 Prime Podcast, episode 22. We're back at it again. We have kind of a big week because there's a certain product behind me that launches this week. I don't know if you guys are aware of that. That's no longer a functioning product. Beyond all of that, we also have Metroid Dread coming out. That's huge deal, especially for all Metroid fans out there that have been waiting almost 20 plus years to have the conclusion of the original Metroid story. So there's all that happening, obviously, this week. And I don't know, was there a Smash event this week? I feel like a little something might have happened that I don't know how many people truly expected. They might have hoped and dreamed. And there's been rumors for, but it is what it is. Anyways, I am your host as always, Nathaniel Rumpel. Jants into my left and your guys' right is Mr. Eric Muller. How's it going, man? Hello, everybody. And then obviously right above our little heads floating up here is the one, the only Andres. Restart. How's it going? Hi, I'm good. I'm good, ready to probably talk more than we expect to. Well, we'll see. I'm going to try hard to keep us to a little bit of a limit. We'll see what happens. We kind of go as the flow goes on this podcast. You know how it is. Hi, everyone in the chat. How you guys doing? You guys having a good day? I hope so. I hope so. So let's just jump right into, I guess, obviously the Kudugra news of the week that just happened or obviously tell us Smash Bros. The final character was announced is Sora. This isn't a spoiler for anybody. This is public knowledge. It's everywhere. Sora from Kingdom Hearts. And there was an additional announcement of all the Kingdom Hearts games coming to Switch. And we'll talk about that in a little bit. First, let's focus on the Smash side of things. So first off, good choice. You guys like it? I think it was the best choice. Me on the other choice that might have been better or comparable would be Master Chief. Like those are like the two characters that I think were conceivable that they could have somehow pulled off and barely would have been able to do it that would have actually satisfied the general audience in terms of like a final climactic character. Everything else either would have been impossible or not really satisfactory as a final climactic character. And I didn't expect it. I wasn't about to prepare to not get like that big awesome final character. I was expecting something more middle ground. But you know, we kind of always talked about Sora as a possibility. The one sort of hesitating factor is that Disney is even worse than Nintendo in terms of like working with them and allowing people to use their franchises. Yet it happened and it made me cry a little and I'm not even a Kingdom Hearts fan. So I think it was pretty special. Yeah, it's pretty cool. Like when they unveiled them first off, I'm like, no, we're gonna find out like this is just like a skin or some sort of weird thing in the real character. It's gonna be one of those fake out moments. But I mean, it's hard to fake out when you have literally Mickey Mouse symbol pop up on the screen. It's kind of like that can't, that like literally is impossible to happen as a joke unless Disney's cool with it. So the fact that Disney's cool with it was like, no, this has to be real. We are getting Sora. And it was a really cool moment. Obviously at the end of the official trailer when like Mario and Sora shake hands, it's kind of like a recognition of obviously the closure of adding content to Smash Bros. As well as recognizing a character that, while many people wanted Sora to be in Smash, whether you enjoy Kingdom Hearts or not, it was one of those, people don't think it was gonna be possible because there's a lot of companies involved that have to agree to things. And Sakurai made that actually very well known during the event. Shockingly, he brought up how difficult it was just to go through the process of adding this character and giving all the approvals and all the companies on board. And that he's even partially surprised that it actually came to fruition. I mean, it's evident simply by the presentation, right? Like you look at what we got. Sure, I think everything they put in there was very well put together. But also the only like straight up Disney character that's outside of Kingdom Hearts is, there was just a key chain. Everything else is like straight from Kingdom Hearts. Like no, we saw no other Disney characters there, right? Like I thought maybe what we might see like Mickey and Daffy because they're supposed to be like his partners in crime, right? Like I'm not a big Kingdom Hearts fan, but I know that usually they're like alongside them in the party and they were not. At all. So, and they're not even in like those background little circular things on the stage either, which usually have them apparently. So it's evident that there were concessions needed to be made for this to even be possible. So they needed to limit the amount of Disney fanfare even though this is a Disney owned character. But, you know, they made it work. And I still, I even as an outsider looking in, I feel like they did a great job. Yeah, I mean, there's a lot to consider when looking at this because not only how hard it was obviously it's for all the parties to come together, but like you mentioned there was obviously concessions. I mean- Hold on, I'm sorry, I said Daffy, Donald, whatever. Yeah. Looney Tunes, Disney, my bad. The Duck one. The Duck, one of the Ducks. Not the Mighty Ducks. So, I think Disney owns the Mighty Ducks too. Anyway, I'm pretty sure it's a Disney owned property. Anyway, so I actually thought it was quite interesting that they added this character and came through obviously with the concession being that no OG Disney properties would necessarily be present beyond the Mickey Mouse chain on the key which it has to be there because that's from the game. If you have to alter that it's gonna not really feel like it's really Sora at that point. It's gonna feel like it's a knockoff character even though the rest of the character might be fine. It's a very key part of the main weapon in the game. So you can't just not have that be there. And that to me was obviously the biggest like Disney being like, yeah, okay, you can put the Mickey Mouse symbol and they're very protective of that symbol. So the fact that they left that but then didn't let the other characters in is a bit of a disappointment. I am assuming at least in the, for ideas that they had potentially for the final smash probably would have included some of those characters but obviously they had to find a way to do it without and they found a way that was actually kind of a reference back to the first Kingdom Hearts game. So the final smash is fine, it works out fine. Yeah, but if you're a moment, you know, I did think that maybe, because during the presentation, soccer said I'm gonna save this final smash for later so you guys can have a surprise. And I thought he meant like when the character comes out. Yeah, I thought it was gonna be Disney characters that like, I'm like, oh, that's why. Like you gotta wait, you know, people gotta find out on their own. And then he did it and I was like, oh, that's it. Well, that's not what we, okay. Yeah, I was thinking they were just gonna keep it out of the stream because it was Disney characters, but no, yeah. Yeah, so it was interesting. I do think that, what was the telltale sign to me when I first started thinking, yeah, because I think this, it was shown, well maybe we were shown this after, was just when he went through the song list and none of the songs were original Disney music that got remixed into the game because there's a lot of original Disney music remixed into the game from all the various IPs. So when I saw that I was like, okay. Like, yep, they're just sticking with the stuff that is strictly Kingdom Hearts and not related to other things happening outside of Kingdom Hearts. So a little bit disappointing that Disney didn't give them full permissions on everything. And I always wonder, why not? I don't know. I mean, the only thing I could think of is maybe Disney said absolutely, but we want 80% cut of every sale of this character and they're probably like, no. Nintendo probably wasn't willing to make a concession like that. I thought just crossed my mind, right? Like we're assuming that Disney is the one that made this hard, but what if the reason why there aren't any Disney characters isn't so much that Disney was giving a lot of pushback, which that's my first thought, right? Like maybe that's probably the best bet as to why we didn't, we are not seeing the Disney characters. But the other consideration is that maybe because of what Smash is, they didn't feel that putting in the other Disney characters that were originally video game characters would be appropriate. Because Smash is supposed to be a celebration of gaming, which is why we've seen in multiple interviews, Sakurai suggested we could never see someone like Iron Man or Goku, because they're not originally video game characters. So maybe that, maybe that's why. But I mean, you bring over the protagonist from a franchise that's built around Disney characters. Yeah. And the Disney characters, especially since they're heavily referencing Kingdom Hearts I, I mean, there's two particular Disney characters from Kingdom Hearts I that are basically there the entire time, but like not even have them part of the final Smash or something, even if they're just vaguely present in like the victory pose or something like that, right? Like just some sort of, hey, but instead all you get is the Mickey Mouse medallion on the tee, that's it. Or some sort of like pins on his shirt or something. That would have been interesting. Yeah, so there's just, I don't know, like Eric, what are your thoughts? Are you even like Kingdom Hearts for starters? Honestly, never played it. There we go. Look at that. It looks like a fun game. It's probably a game that I would, I will definitely be interested in. Disney character RPGs. Yeah, right, right. It's definitely a game I'm gonna be interested in picking up for sure. I've just never had the opportunity to play it because I don't never want to console like good play it. So. That's not that true, but we won't go out. Yeah, yeah. Whatever. But yeah, no, I'm neither here nor there on it. I think it's a good addition. Well, here's the thing. So you two are like kind of on the outside looking in, we're like, I'm not really fans of that series, but you guys think it's still a good ad. You know, despite not necessarily, because I think that's the big thing with any smash character that gets added is, there's always, here's a bunch of people excited and then the people disappointed because it wasn't who they wanted. Like some people, oh yeah, Doom Guy came in as a skin during this one, big deal. Well, people would rather have Doom Guy as a playable character than a me costume. I was, I thought that was pretty hype actually. Like, it was definitely hype. I'm glad they did it. I was actually hoping that when I saw Doom Guy, I was like, all right, I'll put Master Chief. Just double it up now and me dumb with him. But they couldn't do that. Put him as me skin too. Yeah, that would be fine. Literally, okay. So they have like Splatoon ones coming for the me fighters, which I always thought was weird since there's already Splatoon characters in the, whatever, but whatever, they're Nintendo characters. So throw in some, but like, they took one of the main characters from Splatoon, Splatoon 2 and stuff and like said, hey, you're gonna be a me costume as a hat. And I'm like, all right, we're really reaching if we're just making a hat a costume now for the me fighters. Like there's so many other characters. Like as an example, Nintendo, you didn't add them in. So why not like a swappable skin for say the champions from Breath of the Wild or something like that. Something a bit more relevant than just a hat of a non-playable character in a new IP that has playable characters in the game. I don't know. I just say I'm like, I'm okay. It just could have been a bit more like Doom guy was clearly the highlight. And maybe that's why maybe they just wanted people to be like, hey, Doom guy, that's the reason you get these me guys is Doom guy. It could have been typically like whenever we get the me costume updates at least for the last few ones, like there's like one significant me costume addition and the others are kind of like just okay. And the Doom guy one is the significant one. So yeah, well, and see, I think, I understand that but it's also one of those, this is the end. What actually found interesting about saying that this is the end is, I don't know about you guys but I've watched through the thing about three times since it happened. I skipped all the gameplay parts because it's the same stuff over and over again. I was just focused on when Sakurai was talking. And yeah, there was some fake laughter thrown in and stuff like Japan always does. But to me, because right after the direct, a lot of hashtag thank you Sakurai stuff started trending like everywhere. And I feel like part of that is because I don't know about you guys. It kind of felt like this was like a finale for Sakurai, like this is it. Like the way he was phrasing things, the way he was talking about the game, the way he talked about how eventually things need to come to a close. If you work on something long enough, you eventually get a finish line. And I understand he was talking specifically because this one had three years of DLC even though the last one did as well. It was still one of those where it kind of felt like to me Sakurai was almost saying goodbye. Like goodbye smash, it was a good run. I'm ready to move on. Which by the way, he absolutely should be able to do anything for the rest of his career. He should have been able to do that this whole time. But I obviously think, you know, obviously his friendship with Iwata that kept him going for so long. And then on top of that, he brought up Iwata again during this presentation for the first time ever when Smash Bros. Ultimate's history, he brought up Satoru Iwata again, which kind of gave me that impression that yeah, he was only doing this last smash game because Iwata would want him to go out with a bang and actually create the ultimate Smash Bros. game and get everything in there and make things like Sora, a seemingly impossible character, get into the game. And there's been other impossible ones too, but I've got Persona in Iwata know where people thought Ridley can't work. Ridley's too big. Ridley was in the original roster. So- As a long time Nintendo fan, I feel like they pretty much did it. Like they got us Banjo and Kazooie. They got us Ridley. They got us King K. Rool. Like those were characters for years we clamored for and they all got in there. But then to your point, like they added Joker, they added Terry Bogard, they added Hiro, they had Sora, a lot of other characters that people sort of dreamed about. They're a big sort of third party characters also got in there as well. It's just kind of like the stuff of dreams, right? Like they did it. That I, yes, there are other characters that could be added, but like you're the entire, there's so many video game characters. Like there's always gonna be more characters that could be added, especially when you're willing to just go third party. So, you know, you have to call it a quit at some point, right? I think this is it for now. Yeah, my thing is like, I don't know that he's done overseeing it. I kind of feel like he could potentially on the next one have more of a Miyamoto. I'm just gonna be like the producer, but only see it. Like I'm not gonna literally work on it. I'm not gonna work on balancing the characters. I'm just gonna sit back and like make sure that you don't butcher this thing. But I'm also not really, it kind of like the, if you guys want to think there's been transitions in Nintendo over the years, like when it went from Miyamoto to Aegeanoma with Zelda. Miyamoto was still there, but he wasn't really doing anything from a George. And now we're seeing that other transition. I forget the name, but there's another person that works with them now that works right under Aonuma that I'm assuming is going to become the next director. You guys can already see the transition happening now with Zelda as well, where Aegeanoma was probably getting ready to, if not leave the franchise and work on something else, he's not close to retirement age. But he's talked how he's got other ideas for games as well. So he might be one of these people that leads a new IP team or something eventually, but might still stay on his producer of Zelda for a while. And by the way, I don't know that he's gonna leave until after the Breath of the Wild craze is over because Zelda's more popular in Suburban. So it's not a great time to transition, but also it kind of is. Breath of the Wild, for those who don't know, Aegeanoma gets a lot of credit and he probably deserves some. But the director of that game is quietly the person who really should be getting the credit and is likely the future leader of the whole Zelda team. So you just gotta kind of see how things are going. It's kind of Aegeanoma's right hand man. If you guys pay attention to the last few Zelda games, you'll see that there's been kind of sort of a grooming going on that isn't being talked about yet because he hasn't been introduced as a face of Zelda yet. And I think you will know this when a Zelda game gets announced that Aegeanoma's there, same thing happened with Miyamoto, but then they introduced the director of the game and once the director of the game gets to get in front of the public, that's when it will happen now, maybe. I'm assuming this was Zelda because Zelda's always had more of a transparent leader of the Zelda team is announcing the Zelda game whereas Mario is an example. The person who runs Mario is never in video anywhere. He doesn't do anything. The person that leads the Mario team, you never see him. They just say, ah, Miyamoto, you announce Mario or hey, you announce this, but it doesn't matter. You announce it because you're a bigger advertising thing. So it could be one of the things where Aegeanoma always announces Zelda games moving forward, but I have a feeling you're gonna slowly see transitions into him bringing the director in to be like, hey, this is the guy you should be interviewing. This is the guy who is on the ground level. I'm just kind of in the background, you know? Just for the record, the other person I was referring to is Hidemara Fujibayashi. Yep. So we've seen him come up a few times. Yeah, he's been in a number of interviews. Yeah, yeah, so it could potentially be him. Now, obviously, Aonuma still has a heavy, heavy role with Zelda, but conceivably Fujibayashi could be the next lead guy for the Zelda team if Aonuma ever steps down, which it seems like the head of that direction. Now, for Sakurai, Sakurai doesn't even work for Nintendo. He's contracted by Nintendo. He used to work for Nintendo. That's why he's a creator of Kirby, but Kirby's owned by Nintendo. That's how I'm not mistaken. That's where Sakurai came from, from his house. Yeah, so now whenever you see Kirby games, they're not actually done by Sakurai. They're that Sakurai is the father of Kirby, though, so it's kind of funny how that works. So it's gonna be different, but I'm not even sure we'll see a transition, old phase, because obviously this transition is going on for years between now Aonuma and Fujibayashi, assuming Fujibayashi is gonna be the guy, right? It might be someone else. But with Sakurai, it's because it's- Maybe he just wants to just always be a number. Maybe he likes being the number two, you know? Well, there is something to say, though, like not just liking being the number two, it's also, hey, as the number two, you get a lot more say on the daily about how the games become, whereas the number one gets the ultimate say and can shoot everything down and there's obviously appeal to that. Aji Aonuma is not literally on the ground floor with the developers making sure everything's going perfectly. That's what the number two guy does. And there's something to say that maybe you just really enjoy doing that. Because you can see the closer connection to the staff or something. Maybe I'm mistaken even using number two that's misleading. They have different roles, right? Well, yes, different roles, yeah. Yeah, so by the way, I'm not undervaluing Aji Aonuma's contribution to Zelda. He's obviously still vitally important and talked about in the development of Breath of the Wild that he was working 80 hour weeks at one point and it was insane because they don't believe in that kind of work structure in Japan. He chose to do it. He didn't, Nintendo never asked him. He talked in an interview that he volunteered for that weekend and do all this crazy crap. By the way, Nintendo doesn't let you do that, but for this particular game, just like with Sakurai, Nintendo's not gonna say no to the top guys if they say we're gonna work extra. The Sakurai's also a workaholic. It's gonna be very interesting. I'm actually planning on hopefully coming with a video by tomorrow, just talking about what the next match will look like because we don't know. We don't know what direction it's gonna go because maybe Nintendo asks Sakurai again, they may, but beforehand it was always a lot of who would ask Sakurai and Sakurai would be like, well, I gotta do it for you, bud, right? Now, that's no longer the case because a lot of passed away. So, you know, it's gonna be different and it does seem like this was like Sakurai, maybe Sakurai's greatest work, right? And to your point, you know, he did have like a bit of a conclusive monologue and we've never really seen him be this vocal before and this connected to us. So it wasn't like for Smash for Wii U in three days. It was treated a little differently. Now, you could attribute that to more of the times as opposed to him wanting to have more of an actor role to say goodbye. I do feel like a lot of it simply has nothing to do with the times and the direction they decided to take with Smash Ultimate because now social media is a much bigger deal and the presents and the direction things. But I do, I am inclined to think that this is the last time Sakurai will be this involved. But either way, I feel like it's a good bet to say that they'll at least get some feedback from him for the next game, but he may just take an advisor role, like not even like, maybe not even like throughout the entire process, maybe just like occasionally, maybe just in the early stages. Yeah, I mean, it's gonna be interesting because obviously we have to see whatever Sakurai does next. I know there's been a lot of fans out there like, pull Sakurai, come back and make a Kirby game or you made the last Kid Icarus game, come back and do that. And honestly, I think all of us as Nintendo fans need to step back and look at Sakurai and just be honest and say, go do whatever the hell you want. Don't worry about what we want. Which is obviously at zero. You've been doing what we want you to do for 20 plus years. It's time for you to do what you actually want to do. Like he has talked so many times in his Famitsu columns about all his interest in all these other games. We found out in this threat that he has played and beat every single Kingdom Hearts game. Like he's a gamer. Like he's legitimately a gamer. He doesn't just own systems to make it into some video presentation that he said is no budget and that's why it's filmed at his house. Which I totally believe it's no budget because I know what it's like to not have a budget and have to make videos. So like I understand that he's a loves gaming and he's talked about how he enjoys playing games more than making games, but he will continue to make games so long as people find his games to be enjoyable and wanting to make it. So people still want him to make games. It's just now what kind of game does he want to make? He doesn't have, by the way guys, he doesn't have to make it for Nintendo. He literally doesn't work for Nintendo. He's contracted on a per game basis. Now obviously I would assume that he would, he's close with Nintendo. He would talk to Nintendo potentially. They have a healthy relationship, yeah. So there is a relationship where he's not gonna suddenly shun Nintendo and say screw you and go make games for PlayStation. And he very well might make a game for PlayStation, but he won't just exclude Nintendo from the initial conversations of whatever his next project's gonna be. So I'm sure one, Nintendo would have stuff to present to him as an idea and as a new contract. And two, he might have idea and be like, hey Nintendo, are you cool if I do this? No, yes, no, no, cool, if you're not, it's fine. Or maybe he really wants to, maybe he wants to make a PC game. Maybe he wants to, like everyone looks at these big triple A games that he doesn't, maybe he doesn't even want to make anymore. Maybe he wants to make smaller indie titles. And I, we don't know what he wants to do. Maybe he makes an indie title as a break, as an in between, and then his next project is back with Nintendo, you know, like that's a possibility. Again, all I care, which by the way I don't, I don't want Sakurai to stop making games for Nintendo, but even if that happens, I can't get mad about it. And you gave the best part of your youth and development years to Nintendo. I can't, like you gave us Kirby, obviously you gave us Smash Bros. and it gave us the greatest crossover in gaming history. That is what Super Smash Bros. Ultimate is. 89 different, I mean, he threw all the stats up, all the different games that are represented. I love how he did it like the Firecruiser. It's insane. And now we have Doom in here, which I mean, just awesome. And as Brian C with a $2 Super Chat earlier said, you know, better to see it as a me skin than not at all. Absolutely. I'd rather have the me skin than not. And by the way, it's a really badass looking me skin. Not all the me skins always look great. It's not like, yeah, it's one of the enhanced me costumes, right? It looks almost like an entire costume. Now I get the movesets going to be the same as all the other canon shooter, but it doesn't matter. It's just a really cool looking costume that people are probably going to love playing with. Yeah. I'm just, I've mentioned it already a couple of times. I just wanted to like have it as like a clear point. I will love it. Love it. I'm just putting the idea out there into existence. I mentioned it on stream a couple of days ago. Sakurai, I know you want to do what you want to do, but I'm hoping what you want to do is to make the next F-Zero. Cause I think you do a great job. Like he was able to revitalize Kid Icarus. Like imagine if he were just to take another Nintendo IP that he loves and just go at it from his perspective and let's see what happens. He's very good at making multiplayer games. He's very good at making fast paced games. I'm pretty darn sure that if he were to take his team they could absolutely kill it with a new F-Zero. Just saying. Not to mention there is a bit of a bond with Captain Falcon. Captain Falcon of all the different characters that have been used for different Smash Trails. Captain Falcon is one of the more prominently used characters, so I do feel like there's perhaps a bit of a fondness for him. It could also just be an appreciation for who the characters sort of become over time almost like a meme, but I don't know. Just saying. I feel like of all things that Sakura might go back and do, I feel like F-Zero is not out of the question. That's just my own personal bias slash speculation. There's no tangible evidence whatsoever that suggests that. Yeah, I like it. That's definitely some bias. I don't like it. I didn't know history making racing games. Oh, I like it. You can do it. I like it. As long as he's got some ideas, he'll make it happen. Hold on, hold on. That really sounds like I really want this to happen. Kirby Air Ride. Didn't Sakura do Kirby Air Ride? Yeah, he did Kirby Air Ride, and that's a racing game. Owned. He's done a racing game. He's got it. He's done online, he's done racing games, he's had a whole bunch of characters on screen. That's not a real F-Zero game. No, it's not. That's a Kirby Air I was. It's not a racing game, it's not really a Kirby game. Yeah, but it's like the best Kirby spinoff ever. There's some people that might debate with you on that one. Yeah, you may be right. It's pretty good. A comment here I think is interesting. So on Semper Compelous mentions it. So if you think the suits at the big Nintendo will invest capital in developing new games so they can sell their old titles, you don't know much about the suits. And it's obvious that all of the major studios, this isn't just a Nintendo thing. This is Square, this is Yay, Ubisoft, Microsoft, Sony. Everyone leans into their established IP that's going to sell a lot. That's not a shocking thing. But I will say this, that beyond obviously the president of Nintendo of Japan stating that they're going to focus on new IP, which again, we haven't necessarily seen that kind of fruition since he made those statements. But here's things we can... No, not sensible statements. I don't know what the monkey wrench of COVID though. Well, again, I'm just saying, since he made those statements, we haven't seen what happened. But if you don't think Nintendo will invest in new IP, then what the hell do you think they've been doing for the last 10 years? Splatoon was a brand new IP on Wii U, a failed system. And now it's one of their largest IPs they have. We're about to get the third one. They had arms in year one. That was a brand new IP. And if you don't think that they'll invest money in new IP in general, then how the hell did we get that one game by Platinum? Astral Chain. Astral Chain, yeah. Astral Chain was fully paid for and invested by Nintendo. Nintendo kept Bayonetta alive, which is a relatively newer franchise. All intents and purposes is basically a new IP for Nintendo. But they kept it alive. And then also, hello, they funded Daemon X Makana. They funded Golf Story. They funded Snipperclips, One-Two Switch. How many, like, what more can Nintendo do to prove to you that they make new IPs all the damn time? They don't all blow up. They don't all want to see a new IP that's like a Legend of Zelda or Super Mario or like a Metroid Prime. We haven't gotten like a new IP that's like this big open world adventure. Nintendo doesn't have that many big open world adventure games, to be fair. Like it's not like a staple of Nintendo to have those kind of things. But I think, you know, what we're seeing from Nintendo now, because to your point that we just covered, there's a reasonable evidence to show that Nintendo is willing to make new stuff. They do it all the time. It's maybe not exactly what we're looking for, but they do it like you bring adventure for example. That was a new IP. Yeah, it's relatively new and they're giving it a big push. But look at what they're doing now with Metroid and Kirby and what's rumored for Donkey Kong. Kirby obviously has been done a lot, but now they're going at it from a different angle in 3D. That's going to change the franchise's future. Metroid, they are reviving Metroid. We're getting Metroid Dread this year. Now apparently we're getting a Metroid Prime remake remastered. It's been in the work for two or three years. And then after that Prime 4, like clearly was a big plan to bring back Metroid and strong. Like Metroid is not just going to be a game we get every five or 10 years. Nintendo seems to have a plan here. We hope, right? We hope. If after Metroid Prime 4 comes out, we might not get another five or 10 years. Let's wait and see how they perform. We'll see, but I think you'll agree with me that it does seem that Direction Nintendo is taking with this is to kind of make it more of a recurring franchise again. The other day was talking about it on stream. I think they're taking their best shot right now. And if this doesn't work, then I don't know that you're going to see Metroid again. So we need to wait for the shots to work. We need to wait. I think Dread's going to sell well. I think Prime 1 Remake, I think Prime 4 will sell well. But what I think isn't reality. Reality is Metroid's never really sold well. So let's wait till the sales happen. Then we can start to say, OK, now it's going to be a more regular franchise. But I think you agree with me that Nintendo's intent is to try and make Metroid a consistent selling franchise so it can become something they can bring back more frequently. I was talking about the other day, you look at the early 2000s, even when Metroid wasn't like the biggest seller, there were a lot of Metroid games that came out in that first decade of the 21st century. So let me just kind of list them off right here. Metroid Prime 1, Metroid Prime 2, Metroid Prime 3, Metroid Prime Trilogy, Metroid Fusion, Metroid Prime Hunters, Metroid Prime Hunters. The trial that came out on the yes, it was like a different sort of level. Metroid Prime Pinball, Metroid Other M. I might be missing something else, but those nine all came out within like eight or nine years of each other. That's a lot. Oh, Metroid Zero Mission. So yeah, there's like 10 Metroid games that came out in like a 10 year span, almost a slightly less. Nintendo did try and use the Metroid franchise back then. Now it's successfully, but they did. And now it's looking like Nintendo wants to do something similar again. We'll see how it pans out, but I think it shows that Nintendo does want to bring back some of their franchises in hopes that they become consistent sellers. That way there's more variety and there's obviously more sales. So they're doing this with Metroid. They're supposedly doing it with Donkey Kong. You look at how they have multiple voice actors for Donkey Kong characters and the Mario movie coming out next holiday. They just announced the officially, we knew about it for a while already because of the blueprints and such, but they officially announced the Donkey Kong expansion to Super Nintendo World, which why Donkey Kong? Like why not Animal Crossing, Pokemon or Zelda? Or which are like way bigger because they have a plan for Donkey Kong. So it seems like Nintendo also wants to bring back Donkey Kong, maybe similar to the way they're trying to bring back Metroid. So those are the two franchises that are dormant or dead franchises that they're resurrecting, right? Who knows what's next? Like I think what we're seeing right now, now that the Switch is proving to be successful and we're getting close to year five, is that now Nintendo's going to, they already have like the Zelda, Mario, Pokemon, Animal Crossing, Splatoon. They've already kind of established good selling legs and they know they can rely on those. I think they're going to take this opportunity to bring back other franchises and see if those can also become healthy, consistent sellers. And that may include some new IPs by the time everything's said and done. Bayonet of Three might also become one of those as well. Like obviously Bayonet has been a known thing, but Bayonet hasn't been like a five plus million seller. I'm not saying it'll be that way from Bayonet of Three, but it might at least beat up Bayonet of Two, right? Like it has an opportunity to gain a much larger audience. So right now I just feel like in general, we're seeing a situation where Nintendo is taking a lot of their other previous franchises, giving them a new opportunity to establish a much larger audience. And as you brought up earlier, Nate, there is already evidence that Nintendo has tried out some new IPs. And from what they said in interviews, there are more on the way. Games aren't developed overnight. They take time, take a few years. So we may not see some of those until next year or the year after. But there's a plan here. It's not just going to be Mario Zelda, Animal Crossing and Splatoon forever. There's more things on the way. Well, absolutely. I mean, what like what franchises do you want to see them revive, Eric? Oh, it's like snowboard kids. I'm obviously no snowboard kids for you. Saccharide makes no difference. Yeah, right. No, I don't know. But one thing I will give. I honestly don't think I have my brains not functioning for enough for that part of it. I have one thought right now. And I get the thought out. What do you got? I know one thing that is going to be, I think that looks like it's in favor of Metroid, though. For some reason, I don't know if it's like, I don't know if I'm wrong on this, but it seems like switch owners are different from like past console owners and their willingness to try new games or games that they haven't played before, because it seems like any of these kind of games that are coming out that are, you know, quote unquote new or things like that, they seem to be selling like the best of the franchise or this or that brand new. Right. Game like this. So millions of copies on. Right, right, right. So, you know, that's hopefully one thing I've kind of noticed. I don't know if I'm right or not, but with switch owners, they seem to be more willing to try different games than what they've, you know, maybe have done in the past or stuff like that. I did the switch audience. So there's a general conversation to be had that the switch audience is very different from past Nintendo systems. Not that, you know, all you guys watching in our hardcore Nintendo fans have been playing a whole bunch of stuff. Obviously, we run a Nintendo YouTube channel. We're talking about like the larger part of the mainstream audience. There's a hundred million, you know, people who own switches and it's Nintendo's second best selling home console of all time, well on pace to eventually become its second best selling system all time. It's got to pass Game Boy next and then we'll see if it actually catches up to DS and passes it. But it's got a chance. We'll see what happens. I'm already, I'm already all in on it. It's already all in. We'll see. We'll see. And this system by there might actually help that. We'll see. Yeah. But the thing is, we haven't even got a price drop yet. Yeah, it's going to happen, right? I think that the audience just seems to be one that's not like you remember like when we blew up, right? OK, that was blowing up with a lot of children, a lot of parents. It was a great family system and a lot of grandparents. There's a lot of group homes. Even to this day, elderly places that are still rocking weeds because it gets them moving and actually has a good exercise for people who otherwise wouldn't be moving and they enjoy it because it's things they they know. It's ingrained in their heads forever. Tennis and bowling and all this stuff. So that's cool. And then on top of that, that audience was just different from everything else. That's why everyone said that audience is lightning in a bottle. That was the quote, unquote, casual crowd before smartphones existed. And then smartphones came along and that seems to be more of the thing that everyone uses. But beyond all of that, I look at other Nintendo popular systems. Well, the NES and SNES days, those were popular. Those were usually considered to be a more hardcore gaming audience with a greater variety of content. And then that audience started shrinking and shrinking as people seemed to gravitate to other systems, whether it was from Sega or obviously PlayStation and Xbox. So the thing is, is Nintendo's audience on Switch. And this was this is an old thing. They put out like back in 2018, Nintendo mentioned that something like 85% of their audience was over the age of 18. Now, they haven't updated that statistic since then. So we're not sure what the average age of the audience is today. But what I will tell you is even in my small town of Chippewa Falls, when I'm out and about heck, when I go out to the local bar, I will find people playing Nintendo Switch, which is not something I've ever seen happen outside of back when they used to do like wee bowling leagues at the bars. And even then it wasn't people bringing their own in. They were just playing the one that was at the bar and making it into a drinking game because you can make everything into a drinking game. Especially in the state of Wisconsin. Especially in the state of Wisconsin. But that's the thing like I'm starting to see, you know, that a lot of adults are really into this thing. And I think that might be a credit to this platform back there as being one that I think is going to appeal to adults. We'll talk about that in a moment. The Switch OLED to me is not a device that kids should own or care about. It's very much designed in a very adult-like way. And we can talk about that in a little bit because I've been spending a week with it now. That doesn't mean that it's the system that people are gonna necessarily upgrade to if you already own a Switch. You're fine, but there's just something to be had that the Switch audience, to me, seems to be a bit on the older side. And when I say older side, I mean adults. And adults are the ones with jobs and disposable income. So they're the ones spending money and they're the ones wanting a wide variety of experiences. From my experience, I know with my own children, they really latch on to one game and then that's just what they play for a long ass time before they move on to something else. All right, Fortnite 8-Pix Legends, Rocket League. Yeah, Fortnite, Minecraft. Minecraft. Yeah. Role blocks, Minecraft. Like, the games that are on it can be anything. You can be Zelda game. You can be Zelda game. They can be Zelda game. My middle child, Aiden, was hooked on a Zelda game and all he did was play that for a year straight. He didn't play a wide variety of games because kids don't. They get really into one and they just play it, play it, play it till they don't feel like it anymore. What's interesting when you're a kid though, right? It's a lot easier to get immersed. It's a lot easier to kind of like buy into your imagination. Like, it was fun playing games as a kid, right? Cause like, it's almost like you saw more than what was there, you know? Like I remember playing Mario 64 and just spending hours staring at the horizon, just thinking about, man, if I could just break through this invisible wall, I could swim to those islands and it'd be a whole other adventure, right? Like I'm part of me actually believe that could happen because I was a kid, you know? And so yeah, kids could find ways to enjoy one particular game for extended periods of time, especially the way some of the games are designed now. Like Minecraft and Fortnite, you could put thousands of hours into and still find more time. It seems that a lot of adults are more apt to play a game, beat it, move on, or play a multiplayer game for a month or two, then move on, which is different from what I was a kid. I feel like I played a wide variety of games as a kid, but then when I think back, like I tried a lot of games because of game rentals, which is a different story today, obviously you don't necessarily have that option as readily available, technically exist, red boxes, and it's not convenient for children anymore. But my thing is, I think back, it really was only like a handful of games I really spent a majority of my gaming time playing. And that's crazy when I think, oh man, I've played, I've played 300 retro games. Yeah, but only really, could I tell you about five because they're the five I put all my time into. All the Zelda game releases, Mario Kart 64, the original Halo, and then Age of Empires and Age of Empires 2 on PC. That's where I spent the majority of my gaming time, then eventually Madden as I got into my teenage years, but it was really a selection of games where it's weird when I think about now, like just in the last week, I have played seven different games and I never did that as a kid. I didn't switch between seven different games in a week. So I feel like with the Switch audience potentially being more adults, the last report from Nintendo said it was, but it's out of date, it makes me feel like if it is adults, then that explains why there's such a willingness to try new things because adults seem to be super willing to try new things. Kids always seem a bit more reluctant, at least from my experience as a parent, my kids are reluctant to try new things. They like to stick with what they know, whereas adults are always like, hey, we need something new, something exciting, something fresh, we need it now because, hey, we've been doing the same thing for X amount of years of our life. We really want to spice up our life, add some variety, and I think in the pandemic, this has obviously been a thing too because adults have found they've had more time to game than they're accustomed to because they're working from home or are laid off or whatever the case might be. Gaming as an adult has also become more socially acceptable. Yeah, it's become, yeah. The pandemic has made gaming socially acceptable. It's not even a joke anymore. It used to be something that if you went out in public, playing a handheld gaming device, as an adult, people would look down on you and you would get made fun of it. Now when you're out there with a Switch, people just don't even bat an eye. They're just so cool. Just people understand. It's just another thing. There's another thing I like to sort of consider as a contributing factor to the high ratio of systems and games sold, right? What's the install rate? And that's just the way the Switch is structured. Like, yes, they marketed towards young adults and such early on and that definitely contributed, but you just look at what the Switch is. It is a home console. It is a portable console. And also, it's a tabletop console, right? And that style of what it is, that Switch, it enables people to play games in different ways and that appeals to people with different lifestyles. So basically, it enables people to play the games they want in different places whenever they want. It's more flexible in that way, unlike a PlayStation or an Xbox or a gaming PC. So because of that, people can play the games they want more often. As a result, they'll get through more games. They'll play, then they'll want to buy more games because the Switch is a system that has a fluid form factor that changes and adapts to the needs of any particular person, which is also probably a big selling point, right? It's why a lot of people buy it. They see that like, oh, that means I can play Skyrim on the train if I want to. All right, I'm gonna do that and they'll buy it, right? Like they might love Skyrim on their PlayStation or PC, but when they hear that they can play it on a console, but like on the go, they go for it. And then, oh, I would beat Skyrim. All right, well, that's my next game. Me, it's something else to play on the train because that's how they get to work, right? They're gonna pick another game. That's just how it is. So both of those factors, I think, play a large role into why more people buy games on Switch than on our systems. Yeah, I mean, totally. I think there's a lot of contributing factors at the Switch audience. I mean, you brought up, the Switch audience just feels different. And the other question would be interesting to update on, I just looked up, back in 2018, the average number of games a Switch owner had was 10. So that'd be interesting to see the updated stats on that, the average, the number of games average Switch owner has. When is the next investor's meeting update? I don't even, I know there's one more. The final one's in, let me see, March, so in April. So the next one's gotta be... So yeah, the data that I saw is from March of 2019. Gosh, I don't even know when the next one is. It's gotta be November, December, somewhere in there. It's usually like about every three months, right? Yeah, it's every three months. And I don't remember when the last one was. If the last one was in the summer, then we're due one really soon. But I think we just had one. Oh, we didn't, maybe we didn't just have one recently. But that'd be interesting to see the average number of games that they each... Let us know when the last one had an investor's meeting. Switch owners has one. Because when we get that, we'll have an up-to-date number. There is a number as of the last investor's meeting. You can look at total games sold and console sold. And I think it's under 10 now. But I don't, I obviously, we don't have the most up-to-date figures at this moment. So, Nintendo, by the way, is the only one who knows the grand total of games sold. It's funny. I have discovered that apparently some of the publishers aren't even aware of how many of their games sold on a particular platform for several months. It's really, it's really weird. I don't understand how those payment structures work. And then they figured it all out. Nintendo obviously knows, because they know how many games got shipped, how many cartridges got bought, how many digital copies were sold. Nintendo has all the data. But anyways, so I guess, is there anything else you guys wanted to talk about Metroid Drive? We had a brief little Metroid talk for a little bit there. I mean, it comes out in a couple of days. Obviously, I think a bunch of previews or reviews or something dropped today, at least some of the embargo lifted on Metroid Drive today, as well as Switch OLED. And I find interesting just so much that Metroid Drive has leaked, guys. It's been leaked almost a week at this point. It leaked like last Friday. And then what happened earlier this week is also the fact that someone in the media leaked it last Friday, where there was a ROM available online and there was video files everywhere, is that again, retailers keep breaking street dates. So a bunch of people got their retail copies early. Some of them just sent in the mail from online retail. So a bunch of people are already enjoying Metroid Dread right now. So yeah, there's spoilers and everything's everywhere. I heard, I'm curious on this point, again, it's not a spoiler because I don't know. I have just heard from somebody who has completed the game, the story's gonna apparently be really controversial. I don't know why. I've seen some reviews where they've said the story's really good. But we'll see, I have no idea. We'll see, I think the thing is, it's kinda like when you got to Mass Effect 3 and that was supposed to be the closing of a story and then you made all these choices but then the original ending was, everyone got the same ending. So it felt like your choices didn't matter and that's what made people mad about Mass Effect 3 was when I only had the one ending, it's like, then what the hell was the point of all the choices we made in the last three games? It culminated in the exact same thing no matter what. And I don't know what's gonna be controversial about this potential story, but it's one of those, hey, it is the closing out of the original Metroid story and I think there's just, it's been so long and nobody thought the closeout was ever gonna happen anymore is that maybe people just formulated in their minds what they thought should be the end. And that this might not line up with their opinion over all these decades about how Metroid should end. By the way, when we say Metroid ending, it's not the end of the franchise guys, we just got done talking about how they clearly have plans to potentially keep this thing going for a while. This is just the end of this particular story arc in Metroid. Samus is gonna move on, they'll probably still be more, if this sidescrawl- I don't know man, what if Samus is dead? We don't know why he's in Metroid. I mean, maybe, and then that's all because it's a prime game, that happened in a different universe, I have no idea. Well, that's a way to see, but I assume if this game sells really well guys, as a sidescrolling Metroid game that has had obviously a pretty decent budget put in. You guys seen some of the cutscenes in the marketing material? They didn't cheap out on this game. So if this sells really well, I clearly think we're gonna get another sidescrolling Metroid game at some point after Prime 4. And they might need to start rotating, they might do what Zelda did for a long time, where they rotate from the top down to the giant open games. Okay, well now they get the sidescrolling to the giant Prime style games, and they might just start rotating. And to me, that would be a beautiful thing as a Metroid fan, to just know every three years we might get something major for Metroid. It may also give us spin-offs as well, like to- Potential. Like for example, I mean, they have attempted spin-offs to be clear. Multiple times. They haven't worked out any of the times they've tried it. Oh yeah. And the sad thing is the last spin-off was actually really good. It was just very ill timed, and they probably shouldn't have used the name they used. Also, just online sucked on 3DS. Well, yeah, it wasn't also the best device to do on 3DS fan, but- So, the, yeah, Federation Force was fun. Like I thought it was a cool game, but the idea was it was like, it was like a co-op game, like to play with your friend, right? I tried doing that, but every time I would play- It was on the wrong device. It was just, the missions would, we'd get dropped, just because after playing for 10, 15 minutes, you'd just get dropped for mission, and then eventually we just gave up. It's because of what happened consistently. Kind of what happened with Triforce Heroes, to be honest. Yeah. It's really good ideas that just aren't really on the systems they should be on. Or need to have the A-hole that just kept picking you up, throwing you off the edge, that's all they did. Oh yeah, Triforce Heroes, yeah, that was- Also, Metro Hunters is another option. That was one of those, just like that Metro game, it's one of those games that's a lot better than people think it is, but only when it works. Right. Unfortunately, the system is tied to, and the online connection that you have on that system can be not great. All right, so anything else about Metro Dredd, outside of, hey guys, keep avoiding spoilers. You don't gotta worry about it on my channel. I don't have the game. I'm not looking at the spoiler videos. I'll give final impressions on it at some point next week for those who care. It's not gonna be a video I expect to perform very well, so I'm not gonna spend a ton of time necessarily editing it like crazy, but you'll get a decent video out, at least get my opinions on the game. But any guys got any final thoughts on Dredd before it gets here, outside of just hype? I just hope it does well, just for Metroid fans. Oh, man. I mean, it has to do well because we have to make RGT85, play Bolland Wonderland on live streaming, complete the game, like 100%. He made the bet. I haven't even started with Metroid. He made the bet, and by the way, it doesn't even have to be like crazy. It only has to sell three million copies, like to do it, so. I think it's gonna sell five. That's what I think too, but it only has to hit three. I just wanna see him forced to play Bolland Wonderland all the way through. And RGT85, I don't know if you're watching right now. I caught your video, you bastard, where you clipped out me dancing on my live stream on Friday. You bastard. You won't even DM me back, and you're gonna put that clip in your video. You, God damn it, RGT. Anyways, all in good fun. All right, so I guess, let's talk a little bit. There's some things I wanna see about Metroid there. Go for it, go for it. Yeah, I feel like I haven't scratched the surface. Go! No, don't worry. We won't go that deep. Take off! We won't go that deep. But I do kinda wanna talk a little bit about, so yeah, we're getting reviews, right? Like on Metacritic, we've got an 88, which is really good. That's really good. That puts it in territory of Game of the Year nomination kinda good. And to think that, it hasn't happened yet. We'll see, right? To think that Metroid Dread, a Metroidvania-style game could potentially be among the Game of the Year contenders at the Game Awards, that's an exciting prospect. And I think that will also probably go in even longer ways towards further marketing the game, helping it to sell even better. If it gets up there, more people are gonna wanna do it. I mean, every time the Game Awards comes around, you see the games that are nominated, you're like, oh, I haven't heard of that game. Well, I should probably go ahead and play it, right? Like so, I think it's kinda one of those things where the richer get richer. So if Metroid Dread proves to be that good for enough people, it gets nominated, and then even more people are gonna buy into it. And there's even the possibility that Nintendo potentially teases something else for Metroid at the Game Awards. Maybe it's DLC for Metroid Dread, maybe it's that Metroid Prime remake we're hearing rumored about or something. There is that potential there. So it's just kind of an exciting idea to think that Metroid Dread has reached almost like potentially like a mainstream level of appeal because it's being talked about so much on social media right now, and Nintendo's been marketing the crap out of it. People are learning about Metroid now. The reviews are very strong. There's just a lot of potential here. And we already talked about it earlier how Nintendo seems to have a plan. But as you noted earlier Nate, like Metroid Dread needs to sell. If it doesn't sell, then maybe that plan falls flat, right? Like I think what Nintendo wants, they want Metroid Dread to be the game that puts Metroid on the map. But then they want to follow that up with apparently a really well-worked on Metroid Prime remaster remake. We'll see what it actually is when they reveal it to us, if they reveal it to us next year. But we get that next year and then hopefully we get Prime for the year after and you have a sequence of high quality, high selling Metroid games. And then all of a sudden the Metroid franchise is like a mainstream Nintendo franchise. That's probably what Nintendo's maybe kind of going for here. And it's an exciting thing because Metroid has never really been that. Metroid's been pretty niche almost. Even the original Metroid Prime just sold 2.5 million on the GameCube, like that's the peak of the franchise. But now things might change. That's exciting. Yeah, I mean, it's always exciting to think that Metroid could become, I don't want to say it's never, it hasn't been a staple for Nintendo, but could become a more regular franchise that could consistently maybe hit five plus million. I might even, I might be talking about being a mega hit. We're not talking 10 plus millions for tune territory or 30 plus million Animal Crossing Mario Kart kind of territory or now Zelda's apparently a 20 plus million seller. We're not even talking about that and the Mario's and the Pokemons of the world. We're just talking like, if it's a scent franchise, I can consistently sell over five million. Nintendo's gonna keep making it. We already know this because look what happens with Fire Emblem. So like that's kind of what I'm kind of hoping. That's just like a two consistent, two million seller. Yeah. Yeah. Well, that's because before Fire Emblem Awakening, it was like barely breaking one million. So it was kind of like, it was a really, and the same, by the way, same issue for Kirby by the way guys, Kirby's not a really huge seller, but it was just so cheap to make and they were spitting them out every year that it was clearly money for them. That's why they kept doing it. This three Kirby games are gonna be interesting to see if this can break through. It has to be a great game first and we don't know that yet, so. Yeah. That's an interesting point though, right? Because Fire Emblem and Kirby come out frequently, but they're not necessarily high budget projects. Metroid on the other hand, if you look at the sales, they may not be that far behind Kirby or Fire Emblem maybe a little bit, but I think the difference is is that Metroid whenever it's done, it's more of a bigger ambitious sort of project. And when it doesn't yield greater sales, it's just not considered a good business proposition. If you have to put it in a triple A effort and it's underperformed by a double A or single A effort, then that's not good business, right? So that may also play a role as to why we haven't seen Metroid as much is because when the Nintendo does Metroid, they know they have to do it well. And if they do it well and it doesn't sell well, well, that's a problem. Oh yeah. I mean, and I just looked up, Fire Emblem as a franchise does tend to sell better than Metroid, at least from Awakening and on every single game that's sold over 3 million, which is just not something we can say for Metroid. Metroid is much closer based on the charts to Kirby than it is Fire Emblem. Fire Emblem is obviously there, but ever since Awakening, it's kind of gotten to the tier that we sorta wanna see Metroid get to, which is weird, as you said, Metroid seems to always have a higher budget. At least it has since Prime One, really? I guess Prime One, Prime Two, Prime Three. Dread looks like they've had, actually one of the biggest budgets they ever had for a side scrolling version of Metroid. Obviously we know Prime Four and the development hell it's been through and obviously a lot of money's been sunk into that game, maybe so much that it needs to sell well because in Other M, they talked about how Other M, they put a lot of money in and if it didn't sell well, it might have to put Metroid on the shelf and then they kinda sorta did that, but then didn't do that because we still got spin-offs, which didn't make any sense why we get spin-offs or a franchise that already isn't very popular, spin-offs should be for ones that are, but then again Kirby gets a bunch of spin-offs all the dang time. So it's all this big conundrum where it's like, Nintendo has been trying to figure out how to get Metroid games to become popular because the bottom line is, Metroidvania as a genre is massive, it's no longer niche anymore. There are a number of indie titles that have outsold the totality of sales of the entire Metroid franchise put together and there's some indie games that with single releases that have outsold it in the same genre and I think Nintendo looks at it as, how can that happen when it's our genre? We founded this genre, why are we not at the top? Why is everyone else doing it somehow better than us? More appealing than the actual starting of the genre and I think this is where we get into, people talk about is MetroidDriver $60 or whatever. Bottom line is, I can actually use a bigger budget put in this than any of the other Metroidvanias you can find on the eShop right now. Will it live up to the expectation of such a budget? I have no idea. We'll have to wait and see. It looks like it will. It's reviewing very, very well but we've also seen indie games review this well too in the same genre. So we're just gonna have to wait and see. Personally- I think all signs of pointing towards strong sales obviously to your point we'll have to wait and see but like- Well, to be clear, things trending on social media hasn't always translated into huge sales. It's one thing where one thing I've been tracking a lot over this generation are views of trailers on Nintendo's YouTube channel. And they seem to be a pretty good indicator of what sales are gonna be like. When you go look at like the views of the Breath of the Wild 2 trailer from E3, it's already got more views than most of the Zelda franchises ever sold. Very clearly that's gonna have a massive launch and hit 10 million copies super, super quick. But then you'll see other ones like Metroid as an example, the Metroid Dread where they've had like the initial trailer got a whole bunch of views. It was E3, big deal, big announcement. And then all the follow-up signs that have been significantly less and it's the follow-up trailers you gotta see. So right now we have the hype Breath of the Wild trailer at the indicator will be one of the next non E3 trailer, if one even exists, who even knows at this point, that we'll really see how well that game does. But I've been watching the trend of trailer views and it appears to me that Metroid Dread is going to sell very well relative to the views it's getting. But how well is that well? Like I'm hoping five million, but the trailer views are kind of indicating closer to three. Doesn't really matter. What matters is what are the sales going to be and we have no idea. And again, the sales matter because we all want Metroid to come more often. Not necessarily rushed, but more dedication to it. But maybe not. So we say like more often, I'm gonna say in every three years, I want a Metroid game. Like if they can rotate, side-scrolling and like the Prime series kind of games, that's six years of development per game. Assuming they use different studios. That to me is plenty of time. I think to possibly do one every three years. That would be a cycle we've never seen with Metroid. They've never had that consistency. Zelda's had a cycle. Mario's had a cycle. Pokemon obviously has a cycle. We've never seen Metroid really hit that stride. Because they keep throwing a bunch of money at it. It's weird because Nintendo's throwing a bunch of money at Metroid that hasn't really felt like it's been justified. Like even the 3D Kirby game coming out doesn't really look like it's some sort of high budget game. Nintendo clearly didn't magically just throw them $100 million and say let's make, they just have ambitions and they wanna see if they can hit it. And we'll see what happens with that game. But Metroid legitimately has had big budgets and Nintendo's publicly talked about that. By the way guys, we're talking big budgets for Nintendo. Them putting $100 million into a game is like unheard of. Nintendo doesn't do that kind of budget. They have put supposedly over 200 million in the Smash Bros. Ultimate over the whole lifespan of that game development time to today. And Breath of the Wild was reportedly over 300 million and that's the most expensive game they've ever made. Which you can understand then why they kept pushing it and pushing it to launch a new system because Wii U was definitely not gonna sell enough copies on its own to justify what they spent on that game. Can I ask you a question? Yeah, sure. Why has he been talking and just been looking at like the Nintendo's YouTube page, right? And like just kinda looking at the views like kinda like seeing your point. Like from what you've seen, like I'm just, I've noticed that Metroid seems to have had the most 500 to 2 million view videos since E3. Like- Well they've also put out more videos about that game. They've put out more. Not every single Metroid video is a banger but they've had at handfuls get at least half a million. And there's a couple that have hit one plus million. There's one or two that have hit 2 million. Two, yep. Like there's nothing else that really exceeds 2 million save for like Smash, Directs and that Breath of the Wild 2 trailer at E3. Obviously we don't have to go back to that. That's on a different level. So I mean just kinda looking at it. Like it does feel like, you know, yeah, it seems like just based on that that Metroid's got something going for it. So Taker610 threw a five dollars at us. Thank you so much, man. He said, we plus Switch is greater than 200 million in sale and 64 GameCube Wii U is less than 70 million. I'm assuming he means combined. Is the casual market the biggest key to Nintendo's success? Are portables casual targeted? I don't really feel like the Switch audience is the same as the Wii audience though. I don't think that's a fair. Yeah, if someone buys a dedicated video game platform that solely plays video games or that's the primary function of that. Like obviously you play Netflix and stuff on but you're not buying a PlayStation 5 for Netflix. You might use the Netflix app on it but that's not why you bought it. So people that buy any sort of dedicated gaming device today, I would not call them casual anymore because they don't have to buy those to play games anymore. They already own devices in their pockets that they can play at kids own tablets. They have all these other ways to play games that don't cost the parents more money or don't cost the adult more money. You already have them. You can play Fortnite on your phone. You don't have to buy a dedicated gaming device. So my thing is today versus the Wii era which really started right before smartphones came out and smartphones didn't really hit big until about four years after they came out because they came out in like 2007. It was by about 2011 when enough people started actually getting smartphones and replacing the phones they had and realizing the convenience of all the apps and all the things you can do. I think today in 2021, if you're buying a dedicated gaming platform you're not casual anymore. Here's the thing too. We also have to be careful about that term casual because I feel like- Actual back then implied something different than what it is now. Yeah, casual used to imply that you barely played games. You might pick up a Wii and you'd play Wii sports for a week and then you might not touch a Wii again for nine years. That's kind of what it implied as a casual gamer is exactly what the word casual means. Casual implies that you're 90 years old. You don't get super into them and you move on with your day. If you bought a dedicated gaming device it was probably because of one game you saw and then you played that game a little bit and then you were done and it collected dust. But that's not what casual has really morphed into today. Casual now means a broader audience. The funny thing is that broader audience playing on phones and tablets might be playing games more per week than you are at home on your Switch, on your PlayStation 5 and on your Xbox Series X. And this isn't me challenging you to spend more time playing your dedicated gaming consoles. This is just me pointing out facts. The data is out there. Apple makes more money of video games than all these other companies do and they don't even make games because of the number of people playing games on their platform and spending money on their platform on games. Bottom line is there's a lot of people that they game in on their phones casually. They're game in 50, 60 hours a week on their phone. They always have their charger or a battery bank nearby because they got to make sure their phones charge because they were playing games on the train. They were playing games. If you talk about the Switch before, oh, you can play it on the train. That's what people have been doing with their phones this whole time too. As an example, Eric, I know, every time I'm around this guy he's playing games on his phone. Yeah. It's insane. But it's a different thing, at least in my brain it is. I don't think it's fair for people to say, oh, mobile gaming is so much bigger. Like, it is, but it's also not really the same thing. Like, I would argue. I would argue entirely. That's, that's, that's, we should have a phone. All right, hold on. All right, all right. Here's why I disagree with it. All the games that you find that are really popular on the phones were the exact sort of games we were playing on Game Boy back in the day. And what we call games like Tetris, not a legit game, not in a different category of other video games. I don't agree. I don't agree. I think what happened is certain genres of games that are really popular, such as puzzle games like Tetris, work better in a more convenient form factor that everybody has in their pocket. And when you look at all the really popular games on here, they all seem to fit in certain genre types that are super popular, but don't, people don't wanna spend $500, $600 on a dedicated game console anymore to play those experiences. That's my opinion, of course. I also get really upset when people try to categorize mobile gamers outside of the normal gaming community, because I feel like that's just creating classism and we shouldn't have classism as gamers. We should accept everyone, no matter what device or game they play. Let's, let's, let's get more detailed here, right? So I'm not trying to say that there aren't gamers on their phones, and I'm not saying that there aren't games that are close to your typical game experience on a console that are somewhat replicated on phones. Like obviously that's there, but there's also just an abundance of free games and flash games and game games with ads and things of that nature that are very different experiences that you would get on a console. They're just very different experiences. And I just don't think it's, it's not really a fair comparison. Like for example, I think some people use that are going to say that we should move away from the traditional gaming market, but correctly if I'm wrong, but I would say if you look at Switch sales, you look at PlayStation, Xbox sales and PC sales, they're stronger now than they were 10 years ago. And yet still, you know, you have the mobile market that's even greater than that. So I guess the only point I'm making is that it's not really, I just think, I just view them as two different things. Like there is, so I view, I give you partially what you're saying, because by the way, I'm not making any sort of argument that traditional console gaming should go anywhere. Obviously, audience dictates that. Audience is very healthy right now. Why would it go anywhere? Clearly there's a big audience for dedicated gaming devices, just like dedicated gaming computers and laptops. There is an audience that everyone is excited for Steam Deck. Yeah, you are a certain audience that enjoys dedicated gaming platforms. Nothing wrong with that. Obviously it's really popular. The gaming community has grown over the years, not shrunk, grown. It's a misnomer. The gaming community is shrunk. That's not the case. My general point is, I don't like discluting people because of the platform they play and the games they play. I'll just say this, if you play video games on a phone or tablet and you identify yourself as a gamer, you're a gamer. If you, if you play games or what device you play and if you identify yourself as a gamer, you're a gamer. I don't care that the only game you play is Candy Crush or the only game you play. By the way, there's someone pointed out in the chat too, like, so when I'm playing Game Pass games on my phone, I'm, I'm what? Not as cool as the people playing it on Xbox? And it's kind of like, I get that too because now even console gaming has become really accessible on these devices. Which by the way, that's not to say there's not console level games on the devices. I know we actually have someone who watches our videos regularly who is a YouTuber that covers mobile games exclusively and has pointed out that there's actually quite a few console level games on phones that people just don't know about because they're not, they don't get talked about by the big mainstream gaming media. They don't really get talked about by anybody. So you really have to dig to find them and that's the conundrum of phone is as big as the audience is. It's really hard unless you're a company that's already established in there to really get noticed. Like a Zingo releases a brand new mobile game. Oh, you'll hear about it because it'll be advertised in every other popular mobile game they have. Whereas someone who's just started out unless they have like me, if I made one, I already have an initial audience here on my channel to at least kickstart a potential install base of a game but not everybody has that. So my, I guess my general arguments for it are that I am never comfortable separating out a group of people who play games because of the device they play on. The way that you like try to separate it out. It's like, yeah, but some PlayStation gamers and Xbox gamers and Nintendo gamers are all different too. So are PC gamers. Yeah, there's some crossover, but for the most part you can fundamentally define the audiences a little different between those platforms. So why do we have to do anything different with phones? Phones to me are just another way to game. That's just convenient. To me, you know, again, a lot of people that play phone game, my fiance plays a lot of phone games and she wouldn't call herself a gamer. And that's fine. If you don't want to identify as a gamer, cool. Cause sometimes there's some things that come along with the term gamer that people aren't comfortable with, which is weird. Because as games have become more acceptable in society there's still a little bit of stigma that if you're a gamer, you're a 40 year old drinking Mountain Dew, eating Doritos in your parents' basement playing World of Warcraft all day. And that general media, it's cause the general media hasn't really accepted. So here's, personally, I don't even like the term gamer. Like you can say whatever you want. You're everyone's entitled to say whatever you want. But personally, when I think of the term gamer, I don't know. For me, it's almost a little cringy cause I don't even feel like there should be a need to label yourself. I feel like games is something that you should all be able to inherently enjoy. But you know what I mean, right? Like I feel like games in general shouldn't be something that only a certain type of person does. I think games is just something that people as a whole do. Assuming you have access to it. Gamers had some stigmatism attached to it that I'm obviously not comfortable. I don't think most people that are mature adults are comfortable with some of the stigmatisms that get attached to that word. And it makes us be like, why are we even using that word? Okay, well then how do we tell people who enjoy watching sports? Aren't they sports fans? What do we talk about people who play games? Aren't they gaming fans? Gamers, sports fans? It's just terms to define something you enjoy. Here's another point I want to bring up. And the problem with gamer, by the way, is that it's become a term that people are taking to define who they are. And that I think is the big problem. We're sports fans. We're huge sports fans here. We don't define ourselves by our sports fandom. We can love the Packers, Brewers, Bucks. Right, you're not a supporter. We can love all these teams, but we wouldn't walk around and be like, this defines who we are. Just like me, I do Nintendo Prime. I have a YouTube channel. I have a good time. I don't walk around all day once I'm out of the studio defining myself by anything that happens on this YouTube channel or anything that happens in any particular game I play. Gaming is just something I enjoy. So I'm a sports fan. I'm a gamer. I also really enjoy reading a good book once in a blue moon. One say I'm an avid reader, but I have a couple series I've actually been getting back into lately. So like I'm also a parent. Like being a gamer to me is just like being a parent. It's just something that defines a segment of your life. Now being a parent is a little different because that's like you're a parent even if you don't want to be. Once you have children. I shouldn't say that. I guess you could technically give your kids. I really wanted to make a pun with the word a parent versus a parent, but I'm just up there. I just want to add another little note. Like, well, I personally just don't like the term gamer. You can say however you want. That's fine. It's just a personal preference for me. Like I also don't like when people say, let's go. Like I just personally, I just don't like it. So how would you define like, okay, so do you enjoy sports? I mean, I happen to know you do, but do you enjoy sports? Yeah, so the point I want to make is that, yeah, I'm a sports fan, but I'm also a board game fan. I'm also a party game fan. I am a video game fan. So for me, the idea of a gamer is just someone who likes games in general. When I say games, I don't think just video games. I think games. Oh, you're expanding it into the sub-category of board games. Yeah, they're all games to me. They're all just different kinds of games. The idea of just putting yourself into either a competitive game or a game that dives into a certain narrative. Cause for example, board games, you know, they can be very RPG-esque. Like obviously there's like Dungeons and Dragons and stuff like there's different kinds of games. And, you know, kind of going to your point, I don't like putting things into certain holes or categories. It is what it is. Like there are games. You play them if you like them. If you don't like them, you don't have to play them. But it doesn't mean there won't be a game you won't like to play. Yeah. No, I have a grander issue with some other things in the gaming industry, but I'll talk about that in a different time. FartingBlood did a $2 Super Chat. Nice. What a great user name. It says, will I give a review of Dread? I will probably not be doing a full review, but I will do some final impressions next week. If you're not interested in it, it's fine. I don't actually expect that video to do very well. For me, a YouTube channel that doesn't traditionally do reviews, the only chance of review has to do well is if I release a review before everybody else, which requires I get review copies of games and willing to break NDA. I don't get review copies of games and if I did, I wouldn't break NDA. So reviews aren't really a big part of my channel, so that is what it is. But I will do at least one video next week talking about Metroid Dread impressions. Taker610 also did a $2 Super Chat and says, what explains such a discrepancy, do you think? So the term gamer, I don't even know who coined that term, by the way, I'd have to, it's been around as long as I've been alive. It's been around since before I was alive, so I'm not sure how it came into being, because obviously, if you walk around to people who are a sports fan, no one bats an eye, they just think, okay, cool, you enjoy sports, not a big deal. You tell people you're into board games, they don't think it's a big deal, and he said he encompasses board games into the whole gamer thing, because they are games. Bottom line, video games, board games, they're all types of games, card games, they're all games. And in the same vein, you could say, hey, when you play tag, it's a game. When you do all this stuff, it's a game. But here's the thing, you still will separate it out because you say, I'm a fan of sports, but all sports are just games. And yet you'll still separate out sports. So even in your own little way, you rationalize it, there's still certain things that you might be like, okay, but this is a little different in some certain way, maybe because of the physical activity of it or whatever, makes it fundamentally different because video games, I don't know if some VR games can be really intense. And yes, we have Ring Fit and Wii Fit. There's exceptions to the rules, but in general video games and or board games are generally things that you just kind of sit around and casually do. And I say casually, I don't mean it in the sense of being a casual player, that's not what I mean, just something you don't think about, it's just something you do. Cause that's what it's been my whole life. I play video games, I play board games, just something I do, I don't think about it. So to me, that's what I look at as casual is just, something's casual and it's just part of your life without thinking about it. But that being said, I think a lot of the discrepancy with the term gamer, cause you notice we say sports fan. You don't say, oh, I'm a video game fan. No, I'm a gamer. I think that term gamer was coined a long time ago, I'm not sure how, but looks like it was possibly 81. 81? Yep, Arcade Alley was referred to as coined the term video gamer, likely inspired by war gamer. But the term actual, the term gamer itself goes all the way back to 1422, talking about any dice player card, card or tennis player or other unlawful gamer. Yeah, okay. But see, if you think about that though, unlawful gamer, negative context to the term gamer, it's something you're not supposed to do. And so then you see that term used today and this is ironic, but that's actually where that specific term came from was people who weren't supposed to be unlawfully doing these kinds of games because the media has spent decades blasting video games and trying to blame video games for every single problem in society because the media has just had a fundamental misunderstanding of what games do to people's psyche and what games are. It's really weird. We have this thing happening in China right now, which has been really, really weird, watching them lock down games in such a way that you can only play them like an hour a week if you're under 18. And it's really weird what they're doing over there and now China's a whole another can of worms to open up over a lot of different things. But it's because they're villainizing gaming. They're trying to blame gaming for issues in the country. Australia, if you ever wonder why Australia prices for everything gaming are so high, it's not because these companies like Nintendo, Sony and Microsoft are rolling in saying we wanna charge you more here. It's because the government has ruled several times against video games. The government thinks video games are a problem. However, Australia is a bit of a free country so they're not gonna say you can't play it. They're just gonna make it stupidly expensive. So like there is this embedded perception of gaming among a certain crowd of people that gaming is a negative. It provides nothing but negative influence. It's a waste of your time bare minimum. If people go, okay, fine. It doesn't make you more violent. It doesn't make you more this. Maybe it's even an outlet for you to get rid of some of your stress or whatever. But also don't you think there's better things you could be doing? You could be out on a boat fishing. And I'd like to have them explain to me how that's a better use of my time. I guess, because I'll catch something I might eat maybe. I'm still just sitting there waiting. So I'm not sure how it's a better use of time. It's just a different use of time for a different type of activity. And I think obviously during this pandemic things have started to become more acceptable. Which by the way, the reason I feel like things have become more acceptable overall for gaming in general is just because games have been mainstream now long enough that there's a whole new generation of youth that are now like me in the 30s, in the early 40s that yeah, we grew up with games too. We don't really think it's that weird that people play games as adults. Not a big deal. Because it's part of our life. The people who think it's weird are the people that are still like 60s, 70s, 80s and are in that generation that's kind of on its way out as the original gaming generation is taking over and it just keeps growing from there. So I feel like the term gamer is losing some of that luster of being a negative thing. But still, it was founded apparently as a negative and it was referred by the media for so long as a negative to be associated with that term. And that does make the difference. Should we come up with a different term or should we just call ourselves video game fans or game fans? It's also, you know what? It's like everything, things change meaning over time. Lots of words have changed. Even when I was a kid today to be careful of certain things I say that I'm like, what do you mean this is? How is that offensive? What? I'm waiting for the day that I say the word sweet and suddenly it's an offensive word. And I'm like, but like literally I bit into this apple and it tastes sweet. You're being racist. How? Because somebody changed the meaning of a word I grew up with, I'm confused. Like it's like, okay as an example my grandma, bless her heart, every now and then she'll use the word gay and she's using it to mean happy. Because that's what it meant to her, her entire life. But when she uses that in certain settings people start looking at her like she's suddenly like anti all this stuff and it's like- She's got six heads. She just says that you look really happy. She's not trying to offend anyone. But like that's the thing like people have this fundamental, I guess fundamental I'm not going to go into the whole wanting to be upset about things thing but I will say a fundamental not knowledgeable about different generations and how they grew up and how terminology has changed over the years that's leading sometimes to some things that get misunderstood. And I feel like gamer is one of those things even to this day there's that certain generation that if you say you're a gamer you're wasting your life. You are a waste of a human being if you're playing video games. It's really strange, but it's starting to go away. So that's the positive- It's kind of like, if you watch a movie are you now an avid movie watcher, right? Movies used to be by the way, it's viewed in the same way as video games. If you wasted your time going to the movie theater you're wasting your life. It's the same house of play with music, right? So now it's considered acceptable. So it's not a big deal and that's what's happening with gaming finally. It just took three decades. Book nerd or whatever, reading books, listening to music, watching movies, playing sports, playing video games. I don't think because you do those things you should just be, that's what you are. No, it's just a part of life. Those are things that humans do. The forms of entertainment that you enjoy doesn't have to define you. I'm into a bunch of different things, but because one of those things for a large part of my life was considered a negative that term still has a slight negative connotation to it. And apparently it's always had a negative connotation to it. So I'm sure it was something to remember that threw it out there. They always tried to. They always tried to play gamers as a. Yeah, growing up they always tried to like roll the amount of time I would play games and it was always like this fear that I would just be a strong like video game nerd and that's what my life would become. And I mean, sure, like it's obviously a passion of mine, but I mean, I create content. Half like half of what I do isn't playing video games. It's it's making news videos and then editing, right? And then there's the games that I play. And but then I do other stuff. I work out. I read sports like I don't like looking at like what my parents feared as a kid. I would say just person like I feel like there's just a number of things I enjoy doing. Absolutely. I would say the fact that I do YouTube is like the realization of all of my parents' fears. Yes it is. Just to be completely honest. My parents hate that I do YouTube. So like this is like the realization of everything they hate putting yourself out there in front of people, you know, where suddenly not everything's private anymore. Accelerating your video games into something more than just games. Like no, you're wasting your life and they won't say anything negative against it more than once a year now. Just had an argument with my mom last month. It's funny because she became like a supporter of the channel here in E3 and she saw all the views and she thought it was so cool. And then she called me one day because I made some posts on Facebook or something that had nothing to do with video games or anything. And she's like, oh, are you finally done with that? You keep stuff, I'm so proud of you. I'm like, mom, no. No, this had nothing to do with that. This was about one of my kids. You are really desperately holding on that I give up one of my passions. And I just said, I understand you come from an era where this is a negative. Just so you know, you shouldn't encourage your children to give up on their passions in life. I'm just letting you know. Ever wonder why there's been a disconnect so many years with us? It's because you have been against my passion, my entire life. At some point, maybe it's gonna take this YouTube thing making millions of dollars or something. I don't know if it'll ever happen, but it'll have to take probably YouTube, maybe a big enough YouTuber where I can look at my mom and buy her a house. Or then she'll be like, oh, I guess it wasn't a waste of time. Or she'll think it's cursed money. Here's the thing, she's like, you could just work at McDonald's all the time. I'm like, you're right, and I'd make less money than I do on YouTube. So what's your point? Yeah? Yeah? So like, it's like she'd be more respectful of me if I worked a normal nine to five at like a fast food place. It's crazy to me. Anyways, we got this funny super chat. Oh my God. Oh God. It's funny because I still don't know how this username is getting by YouTube's own filter system. Yeah, yeah. But the username goes, this guy's super chatted a few other times. He always, I think just does it because the name is funny. Smash my butt, Sakurai. Oh yeah, baby. Yep. Fantastic. Super chatted $2 and said thanks for being awesome. Thanks for having an awesome username that somehow gets around YouTube's filters. I don't know how you did it, but enjoy having Sakurai want to smash it. Smash or pass, right? Smash or pass. Multiple meanings. All right, so briefly, we obviously have this system coming out here. This is a platform that comes out the same day as Metroid Dread. I mentioned earlier that I felt like this is kind of the system made for adults. Now this particular one is beat the hell and not put that together, right? And completely broken and only works in dock mode. So like you want to see the screen, it looks like you're not gonna get it once or not. No, no, no. Just fine. He has not yet seen it in person. And now that he's here, he's still not gonna see it in person. No, it's fine, yeah. I'll have a new working one on Friday. Maybe next week. But anyways, it broke during my Ultimate Teardown thing. You guys can go watch my video on that. We got to look at who makes the screen and all the other stuff. But yeah, it to me, one, it's what Switch should have been to begin with, to be completely honest. But beyond all that. I think it does tabletop right. Oh yeah, it does tabletop right. The kickstand on this thing is amazing. Yeah, holy cow. And the bigger screen makes just tabletop more a little bit easier to sort of. And just the build quality in general, but the rails are slightly redesigned and a little bit tighter. So there's a little bit less wobble. You don't feel janky in there. Don't worry about the flex. No, no, no. I feel like there's a lot less flex. Yeah, as I say, the flex right now, it's not, I don't have all the screws in the house. But even without all the screws, I feel like there's less flex in the original. And I don't mind if you find the hell out of it because the thing is garbage at this point. Well, the Joy-Cons are probably still. Well, the Joy-Cons are great. The Joy-Cons are great. The dock is good. But like everything about it feels like a more premium build quality. It feels more sturdy. Yes, yes. It feels a little bit heavier. Even when you just look at it, like one, this feels, I don't know if this is metal for sure, but it kind of feels like and it's always cool to the touch like metal is. This up here is a type of plastic, but it's a matte plastic. And just the way everything in here is designed, this feels like a modern device despite the fact it has the exact same internal chip. And this isn't me trying to sell you guys on buying one because again, if you only play dock mode for starters, there's literally no reason to get it unless you just really want white Joy-Cons that badly. I would say just buy Joy-Cons shells and change them yourself. But then maybe you're not okay doing that. Fine, hire me to do it. I've done it before. I was surprised if Nintendo came out with white Joy-Cons here in the night. They probably will sell them on their own eventually. And maybe they won't. I have no idea. But I do think that it's just a system to me that, I held this system up before I tore it apart and broke it and I'll let my other switch in front of my kids. And I said, hey, which one do you wanna play? And they instantly went for my old one. And I'm like, why? Like, yeah, this one looks like one I'm gonna break. The screen is just so big. And I'm like, okay. Cool. Yeah, you keep thinking that. You keep messing with my old one. That's fine. You ain't dodging this one. I mean, if you break my old one now, it's okay, I got a new one on Friday. It was also. I'd like to complete a full system transfer first, but if it doesn't happen, it's okay. Really, really funny though. I'm not really playing Splatoon 2 anymore, so not that big a deal if I lose my data. Before and you're taking it out of your head. Charles Turgel is wondering why I'm smiling so much. I'm just appreciating the story. There's nothing more beyond my smile than that. Oh, you know what? Actually, I'm a little envious of that switch on lead. Just say it. You're envious that I broke it? Or you're envious that I've had it for a week? That is just a little confusing for me. I saw your video on it, it was entertaining, but I don't even wanna think about the fact that it broke it. What's pecking at you? Ask away, ask away. I don't know, I got nothing to say. I mean, I'm not gonna ask you how you got it. I'm just. I've already said publicly how I got it. I'll repeat it. I missed that. Well, I know you bought it from someone. Or something, some entity that's not Nintendo. Of course. Well, how'd you get it? The same way every other YouTuber who's had it for the last week got it. There was a person on a reseller app in California. I won't go into exactly where they're located. If Nintendo wants to hunt them down, that's on them. I honestly assumed that you just had gone like a sponsorship by Nintendo. They had sent you one. That's what a lot of people think about all these. Kevin Kensen, no, no, no. Kevin Kensen got it from the same people. So they beat him up. So they bought Wolf. We all got it from the same person who was on a reseller app in California. And he originally only had a couple of them and sold them. And I found out about this because of a fan of ours bought one off of him and it turned out to be legit. And he was obviously selling it for scalpel prices because you can't get the thing. So it's profitable for him to do it. And I said, I asked this fan, hey, can we get in contact with him and maybe see if he happens to have any more? I'd be willing to pay a premium to see if we, because I'm just legit, if I can get it. Can you tell me, can you give me a ballpark of that premium? $650. Okay, that's less than double. That included the next day shipping. So, the next day shipping, by the way, is stupidly expensive. Yes. Wow, okay. Wow. Either way, I don't think that makes me smile. One thing you guys know about my channel, I'm gonna lie to you guys. I'm gonna be honest. Yeah, this is how I got it. I don't know the name of the guy. I couldn't turn him in even if I wanted to. But bottom line is that's how I got it. And that's how all of us got it. And all of us paid a premium to have it early. And so if I was gonna pay a premium to have it early, people got mad at me because I broke it. And it's like, what do you think I paid a premium to have it early for? I mean, I feel bad that you spent that much money for one, but you have one. See, I've put this to the side today. This is just a confusing thing for me to watch. Like, I'm envious of you for having one, but I'm also upset you spent that much money just because you're my friend. And he's like, you spent that much for it. But then you had it, so I'm also jealous. But then it's so beautiful, so I'm also happy. But then I realized it's broken. So I'm like, ugh. But I'm like, oh, I really want one. I think this is different with some of the people who have watched my videos. They're like, we really love your videos. You've done a great job. But why did you have to break it? Why this? I'm like, oh, one, I have a brand new one on Friday, so it's not even that big a deal to me. Too forward to be broken. And two, it was a lot of money. I just don't worry about that sometimes because one thing I have discovered, this is, by the way, this is the first time I've ever had a platform before this came out before. Nintendo's never sent me one. I've had games early before with NDAs and everything, but I've never had a system early. So the fact that I got my hands on the system, which we'll see. I'm wondering if this guy's gonna start getting everything early all the time. That would be kind of crazy. If I could suddenly get my hands on future Nintendo platforms early, he'd probably be busted by them. But the thing is, what I've discovered in the last week, outside of how much I actually enjoy this, and I'm really glad I'm getting one on Friday, like I could have canceled my pre-order and not broke this one, I've been fine. But the thing is, I realized over the last week how much I enjoy making unique content that you can't get anywhere else. So I can be honest right now, I have not made my money back on this thing. Like people might go, oh, you got to make all those videos. Those videos in totality have not made me my money back. And they're not even close, and that's okay. Yeah, that's true. I don't care about that. Here's what I care about. I got to make some one-of-a-kind content you guys couldn't see anywhere else. We had the world's first unboxing in the US right here on my channel. That happened. The world's first unboxing happened in Japan, but the world's first unboxing period happened right here on my channel. That's cool. I got to do something that other people couldn't do at the time. Beyond all of that, we obviously were the first people in the world to take apart the dock and compare it. That's really cool that I can do that. And a lot of you guys saw, I got spread on a lot of YouTube channels yesterday. Not all of them were linking to me. That's a general issue I have with a lot of YouTubers in general who don't source any of their news. I think it's really kind of crappy. They don't do that and I know they might say, well, they mentioned it in the video. You can mention a source in the video all you want. You're putting it on the user to hit Google and try to find things when you can literally just put the link in the description. Just saying, this is a criticism I have. I'm not saying that Andres does this. This is just in general. I can literally say Spawnwave. I called him out on it one time two years ago and he's been doing it ever since. Because he said, you're right. Why aren't we doing this? And to me, this is because a lot of YouTubers, by the way, I know why it doesn't happen. Most YouTubers weren't journalists first. I was a journalist first. So I know the importance of sourcing and having easy links that people can go verify your information. It also absolves you of the ultimate responsibility for false reports. I'm curious what you think though, because if it's something that's new information, I'll post the source, right? But if it's something I've been talking about the channel multiple times, I won't post the source. It's only the first time you get it out. The thing is, because when we talk about things, it's really built upon article after article after article, going back months. So after a certain point, you can't reasonably just source 76 articles every single video. But you can source your original videos that you first mentioned. Right, yeah, and that's what I try to do. Yeah, yeah. I try to do that, that's fine. That creates the trickle. You can see this on actual news articles like CNN. There'll be an update to a story that's a brand new article. And they'll just link their old article that'll have the original sources linked within it. That's just as long as you create a source trail, that people can just go tap, tap, tap, tap, there we go. Instead of having to go to Google and physically search for things, which doesn't always work out. It can be really hard, because I can't tell you the number of times that people come to my videos and I find this hilarious because they just assume I don't have any sources. I'm gonna say, you're just making this up. No one else has reported on this. It's fake news. No one else has reported on it. I literally get all my news from everywhere else. Why don't you go down in my description and check out my sources? And then they're like, oh, shit. Like, yeah, I know. Not a lot of YouTubers don't actually link their sources. So that's how you can know if someone's making up shit or not. It's hard to know on some channels that they're making stuff up because they'll say, oh, yeah, this source, so and so said this. And it's like, okay, do you have proof of this anywhere? Or are you the source? Oh, you're not the source, but you're also not gonna link as to where you got it from. That sounds weird. My pet peeve is similar. I don't like it either. But for me, like just like in particular, especially we go back a couple of years ago, like those smash speculation videos say, oh, there's this crazy rumor leak might be true or is true, you know, even though it's not true. And you're like, okay, well, what is it? And they're like, oh, so on 4chan, this happened. And I'm like, okay, great. So this is definitely bullshit because you at least provide the source so I could look at it for myself and they won't do that. Even when they say 4chan, right? Like, it's fine. There can still be a link. Can you link to the 4chan thread at least? Like, can I at least look at this thing? You're just saying 4chan in general, which by the way, legit leaks happen to 4chan all the time, guys. It's just 99% of the stuff is fake and made up because it's anonymous. By the way, the Sora one, apparently that there was like this big Sora leak thing going around. That was from 4chan. So I don't know if it was a coincidence, but it may have been a legitimate leak. One, Sora ended up coming true, obviously. And two, it was the way in which it was all worded that actually made it feel like this is different than other leaks. Other leaks like Sora's gonna be in and I'm gonna tell you exactly how the reveal trailer is gonna go on all this. And this person's like, no, here's the deal. Here's all I know. I work at Disney Music and hey, Nintendo had to contact us for permission to use some songs. That's it. He didn't provide any other details. He said, well, logically, the only conclusion I can have from that is Kingdom Hearts and Sora. Why else would they need permission from us for anything? And that was it. And it was like super vague and like, by the way, those are the kind of rumors that are kind of like, okay, those ones might be real because that's a realistic situation. We can all, you know, is it funny though? Not someone saying they know Sora's gonna be there. This is someone saying, hey, they did contact us for music rights. You remember Epic Mickey? Yeah. What if we got Mickey Mouse instead? And they said Sora based off the information, but they interpreted that information to be Sora. And it was a proper interpretation. It was a guess. It was always a guess on that rumor part by the person who said, hey. But you didn't even say what's wrong to contact them. An example of what happens with rumors though, right? Like sometimes you have someone who gets legitimate information and then they surmise what it means. They make that mental leap and oftentimes they're wrong. Yes. And this is why like, even in my rumor videos that I do guys, I always try to make sure like, here's the actual rumor. This is all my opinion on it or my summation of it. And this is something that I'm always careful with whenever I report on Santa's 100 Rumors. She has a tendency to inject her opinion on what that information means and does a really bad job of separating that out. So like she'll say, oh yeah, I was, look at this information. I was right on it. Yeah, but the way you phrased what was going to happen wasn't right, but the information was correct. Your interpretation of that information was not. Need to separate that out better. And I've told her behind the scenes that you need to do a better job of clarifying your opinion versus no knowledge that you have. And this is just true for, I think anyone who reports on rumors that like it's okay to have your opinion, of course. It's just make sure that. And this is a criticism of mainstream media as well. They're really bad about separating the facts from the conversation around the facts. They muddle it together because they obviously have, I don't think it's too controversial to say that most of these major organizations have some agendas on hand with how they cover certain stories. I try not to have any agendas with any of the stuff I report on other than I just wanna put together a good video and I hope a lot of people wanna watch it. And if not, oh well, life moves on. Like I'm gonna do a Metroid impression video next to Metroid Dreadwind even though I know it's not gonna do well because I kinda wanna just get going with a bit more impressions on games and it gives me more excuses to justify it to myself to set time aside to play games versus just making the next YouTube video or making the next this because guys, I love playing games. I really enjoy it. But like, I'll be sitting there playing a game and since I don't really do anything on my channel with playing games, like I don't do reviews. I don't do impressions. So it's kinda like, I keep thinking as I'm playing the game, oh maybe I should check Twitter or I should check this and see what the latest news is. See if I should be using this time for YouTube instead. Because I just feel a dedication to you guys and a dedication to what I do here and I enjoy it obviously. So, I don't know, I had a couple superstitions to take our sixth sense that I might upgrade for the aesthetics alone. I mean, yeah, it's a more premium feeling switch. Same base Tegra X1 that they put in the version two in the Switch Lite. Someone else that I think of $5 Super Chat asked something else. Ragnarok with $5. Thank you so much for the support guys. So does it feel closer to the light and how solid it feels? The light feels like a children's Fisher Price toy in comparison. You remember how like the Wii U gamepad felt when you moved from that, maybe you guys don't, cause you didn't own one. But if you did, and you moved from that to the Switch and the Switch just made that gamepad feel like some Fisher Price aftermarket Chinese knockoff that you bought on AliExpress. Maybe you got it on wish.com. I don't know. One of those just massive knockoff. Like this was a real product. Nintendo put out, look at this thing. They only take that original switch in the Switch Lite and you hold them in your hands and you play and then you grab this and play. Those feel like Fisher Price toys. Both of them. The OG. Can't wait, can't wait for Switch 2. Yeah, like whatever. And here's the thing. This sets the standard for whatever Nintendo is going to do. If they do a hybrid handheld again, one, they win OLED, can't go back. Got to be OLED again to start. Yeah. Look at the nice surface style kickstand. They're going to be a kickstand. You can't go back to the crappy one. Of course Nintendo might find a way to do that, but they shouldn't. They shouldn't. Cause they already have the manufacturing in place or this. So I'm just curious how they're going to set it apart. Obviously we'd like to see the Joy-Cons redesigned a little bit. Especially the Joysticks. We'd obviously like to see a number of other things maybe improved. A better Wi-Fi chip as an example. It would be nice to Nintendo if you took your Wi-Fi chip seriously. Cause it's not just about people who can't get it to connect to their networks. When they are connected, something in your software or the chip itself is limiting the speeds for no really good reason other than we just want to limit the speeds. So please do something about all that in the future. But the bottom line is this is a great system and I don't see why this can't continue to be super popular for years to come. All that has to happen with Nintendo's next device is basically just give us this exact same thing but with better internals. The problem I think Nintendo is going to have if they decide to stick with this for another generation is just how are they going to make that new one look different enough from the old one? Right. I was just, I wanted to talk a little bit about that before I'm assuming we're almost done. But like the you look at iPhone and every year they come out with four different new iPhones and they look most of the same as the old ones. They look the same. They just move the camera around for the 13th. Oh, let me take the 12th camera and let me just put it over here instead. Now it's different. Right. And they make sure to change the dimensions slightly so you can't use your cases or spring protectors from the prior year. You gotta buy all new accessories. Yeah. Yeah. It's terrible. But like that's all. But you think about it. Like phones get away with that all the time. And every once in a while there's like a bigger change. Like obviously on the iPhone it was like when they added the notch that was a big visual change to the look of the iPhone. And now they're looking at maybe shrinking or getting rid of the notch eventually and that'll be another big visual change but then it kind of goes back to the way it looked before. So I don't know, you know obviously I think right now some of the best things happening in phones are from companies that are experimenting. Ones that are doing like the flip phones with the bendable screens and stuff like that. I feel like that's kind of a unique way to take what we currently have shrink it down for portability but still not lose any functionality. Do you think we get it? Eventually. By the way. DS style switch where you have a dual screen switch. A dual screen switch. Clam shell. Clam disk. Bendable. Cause here's the thing. If they're going to do that they can't have a top screen that's big. The Z flip fold that thing costs like $1,800. Yeah, it's a lot. It depends on which model but it's approaching used car prices. So like to think that Nintendo could maybe go in that direction let's say for next generation there's just no way. There's just no way. I think that it's also not even, it's almost I don't even know if it's necessarily better it's almost just like tangential. Like, you know so it would depend. Well, if you think about it all like a flip phone is is why people liked them when they were younger. You know back when we used to have the what were those? The razors. The razors, right? Those are the ones that a lot of people have with the razor flip phones. See, the reason people liked them is not only because it looked cool it actually made the phone physically bigger. So we had the little Nokia's that were like this. But then when you unfolded a razor it went from being this long to being this long which fit better ear to mouth like this. So you could actually get better quality audio and voice also obviously because you had a dedicated bottom surface to do try to text from you could actually text message even though you still had to hit the button three times. You could still text message and that became more popular after flip phones came out and they had slider phones and a whole bunch of other things. Yeah, I could see them getting rid of the joy cons. You think they're gonna get rid of them? No, I'm not saying they will but I could see them maybe thinking, yeah, well this is neat but let's just have it so our pro controller breaks in half instead. You know, like something like that. Like so because, you know, like you could conceivably give us a switch maybe it does fold, right? So it becomes more compact but it still fits into a dock. You pull it out but when you fold it out the controls are just kind of like, you know maybe like a Game Boy Advance or like the switch, but it just attached like a switch light really like that's what it would be. Then you, when you want to use that joy kind of thing the pro controller can split into two. Like it just has that functionality. Like conceivably they could do that. I just want Nintendo to be iterative and I've never really said that before because people usually get excited about we don't know what Nintendo's system is gonna be because they keep doing all these different things. And it's like, well DS to 3DS was pretty iterative. They introduced the 3D technology. It was the same base concept for a system and I would like to, while that necessarily didn't maybe work out the way Nintendo hoped obviously they were from 150 million DSs to half of that with 3DS. They obviously hoped they could catch lightning in a bottle twice. What I will say is that this is different than that. This feels like a more modern device like adults already own and we're used to just getting those iterative upgrades where visually it'll look very similar but internally it could be very different. As an example, it could look exactly like this but the 7 in screen is 1080p instead of 720. And there will be some very minor aesthetic differences but it's gonna come more down just to the branding and marketing of the box and what they're saying. Like you said, the internals. This is a 4K switch. This is what it does. Your games aren't 4K, your games are consistently at higher frame resolution, better Wi-Fi card. What you think Nintendo actually would be clear in their marketing channel? I mean, they've done a pretty decent job this generation. Well, they've done decent with Switch but they haven't always done decent with like very clear with the Wii. Not so much with the Wii U. Yeah. But this is a different, this is different than Nintendo. Not so much with the next. I think the team they have together now, like they understand. And actually, I wanna talk a little bit about just that whole transition because you were talking about Nintendo at times has been iterative. The NES to the SNES to the M64 to the Gamecube, I would argue, pretty iterative. Like sure there were innovations but it was all kind of like a steady straight line. Progressing to the same means, yeah. Right, it seemed like they, you know, it was a linear progression. The Wii was sort of a side move a little bit. But then you look at the handhelds, Game Boy, Game Boy Color, Game Boy, I mean, I understand Game Boy Color is almost like the OLED of that but you get my point of the Game Boy, Game Boy Advance. And even the DS, I feel like was still iterative upon the Game Boy Advance. It was everything the advance was just more and better. And then the 3DS. So you could argue with handhelds. Nintendo actually has been iterative, like it has been on a linear progression even though we didn't know where that progression was going until the 3DS and then they moved to the side or the diagonal to the switch, right? Then with the home consoles because they've had less success after the Gamecube, they became more experimental. They did the Wii. They thought maybe they could catch Lightning in a bottle again with a different weird gimmick but still did the Wii at the same time. So they did the Wii U and that failed. And then they came to the switch and it's become successful. So I mean, I think even though it seems like there's this history of Nintendo doing weird bonkers things and not having a linear progression and being iterative with their upgrades, but I think that has more to do with the fact that they knew that they didn't have something that worked. Now with the switch, they know they have something that works. So they don't have a reason to do something stupid. And hope it works. The science being Nintendo. The science being Nintendo. We hope. Here's the thing. And another thing they also consider in the future of Nintendo and their next platform or whatever is coming is that we have new leadership. This is Shintaro Furukawa's Nintendo now. He's the ultimate person that says yes at the end of the day on what's gonna happen at the company. I know it's not exactly a dictatorship like that. Of course, they do have a whole council of people and stuff like this that handle all the decisions. But he's obviously the one that's gonna guide them towards what he thinks is obviously the future. And he's not a gamer. He is not in tune with gamers. He is a businessman in particular. He was an accountant for a long time. And one thing that's exciting if you enjoy this prospect is that people that know a lot about money sometimes can objectively look at the things that make money and realize we just need to keep doing more of that thing instead of trying to do a new thing. And they might go, because he's mentioned in interviews, in investors' meetings and everything that he's been at Nintendo for 20 years and he's watched them go super, super high and then just fall off a cliff and not really seem to know how to get back up. And yes, Nintendo's gotten back up successfully, but they've sometimes wasted a whole generation in between to do that. And he wasn't around necessarily when the NES and N64 and then Gamecube happened, which by the way, each successive system been worse than the previous one, which by the way, a Switch 2 might not sell as well as the Switch 1, we don't know. But the thing is, is, I think he's fundamentally looked at it, saw what Nintendo has done and realized there's two things that need to happen. Well, really three things. One, we need to not confuse consumers when we release our next product. If we confuse the consumers, that product's gonna fail. It doesn't really matter what it is, we can't confuse them. Two, our old product that maybe we're following up, we can't just let that product limp to the next product because that's what Nintendo has traditionally done. They've let their systems die in the last two years. Even though I know we had the technicaps coward sword in the last two years of Wii, it came after Wii U was already announced. So what do you learn from that? One, don't talk about your next platform. Until it's about to come out. Number one, announce it in summer, bring it out holiday. Yeah, shorter reveal windows. Done. Yeah. What did they do with Switch? Announced in October, released in March. Now they didn't tell us they were gonna announce it in October because they denied they were canceling. By the way, for people who think Nintendo doesn't lie, they literally, at corporate investors meetings, denied that they were gonna discontinue the Wii U and then they discontinued it a month later. So just like Nintendo's gonna, they've learned, hold back on console and announcements until we're basically ready to release it. Even if rumors are out there, maybe they'll address it and mention we're always working on something, but they're not gonna officially announce something until they're ready. Look at Switch OLED, announced out in a few months. Switch Lite, announced out in a couple months. This I think is gonna be Nintendo's pattern moving forward even with a next generation device. They're not gonna do an Xbox Series X unveiling at the game awards and then wait a year. I'm curious what you think. Because I don't think we've had a chance to talk about the whole, the patent issue and the Bloomberg report and how it's all seems conflicting versus what Nintendo said. I don't think Nintendo straight up lied. I think that many plans changed. And I think what's going down is that maybe there is evidence of some R&D for 4K gaming, but I think that's for Switch 2 at this point. Have you watched? And I think we see that by Holiday 2023. Have you watched Hogue Law's video on this? Who's? Hogue Law. Nope. Okay. Go watch that video on Nintendo's statements on this and you might come away shockingly surprised at what Nintendo's actually doing because they're denying something without denying something. And they're doing it in a way that they can get away with it with their investors. And they've doing it in a way that they've consistently been doing it for decades. And every single time it's been technically what most of us would say is a lie, but legally it's not because of the way they weren't things. It's very interesting. And he's an actual lawyer that, not saying he knows everything about Japanese law and all that, of course he doesn't. He doesn't claim that. But he's just saying from a legal perspective he could see how Nintendo does all this stuff. And he brings up a whole bunch of references. It's a good video to go watch. My thing with that is I don't know, by the way, if Switch Pro is a real thing or not and I don't have any sources, I don't have any information on any of that. I do know that this doc seems like it's future proof for a system that isn't currently here yet. Could have been canceled plans. Could also be making sure this is compatible with Switch 2 because maybe the original doc won't be. I have no idea. What all I know is- I just don't see them coming out with another system next year that's more expensive. I don't see that happening. So- I think they have to wait two years. So I hear you on this front. This is obviously into a different conversation on when we think a next system can come. I'll say this. New Nintendo 3DS came a year later and was more expensive. Two, having owned this system for a week, this just replaces the current Switch. They're gonna discontinue the current Switch, guys. That version two Redbox Switch, it's gonna be gone in six months. They're not even gonna have it on store shelves. They're gonna be done with it. This is gonna be your only a dockable Switch option by summer next year. And because of that, I do think this thing will actually get a price drop. Right around the time, we're ready to announce a more expensive or powerful platform. And this will take the place of the Switch that gets discontinued at two. Now, then you say, why do they charge you more now? Why do they just discontinue it now? Well, one, they still have a lot of the old systems in the supply chain that they need to sell. And two, it's just more of a, the thing is selling out. So we're not gonna lower pricing now. That doesn't make sense. So we're gonna keep selling that one for this holiday season and then have this one come out. We're just gonna charge you more for it. It's kind of a scummy thing, but also Nintendo has a businessman in control. Going back to that, he's gonna make the best business decision. The best business decision is not to discontinue anything at the moment, charge more for this, knowing that you're probably gonna sell every single one of these you make anyways this holiday. Worry about the price drop next summer when people start to realize maybe we shouldn't spend $350 on this. You're right, you shouldn't. You should be spending $299. It's profitable for us next summer. Bye bye, old system. Here's the new system setting you up for reveal for another one. I'm not saying by the way that another one's gonna get revealed next year. I could just see the roadmap because this is the exact roadmap they did with the Nintendo 3DS. They charged you more for the 3DS XL than they discontinued the original 3DS. Had the 3DS XL price drop, then they announced the new Nintendo 3DS at a more expensive price point and they did this all within this span of a year. Nintendo has literally already done this. So there's no saying they won't do it again. Difference, that was Iwata, this is Furukawa. So we have no idea if they're gonna follow that same, but that's the last time they had a handheld device. That's what they do. This is basically the XL. And people forget sometimes with the rumors, the Switch Pro, throughout all that time, and I'm sure you remember this, because you didn't get enough attention throughout all of these rumors over the last eight months, I'd say. It's been like a year, but whatever, a couple of years. There's also been another rumor floating along with it that Nintendo was working on two new Switches and that one of them was just gonna be a bigger screen. And that mostly got brushed under the table because most of the rumors were about 4K and DLSS. And here's the one with a bigger screen. And they weren't gonna release two new systems at once. So it would make sense to release one to replace the current before you release the upgraded one, maybe. The only reason I say that is because if they release an upgraded one that uses the exact same thing as, if it uses the same chassis, they print something different on the back and Nintendo Switch Pro or whatever. But if they use the same chassis, that would make sense because then they can lower cost of manufacturing because they don't have to make two different chassis. Like they're currently doing. They're currently making the old chassis and the new chassis. Get rid of the old chassis, make the pro use the current chassis of the light, or the light, the XL, the OLED. I don't know. It's just a theory, by the way. This is just based on Nintendo's history. We don't actually know anything. I have no sources on this. Just like I don't know what Nintendo's next gen system could be. I've talked about this before. This is Nintendo. I'm not gonna be shocked if their next system is a Roku stick you plug into the side of your TV and your game streaming for now. Literally, I have no idea what Nintendo's doing. At all. It's all guesses. If their next system is a Roku stick, a Roku-like stick device with a controller, and that's it, I'm telling you right now. Put it on record. I will jump off a bridge. This bridge probably will be only four feet high, but I will jump off that bridge. I promise you, I will find a bridge and I will jump off of it if this happens. You can come and visit us. We got a bridge right next to us. That's about 15 feet, but you go in to about 40 feet of water. So you're good. I've jumped off there plenty of times. All right. You can even make it more risky if you want. There is a dam down in the park. If you jump in, there's only one spot if you jump in, you'll be fine. Just make sure you jump to that spot. I've done it. I have completed the jump multiple times. I would want to play this Roku Nintendo device just for the record. I will still play it. I will still buy it, but I will jump off a bridge. First. Of some kind. And then he's gonna get back up and he's still gonna be a shilling by it anyway. See, he's gonna be, I don't want this thing, but I'm still gonna buy this. No, no, no, no, no, no. I'm gonna buy it. I'm gonna want it, but I'm just gonna be shocked. No. That's all. It would be pretty shocked. I'm just throwing out there that I don't get surprised as easily by anything Nintendo does at this point. Yeah. Hybrid system. It was rumored three years before Nintendo announced it. Bottom line is we don't know what's coming next. All I can do is look at rumors, look at the history of rumors, look at when there's smoke, there's fire, and they're usually, and eventually it becomes a product. Switch Pro 4K, the LOS, that's probably going to be a product of it. The games will line up yet next year. It's... Yeah, and that's what I mentioned. The thing Nintendo's doing. One, they're not letting the system limp to the end. That's a huge thing, like keeping these big games, because guess what this was Sony does. Sony has a weird thing where the end of their generation is so much stronger than the beginning, and Nintendo is trying to be like, we want to be strong, start to end, and nobody's really actually ever done that. It's always been strong at the beginning or strong at the end. Sometimes you're strong in the middle and you suck at the beginning, you suck at the end. There's never been, from start to finish, are we strong? By the way, that doesn't mean there's not down years for Switch, of course there is. But every other year, Switch is baller, and they're about to do it again. Technically, you could argue this year, the end of this year has been pretty nice. Send me a link to that video. I got to see it. I think Nintendo is going to release another system in 2023. 2023, that's what your marvels. Whatever the system is. And by the way, Switch Lite in version 2, 2019. Switch are all dead now. 2021? Or some other Switch, 2023? 2017, 2019, 2021. I can also see a world where this was meant to be a 2020 system. And hello, pandemic, how are you doing? We can't even keep the current switching stock, so why are we releasing a new one? Sure, but you could also argue that right now it's hard to meet demand because of the semiconductor issue and chip shortages, right? So to get this system, the OLED, to meet demand and then to come out with another one just a year later and for it to be more expensive when that's not the pattern that's been falling at least with Switch, I just am hesitant to believe that they're going to do that at this point, this late into the game. The implication being that this Switch Pro is a mid-gen refresh, right? Well, I have a different- It's not even just that, right? It's a mid-gen refresh comes out holiday 2022. That's five and a half years into the system's life cycle. How much more do we wait before Nintendo puts out the next system? Do they just wait a paltry two years? Or... I feel like they don't have to... Okay, go on. As I've thrown out before, it's called iterative for a reason. They never have a next-gen system. It's just a new, more powerful one every four or five years with a light version or something in between and you call it good and it's just like the dang phones. Yeah, it's iPhone 13. Call it an iPhone 12, that's like they used to do. It doesn't really matter. It's the same design. The original iPhone doesn't work anymore, eventually it fades out the older... But they phase out models every few years. IOS, what is it? IOS 15 that recently came out like a month ago. It's compatible all the way back to the iPhone 6S. That's quite a ways back that they're still showing support. My point with the iterative system thing is that it is like phones just not every year. It's the OG switch and switch light will be phased out as the new one comes in. That's more powerful. Now this has the same specs. So they might not phase them out right away, of course. They might not be manufacturing them anymore, but the games they make for the new switch will still work on the OLED and still work on that. But then whatever the next more powerful one is past the pro or switch two or whatever they call it is, new Nintendo switch. That's when this device and all the original switches are phased out. Instead of calling generations, they just go, no, this is just the next switch. This is the next system. Just like iPhone 13 is the future of iPhone. It became a brand unto itself. Galaxy is the future of this, the future of this. So like you're not really replacing, you're just slowly phasing things out as you release new devices every two to three years. But the thing that kind of gets me on, I love that idea. I want that. I've been saying this since 2017. You and I have talked about on this channel at least once, maybe twice already. But, and I've talked about it as well a few times. I love the idea. But the Switch OLED basically has the same specs as the original switch. Yes, that's kind of the one thing that's like. And so there's a four and a half year gap for that, right? So imagine like, so when do they phase it out? Cause let's say they wait until 2025. That means a Switch OLED will have only been viable for four years. So I don't know. I don't know. But here's the thing. What did we just say? The OLED is just a refresh of the current switch. It's not new. It's just a refresh. So when you consider what it is, who cares? The overall platform of Switch, that Tegra X1 will have been the lead platform for what, 2025? That puts it at, you know, 27, eight years. And by the way, eight years is not insane, guys. They said this was going to be the longest generation they've ever had. Eight years would be it. I mean, if you think that 2025, they stopped making games for switches between 2017 and 2021. You could just look at it as that's when the next generation starts and you just bought your system late. Like, there you go. Well, yeah, yeah. I mean, there's obviously when they actually cut support, like 3DS kept going for a bit. There's when they actually cut support and stop manufacturing versus when the new system wants. I mean, I think regardless, the base Switch will still be playing new games until 2025. Yeah. Basically, exactly like a 3DS. Yes. And I think if that's the case, why is it inconceivable that there's some sort of pro device that comes between now and then that continues to play games after 2025 for another more powerful platform that comes out, say in 2025? Like, I don't know whether there's a world where, no, again, this, by the way, is me asking Nintendo to do something they've never done. And I have no indication that's what they're going to do. Again, even if they released a new Nintendo Switch, say next year, that is the same, you know, same generation, but a little bit more powerful, even if, by the way, it could literally be the Tegra X1 but actually unlock the full potential of it, which the current Switch does not do, by the way. That alone would be considered a new Nintendo Switch just because you finally get the full performance of the actual, I don't know if you guys realize that. Like, that's one thing I wish they would have did with this, improve the cooling to a point that you could just run the base clocks. That would be fantastic. But they didn't do that. That would have been a cheap and super easy thing for Nintendo to do and they didn't go that route. Then I don't know why they didn't. Only Nintendo knows, because only Nintendo knows their future roadmap. I think what's interesting when you brought the patents up before, is obviously the one patent, in particular the one that's dealing with a upscaling system, an AI upscaling system that can do 4K, kind of goes against, obviously Nintendo's saying these don't exist. We don't have these things out there. Which, obviously, as all of you guys should know, why not Nintendo has a billion patents? Now I was gonna say, here's the other thing, too, is could they just be putting this patent out there so nobody else can get it? The patents automatically go public after 18 months after filing. They don't have a choice. You know what's an interesting thing? But, so it went public. The reason why. Nintendo couldn't stop it from going public. Right, but what I'm saying is they put this patent in place for a switch-like thing with the upscaling so that nobody else could come behind them or in front of them and put in a patent for a switch-like thing with upscaling and then they're stuck redesigning something. Yeah, but the upscaling's on the, it's a software-based hardware and upscaler based on their thing. It's basically DLSS. They could just use DLSS or FSR, those are both public. But one made for mobile hardware, right? Like, I think with the way DLSS is right now, it's not necessarily meant for... Is that really what there's mobile hardware? It's about what generation of chip you're using from. Just basically something more customized for a switch. It's the real point I'm trying to make. Yeah, I always say, by the way, if Switch got DLSS at some point, it wouldn't be like the bog standard on a 3090 that it's going to be a custom version. That NVIDIA probably helps them with, but... Yeah, I mean, they're making their hardware, so it can be kind of halved, too. I assume that they keep making the hardware and that they don't switch. I hope that they don't, but you never know. This is what I want to bring up. I'm talking about Switch. We're not going to be talking about that today. We literally talked about that last podcast. So that's not going to be a topic for today. We're actually wrapping up this podcast here in nine minutes. It's a couple of things I want to bring up. One, you know, it's possible that this Switch Pro or upscaling Switch, we keep saying 4K. What if the reason Nintendo isn't lying is because everyone who's made these reports has assumed 4K? What if it's just not 4K? They're using this technology. It will improve performance. It will improve visual fidelity, but it's not to 4K. Maybe it's just 1440p. And maybe they do it from a pretty low resolution, so Switch games perform really well. They target low resolutions so they have high frame rate and just go to 1440p. And all of a sudden, all those 4K dev kits, well, yeah, they're not real because they were never meant for 4K. They were meant for something else. Yeah, by the way, it's interesting because when you look at Bloomberg's original report, they very clearly in the report say it has a 4K output. They didn't say the systems given, the dev systems are giving you 4K native resolution to play on on your TV. They're saying the literal video out, they can put into a TV outputs at a 4K signal on these new dev units. By the way, the Switch dock has all the hardware it needs on the inside right now to give you a 4K 60FDS output to your TV. Funnily enough, Nintendo's not gonna talk about that and it's software locked at the moment, but this dock can be updated and it could unlock it. I've already proven when I tore it apart that all the hardware is already there. Now there's multiple reasons it could be there. It could just be there because of cost reasons or some contract they have. There's a lot of reasons that it might be in there but the bottom line is it has the physical capabilities to do that. Technically the original dock could as well but it could only go out to 30FDS which is why they wouldn't use that anyways because you don't wanna be capped like that. You wanna hit at least 60. But the thing is Nintendo technically already has a 4K output right here. It's just not enabled. So it's like hard for me to believe that there's dev units that literally will read on a TV screen or a monitor as 4K, no. But Nintendo's wording was very interesting on it because they worded it as in a device outputting 4K visuals which isn't what Bloomberg said but it's a way for Nintendo to deny without denying if that makes sense. Nintendo's very careful about it. There's something else I wanna address. Alex Arias, I hope I pronounced your name right, said this. The 3DS had six different models and a six year span. If y'all really think they can launch in 2011, Excel in 2012, 2DS in 2013, new 3DS in 2014 but can't do Ola now in 21 then Pro next year, y'all on some. So I'm telling you, I've never said it can't happen just to be clear, okay? What I'm saying though is that I'm skeptical because if you look at the way they're handling the Switch not the 3DS but the Switch, it's been different. Switch came out early 2017. They waited two and a half years for Switch Lite and then two more years, well two years and an additional month they come out with Switch OLED which increased in price and also they came out with the base model then they went down in price then it went up in price. This idea of a 4K Switch would go up in price likely more than just $50. To do that a year later which would then be the shortest window of all the revisions and be the most expensive one, that has me skeptical especially when you consider that right now it's tough to meet demand because of the semiconductor issue with the Switch OLED and the chips and all to then come out with another one just a year later that's more expensive that goes against the rest of the pattern of the Switch era. That's why I'm skeptical. I understand Nintendo's history with the 3DS. Just it's not the same situation but it's also possible. I also argue and this is the support there. I can meet you guys and I'm already on this side of the fence anyways I think it is possible it can come next year. I look at it as Switch is also a very different type of lifespan. One, how do we know this wouldn't have been a year after Switch Lite? We don't know. There was a pandemic literally months after Switch Lite came out. It was a pandemic. Well, there is no key difference. We don't actually know if this might have been a year after Lite. We don't know. Lite's the one that's interesting because it started later. Your point on Lite coming like two and a half years later is entirely valid because we got March of 2017 to the September area of 2019. Shoot to the Food of Color said the beginning of 2020 and investors mean they had no plans for revision. In 2021, he did not say they had no plans. So that's the one key difference there that implies that there never was a plan for revision in 2020. Go watch Hoagla's video. He actually said something in February of this year that there wasn't going to be a revision. Check it out. But again, he just makes really good videos in general. I will spread Hoagla for Lite, not just for this other context. The other thing is too is maybe in 2019, they had a plan for the upgrade and then the pandemic hit the back end of it and then so 2020 they never had a plan. People forget about the 3DS as the 3DS flopped at launch. No one wants to bring this up. The 3DS failed. They needed to rush out. They had to rush a revision out. That made more sense. So its first revision came super quick because they had to. Switch took off like a rocket. I firmly believe they were all ready to launch a Switch Lite in 2018 if they had to. But they didn't because Switch was still having such high sales. They just rode that sale trade and said, that's all right, let's wait till 2019. And then we can start our revision train. But then a pandemic hit, chip shortage. And by the way, chip shortage is still gonna be a thing next year. It won't be as prevalent as it's been the last two but it still will be a thing. 2023 is when things really let up because there's new factories opening in 2023. So things will be a bit better then. By the way, right now there's multiple bottlenecks in the chip shortage. It's not just one thing at the moment. It's because certain parts that it used to just be semiconductors. Now there's other parts that are having issues because the pandemic is starting to really rage hard in places like even Taiwan at the moment which used to be kind of the Bastion where oh, Nintendo can still make their products there. Don't worry about it. Well, now they're getting hit really, really hard. So they're having issues keeping up. But once this all, I don't know if the pandemic will pass. I think it's just gonna become something people just get tired of and go on and live their lives eventually. I would like to think that that's not, I would like to think that everyone will do what's in the best interest of themselves, I guess. But I just wanna look at this as could they launch it next year? I mean, they already launched a new device technically still in the middle of a pandemic that hasn't been called off yet. Yes, it's still using the same underlying chip but since they already have this going and they just gotta switch the chip manufacturing and the chip manufacturing, by the way that NVIDIA is already doing on chips that are significantly better than the Tegra X1, they can make more of those chips per line of manufacturing. It's conceivably arguable that the Tegra X1 chip that Nintendo is now the only company still using not even NVIDIA uses it anymore that then continuing to make it is actually a less efficient use of the current production lines which is why we've seen Tegra X1 all the other variations besides one switch go out of production and NVIDIA publicly announced that we're making these certain models of Tegra X1. I think they'd like to be done making this one as well but if Nintendo is gonna keep ordering millions of them they're not gonna say no, they're gonna keep going, they have a contract, they have to honor the contract. Well, not just that, but that'd be really stupid to just turn it on that way. Well, right now Nintendo's the only avenue NVIDIA has at the moment into console gaming and they're gonna wanna keep that partnership going. I wanna go back to the 3DS thing just because I remember analyzing this a few months ago and I kinda forgot, you could talk about like the different DS lines that came out and be like, oh, they came out almost every year but let me just kinda go over the dates, okay? So, new 3DS and came out in Japan first, early 2011 and a month later came out in the other regions. Okay, so let's just look at North America just so for some consistency, right? The original 3DS came out March 27, 2011 and then in America, the new, I keep saying new but the Nintendo 3DS excels, the next iteration came out August 2012, so almost a year and a half later over a year is the point I'm making with that and then the 2DS, which that launched, I'm here on the site, the 2DS launched in what, 2013? Yeah, no, it was announced August 2013 and it's released date just a few months later. It came out late 2013. So, you have the 3DS XL, which was like mid 2012, right? Almost a year and a half after the initial launch and the 2DS was also over a year, a year and some months, right? So, we're not talking about a year, we're talking about a year closer to a year and a half for these windows of release dates. Then when we look at the new 3DS, the initial American launch, it gets messy because there's a new 3DS and a new 3DS XL, so if we just talk about the very earliest launch for the 3DS in Japan was late 2014 but for America, it was early 2015. Point is, we're looking at, we're averaging all the reasons sort of vary here. It was usually not just a year, it was usually a year and some months closer to a year and a half for all these iterations. So, it wasn't like every year they did it at November. It was a little bit more than that. Sure, well, I think when people say every year, they're just being calendar year, 2020, 2021, 2022. There's a new device in each of those calendar years. Even if it's not a calendar year from the last time the device came out, it's more than 12 months, if they still look at it as, a new device came out in 2011. A new device came out in 2012. Sure. A new device came out in 2013. So, I understand the way you're phrasing it, but a lot of that also has to do with, part of it has to do with when they released the original 3DS, obviously that was a very, at the time that was a very odd release timing for Nintendo, now, lo and behold, yay, you can release devices whenever, just like a switch, it doesn't really matter. You just have to release it with the right games that'll sell like a breath of the wild. Who knew, game sell systems? I still remember when like, Switch was sold out at launch and more copies of breath of the wild than sold for the system was released. It was very obvious breath of the wild was pushing switch units like a mofo at the time. Yes, yeah. But, the point I'm trying to make though with the 3DS release dates is that, even though during the 3DS era, it suggests that maybe Nintendo would release hardware almost every calendar year. If you look at the actual release dates, on average, they were closer to a year and a half gaps as opposed to a year. So then when you look at the Switch era, which is a different era, we're looking at two to two and a half years, but the implication of some of these rumors is that we're gonna get in a more expensive model, which goes against the pattern in a year, which is still shorter than the 3DS era that had hardware almost every calendar year. You get my point, it's just that even, the history doesn't suggest that we're gonna get a more powerful model just a year later. But that doesn't mean it won't. It just, it's just going against the pattern. It also depends on what the hell is a Switch OLED. What is this? The closest approximation is a Switch XL. I mean, the 3DS XL. That's the closest thing you can say is an XL, right? Yeah. Closest thing. I mean, it's not new hardware. I mean, you could argue maybe new 3DS, like that's, there's not additional horsepower though. So that's, you know. Yeah, new 3DS had like more RAM and more horsepower. That was, that's not it. 3DS XL is probably the best approximation. Yeah, like an XL model is probably the best approximation. I agree with that. Because the reason I bring that up is because there hasn't been a hardware refresh since the Switch Lite when they went to a shrunk down X1. That was the last time there was a literal hardware change on the internals. Yeah. Think about that, that was 2019. Why the hell can't we have a new chip in 2021? If you just look at this as all they did was reform it up. Why can't there be a new chip three years later? Why can't there be more RAM three years later? Like that's already a pretty big gap. If you just look at this as all they did was release the chassis with the current hardware that can easily be swapped out once they have enough of the other chips. You know, like it's all about what do we consider this? Do we consider this something set up for the future or is this just a one-off refresh of the current system and this is it? Or is this something that's trying to set itself up for future? And that's why I mentioned like, oh yeah, the fact that this can do 4K 60fps, this system can't like do that. Well, I mean, technically you can output a 4K. But the dock itself apparently can't. Well, the dock itself feels future-proof. This design feels like, well, why would they only have this design around for two years? This is the best screen, the best built handheld to date. Why would they only have that around for two years? This feels like a design that can infinitely be used. It just needs better internals. I'll tell you a bit, but line up to the next year. Obviously this is a little hypothetical, it depends on what Nintendo's doing. I'm hoping that Nintendo's smart enough to realize why do a total hardware redesign? Because here's the thing, there's the same chip in here, the same RAM, but they fundamentally changed how everything else in here works. It's completely laid out different. The memory card reader and the game card reader, micro SD card reader and the 64 gigs of memory are all now on the same board in here. They're not three separate boards. Everything is just more compact, more tightly put together. And you can argue that all fits in with a hardware refresh, and you're completely right. You think about things like PlayStation 4 Slim or something, right? You think about hardware refreshes where there are redesigns on the components on the inside and that's all they are. And I agree, but why put in all this effort to release this amazing hinge, this amazing looking screen? If you're just gonna release a brand new next-gen hardware in 2023, what the hell is the point? Unless, unless what you built here is still gonna be used with new hardware in the future. Ergo, what all you're really waiting for is enough of those components to be banked up to actually do a release. Because after all, I will say this about the Bloomberg report, and by the way, it's not just Bloomberg now, there's like four different websites that have now said they know someone with a 4K DevKit. I can't imagine a world that exists where all these different journalists have their own independent sources at these game companies saying that they have seen and or used and or are currently developing something or a DevKit that has nothing to do with what OLED does. And imagine a world where that hardware never comes out when DevKits are in the hands of developers. Now, this is a different world because of the pandemic and it could have been an original plan that got canceled. I can't imagine Nintendo would put that hardware in developers' hands. And again, you could argue Bloomberg and everyone's lying. Fine, make that argument all you want. You can look at the track record of the people reporting on this and realize how great their track record really is. And I know people are gonna look at Takahashi and be like, he was so wrong. Yeah, he got, he confuddled his information together. Absolutely. What was he not right about a seven inch panel? That's OLED. Was he not right about the kickstand? Was he not right that this panel was gonna be made by Samsung, which I took it apart just yesterday and proved it was made by Samsung. He was right on literally everything other than 4K DLSS, which obviously was conflated with the fact that there was multiple systems potentially in development. And he obviously knew people that had DevKits that he just said, well, if you have DevKits, obviously this is the device that's coming. Well, you have DevKits. Why the hell would you have DevKits if this isn't the device coming? So he just kind of put two and two together and said, duh. And well, duh didn't happen. This happened. So I can't imagine a world where if we try to look objectively and realize why would all these developers be lying about having these DevKits? And then imagine what Nintendo tells these developers. You know what? That's a cool DevKit. Nevermind. Forget about it. Here's a new one for a brand new system. We're not, those DevKits you've been making games sort of told you to make games for. I think maybe they're not actually supposed to be 4K games. Well, though, yeah, yeah, yeah, yeah. The whole 4K things are even comfortable. No one thinks there's a new handheld coming from Nintendo, whether it's next gen or pro that's putting out native 4K games. It ain't happening, folks. That's why there's been all the talk about DLSS. It's all gonna be 1080p upscale, 1440p upscaled. Or as you can look back, so 540p upscaled. Maybe they'll be designed so they look good on 4K televisions. But they'll be, the games are being designed to look good on 4K televisions, but not actual 4K resolutions. Maybe even the upscaling technology isn't 4K. Maybe it's just 1440p. It could be 1440p, yeah. But the idea is obviously when people bring up 4K and Takahashi Matsuzuki's been very clear about this, he wasn't trying to argue the Switch itself is putting out 4K gaming. Guys, I hate to break it to you. The PlayStation 5 and Xbox Series X don't have the guts to do true 4K gaming. I'm sorry, I don't mean to hurt people's feelings. They don't. They're not even close. A 3090, a $1,500 GPU that wipes its ass crack with PlayStation 5 is barely enough to do true 4K game. I just wanna throw that out there. When you guys think these $500 consoles can really do it, no, they're gonna rely on upscaling. They're gonna be using AI upscalers. They're gonna be taking massive use of FSR, AMD's open source upscaler. They're gonna be taking advantage of that. They're gonna keep doing checkerboard rendering. They're gonna keep doing all these tricks to give you a really crisp looking picture at 4K, but it's not actually 4K. And that's what people are saying with Switch. No, it won't be able to output the next Switch or the Switch Pro or whatever, we'll be able to output the same visual fidelity of these more powerful, more expensive platforms. But that doesn't mean it can't give you a crisp looking 4K image. They can take something like say Mario Odyssey and make it not look blurry on your 65 inch TV by just using AI upscale. Which by the way, your TV's technically already, people always wonder about upscaling, your TV's already have upscalers in them. They're just really crappy. I don't know if people realize, TV upscalers are just shit, they're the worst. But they technically exist. But anyways, I think that's gonna do it. One thing, Andres, are you gonna be getting a Switch Roller coming up this Friday? No. No? No. Do you have any interest? Do you have any interest? Now that I don't want, what? Do you have any interest in getting one in the future? Oh, absolutely. By the way, expensive guys. It's gonna cost almost $400 on their taxes. This is more of a finances timing thing. Yeah, it's almost $200. Yeah, but I absolutely want one. There is a strong, strong desire. And I'd say, hey, I'd send you this one, but like, you're just gonna use it in dock mode, so. Cause it works in dock mode. The dock and the joy cons are pretty good. I mean, the dock and the joy cons are nice, I will say. Everyone's like, you broke it, you should keep it for yourself. By the way guys, I'm pretty positive at this point. Well, I'll be just giving this thing away on Friday. There was a number of people that said we want it, even though it's broken. They want to try to fix it. They want to have replacement parts. They just want the damn joy cons in the dock because the joy cons in the dock are utterly phenomenal. But yeah, we're probably gonna give this away on Friday. It's probably what's gonna happen. But something that aside, it's just one of those. I think this is also partially like why you were saying it earlier, like, you destroyed this thing that I really want. It's expensive. It is expensive, and I paid a lot more money than what most people would pay for it. I'm aware. And I gotta make a lot of unique videos. I'm not judging you for it. Oh no, no, there was another single person who said, you're an idiot for spending money. No, cause look at all the videos. But look at all the videos I got to make because of it. Like that wouldn't happen without it. So same thing, by the way, if I got early access to anything, that I wasn't subject to NDA on. Is the screen cracked already? Oh yeah, it's cracked. I took the screen off. Yeah. I did that too. Yeah, I mean, I saw you take it out. I just wasn't aware. Am I late this video? There's a shot towards the end where I go like this and show the cracks. There's a lot of cracks. By the way, folks, people I feel like I didn't know about the suction cup method. I could have avoided breaking it. I'm well aware of the suction cup method. I tried using a suction cup to take this off. I've taken off phone screens before. That's how you do temper glass. You don't pry it out. You use a suction cup. Here's the problem. I thought about it. I don't have a heat gun. I had a hairdryer and it couldn't get the glue hot enough to let go of the suction cup and that's why I had to pry. So once I realized I couldn't get it off of the suction cup, it was either wait for a heat gun that I don't have and then the video went to came out or just accept it. Just accept the feet, accept your breaking it to find out everything you need to know about the panel. Just accept it Nate. And by the way, it was the easy decision to make knowing that I have one coming on Friday. If I didn't have one coming, that would be, I don't know if I would have made the same decision. Have you thought about just doing scratch tests and stuff? I mean, I guess I could at this point. I don't have a scratch. That's what I asked you about the crack. I was just trying to open up that conversation. Cause I'm curious about people just doing stress tests on the switch. I mean that this is probably, you know, not perfect for all stress tests, but I guess I could do a scratch test on it now. Cause the screen doesn't matter anymore. That might be interesting. I mean, don't break your switch you're getting on Friday. It's only like 10 bucks. Man, I know Jerry Rigg everything and other people will do it as well, but who says other people can't. Cause I don't think anyone's done this. I don't think anyone's done this. I could also do it. Can you order the exact same OLED display? Yeah. And put it in there. The exact same one is that available? You can't order it yet, but there are places that are saying we will have stock on this in like a month. All Chinese places, whether or not they're good. I have no idea. But it's, by the way, it's possible folks that everything else in here is fine. You could replace the screen in the future and it can be a perfectly working OLED. But again, that's how they're hearing about there. The person who was gonna get this system no longer wants it obviously because it's broken and they know it's gonna be expensive to repair. And I have my own coming. So you know what? Well, we're probably just gonna do another. Can I call it a Switch OLED giveaway? It is a Switch OLED without the OLED working. There technically is still an OLED panel. Which no led. That's a no led. Call it a Switch OLED giveaway. Switch OLED, yes. So probably gonna get this way on Friday. At least you can get a cool dock and joy cons out of it. And someone I wanted to know earlier about the joy cons. I didn't talk about it in my recent video. The joy cons are exactly the same. There's nothing different about them compared to the other joy cons. They use the same joysticks. So people are asking about Drift. I haven't experienced it yet. But it doesn't matter. They're the same. They're gonna drift eventually. That's just what's gonna happen. Nintendo did not update the design of these. I would have liked to see them because they updated everything else. So why not the joy cons? And I've talked about this before. When you got a billion lawsuits going on, you don't wanna add more ammo to the fire by saying those lawsuits are correct by fixing a product that your saying isn't broken in the first place. So they fixed all the other things though, that there aren't any lawsuits going on. There was no lawsuits over the kickstand. There was no lawsuits over the screen. There was no lawsuits over the rails and the wobbliness of the controller. They fixed all the things that people aren't suing them over. So I mean, should I say, if you want a better joy cons, we shouldn't have lawsuits. No, because you gotta hold companies accountable. Still, very fascinating. I do think without the lawsuits, Nintendo might have fixed them by now. Just a theory because they're having free repairs in the US still to this day on it. So it's like, they would rather not do free repairs. They'd probably rather just have one. They don't have to repair for free. But again, they have a lot of millions and millions of dollars in lawsuits going on with governments even that they have to try to deny there's things wrong. So it's funny because they initially were saying that almost admitted that it was a thing that was wrong without outright saying it. One of those Nintendo denying but they're not denying and confirming without confirming. It's like Nintendo's wordplay. Anyways, if you guys want to go check out Andrew's restart, why don't you guys go ahead and do that? We have a link down to his YouTube channel down in the description. If you guys want to check him out, he makes a lot of Nintendo focused content like I do, except his is a lot more on the speculative and conversation side, not necessarily always reporting the latest news and all that he'll get into stuff once in a while. Some rumors here and there, but like a lot of you go watch a lot of his videos. A lot of it's really great discussion oriented videos that I highly enjoy. He brings up a lot of speculation, connects a lot of dots, brings a lot of facts into the equation. There are some of my favorite videos to watch. Honestly, I wish that you were giving the viewership I did because I think your videos deserve the viewership more than mine too. So I think I should thank you for that. I appreciate it. Go check out his video. 11,000 subscribers that's you know, help him out there to subscribe for an inch in there. I always say this, if you enjoy the conversation that we just had right here on this channel with him, he has these conversations on his own channel with himself doing his own stuff. And then he has his own podcasts as well on Sunday nights, which I've been on I think twice now and probably will be out again at some point in the future. Just like I'm just recently back on here at some point in the future. Yeah. So we're good. I'll say this one little thing. We did a little bit of a smash like hype stream the day before the reveal for Sora. And I talked about the Sora room right now. I'm not going to take credit for like, oh, I predicted Sora. I did not predict Sora. I along with many people acknowledged it as a strong possibility, but not necessarily like my number one. However, I did say this. I did note that it was interesting that Sakurai's Twitter has Sora in the name and there's team Sora, his team that he works on. And of course, he brought that up and the thing too. And he brought it up, the connection when he revealed Sora. So I did talk about that the day before the reveal. So, you know, sometimes little things like that come up. If you want to dig deep into it, and we now know this, it's very apparent that Mashiro Sakurai was a massive King of Hearts fan. Like he was not even trying to hide it. It was in plain sight and that's why people didn't see it. It was hidden in plain sight. Maybe that's why you say it for the final reveal. And the thing is, you can't even see a speculation anymore. He said it himself. He's like, you might recognize Sora LTD. Hmm, it's like, hmm, by the way, I've played and beaten all these things. Okay, he's like literally been telling us where he loves fanboys. Like he's fanboy of Kingdom Hearts. So like this, when it says Nintendo picked out all the characters, I gotta feel like this one character has been something he's been trying to make happen from multiple Smash Bros. games. Well, I've also read online the two though that because Sora was very high up on fan polls a couple of years ago, too. Yes, yes. They may have already, they may have already started the Smash Battle. He said it was the number one voted. So they did a poll back for the 3DS and Wii U version about most wanted characters and they never revealed the results of that poll ever. People assumed it was Bayonetta. Yeah. Like people, they never revealed, it was weird because usually when you ask a public poll like that you're eventually gonna reveal the results. Even if you didn't get the characters. Well, they didn't know how many there were. Just for cool, just for fun, fan conversation thing, you know? You ask the public poll, unveil the results eventually even if you don't release those characters. And he literally said, hey, the reason we didn't unveil the polls because we really were trying to get this character in the game anyways. And it just took that long to do. And it just took till now for us to do it. So now I can tell you, hey, this was the number one result in the poll. We didn't want to release the poll then because we weren't gonna be able to add the character to those games, but it doesn't mean we weren't trying. And you basically try to say, we've been really trying to get Sora into Smash for quite some time. And he made sure to say, hey, it took a lot of... You know, that Smash ballot probably really structured Smash Ultimate. You know, I bet a lot of the characters that were high up on there were probably gave them really good perspective on who to add into Smash Ultimate. Oh yeah. Like I think about something even in the initial, I guarantee Ridley was probably somewhere in the top 10 and that in my fan voting somewhere. Metroid fans probably came through hardcore and said, Ridley, Ridley, Ridley, Ridley. Nintendo also probably told Sakura, hey, get Ridley in here. Maybe send the King K rule. This is speculation, but because we've talked about how today, you know, maybe Nintendo has a big plan for both Metroid and Donkey Kong. And I'm sure a poll like that, Andrew, for that reason, was probably up there somewhere too, just on the fan poll. And so like, again, it would be interesting if Sakura would have unveiled what the top 10 actually were and then just see how many of them have gotten in. That would have been kind of cool. It also could be, hey, maybe we don't unveil it because there's some other ones that haven't done yet that maybe they want to add in future Smash games. So like that's not available. Or maybe it's just like they're not going to happen. Like maybe like Goku or maybe they're... Oh yeah, or like get your hopes up for things that aren't, yeah. Goku's right there. I'm sure Goku's probably number two. Goku's always requested like crazy. And even though Sakurai has said all the reasons that a Goku can't be in Smash, everyone keeps hoping that those reasons are just not going to exist. I'll tell you the reason for Goku not to be in Smash. Technically, if you want to blame Sakurai for it, well, if he's no longer running Smash, technically, who else would the rules are then? I'll say this one little thing that's like just a final little thought to consider. Yeah, that's what Sakurai has said, but also Sakurai once said Ridley was too big. What he may think at one point can change. It's not that he's lying. It's not that he's backing up his opinions. It's just the times change and your opinions change, your perspective on the design of the game changes, right? But then also, to your point, Sakurai may not have as heavy of a hand in the next game, but then also the final reveal with Sora. That's already starting to bridge that gap between video game and non-video game characters. The fact that there was a... I knew I had saw this company but it's logical. It's logical. It's also, by the way, guys, logical that if you want to think about this being the last Smash game that Sakurai does, the final character being added happens to be the name of his company. It's poetic. It's literally like the perfect ending. The ultimate best-selling fighting game of all time, the greatest video game crossover all time, and he gets in his dream character that he named his company after. It's also in some way almost like Sakurai being in there because it's a part of his Twitter and stuff. People are joking about Sakurai getting into Smash. Well, in a way, putting Sora in there is him kind of getting into Smash. I also appreciate that Sora is a very... He's not like a weird character. He's a very typical Smash kind of character in terms of the way he plays. Yeah, and people are always like, oh, but everyone's okay with this swordfighter. And then you watch as, yeah, you're going through all the swordfight moves and all of a sudden you get into all the magic, and you're like, okay, yeah, that's a typical swordfighter, right? Do you see what this character is doing right now? That's not typical of the other swordfighters. Well, actually, I feel like pretty much every character in Smash feels very unique. Yeah, and this one feels very unique as well. If you're complaining about a swordfighter, then you're complaining about games. Think about all the unique characters and how they play it. He's starting to move like Steve from Minecraft, like how different that character plays compared to anything else in the game. And then that just keeps happening. It's like it went from every character having the same base, up B, down B, side smash, all this stuff, projectile to nope, now when we add characters, they have abilities that we've never seen in Smash ever before and it's crazy and it's good. And we somehow miracle balanced it. I don't know how we did it to make everything still viable if you're really good at the game. You can play any character, be really, really good and pretty much beat any other character. I know there's- I've seen the development time of an entire game. Yeah. So it took work. All right, well, thank you guys for tuning in. Hopefully you guys enjoy this. Audio version will be out tomorrow. You guys are amazing. You can follow Andres Restart, as I said, down to this YouTube channel. Also, do you want to follow you on Twitter or anything? I forgot to put that down better today. No, but I mean, Andres Restart, you'll see me on Twitter too. Just that same thing. You can follow Eric here on Twitter at emo8790. Follow me on Twitter at Ninty Prime. I always suggest following my Twitter if you do enjoy my content because I actually get notified people on Twitter when my content comes out. That doesn't always happen on YouTube. We have a lot. We have a really high percentage of people that hit the notification bell and a very low percentage of people that actually get notifications. It's really weird. So that's another way. We also have a Discord server as well, which I will pop that off in the chat right now quick because it's a really simple chat command. We ended up doubling your expected time. By the way. That's all right. All right, guys. Well, what's funny is that like an hour in, I thought we were like almost done too. Yeah, right? Yeah. Every time you're on it just never ends. At least we're not going another hour. Yeah. All right, folks. Thank you guys for tuning in. Hope you guys have a lovely rest of your week. Do you have any upcoming content you want to tease before we get out here? I'm hoping to come out with a smash related video tomorrow and perhaps a Metroid related video later this week. Stay tuned. Nice. I'm hoping to have a final thoughts on Switch OLED video tomorrow. The awkward sense is broken, but hopefully I have enough footage that I can splice together from other stuff to show it working, to show the things that I'm talking about. But I literally spent a week with it. I don't need to wait for one of Friday to do impressions. So we'll see what happens. So that's what I hope for tomorrow. Otherwise, we'll have a normal news video because I didn't get one out today. And we'll see you guys on Friday. I'll have a live stream on Friday night. Be giving this away and all that jazz. Well, vaguely watching the Brewers hopefully win. Well, they play in the afternoon, so. I know. Yeah. I know. You don't got to tell me. I'm aware. I've been watching it like a hawk. And you know what I hate about this? I'm nervous and think they're going to lose. Oh, I know. And they'll be like, I know. I get you. I don't. I get you. I would hate to see it happen. The second greatest record Brewer team of all time. And I get you. I'm just, I'm trying to temper my expectations. The Milwaukee Bucks are the NBA champions right now. And I still can't believe those words are coming out of my mouth. I mean, I was wearing my frontier shirt. Like they're the NBA champions. So I'm trying to believe it's possible for the Brewers to also get it done somehow in the same year. Probably not going to happen, but I keep hoping. Yeah. Let's get to the NLCS and then I'm losing the Dodgers again or something because we just can't beat them. But all right, folks, have a lovely day and we'll catch you. Well, whenever the next content goes up. Bye. Yeah. I should really get some ending music before I click end. You're like, here's the ending music and a goodbye screen. Yeah, this is your end, guys. Enjoy.