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Mixed Reality Recording with Static 3D Camera

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Published on Jul 29, 2017

Using the static camera calibration created in a previous video, we now record the user inside and interacting with a virtual environment. Calibration ensures that real objects recorded with the 3D camera line up well with virtual objects.

This video was entirely created and recorded in-engine, without green screens or any post-processing.

More information:
http://doc-ok.org/?p=1623
http://idav.ucdavis.edu/~okreylos/Res...
http://idav.ucdavis.edu/~okreylos/Res...

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