Loading...

[UDK] Framebuffer Frosted Glass Refined

1,978 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Uploaded on Aug 22, 2011

Changed some of the underlying methodology of how the framebuffer frosted glass worked to achieve smooth blends between color blocks. Really, its just bilinear filtering applied to an artificially pixelated framebuffer.

It's been a fun learning experience since I only realized its bilinear filtering AFTER I created the node structure, and I could have looked up the equations rather than reason them out.

  • Category

  • License

    • Standard YouTube License

Loading...

When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...