 Alright, so there's a question about adjusting the timing. So what I would do and you can read the question in there So you create a free image plane, right? And then on this here You control a into your options. So you have either an image sequence or a movie So as for image sequence, so I'm gonna open this I have an image sequence from a referencing in the long time ago, then you say use image sequence and then as you play this you can see That's how it goes. So I'm gonna cap out right there now There are a couple ways you're mentioning taking this and then you can break this and Then you set a key here, right take that set a key and then you continue to set a key and so on I'm gonna take this here. I'll show you what I mean That is one way for sure But the thing is you don't really have to do that. So if I go back if you go back into your channels You can see that the image plane Has the frame offset. So if I set a key here Go forward set again a couple pops because that's that's my that's my footage there But you can see that let's say I want to go from here to here before let's say before the pop and Then you take this and then you want to go backwards You can just take this and go backwards with that you look at frame offset I'm gonna go backwards drag this middle mouse and you can see how far I'm going with this here with the value This is the frame range now You go forward and you can see that and go back and you can you know, adjust the tangents and you go back in for That's to me. That's how I would do it. That's the fastest way through there. You can also It's I don't I know if you want to do that it really depends on on your workflow It's the first one is my preferred version But you can take this and then you go into in your animation or you're in your animation tap up here go to key Scene time warp at scene time warp now the whole thing here This is from beginning or because all the way to the end So on this here, you can set a key here You can set a key here whatever it is, right and that time warp this is from beginning to the end You can see at the end of the frame range is 83. That's your 83 here but since I'm here again before the pop and say here I can Go backwards now by grabbing this and going like that and you'll see how We go back Here we go backwards and then we go forward and now you can again you can have this much faster and then You know, however, you want to do this with curves or with keys It's totally totally up to you, but you can see how the footage now goes back goes forward a lot faster and then goes Backwards again, you know, you can go all the way back into the minus here, right? And then it's dead because it's we're in the minus and then it goes forward again That's another way. It really kind of depends on what you prefer. I am more in the Category of offsets, but I use that every now and then when you have a whole animation thing you want to kind of retime it That would be when I use A time warp, but if it's just for an image sequence to be honest I would take the frame offset Then you can you can see you can go back and forth and key frame that and do that That would be my answer. There you go That's question number one. The rest is more tech space where I'm going to read through the questions and then answer them Usual way if you're never seen this that's how I do so that way if you only listen to this You don't have to watch this sets question number one You can just listen to me reading the question and I'll give you my two cents. That's how those Q&A work I'm gonna blend in this question as always do. It's a long question and at the end it just asks What is appeal? So you can read the whole thing if you want and we'll leave that up as always and the appeal question It really depends It's very subjective. There's so much that goes into appeal where it's the design can be appealing The animation can be appealing the posing can be appealing It's the way it moves the form, you know, the simplicity of it It's just or even just how a character just kind of behaves in the acting can be very charming It's just so much it goes into appeal it's a longer answer and To be honest Since this part two is it's been quite some time I highly recommend the Adam school channel first of all and they did a whole thing for ten minutes I think for appeal. I'm gonna blend that in here. I believe and I would say watch that. It's gonna be much more In-depth and more interesting than I'm gonna say and it already has answers there So actually I'm gonna redirect you to that other channel and that's how it goes next question here by dragon skunk studio Do you have a guilty pleasure for an animated show or an animated feature film as in something you enjoy this by Understanding that it's not really held in high regard That's a good question. Do I To be honest, I don't know. I don't know what's out there that people kind of do like me Probably The closest would be fire and ice Ralph Bakshi. This is rotoscoped People have opinions about rotoscoping Tracing the animation like that. I don't that's I saw that as a kid. I know it's kind of like that It's a guy in the mask and you know the weird ogre type creatures and just the music was great Of course, I've never seen in English because as a kid. So it was in German. I know I always loved the voices I would say probably that one I don't know what else is out there that people don't like that. I would like I don't know. There's always something where like, oh, I like this and the people because it's popular date They don't like it. I don't know. I would say that one. It's gonna be my answer Is this your final answer? It is Then not not told is asking can you talk more about animation internships and how to apply for an internship? Thank you for your time Right, and I respond it there. I'll do my best. It's been a while anything specific about the publication process You need to know there was no answer to that and my answer right now would be the same That it's been a while and I don't know it's basically you will have you would have to look at This is an internship. That's usually internships are tied to a school So you have to look at is that something where you are finishing a semester or it's a middle to semester You go to that company to an internship and you get credits for it Then you go back to school and finish or it's your last thing and then you graduate that type of thing That's different than like an apprenticeship where you're done with the school and it's something else that you do So it really depends on Again many factors that probably I'm too old that I don't remember So that's that'll be the biggest thing to me is is if you are at school Check the relationship of your school with other studios if they've done that before And if not, maybe it's a new studio and how how that works with your school and the credits And they know that could stop again time too too far Removed from that process. That's my honest answer. You know, it's a non answer I still included because I wanted to address it since people took them to comment Which boy is asking you do you think it's worth it to learn blender right now? So it's not used a whole lot at studios as far as I know. I would say yes, just because You just never know How Bigger companies go about things in terms of their pricing structure like Maya goes up and down until they have Maya Indie and sometimes it's you know, like they had something was like the student version But then that goes away and then it comes back and my indies now cheaper than the full version But who knows how long that is gonna last so it's always like if you have access to Maya, which is it's used a lot and You have it through school and it's free I would use that just because it's more used than blender at the same time. You can start blender at any time It's free try it out and it's to me It's always a good thing to have another other software as a backup in a way Just in case, you know, maybe that studio only has blender And now you suddenly know more than someone else only knows Maya myself But at the same time just know that the majority does not use Blender so it's also kind of for you to decide what your time management is and where you want to put in that time That makes sense. You want to spend that time learning blender While not knowing Maya, maybe you should know Maya first And then you have a bigger chance to get a job somewhere and then when you have that job You learn blender as a backup and just to learn something new and maybe you like it better You mean like there's there many factors there, but it really is it a hobby? Do you just want to learn something? Sure? Why not? Are you a student who needs to get a job right away? And you need to be able to to apply everywhere and be appealing to Appeal appealing to many companies in terms of your skill set Then you have to look at what they are using software wise and then maybe Maya will be a better Better path for you again. It's very subjective many answers. I would say yes With you know, it depends on your priorities in the time that you have The sauerkraut fan that's the name is asking after breaking into the industry by getting a job as a game animator Feature was initial goal several months into work It started to feel like a job Even if the work environment was great and I was getting treated really well the feeling dwindled a little and I started Questioning if any corporate gig I get in the future is just a leaking bucket of motivation That should be like a channel name leaking bucket of motivation Do note that I'm new to the industry and I've got no big responsibilities and a lot to learn How does your daily animation job feel after all this time in studios? What's changed? Love your vids as always cheers Well, thank you for loving my in my vids. Thanks for taking the time to watch them What has changed? To be honest, nothing has changed except that I love it more and maybe it's just because like you said I have taken on different responsibilities throughout the time that have been animating and working so you You know you you're an animator you learn you get your shots and you get more into sequences And then as you become a lead you help out your team with those sequences and shots and assets and then become a supervisor It's just there's always something new there that keeps me going. That's really interesting, but at the same time If my next job is quote-unquote just an animator, which to me There's no there's no value difference between being a supervisor or an animator because I love animating Like that to me just the biggest thing like to me. It's not Yes, it's a job It's it's everything will always be a job, but the thing is I love Animating that's just thing like I love the process of animating. That's why to me There's no like there's no value difference between being a supervisor or or an animator in terms of my motivation Like the value of I I love to just animate but also love to supervise as I'm doing right now, so Maybe that is different where I just never saw it just as a job that gets boring because I just like doing my job I like animating so Which again is it's very it's a very subjective thing So maybe that's just not really what you like But maybe continue on and then as you gain more experience and you have new roles, you know, maybe you'll be a lead Maybe you like that a lot more. Maybe you like more than managing aspect of the animation industry and maybe that that gets you going But yeah, they're really kind of all depends on the type of project you've been working on was it's easier to say Well, I love animating and blah blah blah. It's because yeah My first job was Star Wars and I was and I still am a big Star Wars fan So it's not like I worked on and I mean I have worked on movies that I wasn't a big fan of or Where the content wasn't as inspiring And then so yes, it's more I have more motivation to work. Let's say on a Star Wars project But at the same time animating is animating So even if I might not like the end product the movie, you know, the direct whatever is like the whole thing Like I'm not a fan. I'm not gonna watch even that movie The process of animating for that movie is to me just as enjoyable as let's say a Star Wars project Just because or Star Trek project. It's just I like like I said the process of Coming with ideas and blocking things out and going through the iteration process and finding new ideas discussing things in dailies I know I just I just like that. So to me That's what what always made it not a job. Also, I came from Switzerland. So as kind of like an immigrant You know, it's the big travel to a different country to find their dream job And maybe that's I I have more value in that maybe like, you know, if I never had to leave Switzerland She's gonna like I just the job that I that I took there Maybe you'll be different. Maybe I'm my motivation would be different but for me it's like this whole thing of I left my my family my friends the country and Came here and this was this whole new, you know, life that I built here That's also tied to my job and I don't this maybe there's so much more to it to me Being in his industry, maybe that's then for someone else probably I'm sure it's not maybe but yeah It's just everything's individual. So maybe that's why to me. This was never Never really a job. So I Don't know. I don't know if that was an answer. What time did you have ways a bunch of hours saying all this? Yeah, it's it that was more I guess a personal anecdote, but Yeah, this I mean, that's how that's also the question. That's how I feel There's nothing really that has changed in the negative You know, I just I just love it I love it more than before because there's more stuff that I've learned and that I can apply and and I know more That I don't know so there's more stuff that I want to learn And at the same time, don't forget, which is I love it that might what I always tell my students This is still an exchange of services. I'm out of company. They pay me for my services And it's not like I'm gonna work for free or you know, it's always gonna be hey You want to work? Okay, what are the hours? What are the payments? You know, we need to we have to do this in the evening Oh, this is overtime. Yes, I to me I'm very black and white in terms of it's an exchange. I'm not gonna do this for free. You need my services I have those services. I'm gonna give that to you for an exchange. That's just how it goes But within that I love it. I love the animation process. Anyway, it's a ramble. No, it's turning to a ramble Hope that helps the sour crowds fan Twister th is asking. Hello, sir question. So here's what I was thinking if you ever had an opportunity to make a reboot or remaster Any old obscure forgotten media a video game comic or cartoon series. What would it be? Cool question remaster or reboot You know, I always liked it's a poster in the back La marque John it's Blake and Mortimer. This is a comic book series that I mean exists as 2d and they've made you know I made like tinting the main into movies and not the CG one, but the 2d animated one that stuff exists, but I would take the dynamic of Blake and Mortimer and and Redo that especially the market on so I have that poster with her if that was a that would be a dream project for me to Attack into and I love to make that Yeah Yeah Or gargoyles just because it's on my Twitter feed right now. It was awesome show Disney plus has it right now I would love to take that into not me, but I would love to see that into Just because I was saying not me just because I don't I'm not worthy But it's just such a great show the voices are great The story is cool and we'll be really need to see that as a modern feature movie. Anyway, this is me After seeing spider-man into spider-verse and bad guys, where do you think 3D animation can go next? You know, that's a good question And I don't know just because it feels like there's always like this this this new thing of animation Then it stagnates and something else comes in and everybody copies like spider-verse came out Everything's on twos now like that style and then it starts to kind of broaden and kind of a mixture like puts and boots has a bit of everything And then I'm sure after all this it's gonna stagnate because it's always the same and then something else is gonna come up So where can it go next I think hopefully exploring that further into The style change and timing change of movement and design. It's very broad So it's not like we went for such a long time into CG has to be photo real and then it kind of deviated more But you know CG became better at cartoony stuff squash and stretch and just more stylized timing and then spider-verse Just made it a lot more popular to that specific look and then I love bad guys And that just took it into just double down on that I would love personally to continue with spider-verse and bad guys to be honest and just double down on that for I know How many years was I love it while at the same time doing then something new that's maybe pushed in more graphic stuff Where it's it's not like you want to emulate 2d because I would love to see there's a 2d version of movie Not like 3d emulating 2d, but then that goes the whole thing to the pipeline and is which one is more cost-effective and blah blah blah blah But something a bit more graphic could be really cool But yeah, I'm also old and with that comes also more so I like what I'm used to I mean to be honest I Was used to the Photo real look of things and it was totally fine. Even though it got kind of old and especially the the mixture of Cartoony or stylized designs Yet the textures of photo real the hair is photo real or the hair movement of the water is all simulated photo real in terms of Timing while the designs are not that this clash is always was always weird to me So I like that everything is getting more cohesive into where it's all one design like the the the Design of the characters and the world Mix well together. It's all like a stylized character on a photo real background like it's always kind of weird to me so now That is is getting better And I think just taking that further, you know into Yeah, I don't know something just this kind of gift gets more graphic with Simplified designs in terms of just the shapes and maybe movements that can still tell a long story out of that Makes sense. It's more of a ramble thing, but I'm all for just pushing The design as far as you can until until it's almost abstract. Why not that could be interesting But I don't want I don't want the existing Look to go away either if that if that makes sense. I would love to see just multiple iterations and versions of something but I am still fascinated by CG that tries to be photo real I like that too and I like I like the cartoony aspect of it And I like the photo real aspect of things. I think as long as I don't want something to replace something else if that makes sense That's why I still like pixel art the classic 2d animation I like all that stuff and I would love to see more of that and it would be great to expand on this again This is more ramble than than an answer, but that's my answer. Have you seen any Jack and Dexter games? I have happened play but I have seen them. I'm asking because the animation those games are truly ahead of its time They're awesome. I wonder what you like of that. I what do you think of them? I love them They're great for sure. Can you give us your list or top animated movies that you consider to call inspirational? inspirational that's a Big ask again, I'm old to me. I think my answer would be depends on my mood and it depends on what I'm looking for in terms of inspiration, but sometimes you have stories where Like the sea beast I liked a lot and I like just because it was the story reveal at the end and kind of the message behind it Was really neat and now I that to me in that get a story aspect of his inspiration where it's it's it's not your Classically or a classically told story with you know exactly where this is headed So a little bit twist at the end like oh we can take this further where look is cool Everything looks really great. It's well done, but then it's at the end not quite what you expected it's almost like If you want to take I just saw recently everything everywhere everywhere all at once, which was so good and That to me like that had a really complicated Set up and background and action and all that stuff, but it told a very Simple and not in a bad way, but a simple Family story mother daughter and understanding like it was just such a human story in such a spectacle I love that and I would love to see that in in Animated movies and just to answer that so like spider bores. I thought was really great. I love the story guy I love the the the look of it. So that to me is very inspirational. It's just to look But then you know, I'm also I'm old like I like Also classical like Disney type of movies fairy tales body, you know, like give a little psychic creature I like all that stuff and and it's not like inspirational in terms of oh this change my you know You would watch the latest Disney movie. Oh, this is changing my life. And that's what I want to do For me just like an element that I like out of that that it's always inspirational to like Oh, I just like the feeling of this and taking that and maybe playing that to a future product. I'm doing on my own Same thing like Miyazaki stuff like a classic, you know, I'm naming the classics, but same thing where it's like I watched Spirit of the Way with my little one just recently and it's just I love the designs the story But how how so much more out there it is and less kitty in a way like Western and American kitty terms of you know Like the classic cartoony kitty movies that the American Culture has you know produced so far So I love when you look into that same thing like French movies Where the the animated movies are just again a totally different feel and I think I think that would be my answer in terms of What do you consider inspirational? Well, it's always like there's something that I can grab out of any movie That inspires me to to apply that or learn more about that. I would say that's my My long-winded almost non-answer Because I think that's a different thing then Then like you said versus just movies that you like, you know There's always movies that gonna inspire to do more like always like ghosts in the shell again I'm old but like when when when she is diving and just that the Atmosphere of that and what they're talking about and then the music with all this like I love I love ghosts in the shell So much so there's always Yeah, to me it's always like they're always elements in a movie that you can take out Now you might argue, okay, what is it one movie that has it all together? I would have to look at what's out there and then to form a more educated answer, but I Don't there's always something like I to this day. I love ratatouille. I just love again the the atmosphere of it And for me, it's it's I love the acting and especially the facial animation in the movie So that I would always grab that And I always love watching let's say tour story one just because it's it's aging You can really see some of the animation the posing non-ikla So so many technical glitches in that movie, but then after a couple minutes you just forget about it And you're totally I'm still the invested in the characters and the story just it's such a fun movie And I think like for that I would take out The inspiration of it doesn't matter how it looks Or how it ages If the characters are interesting and appealing in the story Is Around those characters is interesting It can just grab you and take you on that ride if that makes sense Um, so to me it's always it's like sometimes you watch something like I don't know that looks kind of wonky Do I really want to watch that and then you start watching like this is really interesting I really like it so stuff like that Um, and that's not just for animated movies Like I said, it's for live action as well with everything everywhere all at once It's always something that you can you can grab although I would I would name that one as a top not animated movie That was just so cool. So I love I love that movie. Anyway Long ramble answer. These are the q&a's these are that's what I do Sera Yagami is asking please skip if this isn't a nintendo career question Let's not skip it because of how my life and career life went I've dropped three animation two times once after graduation in three animation And once after I restarted 3d animation and got rejected Oh, sorry I had to go forward with the skill I had at the time to get a job because I'm not rich And I don't want to burden my parents understand that but now I do have a job in a triple a company Although not as a 3d animator. So should I continue practicing animation or give up and continue to position? I am in That's a tough one And every time I get questions like that It's kind of the bs Like excuse answer of well, it depends And it depends on you. What time do we have here for my battery run down? I still have an old camera. I have a half hour max here Again, it just depends Because it's easy to say don't give up Right, but I'm not in your situation. I don't know I don't know how you feel right now at that triple a company Where it's you have just enough fulfillment Even though it's not in 3d animation, but maybe it's enough to pay the bills And you can just do animation on the side a little bit just to keep that flame going just to have that You know the pleasure of animating or Or you feel Okay, but not really inspired not really like I don't want to do this forever The inner dream is still to do 3d animation I mean like these are all questions that only you can answer Because they all depends on like how old are you? How much time do you have? How much energy you have? How much? You know, do you have the financial means to? maybe Leave that company and then practice again 3d animation to then go somewhere else and try something You're like, I don't know. There's so many factors And something like this and it's always a tough question When I when I when I get a comment like this Should you give up? It just sounds so it sounds so devastating to say you give up and at the same time, it's not the thing is It's to me. It's the old older. I get I always feel like Well, it's worth a try And if it doesn't work out then it doesn't work out Because to me it's like it's not like even I just said I love my job. I don't get me wrong I love animation all that stuff, but my identity as a human being is not tied to my job I'm very comfortable not working And with especially being home all the time now I would love to just be home and do nothing as well. And then my wife would do all the work She's taking out more workouts. It's more split But I can totally see myself not working anymore and and just do nothing And by nothing I mean just not working out like a day job I would take care of the house help the kids learn how to cook Stuff like that. So I'm not Like I don't I don't need a job as a fulfillment of my life and identity if that makes sense But some people are kind of more tied into that because personal People that I know um, and maybe that's you and maybe Maybe you need that in your life right now to feel accomplished Like that was my goal. That was my dream. I wanted to do this. I never got to that. So you feel Just like you never proved something to yourself. Maybe it was that's always the dangerous thing Do you want to do three animation because you love it and it's something that you want to achieve for yourself? Are you doing it to prove it to someone else or to make other people happy? um, and there's so many There's so many different motivations and and things where it's like is that really the important part But then again, it becomes you know subjective like I'm I'm doing animation was I love it It's not to prove it say to my parents like my dad paid for school So yes, I was motivated to do well So that so that it didn't feel like a waste of money but If I had studied animation and I didn't like it It would have sucked to switch and do something else But I still would have done it because ultimately it's still I still got to find something or at least try to find something that I enjoy To pay my bills and move forward in my life and so on but it wasn't something like oh I can never quit animation because my dad paid for school and I cannot disappoint him Like as much as I obviously not Tell him thank you every time I talked to him But it's not I don't see that as a like I don't have to do it because of him. You mean like I'm not I'm not tying my Or his expectations to what I have to if that makes sense a bit of a ramble But so what I'm trying to say is that there's so many aspects in terms of Giving up and not giving up and following your dreams because giving up doesn't have to be negative That's what I'm going to go back to before it's like it's okay to try something And if it doesn't work out you stop and you try something else I think not everything it's like when you work on the shot and animation not everything has to be for your Real you can just also just try stuff and practice and And be okay if it doesn't work out and maybe it's important to try things out So you know where you're not Fitting in where what you're not good at so you can do something else. I know that's kind of I don't know if that's an answer It's a rambly non-answer But um, it's just so subjective And I hate to tell you No, man Keep going don't give up Quit the other company and keep going that might be horrible advice In your situation because I don't know your situation. I don't know you personally. So It's a non-answer I guess Next one is by Daniel Brito Daniel Brito. I don't know. Uh, that's always name. Uh reading name is always tricky. Hi, johnny Oh, my full name. Well, thank you for typing johnny and our dream My question is what is the best way to apply the fundamentals of animation in maya? I am struggling a lot with this I understand the concepts of the fundamentals But I am having a really bad time trying to apply them in maya to more complex animation like walk cycles You know, you just answered your own question I think the the It's what I tell my students all the time It's you you got to be careful to not take on something too complex because it gets overwhelming You run out of time you just you can't get to it. So you are saying here more complex animation like walk cycles I would make sure that you apply the fundamentals of animation On simple exercises. Keep it super simple, you know, when you have anticipation and Timing and silhouette and all that stuff do all do all that where it's A head turn only or Like a facial take or just a gesture with an arm Or I have to say standing up sitting down. Keep it really simple so that You can specifically apply one or two fundamentals into a shot. That's really just like two three seconds long So it's easy to understand and finish and digest and move on and blah blah blah And build on that until you do more complex Because the thing is the dangerous that when you skip the fundamentals or like an exercise that that gives you nice easy steps That you suddenly go into something too complex And then that just kind of breaks you down where like you just overwhelm there's too much to do and it might Like hold you back or scary to do some to try something to try English something else It's just go step by step And it's okay to do smaller exercises and understand something really well and then move on There's a lot of students to do a bouncing ball do some other smaller like a pendulum or something And then they want to go straight into a lip sync assignment. It's like that. It's just there's so much More before that you got to do So even with a walk cycle if you're specifically, you know, you want to do walk cycle Maybe just wait and just do a step someone standing Stepping forward and stopping or a sidestep whatever it is right or or a turn but then you deal with the mass of Like moving the route with slight anticipation slight weight shift into moving but not too fast Because there's a certain momentum it takes a while to move and then you stop but not too quickly It always looks too light So you have to kind of stop overshoot push back and then settle into standing again. So instead of doing Full cycle with arms and elbows and shoulders and head and foot rolls and popping knees and hips and everything Imagine, okay, it's too much just do One step or even just a lean so you get used to on how the hips work and then the change of the hips with the chest So I would look at What like if you want to break it down for yourself What are the elements of a walk cycle you have to attack right as you go? Head movement chest movement arms legs blah blah blah So you go, okay I'm going to first do a little exercise with each separate piece Just something with the head something with an arm swing only something with just a foot roll or a step to get used to with What the hips are doing and at what point are the knees popping and how do you reduce that and so on? So I would break down a walk cycle into small the separate pieces Do that practice that and then go back into the walk cycle Hope that makes sense All right, next up is that is Priya Ranjan Pani Pian I always apologize. Sorry the name Sir in the starting of my career, can I took reference not tracing From 2d anime shots to do my 3d animation And what is the fundamental difference between the stretchy cartoony animation versus realistic cartoony animation? Okay. Let me unpack this So first question yes and no Yes, you can look at 2d animation anime as well And try to plot it to 3d. Why not? To me it's always like anything where it changes the your your thinking of timing and posing And it's great to find something that you enjoy like oh, I want to use this and I want to that's inspiring I want to animate that in 3d. You know, it's just it's you you shouldn't take on exercise that are boring Or where you're not interested in like it's the motivation It helps just to go to continue on with something that you enjoy At the same time not everything Will look good Taking from 2d to 3d just because of the 3d look the more complex look if you don't change the texture and stuff It's gonna you almost expect a specific movement style Like if you hold like anime and and certain 2d, you know work you have a lot of held poses We're just the drawing that this one drawing does move Put this on a cg. I think it becomes it's just it's a rendered image and then that's it But because there's so much more detail in the way it's like it feels dead at least in 2d this it's You can get away with held poses so much more because you kind of project more life into those drawings But when something looks already lifelike, but then he's completely dead and not when it doesn't move It just looks odd my subjective, but I just be careful with with that and also There's always to me the difference between practicing things and having fun with it and looking at reference and blah blah blah and then your ultimate goal and by that I mean is When you're done with all of this Is this a career that you want to have and what are your career options? What are the companies and what style do they have meaning? If you do stretchy cartoon animation all the time you love all this This is a fictional scenario and the only company that's around you. There's only photo real creature animation Then that's then you have nothing to show you can't apply there if that makes sense Like I'm just very practical. There's always something where you can do whatever you want at home practice have fun with it And then look at okay, but does that time spent on this is that? Good time spent or should you also spend time on something that's going to help you get a job somewhere? If you need the job, you mean like there are also people might you might be super rich and And you don't need a job at all you do is practice you mean like again This is why I always say everything is so subjective in terms of who needs what and where they are in the country and the financial situation And so on But I'm just always very practical again It's maybe being an immigrant where it's like I can't just do nothing here It's always will not as a student at least, you know, you you have your opt or your optional practical training You have your visa so I can't just sit around and just practice stuff and have fun Like I always had to focus on yeah But this needs to be on a real because I need the job because I need someone to sponsor me So I can say in this country that's just was always my mindset for so long That's why I always that's always my answer to so many of those questions is that you can do all this and yes Starting your career you can do that and maybe because you have fun with it But then if you know you have to look at what does your career look like ideally in your head? Where are you? What are the companies you have options to go to another city country? What kind of companies and what is their style? So whatever you're practicing at home does that apply to the style of that company you want to work for? I don't know if that makes sense, but I would always kind of balanced out of having fun trying things out and at the same time being also practically in terms of You already spent so much time on something hopefully leads to something else that will help you move forward This is such a I hope it's not too vague. I hope that makes sense. But anyway Uh and the second one is the difference between stretchy cartoon animation and realistic cartoon animation I mean realistic and cartoony Is tricky to put together like to me realistic cartoony would be like the humans in earlier CG movies or I'd say like Toy Story 3 The humans are fairly realistic the cartoony, but they're fairly realistic versus to me like the humans in like a hotel tea Are not like in a Pixar movie like they are much more like there's such a divide there Um, so you have to look at that it's an interesting pairing of those two because the stretchy cartoon animation You can go really crazy with that type of style And versus like the cartoony animation style has so many different sub styles if that makes sense, right? But the moment you you throw in realistic cartoony animation Uh Yeah, then it really depends like to me realistic cartoon animation friends is not lying king The latest one because that's realistic animation With not even that much cartooniness to it every now and then in some of the aspects, but that's really leaning towards realism. So realistic cartoon animation two would be like rango Where it's cartoony But then the whole random everything is more on the realistic side So like that's to me more like what I would consider that. I don't know. Maybe it's also Maybe it's also the the question that I don't understand or the way I'm reading into this but It's it's almost like you answer the question like one is stretchy the other one is realistic You won't have to stretch in as in realistic work Does that make sense? I hope that makes sense. I feel like this is the q&a with the most non answers Probably the most rambles. I don't know. I don't feel very confident in this q&a part Oh, yeah, that's another question. Sorry. Don't be sorry. That's another question What is walk cycles or is walk cycles good for portfolio and how long a fresher portfolio should be? um walk cycles, I mean depends There it is again. I would say depends Game companies it's my usual answer would have more usage in terms of walk cycles That's the type of work that they also do versus in feature animation. It's more about Acting and performance where walk cycles could be something in the background I think if it's if it's a really well done character based With fun personnel, whatever personality Walk cycle. Yes, totally fine. But a whole reel of just cycles Sending that to a feature company. I would say probably not a good idea Yeah, that'll be my but it stands for game company. You want to show a bunch of stuff So it's to me. It's always variety is the best for your portfolio You want to show off each shot should show off a different skill Hopefully or at least don't repeat the thing. So my thing is always for students If you do a great white lift is like a box lift, right? You wouldn't do it twice There's no need to do two shots showing off the same action pick the best one and put that on your reel But the reel should show off multiple things. You're good, uh humans and creatures Maybe vehicles camera animation For you know, depending on the company where you could show a bunch of stuff Or if it's if you are the company where you will never animate the camera Don't worry about that And it's just all about the characters and the personality and the acting all that stuff But even then you will have range where it's a young character and older character and you know, like that type of stuff So, anyway, that would be my answer for that. And how long should a fresher portfolio be? Uh, I'm also a bit out of touch. My answer nowadays would just be a minute I mean within a couple shots You just know if something's going to work or not after a couple seconds usually though But that's even like a long time ago after a second or two You just know if the movement is correct or not and then it comes into like it was entertaining and blah blah blah But 30 seconds and minutes you just know Anything above a minute. I mean I can see maybe a minute and a half It's kind of long though nowadays back in the day when I was a student Uh, it used to be three to five minutes, which is bonkers. So you just as a student There's no way you have three to five minutes of material. But nowadays sometimes when Sadly like a company closes and and the seniors there they put their wheels online It can be three to five minutes But that to me is more like this is everything I've done As like a showcase of that's my the work that I've done at this company But it's I personally would not send five minutes of of material to a company to apply somewhere It's just so much work and with five minutes unless everything is so different You're gonna have also a lot of repeats there. I said So I know but I'm also a bit more cut and dry in terms of portfolios where Again, every shot should just be like this is the best thing ever and sometimes you see in demo reels where It's like it's super short something from the back or like something far away that might Tell a long story within like seven shots because it's part of a sequence Yes, but then you need to show that not really you can probably just show that one shot That's your your winner like to me. I prefer something short and awesome versus five minutes that have Awesome things with filler in the middle That might just be me But yeah, that's my that's my longer answer here and I think that is the last one that is the last one All right. Well, then there you go. This was now 13 because my other one's probably 40 minutes ish something more or less I'll maybe get less maybe a bit more actually maybe close to 50 anyway That's it. Thanks for watching or thanks for listening There's more there are more questions. I don't been kind of behind on all this but I'm gonna keep going on this series It'll be part three and four for sure And that's it. Thanks for watching. Feel free to browser my channel to check out other stuff And if you want to know what the previous questions are feel free to go here