 What's up, everybody? I'm EvilRabbit. We're here on a set of Corsa to talk a little bit about Modeling of cars. I know a lot of you guys have been asking how to build your own set of Corsa cars and stuff like that So we're gonna get into some of the basics and start building a new drift car. We are staring at a v8 powered 350z, but that's for another episode But we're gonna get into building a car and stuff like that modeling it how I do it things I do to change the cars up to make it my own and things of that nature So make sure you follow me on all social media all of which are found in the description box below So the biggest thing we need to do first and foremost is pick a car that we're going to do So I do like BMWs since you guys know I work for BMW So I figured why not do the M4 GTS here in a set of Corsa So this is a model that was done by somebody and we downloaded it It is a very clean model. I love the halos and of course the lights and everything work Of course, we're gonna have to edit their brake lights and things of that nature and the interior is very Plain now the GTS does have the factory cage in there So we're gonna be adding some bars to this cage I would delete the big foam padding to make it a full blown out drift car so When we need to get a car out of a set of Corsa is the first step getting out of a set of Corsa and into our modeling software so That is done by right here in The CM showroom you have unpacked can five now if you don't have unpacked can five that's because you don't have Developer mode activated on your content manager Which to get developer mode is simple and very easy basically you go into settings You go into content manager and go into general and then right here where you see app version Click on that a whole bunch of times I've already done it So won't do anything you click on it a whole bunch of times and a little message will pop up that says activate developer mode I do is click activate developer mode and then install all the plugins that it'll ask you to install It'll have all the plugins here They'll show up under the little plugins menu and you will install all of them fbx converter And all this stuff and this is all activated with developer mode. So it does look like I have a new Update on that but that's not what we're working on So once you have developer mode active and you go into Content and go in the cars find the car you want click see him showroom to pull it up You can take a look at it do what you want with it We're gonna have to do some Modifications on it because well, you know, we are gonna make this a full blown-out drift car So we go click unpack can five it's gonna take a minute depending on the car file depending on your processor Depending on you know what you have and then we will get the fbx files and the texture folder with all the textures That are part of the car with a license plate the interiors the brake rotors and every knitting Nitty-gritty stuff now that stuff's gonna come in to play a little bit later So basically once you get the fbx when I come up here, we're gonna close our content manager I would recommend creating a folder. I have a folder on my desktop. That's his ac mods We are not gonna work with those because we've already been working with that Got the dragon in the background dragon center so I Created a folder to the ac mods take the texture folder and the fbx and the 3d object File that you got from exporting the kn5 and Drag it over into the ace into a folder or whatever I have my ac mods folder and now they're here I have my physics for my 14 and I got some different tire Different tire textures and things of that nature in here as well if I want to rock some falcon tires on the cars And next and tires things I've pulled off of other cars for texture files so now We have to get into our design studio which I use 3ds max so we're gonna open up 3ds max and we're going to import the Fbx file into 3ds max and pull up the model and then start doing some tweaking and things of that nature But 3ds max does take a little bit of time to load So be patient and if you don't have 3ds max you can use other tools, but I'm just showing you what I use so Once 3ds max opens up. There's a couple major things that you have to be very crucial to get and make sure That you do when you're importing files and such because otherwise you'll have like an RC car or something So we're gonna maximize this well. We'll use a normal perspective use right now. So you go in the file Go into import go into that folder you have and you should have an fbx file Click on the M4 click open You're gonna want to do file content is add you don't want to do update or animate or you just want to click add It's gonna import all of the stuff for 440 more elements and all those kind of things you don't need to worry about anything else the biggest thing right here is under advanced options Unit scale the scale factor. You got to make sure it's one So if you see if I scroll through this it changes no matter what it is whether it's meters decimals centimeters millimeters wherever Wherever that number goes to 1.0 Make sure you import it as a 1.0 because otherwise like I said you'll have a little RC car or a massive giant monster car on the track so Click okay It's gonna import everything so now you can see we have a different views top frame wire frame and stuff I love working in the default shading the perspective one, so I'm just gonna maximize that so here is our Car in our design studio now. We got a bunch of stuff out here These are just different camera flying cameras and things that were modified into the car We're not gonna mess with anything like that right now So what I would recommend doing first and foremost to start is get rid of all these boxes right now So these boxes if you go into tools and you go into scene Explorer You'll see every bit in piece of this car You'll see every little arrow door and the door opens up to poly meshes and all kinds of things which could get very confusing So if you're first starting off and you want to do basic stuff like change the wheels and do little bits and things That's what we're here to do today. I could get into full-blown Building a whole model whole shell and texturing and all that stuff But that takes a long time and I just want to give you guys a basics because I know you guys want to know basics on how to change wheels and do interior work and stuff like I do on My cars that I built so what we're gonna do is we're gonna get rid of all of these blue boxes We're gonna highlight all the blue boxes. We're gonna right-click and we're gonna go to Hide selected get rid of those boxes get rid of all these boxes hide selected hide selected And we can get rid of all the boxes we can bring them back, but we don't need them right now So now we have a clean working Basically platform so If you guys notice a lot of my drift cars don't have windows It's because I don't like to have the windows in the cars because when you are drifting you have to close your windows Anyways, or have them open for purposes of that So if I click on the window and I click delete it's gonna delete the outer layer of the window It's also gonna delete the outer layer of the mirror So I don't want to do that. I Mean, I guess I could delete the outer layer of the mirror But for sake of that if there's things that are combined that you want to delete one part You go up into this little elements area Edible mesh and you can click on elements and I can click on just the mirror or window And I can delete just the window portion Now if we go back this windows by itself, we're gonna click delete and now we can click delete again Now we have no window in This car so we're gonna do the same thing for the other side because I don't like having front windows in my cars Just because like I said when you're on a drift track or in a real car you have to have your windows down So we have the windows down so the the M4 GTS has come with some pretty cool bucket seats, but of course, you know, we're gonna change those up We're gonna be thrown in some NRG seats and we're gonna be changing up the interior We're gonna be adding a manual shifter an actual handbrake We're gonna be getting rid of this wheel, which I think we can get rid of the outer scale We can get rid of pretty much the whole wheel so That's how you just go in deleting simple objects and you can do the same thing with say your wheels So we can click on our wheel We can go down here where we have left front wheel if we max that is the box for the wheel Which you're gonna need to keep because you got to keep everything in that box because that's the scale box of the car This is what the game knows is the wheel anything in here in this wheel box will rotate like a wheel and Suspension wise as well anything. It's in the suspension box Will also turn as like a hub and stuff of that nature So these are all the boxes and stuff that the game needs to know for the data for a set of courses That's why getting a car pulling it out and doing basic stuff like this is the start of it Now I don't really like the wing too much on the gts But I think we're gonna leave it for sake and purposes now We can also delete the m4 which would also delete that portion So we would do the same Simple thing of doing elements and then we can highlight this and we can get rid of that stuff We're actually not gonna get rid of the m4 logo. We are gonna get rid of this license plate though Just click on it click delete simple as that. It's gone. No more license plate and We'll leave everything else It is we can delete the hood and delete there and it doesn't really have a good model of an engine in there So we can actually delete that and put an engine in there if we wanted to that's a little more intense We're gonna control a Z that to get our stuff back So basically we got a car from the game into our modeling studio. We deleted a couple basic objects So we are gonna be switching the wheels on this car and putting a full cage in there I think we can delete this padding. Yep. Yep, there's a full roll bar under there We can delete the foam little strips there now if we want to be able to see through this We can click on it and do the same thing we did with the box. It's hide selected hide selected There's many layers apparently there we go now we have Also looking what is all that is that the silver wire ties? There's our silver wire ties, so we're gonna get rid of those wire ties because we don't need those I do love the look of the interior of this car. It looks like it has almost like a fuel bottle in there or supposed to be a fire extinguisher We're gonna probably put a real fire extinguisher in there. So We are slowly starting to build this car So make sure you guys follow my channel if you guys want to continue the modeling of this m4 We're gonna be doing a lot of work with the m4. We're gonna be doing the wheels We're gonna be doing the suspension work. We're gonna be getting into a full blown out drift car because I have not built one of these yet So you guys are gonna follow me along as I'm building this car So make sure you guys follow me on all social media all of which found the description box below In the next episode of modeling. I'm gonna get into getting rid of these wheels even though I'm kind of A fan of these wheels in a sense, but Not so we're gonna get rid of the wheels. We're gonna put some other wheels on it We're gonna do the interior work and stuff like that Then we're gonna get it back into the game export it into the game Take a look at what looks like in-game and make sure everything works So make sure you guys come in back for the next episode of basically modeling basics here in a set of Corsa to do your own custom cars From a normal car or change a car that you like to make it your own So as always, I thank you guys for watching. I'm evil rabbit. I'll see you guys on the track