 The use of augmented reality, AR, and virtual reality, VR, for life support training is increasing, providing an immersive experience that supports learning in a safe and controlled environment. This review focuses on the use of AR and VR for emergency care training for healthcare providers, medical students, and non-professionals, analyzing serious games, non-immersive games, both single player and multiplayer, VR tools ranging from semi-immersive to immersive virtual and mixed reality, and AR applications. The main goal of this work is to summarize and organize the findings of studies coming from multiple research areas in order to make them accessible to all the professionals involved in medical simulation. The analysis of the state-of-the-art technologies reveals the tools and studies related to the multiplayer experience, haptic feedback, and evaluation of users' manual skills and the foregoing healthcare-related environments are still limited and require further investigation. Additionally, there is a need to conduct studies aimed at assessing whether AR-slash-VR-based systems are superior or, at the minimum, comparable to traditional training methods. This article was authored by Serena Ricci, Andrea Calendrino, Giacomo Borgonovo, and others. We are article.tv, links in the description below.