 My name is Pablo Suarez from the Recross-Represent Climate Center, and we just had a very fruitful session about monitoring and evaluation of community-based adaptation issues. Instead of the usual panelists talking and people waiting for them asking questions and answer, we did something very intensely interactive. We based our 90 minutes on games, on playful activities that create an opportunity for colleagues or people who never talk to each other to listen to each other very actively, to try to distill the difference in thinking, to try to link information with decisions with consequences. One of the things we did was we brought one of these objects to represent the rainfall, too much rain or too little rain, or normal rains, and players in teams could allocate resources, players themselves, to invest in drug protection or flat protection or development, if you think it's not going to rain much. And we created a monitoring and evaluation system within the game, where people had to report about the outcomes of their decisions and about if something went wrong, why, and what happened. It was very interesting to see how, just by creating this moment of competition, collaboration, outcomes, the discussion about M&E got much richer, because they had a vivid experience about what was going on. Interestingly, we then invited people to reflect about what they have learned in the context of CBA, and the outcome had to be a tweet. So we asked them to define a problem that you haven't really seen, and now that you've been to CBA a couple days, or more if you went in the field trip, what are you thinking that is different, and the same in terms of solutions or potential approaches. And that also was very good, because it's very crisp and clear sentence, and people got to see the difference and got to disagree with each other. Another thing we did, which I think is very useful for this kind of crowd, is that at the beginning of the session, we invited them to make a selection of words that they think are very important related to M&E. They were elicited through a game called Snap. It's a lot of fun, and then we created a word cloud with that. In real time, they could see on the screen what they were thinking about M&E at the beginning of the session. And then with the tweets they generated, we create another word cloud that shows what they were thinking at the end of the session. We see that when we make these playful sessions, the difference between before and after captured by those two word clouds reveals change, reveals difference in thinking about the problem and about how to solve it. I hope that we as a practicing community of learning, of dialogue, of adaptation at the community level, can innovate more in these interactions that are very useful for our own entities, for the donors that support our work, and for the communities that we're trying to