on this Tornelis now with the Landerous who tanks that hurricane pretty well. Get the rock slide off. Doing some nice chunky damage and a hydro pump into the Incinero will be enough to take it down. And then we just got the Tornelis kind of sitting there waiting. So surprised that we didn't see the Kyogre in this match. That is the big kind of surprise for me. Honestly, I just think, where's the Ogre? Because I think when you've got your restricted, even though you may not feel super comfortable about bringing it in this matchup, it just makes sense to, you know? Like the thing with Tornelgor is you get Kyogre in that tailwind and it's like it's chunking so much, so many things, you know? Darkest Laureate coming out, but Proc and that Citrus Berry. So they intimidate helping us out a bunch. And the rock slide, probably not gonna get anything this turn. I think we'll be chipping down. We need that Hydro Pump to come out onto the Incinero. Like Thunderbolts, not with the Citrus Berry. I was gonna say Thunderbolts probably enough there, but probably not. We probably need the Hydro Pump. Hopefully we can hit through the confusion. Come on, come on Rotom. There we go. And you got your goggles on. This is a good Rotom. This is a very good Rotom. So we get the Incinero and now, yeah, we just need one rock slider or a Thunderbolt and we're good to go. So a very good game to my opponent. Saying it a little bit prematurely here. I never know what could happen. We could just keep hitting ourselves in confusion. They could confuse the landers now. And then all we got in the back is the Amungus. It's gonna take quite a few Hurricanes though to take down this Rotom. Never mind the landers. So we'd have to be hitting ourselves quite a few times. Anyway, good game to my opponent. Really nice to see the team doing well again. And we'll move on. We'll have one more game with the team before we wrap up today. We got time. Okay, up next today, we have a Landerous, Laparous, Amungus, Incinero, Azapdos and Azasian team. We've got the old Lapdog team up next and gonna be a nice one to go up against. Obviously a very solid team. The Azasian scares me a lot. So it just really puts on the emphasis how important something like Heetran can be in this match because Heetran, Landerous are gonna be pivotal for dealing with the Azasian. So we need to keep them as healthy as possible for the end game. And so that means we need to get around the Laparous as well as we can. Now what are we gonna bring here? Do we want speed control, I think? So Crosella makes sense. Well, Crosella is quite passive, not really able to do very much. And it's quite easy for my opponent just to kind of sit and throw attacks out at us. Whereas it might be better to have a little bit more pressure and like on our side of the field, like the Rotom's nice. The one thing that pressures the Rotom, I would say more than probably anything is the Amungus, so the Cura makes sense there. And then Landerous, Heetran in the back. And then we're just gonna have to be smart with how we kind of switch around in this match and play the team. But Azasian lead is very awkward. Azasian lead is very awkward, yeah. It's like, I need Amungus, but I don't know if I've got room for it almost. Always got room for Amungus, there's never an excuse. I just really want the Cura to do some work against, like you can do work against the Landerous, do work against the Zapdos. It's just gonna have a really hard time against the Azasian, which we could potentially see. It'll be in the back, it will be in the back. I don't know if the, double intimidate here is terrible. It's like the enemy for Cura and Black because we're relying on that attack stat. So the first thing to think of right here is what we're gonna switch in for the Cura. Heatran makes a lot of sense, but also Landerous does as well. But the problem getting Landerous onto the field now is, I mean, Landerous is good. It just means that our intimidates out on the field and we kind of wanna keep it in the back for when the Azasian comes onto the field because if we're in a position where we don't have the switch straight away, then Azasian becomes a big problem. Now, do I nasty plot here? Or do I, I think, yeah, hmm. Nah, because they have to fake out. They have to fake out the Rotom because the Cura and White's not really an issue anymore. I don't think you're worth Quake here with Landerous. I think if anything, if you max the Landerous here, you got max Airstream into this slot. So we'll see what my opponent goes for. Swordstands could be really, really, really problematic here first. Yeah. Okay. We need the Cura back on the field, like ASAP. We really need the Cura on the field. But I think, we can't really, we haven't got the room now to go nasty plot. But, yeah, and we're just gonna get, we're just gonna get parting shotted. That's the issue. Okay, let's go guys. Let's just go Hydro Pump and switch. Oh, protect, oh, protect, oh, protect, because we're running out of time, which is not ideal. Now, the Landerous is gonna max, it's probably gonna max Quake into the Heatran, which is why we would have been better off going for the Landerous switch. And although, like I said, to begin with, I think they go after the Rotom and go Max Hailstone. Now, this might work out all right for us. If you don't see an Airstream here, then Curem can come in and it will outspeed that Landerous and we'll be able to bop it because all the intimidates out in the field now. Max Rockfall, Rotom survives, wow, wow. I am very surprised at that. Okay. Rotom is a chunky, chunky washing machine. That is, that is a good, that's a good Rotom, and we get the Hydro Pump off. Doing some phenomenal damage, is that a crit? Not even a crit. There we go. Come on, Rotom. That is some nice damage. Okay, this puts us in a decent spot because now, now we go Hydro Pump again and now we switch in Landerous. And if we lose Rotom, we get the free switch into Curem. Now, no, no, no, no, no, no. Yeah, Hydro Pump into Landerous. Switch Hitran into our own Landerous. Landerous. Now this is where we want my opponent to go for the max quick into the Hitran, suspecting that we haven't got our Landerous, that we haven't brought it to this game, although it would be the most crazy thing not to with a Zassian on my opponent's team, where we need intimidate because it's like milder tree against Zassian. Without it, the Landerous are. The one regret I have is never getting the Landerous plus shit though. You know, I'm not a big plush collector, but it's always like, it's always one I think, ah, that would be such a cool plush to have. It would be such a cool plush to have. It is, I'd say it's definitely in my top five all-time Pokemon. Going for that Rockfall again. Where we going? Going after the Hitran this time. That's a shame, but it's not the end of the world. It is not the end of the world because we're gonna get this Hydro Pump into the Landerous. Not pick up the knockout. We're gonna get snarled again. Oh, Fleeblitz, you're doubling in. On the Rotom, how dare you? Okay, well, it's still not too bad because we've got the option now where we can actually max quick. We don't want a max Landerous though, do we? Definitely don't want a max Landerous. Oh, huh, okay, well. It's still not gonna be easy because the problem is the problem, the problem, the problem is the Incineroar is untouchable here because it just parting shots out and cure them. Or it could get greedy and Fleeblitz onto us. And even though Landerous is super low health, right? We've got, actually max air streaming is the best option but we're not gonna get the Incineroar if we do that because then we get the jump on the Zassian when it comes in but we need to do that. We need to do that. Yeah, we free shock. Oh, no, no, we need to max. We need to max if we're gonna, no, we drag and claw. We max air stream into Incineroar. Hope they switch it out thinking that, yeah, that we're gonna max quick into that slot. Perfect, Amung is coming in. We like to see that all day. They get the Intimidate but we've got the speed control now. We've got the speed advantage. So the drag and claw will get the opposing Landerous. 100% because they haven't air streamed yet. They've just maxed Rockfall twice. I know Landerous hasn't got the most health but okay, they're max guarding. Just fine. That is super fine but we can't let them get too many Intimidates onto us. That's the issue. Okay, Amung is going down to the Zash but it will go down. It gives my opponent the free switch into the Lander, the Incineroar, the next turn which is not great because then it means we need to toggle down the Landerous the next turn but I guess it does give us a switch out with Curam if we need to but then the speed boosts kind of nice at the moment. Ah, Zassian's coming in, huh? Well, what are you gonna do? You gonna switch Landerous out to Incineroar? Protect the Zassian. Yeah, I think that's what they're gonna do. I mean, we could double up into Zassian here thinking that the Incineroar's gonna come in. It's just if we lose Landerous, right? I mean, Hitran's still, Hitran's gonna go down to probably a close combat, right? Okay, let's Dragon Claw. It's Max Quick. It's hope, it's hope it's enough. Yeah, here's the Inc coming in. I think the Zassian probably protects here and then they get the double Intimidate but this would make me think, right, well the next turn rather than staying in with like Landerous or maybe Curam, maybe you switch out to Hitran. Yeah, it's kind of like, this is actually not too bad because then we get to preserve our Intimidate. We still do decent damage to the Incineroar, like we still do good damage there and we're still gonna do a bit of chip to this Zassian as well, you know? When we start at the speed advantage on it, or do we? No, probably not. I don't know. It depends on what speed Landerous is. If we're jolly, then yeah, but if not, then hmm. Because now they switch back into the Landerous. Yeah, now they switch into the Landerous. Now we need to switch into Hitran because they're gonna behemoth blade into Landerous. So we're gonna see the Inc switcher. Oh, Zassian switching out. Huh, oh, and that's still, hmm, okay. That's not bad because as long as we've got Curam on the field, it kind of checks that Landerous. We're losing speed advantage with Landerous, isn't great, but I think the Intimidate in the long run is probably gonna help us out a bit more. Fakeout coming out, which is fine. That's super fine. That's super fine. That is super fine because now we get the Landerous. The Landerous pinned is pinned now unless we see the Zassian come in, which it could do for the Landerous, but we could Heat Wave as well at the same time, but we're gonna earth part into the Incinero which should get it. And we've got Landerous in the back to come in help the Incinero. So all going well. We take down the Landerous, we get rid of the Incinero. Yeah, and then the Zassians are not as hard to deal with. So the switching out of our Landerous pays off. As long as this is the power picks up the knockout, which it should do, it should do. Yeah, okay. We're good, we're good, we're good, we're good. And yeah, because now Heat Wave, Heat Wave, twice, two Heat Waves, two Heat Waves, or do we go earth part, it's a bit more safe, but I think the Heat Waves, Heat Waves gonna do more damage. We did have the speed advantage with Curem right now. So we were in a position, but we don't have the attacks with Curem where it can really do too much. So we will go for that Heat Wave. We'll switch in Landerous, get it back down to neutral. I'm hoping that we're gonna be able, Heat Trans should be able to take a close combat. Should be. And if it's Sacred Sword then obviously that helps out a little bit more. And if it doesn't attack into the Landerous, that's ideal because then we can just protect the Heat Trans, the next turn, switch back into the Curem and then we've got to switch back into, okay, they're going after the Landerous, which is fine. We lose Landerous here, but it's all right because we are gonna get this Heat Wave off. Single target as well, you gotta think, is it gonna be enough? Come on, Heat Trans. Boosh, there we go. Come on friends, we have done it. Excellent, three for three today. NG with the team, thank you so much. And for bringing not only this team to the floor for everyone's enjoyment, but for giving me a lot of joy as well. You know, with Chalk, like I've mentioned, it was a big part of my season in 2015. And it's very similar obviously with a lot of the build. We've got the Curem, Black in there, obviously doing work, which is amazing. So, yeah, thank you so much as my opponent's team. And we'll jump over and remind you all of the rental code if you want to try this team out for yourself. And before I forget, friends, this Friday over on our Discord, we are hosting one of our weekly tournaments. It's a friendly tournament, but it is series A. It's a great place for you to get weekly practice. We are warning them, like I say, weekly. Every single Friday, they'll be kicking off at 8 p.m. UTC time, and they'll be running till 11. You'll have roughly enough time to do about 15 matches in total. And we'll post the results afterwards in the Discord with the usage stats from the Pokemon that I've been using this tournament. It's really good resource. And if you want to get involved, like I say, the code to join the tournament this Friday, the fifth of March is up on the screen right now. So I hope you enjoy it. Okay, friends, here is the rental for today's team. And once again, just NGVGC, thank you so much for providing this. And for anyone else that is providing rentals at the minute, I'm looking forward to featuring them or, like I've said, I will get through them as we go forward on the channel. We've had some really good suggestions as well down in the comment section. For other Pokemon as well to feature Glareon's Aptos is one of them, definitely something that I want to feature very soon. And we've actually got a rental team coming up very soon, I think, from Jude that actually has the Glareon's Aptos in there. So I will be making some teams myself and we'll be streaming, obviously, over the next couple of weeks. So there's lots of teams to try out along the way over those different platforms. So big shout out again. If you try the team, let me know. I think you're gonna have fun with it. It's a really cool concept. It covers itself well. And Chalk's still strong in series eight, all these years later. So big shout out to Nicholas. And once again, have a great rest of your day, friends. Thank you so much for tuning in. It's been a great episode today. So hopefully you've enjoyed it. And I'll catch you all for another episode very soon. So until then, friends, take care of yourselves and bye-bye.