 Hey everyone, welcome to the Zeldinformer podcast. We are back for episode number 13 that unlucky number 13 and Obviously today. I have our co-host as always mr. Alfred Hello And we have a special guest this week One of the original members that started it all at Zeldinformer Mr. Damir. Hello. I feel flustered. I Thought about trying your last name, but I never couldn't pronounce it right. You're not the only one I Always gets I get some good laugh out of foreigners trying to try to pronounce it foreigners 30 foreigners Thank you. Yeah for those who don't know it's a mirror. I think from Bosnia, right? Yes. Yeah So that's why if you hear like a really thick accent in his English, that's because he's Nate the native language isn't English, right? Nope. No, no, so surprisingly it's Boston See I didn't even know there was a Bosnian language thought it'd be like German or something Anyway, it's so so much. I did my total American this is coming out right now. Yeah All right, so we're gonna get right into it this week for our listeners We won't be having any news or select topics because there really isn't a lot of big news happening right now There's a lot of fan theories out there a lot of crazy stuff people are thinking about for Breath of the Wild but For us, it doesn't really matter because none of its new information So we're just going to go straight to fan topics as we have a ton of them this week In fact, we have our first ever fan topic from our Google Plus account. Yes, we have a Google Plus account It is from Jared Gather He want he This is a how do I phrase this? This is how we This is the topic he wants us to talk about What do you think the dungeons will be like in Breath of the Wild and then he makes two points to it? Will it be more traditional puzzles with linear progression or open-ended physics puzzles with many ways of completing them? Kind of like how the shrines work Just longer and which type of dungeon do we prefer for the game? Let's let our special guest jump in on this one Well, you know the only information I really got from Breath of the Wild was the E3 since I'm Really don't have that much time to keep up with the news and the fan theories And you know, we all know how scarce Nintendo really is with with the bits and pieces they they They give us Well, I can't really say what it will be since you know, I actually saw back back when Breath of the Wild was announced I saw two different Interview answers from Reggie, I believe who said that there won't be dungeons and that there will be dungeons So we got the conflicting information. I if I recall correctly. Yeah, there will be dungeons There will be dungeons. All right. So the point is I am hoping they don't turn out, you know the same as the Shrines but just longer because you know, it's dungeons. You know, they're they're supposed to be more unique than that and Tell you the truth. I did not Enjoy I did not like what we saw from the shrines all that much From the E3 because it was just you know, the same thing over and over again But yeah, I know I could be wrong once we actually get the game Might be the best part of it Sure, so I Got a question for you Demir. I'm one of your things you said sure But first off in response to Jared in talking about the shrines because he talks about how the how it's like open-ended physics puzzles as Someone who was at E3 and played all four of the shrines many times that we were able to play They're not really open-ended it's all there's one way to do everything like it's not It's not like when you're out in the world, you know, there's all these different ways You can take out the enemies and you blow them up throw a rock at them, you know, whatever That's not how the shrines that I experienced work They all have this is how you solve the puzzle and that's it. There there is no other alternative path So just to clarify that with the user who asked That's not how the shrines so far that I've seen work now There's over a hundred of them. So that's not to say all shrines work this way This might just be the beginning area shrines where they're just teaching you how to use stuff Which again the four shrines you get four shrine abilities or four ruin abilities So it makes a lot of sense for them to be kind of linear And not have a lot of variety to them now Demir you brought up that You thought the shrines We're like the exact same thing The aesthetic of them, you know, if you saw if the aesthetic if there are hundreds of them And they all look that way, you know, it's gonna get real old real fast You see Someone brought up before, you know, if we thought the aesthetic was for the shrines I can't remember exactly what they said. It's something about if we're gonna get boring It wasn't bad. I mean, it's not a bad aesthetic. It's just no hundreds of them. No, thanks. I mean, yeah, see I'm of mind that They are really short for starters. They take like a few minutes to be So I guess I look at it as those shrines are kind of How do I put this? There are many they kind of well Well, they kind of have to be all themed the same because they're all they're all shika shrines like That I guess to me like it makes sense for them to be themed the same just because of what they are Like we view them as, you know, a little mini dungeons But in game like the purpose for them existing is kind of like a place of worship for shika well sure, but You know that does make sense, but then you're sacrificing enjoyment gameplay enjoyment for For making a point for consistency me consistent isn't the worst thing to sacrifice the gameplay for I Think it's sacrificing visual enjoyment because gameplay wise none of the shrines have played the same. Oh, yeah That's why I was assistant say no gameplay or sacrificing gameplay, but yeah, you're you're giving good your risking then getting samey after a while for the sake of keeping a consistent tone and I really, you know, it wouldn't be that far of a stretch to say alright The shika has two different No, they were north and southern shika or you know something something just you to very just little bit but the biggest qualms one of the biggest qualms I had with for example Skyrim is That's all of the literally. They just have one tileset for the dungeons and it's And and like obviously for the shrines We don't know if this is what the aesthetics gonna be for all 100 of them. We have no idea. We've always seen I Think six all together if we count the Nintendo Trio's footage So we don't really honestly know I mean six out of a hundred plus isn't much of a sample size to know But getting more into what Gaither wants us to talk about obviously Demir mentioned he doesn't really want them to be especially visually like like these the shrines Obviously, we don't know how many dungeons are there was that rumor before e3 that there would be four dungeons and a hundred plus Shrines obviously so far everything in that rumor has come true We don't obviously don't still know about the dungeons, but if there's four dungeons eight dungeons twelve dungeons, whatever I don't think aesthetically they're gonna be like the shrines because there's no reason for them to be I think they're gonna be more part of the world like shrines We've seen before where it's themed around a volcano themed around a forest. I think that's gonna continue You mean dungeons What you said shrines you mean dungeons? Yeah, that's what the dungeons That's why I feel the dungeons are gonna do and then In terms of how I would like to see them You know whether I'd like them to be open open-ended physics puzzles which Jared thinks the shrines are but they're not Or if they if I want them to be more linear progression, which is actually what the shrines are I'm kind of torn I think it should be mixed I think there should be dungeons that have multiple ways to progress through them Based on how you want to progress You know whether it's the physics engine where you could do different things and use different items to progress Or what have you I think it would be good if there was some open-endedness to Some of the dungeons, but I also think you know one or two of the dungeons Maybe you should fit a more traditional You get your key you need that key to progress to the next room in the next room you clear it out You figure out what the puzzle is you progress to the next room That's kind of how a lot of dungeons have worked in Zelda in the past and I almost think that it should be So there should be some of that But I'm hoping that they do some more open-ended more physics more multiple item use ways of completing dungeons because if They're breaking all these conventions with the game with the series so far Why stop at the dungeons like why not do some new fresh stuff with the dungeon dungeons as well Didn't they say that's gonna be seamless and the thing they've been promising for the past three games that the dungeons in the world They're gonna mess blend in seamlessly meaning there won't be a loading screen between the two That that's not been stated officially They were trying to do that with scoured sword where like the land is kind of like a mini dungeon that leads into a dungeon So like it felt organic. It really didn't end up working out that way, but that's what they were trying With this game They haven't said anything about dungeons at all except that it exists And they haven't really said anything about the world outside of the fact that it's open air as they call it aka open world Speaking of the world there is one specific thing I mean that's it's a bit, you know off topic for the dungeon speak but one thing that they are mentioned they talked about which is You know something worrisome quote if you will Is the fact that I believe Reggie again mentioned it that you can't go to the final dungeon and fight Ganon straight off the bat. So, you know, just start the game It's not start the game and go yet You have to do four four shrines and get the parasail before you can do it. Oh, okay Yeah, that's after like after like the demo intro area. Yeah Well, you know that it means if that is true, and you know, let's assume it is That means that's nothing you do in the I am not sure how to phrase this properly But point is that every single area every single thing that you do in the different areas in the game has to be Disconnected from one another they can't affect each other because if you can just go and fight Ganondorf Then there's nothing you can do in the entire game in the dungeons in the shrines that will affect You going to Ganondorf and some what I mean Yeah, no, I go to say it. I think how Nintendo phrased it in some interviews that a ginoma did that For starters, yes, you can go do that. He says you must be pretty crazy or you really really like a super hard challenge So obviously, you know the point would be you know to explore and do the rest of the world would be you know For that particular fight to make it a little easier To make yourself stronger, but and maybe even get items that don't break like the master sword I'm sort of the master doesn't break if it does I'd be highly surprised But sorry, no, it's okay. I think that they are I think the way they phrase it is the reason to explore the world Is while you can go to Ganondorf straight away if that's what you want They want you organic. We don't know the Ganondorf that form is in the game yet But I think what they what they want is they want you to want to explore They don't want to force you To do it. They want you to be like look I want to explore. Why was I why was I asleep for a hundred years? What happened like you're not going to find that out if you go straight to Ganondorf You're not going to find out what happened to Hyrule. Why is every why is Hyrule high level? Why is the temple of time in ruins? Why does it appear castle towns in the ruins? Why is that why are all these guardians all over the place for why are these all these Sheikah shrines? What what that happened to the Sheikah? Why is there like all these shrines with these little? seemingly Sheikah related Beans in them like what's happening like they basically want you to want to go learn more not force you to have to go Yeah, it's kind of like Zelda one in a way except Zelda one went like didn't let you do the last dungeon right away I think the the clearest example of what that's like is at the if you play Far Cry 4 and The very beginning of the game you get to the destination country or whatever it is There's an Easter egg quote-unquote That's what it is. It's not like how to you can technically win the game this way But it's not the way that they want you to play the game sure if you wait for like 15 minutes on the dot pretty much Pagan men the bad guy will show up take you to the end of the game Where you don't have to fight anyone you don't have to go explore the world you could technically beat the game like that But you don't want to Unless you're just getting that achievement you wouldn't want to you because first of all the game's 60 bucks Or it was when it came out the same thing with with Breath of the Wild you wouldn't want to Get a game for $60 and then only play it for like five ten minutes or 15 minutes in this case In second you miss so much story so much back back story so much lower to the game That you know, and I'm not saying that Far Cry 4 has a very compelling deep story to it That's really not though. Yeah, it is but that's not the draw of the game But you miss that stuff when you go straight to the end and I think that that's what they're trying to say With this is that it's so open world that you can do or open air that you can go wherever you want Whenever you want do whatever you want. Yeah, no restrictions. Yeah, but you know like I think one thing that's always frustrated me with games in the past is no invisible walls Yeah, you can't go here. So no men's Scott. Oh gosh Yeah, but I'm talking about that you are I'm sorry, but you that is a Nate inadvertently displayed my point for me when you said, okay, I'll find out this find out that if you want to find out Sure, you can but you cannot skip skip it and more importantly than skipping it You can selectively find it out and that that's something they mentioned in interview that you can go anywhere and do anything So it's open-ended fine. However What if I you know choose to go to region a instead of region b and you go to region b instead of region a We do them in the inverse order, you know, that's fine. Okay, we can do but that means that the two regions They can't be connected. They can't have any connecting story elements. Otherwise, you can't do them in any order Sure, you can they did it in a link between worlds though where you could go from random Like any dungeon you wanted to and the story still progressed the same way. I think I In the past this is actually interesting point about story in Zelda games And we do have someone who asks about some story stuff for breath of the wild later So maybe this well inadvertently answer that topic I think that In the past a lot of story progression in Zelda has been built around dungeon progression like you would go Defeat Volvagia to help out the Gorons and it would progress the story like you would do these dungeons to progress story Here from what we have heard a lot of the story stuff happens with the people and happens in the towns and is all optional So when you go out to do it You don't have to do these dungeons There's going to be like a side quest or some compelling reason like say you if you go to this dungeon and you go get this item it prevents the town from being flooded and Maybe that's not a story progression reason To do the dungeon, but it gives you a compelling reason to want to do the dungeon to save those people as an example And I think that's what they're doing with the story in this game Is they're making it where yeah You ever we can go off and do the different regions and get different parts of the story at different times But it's not the progression of that story is built around your exploration Rather than being built around a set path of beat this dungeon Then you get this cutscene beat this dungeon then you get this cutscene, which is traditionally what Zelda has done Hmm well, I just did they're doing a different approach to story. Well, yeah, it's Well, the end of the day, it's you know balance between the two things you sure if you if you make it all open And then again, you have that risk what I mentioned the the areas that start connected you can't connect them by a Story that goes across two regions if all the regions are separate. I Think well all the regions are separate. They're all connected The only region that separate is the very starting region. I meant, you know, not not separate as in physically. I mean doesn't logically separate See I think It's kind of hard to explain because what breath of the wild is doing and this is where out You know when people tell me that breath of the wild isn't unique It isn't it's nothing special all these other games have done it I don't think any game is doing what breath of the wild is attempting to do And not just in terms of being an open world that action adventure game like yeah, okay There's games out there that do it. There's RPGs. I do it like the Witcher series but I think what they're doing is They're Attempting this new way of telling a story That is gonna end up alleviating the concerns that you have But it's something that can't be explained because there's no game that I could be point to and be like Hey, this game did it and it worked really well like there isn't a game. That's really tried doing this They've all had their sore even like the Witcher 3 which is totally open world You can skip towns you can skip all this stuff the story still works on a set linear path and This game isn't doing that. It's like spreading everything out all over the whole world and saying go find it if you want it go figure it out and How that's gonna interconnect how that's gonna work region-to-region It's different. It's different than we've ever seen like if I go to region B And you go to region a you might find out part of the story And I might find out a different part of the story But I think based on how we went about that as Players we're not gonna realize that something is off that something's not connected because when we go to the next area I feel like everything's gonna flow really naturally area to area no matter which direction you go even if you find out different parts of the backstory at different times and It's something that I literally can't think of a game It's tried this before well like I said we're very curious with the link between worlds They did the same thing do that. That's your whole difference. Yeah. Yeah. I mean again. We don't know obviously They haven't sold us anything about the story besides the beginning. So but if this is what they're doing which to me What I think it almost be revolutionary for open-road games to do it this way Well, you know I don't know again. We don't know but this is what I think it's gonna happen with the story Well, I just really hope you're right to tell you the truth because that's that would be something awesome Brett of the brats of fresh air a brand wild breath fresh air for the open and it makes the game like infinitely replayable In theory like if it well in theory it being so open world is like I Like if I want to go right through and see what the final cutscene is I can go do that right away and then I'm like, okay Well, that felt unfulfilling because I didn't know what else happened So then I'm gonna turn around and go explore and then do this and do that and then oh man, you know I say you're in this area like Just an area in the game. You really don't like oh man. I hate the desert. This sucks. This is boring. We'll screw it I'm skipping it. I don't need to be here So we'll see we'll see kind of how on how that all works Jared thank you for your question. I know we got way off topic start talking about story But I hope we kind of gave you an idea of some potential dungeon stuff I know we didn't talk much about Dungeons there, but that's okay I can tell the mirror the mirror wants to talk about breath of the wild because he doesn't he doesn't work at his elder site anymore So he doesn't get to do this all the time Well, no, I mean, it's all lose back. I mean, it's sure Really at the end of the day the dungeons are dependent on the story and the you know, it's vice and vice for traditionally We don't know how well no, I mean even in breath of the wild these How they do the dungeons will eventually depend on how they do the story and the rest of the game Yeah, and I think it all depends like personally for me Just like I guess the last point on dungeons for for what's his name Jared? Yeah, Jared Is that I would like to see like the point of going to a dungeon. It's always been about progressing story I would like to be effort to be something more like It's not about progressing something more so as it is. I hear about this. I mean like say I hear about Yeah, like the dick the digging like I hear about this this ancient Sheikah technology like like the the myths in the past where you could dig into the ground Let's be tunneling to the ground to do some cool stuff I don't need the item for any possible reason except just it's cool And I really really really want to try it out I keep hearing about it people keep telling this legend about blah blah blah blah And that's what makes me want to go get the item is just people talking about it And that item just happens to be something you have to go to a dungeon to get It's not I'm not going to that dungeon to save people. I'm not going to that dungeon To do anything except me wanting to go to that dungeon to get something out of it And I think that would also be interesting way to approach at least getting people into dungeons again I do just ideas. We have no idea Nintendo needs the Nintendo give us more like Demir you were talking about how oh, I haven't kept up with it since e3 There's been nothing since e3. Yeah, that's why I haven't I actually said that you know Nintendo is you know We all know how they are with giving out information. Yeah, I mean the Six months and we literally don't know anything about it. Yeah So we're gonna move on so we have a lot of topics in the long time on that one This comes from our Google. I'm sorry. This comes from our YouTube page our second ever fan topic from YouTube The bread pirate Roberts Want to know what other environmental things do we think will be able to be affected besides trees rocks and grass and breath of the Wild we know do know some things all that Alfred kind of take this one a little bit So is this what we think or what we'd like to happen I Would probably state stuff that we know gets affected besides what he mentioned and then if there's other What things we think might yeah what we think instead of what we want well you go ahead and list off what we know Okay, so he mentioned trees rocks grass The barrels are affected by physics The chest are affected by physics pretty much anything you can interact with is affected by the physics engine Um So with the weapons the enemies Everything is affected by physics in that way I don't really have anything else me. I mean based on what I played I can't even think of anything else I want to be affected by physics. There might be some cool things. I hope we can do I Mean heck you can make a catapult and throw link in the air and die if you want Um Has anyone ever confirmed if you know That's thing when you when you stop time and you just hit the boulder until it flies off real fast Can you do that and then grab the boulder and use that for a kind of quick travel to launch yourself? Of the ground. Yeah, you can't do that. Yep. Oh awesome It's very hard to do and you're probably gonna die, but But you can do like there's a way you can like make yourself levitate to if you set up like Like a metal box or I can't remember a metal beam or whatever And then you stand on whichever other one and then like you make a float in the air and you kind of levitate over things Um, and people are talking about ways that they could maybe use that too Instead of like building a bridge to go across the cold water you can levitate across the cold water like your Jesus or something um So, yeah, I mean there's there's a lot of cool things with this system And I think we've barely touched the tip of it because we you know Everyone's only had like a half hour worth of demo time to play around so Um, Alfred you got any ideas for the physics engine? Um Or environmental things for the sea. I was thinking environmental things, but based on what we've seen I haven't seen a lot of stuff like um, you know True like in the real world if you threw a bomb at the ground and it exploded there'd be a significant dent in the ground Um, but we're not I haven't seen that in any of the trailers where there have been bombs, uh thrown Um, so we know that that's like the ground In that aspect won't won't be environmentally affected by what you do I think Some things for the environment that now that I'm thinking about it Um, I would like there to be more destructible environment. Yeah. No, that's that's that's what I want But that's what I'm not seeing in the trailer. Yeah, like I when I played um, you know, you say like bomb A group of vocal blends and one of them's up in a tower shooting arrows It would not destroy the tower won't do any damage to the tower um And that uh compared comparatively to the rest of the world and how you can light grass on fire and wind Affects it like it felt really weird that you can't Uh do that in fact, I don't even think Trees can be let on fire I've seen people try to do it, but I've never seen a tree actually light on fire Um, and that's another environmental thing that you could chop it down You can climb it. Why can't I light it on fire like I can't everything else? Yeah, um, I mean maybe because it's a resource and a resource. Yeah, they don't want to Isn't really a resource for anything. Yeah, I mean you take that for what you will because even a minecraft You could set trees on fire, but it wouldn't burn the wood They need to think about uh, the actual processing power Take the figure simulates all of that sure Which is gonna be terrible. So maybe that's something we can look for in the future Because uh, Ijinomo did confirm a little while ago that there is going to be another Zelda game on the nx Whenever whatever that ends up being how a warrior did talk about how he does Probably want to do another game like Breath of the Wild with the open world and everything So we'll see maybe that's a future progression thing. They'll do it. I Based on what I've seen I don't Think there's going to be anything unexpected environmentalized that we haven't seen There'll be you know really cool things I talked about like levitation uh, the fast travel with the stasis ability, but um, you know the catapulting up in the air But that's just all stuff you you could already interact with and we already know you can interact with So yeah, I don't I'm just I'm there's things that destructible environments are really it for what I would like to see added And I they're not going to do that I mean even uh, what is it crackdown three coming out whenever it comes out? That has destructible environments like everything you can break and that uses like an online, you know Cloud system to be able to process everything well, I mean and technically No man's sky does too for all its faults. You can actually blow holes in the ground um, and that cloud that saves supposedly saves on to Whatever server that they have where you can go visit another planet. I haven't been that I've found supposedly there's multiplayer But then there's supposedly there's a lot of things in that game. It's supposedly haven't found any of them Yeah, right. Um, but I like this. No, we never said it exists. I'd like to see like you said environments like this destructible environments because that's It's always been something cool. Like when they brought that into Uh, the injustice games or like mortal combat stuff that these are like that. I've always thought that that was pretty cool um And you know, it always feels like a little uh less lifelike whenever you're in a game and You know you you hit a barrel or you hit um A tree or something and it doesn't break or glass doesn't break even though you shot it with a gun It just kind of takes some of the immersion out of the game It does and with breath of the wild and specific Um, it does so many really good things with this physics engine that it does feel like the start to the environment It's not being there kind of breaks It even more because so much of it so much things are affected that it makes the stuff that doesn't get affected stand out a lot um But again, though, obviously we do have to consider the Wii U has its limitations. Um, I said I never expected destructible environments Um, but you know, it is something I hope that you know in the future Uh, they they figured out how to do I'm already really impressed what they have but uh, I hope that was a good enough response for you Uh, mr. The bread pirate roberts again great name. Very awesome name Uh, so the rest of these come from facebook. We didn't really get anything useful on twitter. Um So priya What not surprising Oh, actually we we have a pretty pretty good fan base on twitter. They're usually really responsive, but Um, the only response we got is something i'm gonna bring up towards the end and it's not really a topic It's more of a follow-up to an old story So brianna pendarvis uh Wants to know what we think are is the best final battle in a zelda game Has to be I think nate and I can agree on this one. Yeah, it says final bad So i'm assuming you know the the big baddie at the end. Yeah. Yeah. Yeah, so what's your what's your favorite one? Well, you know, I'm honestly torn between three Uh, it's either the twilight princess ganondorf Because you know, I I love long fights and that had four stages. I love that uh, but The skyward sword demise fight also, you know the music at the end it just gave so much to it And perhaps surprisingly for some there's the uh, menace fight from spirit tracks Oh, yeah, maladis. Yep. Maladis. Yeah, that's menace Where's menace from? I'm I don't remember a game that from my uh confusing something It's okay. I'll say you recorded our boss footage for that fight. So yeah, I know why I I played through the whole spirit tracks And you know, I I it it was just amazing yeah So, yeah, uh, just a heads up. You know, I'm playing this overwatch hero. He talks I don't have a camera and you know, I suck so much since I can't concentrate properly It's just so horrible That's okay. I suck when I can concentrate. So, um Thank god that we didn't have a tie like had to add to do an overwatch match For our tiebreaker. Alfred you would have destroyed me. Whoo. Dang it. We'll have to keep that in mind for next time though Um, maybe I'll get better. Maybe I'll get worse. I have no idea. Uh, I haven't even done one ranked match yet. So It doesn't matter anymore right now. So you're good. Yeah, I'm afraid. Um Alfred, what's your favorite final battle? Okay, so I I'm having trouble with mine too because there's three that I really like I really like the demise boss battle And everything leading up to that because the horde battle was probably one of the cooler parts of that game Sure Where you like you're literally slashing your way through enemies to try to get to zilda Um And then I've said this before I really loved the horseback fight in twilight princess Like specifically that part was one of my favorite parts of that game um But I really I think the one that like I really really liked the best was the ganondorf fight in wind waker because it felt like a Like a I'm not like a living breathing sword fight not like the myzes But like, you know, you could counter you could like the whole environment just felt like Awesome, and then the music was awesome. Um, I just love that boss fight so much even though I sometimes suck at it But it's that's probably my favorite one is wind waker. So probably go like wind waker demise Or a skyward sword then twilight princess You know wind waker is awesome, especially with the double sword fight stab at the head the puppets. Yeah, it's a really fun fight Um, I'm torn to this is a very difficult question because there's 18 Zelda games to date and That means there's 18, you know final battles um And when you love the series so much, it's really hard just to pick one. Yeah, if you ask me my favorite zelda game It's easier for me to pick that than my favorite battle But maybe because you know, my favorite zelda game is pretty well known by now So might I be surprised and one of the games I think has one of the best final battles is zelda 2 Yeah, dark link. Yeah, like everything about that because You know at the time dark link was never even a concept So you had no idea and you get to the end you think you're going to be fighting gannon or you know A minion of his if not gannon And you end up having to defeat yourself. I mean there's a lot of symbolism with that Um And the fight itself because like dark links basically better at zelda 2 than you are I think a lot of people are awesome. You are a game that I am you are probably going to go to the counter The corner crouched down and cheat to win like or cheese to win. I shouldn't say cheat So it's just A lot of lead up to it. I love the combat in the game anyways And so to fight someone that has all the same moves you do Does them probably more precise than you can do them And the symbolism behind the fact that in order to save zelda you need to overcome your yourself is just Really awesome Another one that i'm surprised hasn't been brought up Is the final fight with majora and majora's mask. See I was gonna say that But it's so easy to just beat that with the fierce deity mask. Yeah, it is it is it is but see I love that fight. Don't get me wrong. No. No. No. Yeah, because because But I always hundred percent that game and I always end up with The fierce deity mask. See I've never 100 percent Majora's mask. So I've never actually fought him with the fierce deity mask call me a nuke for never doing it I have a long story behind what used to happen with my old majora's mask cartridge anyways, um I to to me It's hard for me to be like the fight is not that challenging because of this I don't think any of the final fights are challenging besides zelda too. I think they're all easy well, um, perhaps you're right, but uh It's covered sword. You never really had to parry for the demise fight So I never did it. I never parried in the you don't really have to parry In that fight you could just back away from him the whole time and then wait for the lightning to hit your sword and then just kill him that way Yeah, but I didn't know about the I didn't know about it either Yeah, I didn't know about it like the first time I fought him. I actually did die the first time I died like five six times It was the very it was the only time I ever died and my first play through skyward sword was that fight the very first time um and Yeah, I thought it was I mean the demise is an awesome fight like any fight that ends with like a sword battle always feels like epic to me Unfortunately I it just once I realized how how the mechanics of that fight work. It really wasn't that hard um Yeah, so I mean and that's kind of how I feel with the only fight that's remained hard over the years Even when you know the mechanics is like the one in zelda 2, but that's not why it's my favorite fight Um, it's more the symbolism behind that fight that makes it my favorite with majora um, I think it's just You know throughout the whole time you're playing majora's mask you hear about the mask you hear about skull kid But everything seems to be about skull kid like learning what happened to skull kid all this stuff and all of a sudden The big baddie actually like you actually fight majora like This is the beam that's actually behind all the evil Um, and it's like unlike in like twilight princess where ganondorf kind of jacks the story um Majora is actually there the whole time whether or not you realize it uh, and it's It's just a really cool Really cool build up the multiple forms in the fight Obviously it was more challenging for me because I wasn't I wasn't furious deity. So it wasn't that difficult Um, like I said, if I'm raking for difficulty then zelda 2 takes it by a long shot and then probably oracle of ages one of the reasons why I did this like the Uh, the mice fight is the fact that It's all the same, you know Even the first and second phase are virtually identical with just a small gimmick of a difference. Sure. Sure And that's something and actually maladis was very difficult, you know the last phase of that fight actually took me You know three four tries to get right Yeah, and like it uh I see I see the thing is I know your first playthrough that was on emulator Um, so I wonder if that made it harder for you that it was it actually made it Made it simpler because it was there was recording. It was all slowed down Yeah, see I didn't I didn't die on that fight Um, but again, you know, there's also gonna be different skill levels between us two and when we play What we're good at what we're bad at there's things I'm terrible at in zelda Um as an example in spirit tracks, you know that puzzle where like In the you're in the tower and like you have to stand on one switch and I get them over here in the shooting arrow Yeah, um, I it took me like an hour and a half to figure that out Like it's so stupid when I realized that I'm like, oh my god really Um, so moving on next day for your question along with that I kind of want to just pose like a short question. Sure. What's your favorite mini boss in the zelda game? Oh boy That's even more difficult That is very difficult Oh boy See the thing is, you know, I'm having a hard time thinking of all the mini bosses there even are So pretty much should be whatever whichever one I remember must be my favorite That's the exact same Uh, the same line of thinking that I've been going to So like I'm trying to think Because a lot of bosses I'm thinking of are the final boss. What's my favorite mini? Can I even remember one mini boss right now? Am I really drawing a blank? Mini bosses are huge. They're like every game One I can remember is the Goron in Twilight Princess. You know that one that you have to Fight in the middle of the fire dungeon. That's one I remember And see I've now that you mentioned I remember but it it wasn't memorable to me. That's why I'm not thinking of that one There um, maybe when I Oh Kind of kind of maybe in scoured sword, uh, there's that one dungeon where you fight, uh like Kind of two scurvo kind of enemies. Yeah, yeah Um, and I loved the initial fight with scurvo. So like fighting two of them at once like that was just awesome to me And I love the combat in my game. So that the fact that that's the only one I could think of that Probably means it's my favorite since that's well that yeah, that one is a really good one. So I'm not gonna Like that one stuck with me like I almost like that one better than the final fight in that dungeon. So See this one for me the answer to this one It's like slightly kind of like yours for, uh um The final boss because Majora's mask is my favorite Zelda game And so I love how like I love the emotions of the game I love the story of the game and so care like boss fights like, um egos to do ikana Um, I like the garo master or even like captain kita Those are really cool to me and mate. I don't necessarily remember the fights themselves Even though it was pretty cool to fight, uh Uh captain kita Um, I remember like the emotions and the characters like you know, yeah after you beat, uh, ikana's king Like there's that whole dialogue and like talking about why their kingdom fell like I like that. So that for me That's like lots of backstory. Yeah Um, yeah, I like that one a lot too. Not that you mentioned it, but I still had the scourge sort of one better. Yeah. Yeah, definitely. Um All right. Well, thanks for the end of for that topic uh Moving on a tunker uh Tunker gongordu, so we have we finally have our first non zelda specific part of the topic They want to know if we think Nintendo is going to show off the nx with a nintendo direct or a live press conference Uh probably nintendo direct Yeah, just because it's the less less obvious answer I think it's almost a more obvious answer. Yeah They they do everything Actually, I mean saying that less obvious is a you know a bit wrong what I meant is what would a normal company do and then Uh What would everyone else do? Nintendo's doing the opposite. Yeah. Um, I I think I think they're going to do A live event, but it won't be like a press conference where they invite A whole bunch of media to it. I think it's going to be something like they go to nintendo new york And they like block off the street And they kind of do it like what they did for like the Wii U launch party where they blocked off the street And it's just a live thing with reggie on a small stage talking about the nx Um and unveiling what it is and then as we're watching that online where we think oh, this is a nice live thing Like right after they they're done with their little spiel to that public It's going to cut away and kind of just go do a bunch of trailers and a bunch of digital only stuff Like I think they're going to kind of combine the both um Where it's not really a press conference, but there's a live aspect to it to try to build hype Um allow me just a third option Uh, they don't announce it. It just appears in stores one day Uh speaking well, I I'm going to give this myself my favorite thing of the past week is actually something related to that. Um What do you think alfred? I I want to believe that they do a live event, but um The problem is I I want the live press conference Well, the problem is is I don't like I think we'd know about it by now We'd know that there was a live event because they'd be moving Resources around there'd be a place planning for Leaked if nothing else it would leak out that like they rented a building out. Well, it'd be like, okay Well at nintendo new york or uh nintendo world new york We're gonna rent out the building and we're gonna hold the event there somebody would leak that I don't think somebody would leak that I I think about more like more akin to e3 Um heading into e3. We knew that they had a feeder rented out Um, and they used and they ended up using it for like private meetings and stuff. Yeah Um But that's stuff that comes out because when they rent a building it's public knowledge like nintendo new york They already own nintendo new york, so They can actually kind of keep that under wraps because that's all internal They don't have to like call landlord and be like hey, we're doing this The only thing they'd have to organize it with would be city officials in terms of like renting out the street Yeah, and city of city officials usually don't leak this kind of stuff out Yeah, well, i'm not saying like a city official. I'm saying that there'd be like somehow some way It would get rolled nintendo employee. Well, like you don't you never know like somehow it would be leaked We'd learn that they'd rented some building out or we we'd learn that there was an event Well, but and that also presumes that this event's coming up soon. We don't know Well, but we know that it's coming up within the next next two months Like like it they said this year rumors are suggesting next month, but we really have no idea I don't know if nintendo knows this thing is coming out. I mean this thing is coming out in less than six months I know isn't that crazy They I mean it's kind of high time for them to at least tell us what they're actually going to be called I mean the only thing the only reason I could see them not doing it Is if they've already decided to delay it and they're just not telling us yet See I I still think that they're gonna do nintendo direct because That's one it's safer for them. That's what they're going to do. Yeah, I don't want them to do it well, but they're they're going to that they like I can't see them not doing it. I'll be very surprised if they don't do a nintendo direct for this event because That way like there's there's pros and cons to nintendo direct But one of the pros that they have is that they can control the time Um, I'm pretty sure they don't film all those in one take. So they don't have to have mistakes Yeah, so they can just like shovel out the best version of each scene each take that they have along with the trailer for whatever it is and They put that out release like all trailers individually on youtube like they typically do. Yeah, um broken up I mean, it's it wouldn't be bad. It wouldn't be the worst move for them to make they probably I mean, there's no guarantee that a live event would make them any money Oh would make it do any better but and there's uh I I think there's a couple things to look at here Um, ea's peter more actually recently said that he thinks press conferences are on the way out anyways um And not just like e3 like in general like companies are just going to do digital event type stuff because It's cheaper and easier to control. Um, I think probably I'm okay if there's a digital event. I think The reason I like the live event is it means that the people that are at the event Even though I probably won't be at it But anyone who's at the event usually gets to go hands-on with whatever was announced. Yeah And if there's no live event There's no guarantee that people are going to be able to go hands-on with the mx Um They might maybe they'll you know, I maybe they will be able to go hands-on with the mx at a private separate event from it, but um I don't know. It's kind of one of those I I don't know. I go back and I keep watching that e3 2004 footage when they unveiled twilight princess I go back and I watch was it 2005 when they unveiled the we You six. Um, I believe Six was when they unveiled the controller Ah They announced the console 2005. Anyways, when they announced it, uh, we don't really like pulls the console out of his shirt It's like Those moments. Yeah are awesome. Yeah, can't have that And it just doesn't I mean if he pulls it out of the shirt and it does whatever it's all staged You like there's there's no pressure here. There's no crowd Um, you know, you don't have to worry about him dropping the console That's where you lose a lot of a lot of like hype, too Is if there's no crowd because you can't get your reactions. Yeah, so they can big bang theory it put some fake cheers in That show don't even get me started on that show All right, uh, moving on because we have about five minutes left here on the topics Uh, here's here's another fun one. Uh, kobi in francisco He asked us what zelda had the best storyline Majora's mask Majora's mask Next Um Man, am I going to be the one who disagrees? You're gonna have to sync that up. I'll disagree with myself I mean, I won't really but just you know, play the other side of cat. Uh, there is one scene which Kinda has you know, puts majora's mask cold on the title a bit weaker Uh, I mean a lot of people have a gripes with, um Covered sword but the scene when you wake up zelda That's epic You know, that's one of the most beautiful things in a zelda game ever And when fee goes that that's single rest Yeah, I think, uh see majora's mask is See the thing about that game is it's not just one narrative. It's several dozen narratives like Interwoven together to create a story when I keep thinking about the main storyline and it it's it's full of plot holes galore um But the thing is like Unlike other zelda games that just have plot holes to have them It almost feels like the plot holes in majora's mask are intentional And it works within the mystery surrounding majora surrounding skull kids surrounding terminal um Like it's almost as if everything is mysterious And because everything's mysterious those plot holes make sense to exist So like the story is really deep. There's it deals with death more than any other zelda game does You know, there's a lot of obviously interpersonal reactions, you know, love stories and all that stuff You know, you got the daughter and her father was a mummy. You got, you know, I was android kaffu Angie Yeah So like there's a lot of really good story elements and skull kids backstory is just amazing um But yeah, I kept thinking like My problem, I guess with majora's mask story Is there really has nothing to do with link at all? Mm-hmm. Well, it's not really like it does come on. Yeah, you're wrong. I mean I have It is it is the whole things about link The whole thing is not zelda. Well, it's it's about link. It's about links On an inability to accept that navi's gone That's the whole point of the story, but you know something but He goes he goes back and he continues his journey to find her after no no he goes back to zelda He remembers that there's a flashback at the very end where he remembers zelda told him I'll be waiting for you the whole point is some friends go other people stay Yeah, I didn't get that even if people leave your life There will be others who are still there and the whole point of the five areas The five areas symbolizing the five stages of grief, you know anger denial anger Bargaining depression and acceptance all five areas you can follow that through the five regions of terminal It's all back to link. We're gonna we're gonna cut short right there. Yeah Just because it's like the five stages of grief have also been debunked And by eji and omu himself let alone by fans So like i'm just gonna Like the like the whole mystery around like a lot of the stuff that's put into major's mask has to do with the stuff That's unexplained and the fans filling the holes But let's just talk about the fact that this zelda get kind of an alien force me on that I know I know I know like like you Trust me the people who believe very strongly in it hate whenever I bring up um ijinoma's quotes and You'll have to show the other evidence. Yeah, actually that's the podcast. Nate. There are aliens in this game. Yeah, there are aliens in this game um So yeah, so no so so for me the favorite story uh as demure kind of brought it scoured sword for me Uh, it's not just the one scene to me. It's the whole thing um Mostly because this is the first time I guess A lot of zelda games have something going on with link where link's important. He's the hero. He's the chosen one um And a lot of reasons that's why I like the wind waker because the wind waker It doesn't necessarily feel like he's chosen so much as he earns the right to be the one Uh, but in scoured sword the game really feels like it's about him and it's about zelda Um other games feel like all zelda's captured go saver It's about cruise or you're kind of like forced into doing things that you don't want to do But in scoured sword it makes sense why you're going after zelda because basically she's her girlfriend That's how the game plays it out at the beginning I'd ship it And you know so yeah exactly so like you know in the gruesome story progression The progression of zelda in that game is just masterful Um, it is probably the best version of zelda. It's legendary It's like a legend of zelda. Yeah Yeah, it doesn't require reading a manual like the old legend used to be for legend Uh, it doesn't stop the game from having a two-hour manual at the beginning of it Like every single it's like a two-hour tutorial. Oh, yeah But then again then again based on how many people Hate the controls and I watched them play the game and they play it wrong That tutorial was definitely needed and they just didn't listen to it Yeah, but why can't they just make it skippable for us with two functioning hands in the brain? So you want breath of the wild then or you just skip all the bullshit. Yes. Oh, that's a that's that's a quote That I will never forget. Um So we had we had topics, but we'll save them maybe for another time I'm gonna keep them in this list actually in case we have a week over short and then uh, so we're just gonna go right to the last part which is Our favorite thing that happened in the past week And I have something that's been I've been itching to mention this entire podcast Uh, and I almost blurted it out when we were talking about the nx like when it was said Oh, the nx will just come out and no one's gonna know about it The playstation for slim So It leaked there is an unboxing video for it. It's legit. It's real people can get their hands on it It seems like retailers are already getting it and it was never announced They didn't talk about it e3 and talk about it anywhere. Sony has never acknowledged this thing exists and yet it's out in the wild Did they they said if they're making a slim version and it's not they said they're making the neo They acknowledged the neo. They never acknowledged the slim. Oh, yeah. Yeah, you're right Yeah, there was a rumor for the slim, but Sony themselves never never even hinted at it They just said we have a playstation 4 neo coming next year. Yeah. Yeah. Yeah, you're right And then they released like a bunch of different specs on it and talked about how it was going to be like Super, you know High like 4k television, but they never said anything about a slim. Yeah, that that's what makes the slim um, no one's surprised that a slim exists because Sony's always done that. Yeah, but The fact that people have it and are unboxing it and are playing it And they never even announced it. Do we know do we know that that's not the neo? Yeah, it's not. It's not. It's not. The box clearly says it's the same like specs and everything It's just a less small version. Yeah. Yeah It's not it's not even that much smaller. It's just a little bit smaller um But supposedly I heard I heard from people who have it that like they fixed because one of the complaints with the Playstation 4 is how loud it can get at times Um, and apparently that doesn't happen with the slim And they also one of the big changes is the controller Um, apparently they changed the sticks a little bit which needed to be changed because it was too easy to break the skin on the sticks And then oh, yeah, I actually have that actually experienced that Yeah, and then they made the illuminated light that tells you what player you are. Um, there's like a thin strip On the touchpad part that shows you what player you are a lot of people don't actually like that, but They did that um Anyways, that's like that's just crazy to me because sony has massive success at the place it Like the playstation 4 how does the the slim go out into the wild without them mentioning it? Like it's not in stores yet, but it's clearly coming out this year well Somebody leaked something they weren't supposed to But it's like multiple people are like, yeah, I got this slim thing What? What who like there are not people that have like nda's on or anything. It's like, how did you even get one? Something went so wrong people are saying Uh, based on the unboxing video the manuals in arabic And they don't have like, uh, street dates for things In those and countries that use that language apparently So what they're saying is this console basically has been sent out to retailers And then sony after they have like a thing going on in september when they're going to talk about the neo They were going to announce it there and be like you can go buy it now like today um And that's what that's what they think the plan was but because they sent it to these retailers that don't honor Street dates or anything. That's how it got out. That's what they think Well, but either way that's crazy. Like why would you even mention at e3 that this thing exists? Especially it's coming out this year Well, one thing I can say for sure is that heads were rolling for that Oh, yeah, someone's someone's in trouble. Like this is this is bad. This is the like Again, this is comparable to be like the nx came out and got leaked entirely and people have it and are showing videos of it And we never even said it exists like what Like it's one thing if like a dev did it because that dev's gonna get fired if he does it But this is like people in the public have it. It's Man, anyway, that's my favorite thing of the last week is Somebody screwed up and now we know this big announcement that's coming out this holiday um Unless the neo is the next big announcement that's coming out this holiday I wonder if so already just to continue the trolling now at this little press conference. They have next month are like Yeah, uh, we're they're not even going to announce the slim. They're just going to let it release now They're not even going to say anything about it Yeah No, they will because it's probably going to be like a $250 console or something Well, they're gonna have to try and save face Especially you know after and sony's been having a real bad time recently not just their gaming division, but Well, their their gaming division is rocking Well, I mean Honestly, yeah, sure. It's it's doing better than most but still, uh, I have no idea What's this playstation 4 you're talking about all I have is a bloodbore machine Wait, well, I mean I will say that the playstation 4 has had a huge lack of exclusive games um And they lost near and they lost near near it's coming to pc Yeah, um Lincolners got uncharted 4 though um I know I keep trying to think of all the sony exclusives. Obviously there was kill zone at launch realm reborn ronal fantasy Yeah, um final fantasy is gonna come out to pc as well if I remember correctly No, this is this isn't the same one. This isn't uh 15 at yeah, it's a different one. It's 14 Well, what I'm waiting for is the last guardian if that ever comes out, then I'll buy a playstation 4 they've got You know the fun story I was actually considering buying a playstation 3 on launch for last guardian because it was supposed to be a launch time I know that's what we're seeing things about this game But we're seeing the same stuff that we saw basically for the playstation 3. Well, they have a What they have a release date now Supposedly it was not any tree but Yeah, this game like what they showed at e3 did not impress me because it basically was A little bit of an extension on what the original playstation 3 showing was Oh, there's absolutely no chance of that game being Anywhere as good as people expected to be as people need no I shadow shadow the colossus was so amazing I said the ps4 though like if you think about it production of that game now 10 years Something like that. I have a feeling I don't think it's going to be as bad as like when duke nuke came out After 10 years of development, but I think it's going to I think it's just going to be okay I'm afraid it's going to be like no man's sky Where Not necessarily they're lying to you But the expectations for the game are for it to be as good if not better than shadow the colossus and it's just it's okay Well, yeah, but okay, so out of the colossus was like that's when you see Like I compare that in the gaming world to like a gone with the wind or an original ben her Like that's one of those things that you don't get a lot of because it's such a like a beautiful classic And it's really hard to recreate something like that Like you just saw the ben her movie came out the remake and it bombed like it's done awful A lot of remakes do that Yeah, and so I just it's it's hard to recreate that magic So I'm not surprised and I'm not necessarily looking at the last guardian to be better than shadow the colossus Because I don't know if many games could live up to that Well, it's just like People don't think zelda games can live up to ocarina of time Um, that's just kind of this is kind of a general consensus how people feel. Anyways That was my favorite thing in the past week plays a four slim Uh, alfred. What's your favorite thing in the past week? Um, see I've been playing a lot of no man's sky. Um And I'm so sorry. Yeah, so sorry. Well, see it's it's been running well for me. I've been playing it on pc Um, there's a lot of gripes I have with the game But I've logged about 25 hours in it since it came out now This is me going to like college now and like having sure actual responsibilities Um, but I've managed to log in a lot of time in the game. Um, not as not as much as other people have Um, I've also been playing so many other games um but it's It's like a they've compared it to And this is a bad comparison like it's bad for a no man's sky to be compared to this But it's been compared to pokemon go in terms of like content Because you know the servers were down day one We expect all these great things from the game and we get like the reader's digest version of the game instead So I mean there's been some Some pc fan mods have actually added like more content to the game than the game has But the problem is is there's no like necessarily legit way to like there's a legitimate way Like I have nexus mods on my computer so I can mod stuff like that for dead But I don't necessarily want to mess with the no man's sky game file and I say this With as much love for hello games as I can but the game file is already so fragile As is that I feel like if I touch it with a mod it's gonna break um So I don't want to get anywhere near that Um, and like there's there's some great stuff in the game Um, like you know the exploration is fun the different planets are fun There's not nearly as it's not as livable as you like Um, but there are definitely some problems like I took a screenshot in it and it's currently the background for the game on steam Where it had trouble transitioning between two different terrains. So there's just these blocks of blur Um, and so it's like there's a lot it needs to be polished a lot. Um It feels like a game that Needed a lot more development time. Well, it needed a bigger team. It had like 15 people and it was you know, it was Initially going to be a playstation exclusive and then it got on pc and somehow not xbox one Um, I'm still surprised by that. It's like what they said like, oh, we don't know how many planets there are We don't know how many like I understand based on how the game works But like you you created the algorithms. So you should know the limits And it's it's Well, like and there's um, I don't know if any of you guys have seen the reddit posts There's a huge reddit post about all the things that we are promised in no man's sky that we don't have Like the faction system is really useless. Um, there's really no trading the ships don't really matter They just control a little differently. You almost have to try to die Yeah, like it's you have a shield You have like five life meters that take a while to get knocked down Then you have a life support system. It's almost harder It's it's easier to die in space in a dog fight because the controls for the ship are so wonky Yeah, but it's also easy to run away from those fights, too Kind of you have to be near a planet because you can't you can't uh start Any of your pulse engines you can only do the boost which is significantly slower Um, because apparently the hostiles Hostile scan or whatever it is jams the pulse And it's it's just like really arbitrary things that don't necessarily make sense Um, it's still a great game But there's a lot that could be improved and a lot that should be improved And like a lot of it's not clear on how to do certain things Um, I'm hoping I think my hope for this game because I I think it has the core of what needs to be there I think I'm hoping that it's like splatoon Splatoon came out proved a really nice concept But it didn't really have it didn't have all the content that's like destiny Well, yeah, that doesn't do although I think destiny have more content in terms of like I don't say more content. I don't know if any game has as much content as no man's guy But like in terms of uh Like destiny's progression. I think worked really well and the different destiny is destiny is um A proper mmo But when it came out it didn't get received as well as it is. No. Yeah, that's like it wasn't nearly as big The end game wasn't very fulfilling. But the the story was like every mmo has that problem Well, yeah, but the story was really bad Like the game was really like, you know, the online multiplayer is pretty bad The always online was really bad And then they fixed a lot of those problems when they released like the first big expansion for the game And then they rebranded it and they rebranded it again And so now it's like so much better than it used to be. Oh, I hear I haven't played it But a buddy of mine who does told me that If you were gonna play the game like now is the time to get into it now It's like really really good. It's polished. It's nice. And that's what I see no man's guy getting to That's what I'm hoping they get to the thing that scares me destiny got to that With a really big development team. Yeah, a lot of money. That's what I was going to say is that they have a really small team Even splatoon and it's backed by nintendo so If the if the dev team say it's only 20 people Whatever if they needed more time to do stuff nintendo was going to give them the time to do it And the money to do it especially since platoon sold so well right away. Yeah Um No man's guy. I think it's probably doing well sales wise because it had a lot of pre-orders Well, they dropped a lot though. Like the sales it have dropped exponentially. Yeah I basically heard it was people who pre-ordered got it and then it did really Because of the poor reception it did be like, oh Pre-orders are good. And then here's continual sales. Like there's no continual sales Well, plus that I haven't I was waiting for reviews and all the reviews are telling me that the game's just okay at best Yeah, which tells me it's not worth my money if it's just okay for especially for a game that you need to sink You know 50 100 hours in Yeah, um to really get you know some nice stuff. I like yeah, you know, I heard the exploring school Like yeah, you discover a planet you claim it you get to name name some creatures Like that's neat. But that novelty wears off fast Well, it's this is the second week of the title being out and the sales have dropped 81 percent on uk charts alone Oh That's from vg 247 That's bad See destiny didn't have that drop off and that's not noting the digital downloads But still this game was toted. It was released and announced Um at the sony press there was so much expectations for this. Yeah, so this this was a sony backed indy Sony was backing it too. Yeah, so that's what really made people confident. Oh, it's a nice indie game by a well-known well-known company hello games, but Now that's so any so the fact that sony backed it just like sony's backing. Um What shenmu three, you know, there's expectations because you have that money Um, that's the biggest reason why I said, you know, sony's having a big week. I mean their gaming division had nomen's sky Their movie division had ghostbusters. Oh, it's oh my gosh. That was bad. It's not good to be a sony executive this week Well, no ghostbusters actually did well at the american box office It did well, but not well enough for them to keep pursuing the movie series. Yeah, yeah, I don't know Yeah, I don't know if they're going to uh a second go They lost about 70 million on that movie 70 million dollar loss. Yeah A lot of sony's money though, like A lot of their gaming division money anyways Comes from their playstation 4 and that thing is still selling at high levels And as long as that sells people are still buying the third party games on it and they make all those royalty fees They don't really need the exclusive titles to make money from their game I think I think what sony has actually learned through all of this They built a system people want they don't really have the exclusive games for it But it doesn't need it because they just keep making money anyways from the gaming division That their movie division isn't shambles anyways I think that this is kind of like the revert and I love this movie. Don't get me wrong. I love suicide squad But you really see how you know Not that this This is kind of like apples and oranges But you see how a big company with a big name director can make a movie that's maybe not like with all these resp- Okay, we'll actually go with ghostbusters instead See a since you brought it up a large company making a big name movie that releases to Like it had so much money poured into it. They had like So much advertising they made a game that went along with it all did terribly Um, and they lost money on it. The thing is I watched that movie I didn't think it was bad. It wasn't but it just it it didn't get received as well Yeah, I think it built it's it built a bad reputation heading in One because the previews thankfully did not show really any of the good parts Yeah, and so I mean I was really worried the previews were supposedly the best parts and they were not So thank god that wasn't the case. Uh, so they didn't advertise it very well And then on top of it, but they spent a crap ton on advertising What what sucked about this movie in particular isn't that it's all females and it's all stuff It's that we were supposed to get the original ghostbusters back together like that was supposed to happen and it didn't and that kind of carry over carries over into Now we're replacing everything and rebooting the series like that just People weren't into that Well, and I think it's funny as a side note Bill Murray said that he wasn't going to come back for the movie, which is why they didn't do one but Spoiler alert. He's in the movie Um, yeah, right It's so but even going back to like the what I was going for is that you see how a big budget Movie can still do terribly and then you see how a small budget game can do well And it's not necessarily always about the budget and that's one of the things that you know It's it's excusable to a point, but it seemed like and somebody pointed this out to is that With you know games that are bigger like okay, even a game like uh, let's pretend the Charlie Ford didn't do as well as it did There was a lot promised in that game, but you still didn't hear a lot about what was actually in the game Um, that's because bigger companies like a while Well, yeah, that's kind of like Sony and uh Santa Monica and all those other companies that they have are really good at PR they know what they should say and well what they shouldn't say Because there's a lot of features that are being built into the game that may or may not make it in Um, and then we learn about those later on like here features like even a shadow of the colossus. There were a bunch of uh Colossal eye or different mechanics that were taken out did a time constraints or quality assurance Yeah, and the public didn't know about it. Yeah, but I think that that's the problem that Sean Murray and hello games have is they were like well, we're gonna put this in the game We're gonna put this in the game. They were they were too ambitious. They were they were writing made it happen They were writing checks that their mouse couldn't catch it be different on the development side They're like, oh, yeah, like multiplayer. You can play with friends. We already have it in the game but they're like We're gonna have this and this and this and this they just said we have a bunch of ideas here. They are And then we couldn't execute them Well, the problem is is that they made they didn't just not execute them They made trailers with those ideas in the game. It's bad and then released it. So it's it's bad It's almost alio cologne marines bad. Yeah, the game itself is better than alien cologne marines was but yeah It's still a good game If you if you have 60 bucks to spend and you just you want your itching for a game that's like You're gonna waste your time. Yeah, um no man's sky is great. Yeah Just go find a free copy of world of warcraft and send 15 bucks to activate as well I would still I'd still wait If you're a little hesitant wait for the game to get better because they said they're ushering out new Updates this week for the game that's supposed to make games happier Do what most people should do with destiny wait until the content's complete People should have did it with splatoon too like wait until there's a bunch of content Yeah, well, you know that the game feels complete. Uh demir we we haven't talked to you quick We got a couple minutes left. Uh, what's your favorite thing from this past week? well, uh To honestly to tell you it's probably this podcast and there is a specific reason for that you know a couple of weeks really And you know, I haven't been in one of these for years. I haven't been involved with Zeldin former for a very long time uh due to A lot of things, you know, I've got the busy, you know, I've we've been kids when we started this site I was 16 years old And you know a lot of stuff happened since then college. I I got married and you know got the job So you can't really, you know focus on on this kind of work full-time. Yeah last big thing I did was the skyward sword Tutorial of wall through that I wrote and the videos that are courted for that That I remember that well But something happened recently and you know, I'm very happy that it and it's the specific thing is Well, I'm not sure how to phrase this properly But you know, I started getting a bunch of freelance work and I started making a good living for myself in the past few months And what happened is since I got a lot more disposable income. I went for the first time in my life I opened up, you know, amazon ebay, and you know, I let's buy some shit some shit for for for drawers Just so I can put something on my shelf And you know, I got I'm looking right now at my box Fully, you know Brand new ocarina of time n64 version with the instruction manual and everything I have the Majora's mask, you know special edition the Hyrule warriors with the golden watch Singy special if you're feeling like generous and you want to give that to someone. Yeah, unfortunately So and you know, I'm waiting it's still It's shipped and I'm waiting for it to arrive is linked to the past Box brand new with a map with the original 1992 map in it. Oh, that's Man, those are worth a lot. Yeah, and you know, I got the the wind waker collector's edition with the Ganondorf figure and all of that. I mean getting so much more into The point being that When I was looking what to buy inside did I was looking for specifically zelda things But I was always coming back to them and I know it's for some reason I always those looked the more most attractive things to me. I got some Metroid games as well But it's kind of reaffirmed me just how much I love the series and how if I could you know wind Time back your 10 years to to be a Unemployed 16 year old again with all the time in the world in my hands You know, I would again love to write for the site and do work and all of that stuff But yeah Shove we moats up your nose. Yeah, exactly. Oh, yeah, I remember that Oh I'll leave that alone except bricks up a dark part of our past. Yeah Before we it's funny though. The video is still on youtube. Oh god. I need if you want to look it up Good luck. You don't have access anymore. Oh god. I I need gonna need to bug someone for that mate Well, it's funny our youtube page our youtube channel is actually getting more active and getting more subscribers Thank you for everyone who views this podcast has been viewing the little clips of breath of the wild footage We've been putting up from Nintendo. Um, oh, I am happy to announce that kind of at the end of this podcast So if you made it this far, thank you Um, we are going to have a brand new video feature coming for our youtube people Uh, we have a new video guy on board who is going to be creating zelda theory videos So you can look forward to those kind of come in every other week. I think the first one's first one's supposed to hit like Next week, I think Uh, so I actually have to get I actually get hold of my I forgot to write down on my whiteboard the day I'm supposed to contact him about the video. Uh, so we'll see but that's that's awesome I'm trying to expand what we do with it here. So you're not just getting this podcast beaten to your head Although this podcast is pretty awesome All right, well, thank you, uh, that's going to wrap it up. So thank you so much for joining us this week Uh, you can follow zelda informer on all our social media channels Just type in zelda informer either as one word or as two It'll pop up for you either way Uh, so you can subscribe to us on youtube. That's where we get the video version of our podcast is at Uh, you can subscribe to us on pod bean. That's where we publish the audio version or on soundcloud We also post our audio only version there Uh, alfred, where can they follow you at full metal alfie on twitter And full metal alfie. Yeah, I think so. Yeah, that's my twitter Yeah, if you're watching the video version his twitter handles in the video Also in case anyone was interested Nintendo sold their majority stick in the seattle mariners for 66 For 661 million dollars yesterday. I think yep, which is a lot of money I have a feeling that this is going to help them majorly with their finances as they have nothing coming out the solid able Um, it was a very smart time to sell. Let's put it that way. Mm-hmm It's going to make their their end of year reporting look very nice. Um Demir Yes, do you want people following you anywhere? I don't have any sort of social media account anymore. Good man the best The best people out there with the best jobs making the most money stay off the social media No, you know, it's it's actually I don't have time and I hate people Exactly people who make lots of money. You don't have time. No, I hate most people as well. That's a bigger I know you hate me a lot. Yeah, you're you're my least favorite I'm not my favorite, but but I have a favorite. Yeah Of all of his favorites, you're the least appropriate Property to call you. So my least favorite what? I don't know All right, well, thanks everyone for joining us on this podcast if Demir refrigerates don't want to call me We'll put it in. We'll edit it in later I do have a word, but we're gonna have to wait until we're offline All right, well, thanks everyone for listening. We will see you next week. Yeah Bye