 So guys, a massive patch landed today, the 1.04 patch, and today we're getting to the main parts of it. While you will see all on screen, I don't want to read through it all because we'll be here for literally about half an hour. But there's some major, major changes. We will cover the most while the important ones, but let's get into it guys. How's it going people? My name is DP Jane. If you do enjoy the video, leaving a like really helps out and if you like what you see and want to see more, be sure to subscribe. Okay, so this patch is out now. It's the 1.04 patch for Elder Inc. And it includes some major, major changes. Some buffs, many, many buffs as well. Some definitely new builds are going to be made and I cannot wait to jump back on. Okay, some major changes including the latest update. Additional elements added. Add an option to turn camera auto rotate function on and off. Add in some event phases for the NPC patches. Okay, so we're going to quickly cover these balance adjustments because there's major changes increased to Colossal Weapons, which I think will make many, many, many people experiment further on in the game with these kind of weapons. Me personally, haven't even thought about these. I'm still loving my rivers of blood, but hey, there's definitely some amazing weapons out there undiscovered and I guess these will bring a lot of them to light. So increase Colossal Swords and Colossal Weapons attack speed and load recovery time. Jump attack now included. Increase the two handed attack damage of Colossal Swords, Colossal Weapons. Jump attack now included. Increase physical block rate and guard boost of the Colossal Sword, Colossal Weapons, Great Swords, Great Hammer, Great Axe, Great Spear and Halberd Weapon, Colossus. Increase the damage of the grafted blade, Great Sword. Increase the damage of the devourer, Sceptre. Decrease the scaling of status effect build-up from spells and incantations while being with Staff and the Dragon Communion Seal. Increase the effect of the Great Shield Talisman for weapons with high block rate. Shorten the length of the Madness afflicted animation. Load the speed of Madness build-up recovery and slightly increase focus points and stamina growth at lower levels. Not bad. Now players will need to perform any of the following actions for the changes to be reflected. This is only required once. New characters created after this update will not require this action. Existing players you need to either level up, activate Godric's Great Rune, re-equipping any equipment, armor or talisman which grants bonus stats to either strength, exorgy, viagra, endurance, intelligence, faith or arcane. Other enemy and weapon balance changes. Now that's important and it's probably going to affect many weapons that people aren't going to realise about. Now this actual patch, these patch notes don't mention anything about the rivers of blood. I've got a funny feeling they may have changed it but I'll get on and test it in a quick second. But yes guys there's plenty plenty of changes here you can see some now to the source shield incantations. These are upward adjustments and there's quite a load of these guys. If you want to pause the video and read through these on screen you can. But there's only a few that I do want to actually point out and talk about. These two here, the ochre bubbles increase cast speed and decrease recovery time which is an actual thing to change on many incantations and spells and also the great auricular bubble as well increase cast speed and decrease recovery time. These are two actual things I actually enjoy using so I cannot wait to try these back out. But there's absolutely tons of things here guys. I mean there's been an absolute crazy increase in regards to builds now and what's possible and what's actually going to be efficient which is what I love to see. We also see as well run is dark moon and vanilla's full moon. These have also had their increased cast speed and decrease recovery time applied to them. They should be quite good now as well. Now we can see upward and downward adjustments a jeweler's moon blade decreased the power of a single cast and improved performance so that the blade and the frost hit more consistently and continuously increased cast speed at lower dexterity. I mean this could be quite good now flame fall upon them decrease the damage of single cast and improve the performance so that it hits the enemy multiple times and it decreased the fp cost to use it's not bad and howl of severity decreased the madness buildup on the enemy increased cast speed and decreased recovery time nice downward adjustments guys swarm of flies decreased buildup on enemy this was bound to happen I think we all saw this coming the flame of frenzy decreased madness buildup on enemy pretty sure we knew this was coming too and frenzy burst decreased madness buildup on enemy so weapon skills we can see is quite a few here guys again if you want to pause the video and reach with them all you can the ones I want to point out and talk about are sacred blade I mean increase the cast speed addition what this means guys you know what this means for all you rune farmers out there this is great news we see nebula increased cast speed and decreased recovery time for the weapon with the weapon so bastard stars which is still great nebula is great on this weapon too is not one thing we see many people talking about because nebula is on another weapon too I can't remember it on the top of my head but either way also see a magma increased cast speed and increased recovery time at a day window to roll during the attack to cancel the animation that's pretty cool guys now we're going to upward and downward adjustments from the cloud form decreased damage when not charged decreased fp cost increased cast speed and decreased recovery time so bug fixes guys again there's quite a few things here which I'm pretty sure a lot of people have experienced but there's a couple I do want to talk about again if you do want to pause the video and read through them all you can fix the bug where the damage of inescapable frenzy was affected by right hand weapon fix the bug where the damage of the weapon arts carrying retaliation was increased by weapon and status and the effect was not displayed correctly during online multiplayer this was so annoying guys I'm pretty sure you will agree going into online multiplayer this was just a real real issue and I'm hoping I'm hoping I haven't tried it myself I'm pretty sure someone will confirm this but I'm hoping that it's cleared up the nonsense that was going on with multiplayer with this Korean retaliation fixed the bug that allowed unauthorized items to be passed to other players I'm not sure what these are but I'm pretty sure it has something to do with the Lord Ruins maybe I know a lot of people are duping the heck out of these making themselves multi multi million hairs just duping these over and over so this could be them we will see this actually a decent fix as well added a protective barrier of melissin after helping her and mikaela's hallig tree so she cannot be unintentionally killed I mean the midget added a barrier earlier on as well guys because I accidentally I didn't kill her there a dog came and attacked me and killed her which was so annoying but I know at the very end of this quest alone well she's lying next to that river you can actually just step on her and kill her and it just ruins the whole quest which is just bizarre so yes I'm glad there's a barrier being added there it's about time to be honest fixed a bug that could sometimes prevent players so I'm duplicating remembrances that they're walking mollusiums yes I had this issue as well glad that's fixed also fixed a bug where the damage of the iron great sword was lower than expected when an affinity is applied that could be quite a beast now guys not even gonna lie to I didn't even notice that but hey there's also added other performance improvements and bug fixes which are not listed here what we'll say is as well guys I'm kind of disappointed we see no fixes or no basically ways to resolve the ways around people afk farming ruins in pvp this is just so annoying it's unbelievable I'm hoping within the next patch they put something out there which allows us to basically just get these dudes get these targets hunt these down uh probably block out these afk spots they are finding I don't know guys I don't know but there's seriously no an evil way and they are ruining pvp in my opinion also one of a lot of people will be saying about the rivers of blood and a few other katanas why I ain't received a nerf I think the way from Saffo going about this is they're buffing other things around said OP weapons which is a good thing in my opinion don't nerf things into the ground both other things up to said level which is what I like to see so yeah but yeah guys there we have it again if you want to go back through the video pause it and read through the entire list there's tons here guys be my guest but guys there we have it let me know your thoughts down below if you found anything not listed here that has changed also let me know but guys I do appreciate you stopping by my code has got a little bit as you can probably tell by my voice so plenty more out on new videos to come so stay tuned but guys thanks as always for stopping by if you enjoyed the video leaving a like really helps out if you like what you see and want to see more be sure to subscribe and hopefully people and we'll see you on that next one