 Welcome guys to my Blood Corpse Necromancer Diablo 4 build, do you guys want a Necromancer that can do this? Or even this? Then stay tuned, how's it going guys my name is dpj and if you do enjoy the video living a life truly helps out and if you like what you see and want to see more, be sure to subscribe. So first things first, this is still a work in progress build, I still have things to work towards better stats and gear, higher level gear itself, way more nodes for my paragon board and better versions of said legendary aspects that I am using, but in that regard the aspects to build on what I am chasing here is very efficient and perfect for what I have going on here with this build. So firstly, how this build works, I've combined blood, corpses and darkness to create an all round build meant for a player not only chasing damage, but also survivability at the same time. I have used a Necromancer from day one, I've been through all those struggles, I've tried out most combinations and yes I've been there and done that with bone builds, yes they are super powerful, probably the most powerful you're going to get on a Necromancer as of right now. But legit everybody and their NANDS are creating bone Necromancer builds, I wanted to create something different so that is what I have done. So this build was created alongside doing simple combos for maximum damage over time output, stacking bonuses and leaving little to no chance for the enemy. So this starts with the skills that I use and why I use said skills and in what order I use skills to create these combos, so let's begin. So the combo normally starts with blights, I use this to pull in a group of enemies or pull a group of enemies together and this starts off that first stage of damage stacking. I then use Reap on that grouped up bunch of enemies to create said corpses. I then use corpse tendrils to further more, gather up those targets that are further away. This will also apply debuffs to every target it touches, ones like slow, vulnerable and also add chances of critical damage with this build etc. I will then use Blight again on all those grouped up enemies and we finish off this combo with that corpse explosion. Now this is a combo we can string together in a couple of seconds for maximum damage output. When source corpse explosions take effect, we again fire blights into groups or single larger targets looking to stack more damage while also using tendrils when it's cooled down. Combo 2 is kind of the same, but when leveling we do come up against much harder hitting groups of enemies. When this is the case we usually use this combo to make sure we don't get slapped while trying to string the first stages of this combo together. So we use Blight to pull those enemies together, we then use that Reap to create those corpses. We then quickly spam tendrils and then we target that grouped up stack of enemies with that blood mist which within this build will start the chain of creating corpses and those corpse explosions. We then when we come out of that blood mist we just spam the usual corpse explosions and those blights alongside that tendrils upon it's cooled down. Blood mist is also a great get out of JL3 card if you get overwhelmed by enemies when trying those much much higher leveled activities. Blood wave here is my ultimate, I was using Blood Storm by 1,000 only getting 50% of its benefits due to sacrificing my Golem and yes sacrificing all minions is beneficial to everything this build does. So before we look at this skill tree firstly guys let's check out the aspects you want to look for including substitutes for those not at stage of being able to get uniques yet as this is the build I've been working towards from about a level 25 on and off switching back and forth between this and experimenting with those bone builds. So as we look you will ponder why some are here in regards to armor pieces with stats on that ain't really beneficial to what I'm trying to achieve yet. Again this is working progress, my RNG is pretty bad and when it comes to getting that perfect roll gear for this and what I want well yeah it really doesn't happen. So in regards to stats and what you want on your gear anything which helps shadow damage damage over time, crab controlled enemies, life on kill, intelligence, dexterity and anything which adds extra ranks into what's applied on my skill tree is perfect. I wouldn't worry too much about essence because we create modern enough with this build. So my help, the aspect here is probably the one you can swap out but I would recommend using something which will help survivability. Aspects like you heal for every close up enemy, you gain increased armor when you deal any form of damage or even consume a corpse as a chance to create a blood orb. Yes anything like this which helps with survivability would be a perfect swap out here. Ok so the chest piece, blood mist triggers corpse explosion and surrounding corpses. When blood mist denates a corpse it's cooldown is reduced. This is vital to our second combo but again blood mist is also a great way to get at all situations that could lead to death. My gauntlets are the necromancer uniques of the hell from below, these are utterly unreal and do add many many levels to this build. Not only are these stats perfect with that corpse attack speed but also the aspect, instead of detonating corpse explosion it summons a volatile skeleton that charges at a random enemy and explodes. Corpse explosions damage is increased by so and so percent. Now what these add to this is basically the ability to stand in your current spot not worrying about where corpses are under battlefield and just triggering them due to them basically being like homing missiles. It adds a lot including a damage buff which stacks beautifully with what else we have going on here. Now what I will say is I didn't always use these and there were other aspects you can add which will suffice until you eventually get these dropped. I'd look for aspects like these or add damage to this build or if you need more survivability you could go down that path too. Ok so on to our pants and here guys we're using another aspect which helps with that survivability. When hit while not healthy and magical bubble is summoned around you which allows you to become immune for a short time. This I won't lie I have thought about substituting I do have a couple of other aspects which I could incorporate into this build but for the time being this is a great aspect which will help you more than you think. On your pants you do want though as many ranks as you can get into those corpse explosions. On my boots I have the blights defiled area when spawn pulls enemies into the affected area. This is an important part of how this build works in deals damage. On your boots also you want to get those ranks into those tendrils and movement speed if possible for you. On your amulet you want the aspect of getting critical strike chance for 6 seconds when you cast tendrils. While you do bonus damage to enemies damaged by tendrils. This again for this combo is massive my role sucks and I'm looking for a better one but it is vital and I guess you are starting to see how everything here stacks up damage wise with that combo I use. Also on your amulet if you can score ranks into corpse skills let's say bonus too. Now on your first ring you want to consume a corpse increases the damage of your next core skill by so and so percent up to 50%. My role on this piece is perfect. This aspect is great for blight as it's a core skill too so this stacks with everything that's going on here. On your second ring you want the aspect of your sacrifice bonuses are increased by up to 25%. Again great as we sacrifice everything. Okay so on your main hand weapon what we have here guys is the Necro unique of the Black River. This thing is amazing by the way and it does add a lot to this build. Corpse explosion consumes up to four additional corpses dealing up to 130% increased damage while also giving us a much larger explosion radius per additional corpse. This wow as you can imagine paired with the unique arms just makes things even crazier damage wise all also stacking with everything else we have going on here. It also adds one rank into fueled by death which gives you increased damage after consuming corpse. Now I haven't always used this weapon in fact I've not long got it myself what I was using before was the bloodless scream unique which I've had from real early on I think from like a world TF3 and this also gets to work too. With this your darkness skills chose enemies up to 40% with lucky hit your darkness skill have up to a hundred percent chance to generate essence against rolls and targets although this is a great weapon for this build or how I previously used to use it it falls massively in comparison to what I now know you can add within this slot in exchange for this weapon but the Black River here is your endgame goal. In my offhand slot I'm using the aspect of Udial so-and-so of increased damage for six seconds after the Shadow Blight key passive damages enemies 10 times. My role's bad but I'm chasing better now to take damage from the blight and because of the way I've got it set up to pull enemies in literally can take effect almost immediately and it's why when I use my combo for this build it's important to fire those blights too although I am here in Shadow Damage maybe bugged at the moment something Blizzard are looking into or they could have fixed it already I'm not too sure. Now in regards to gems I do switch these in and out depending on the activity I'm doing but mainly guys I will use the Ruby gems which gives me on my armor pieces anyway maximum life or maybe even the schools where I get armor and healing over time. On my weapon I'm nine times out of ten goal with the sapphires which give me critical strike damage to crowd controlled enemies which is perfect here but hey if you do decide to use this build you can experiment with these and again dependent on the actual activity you are doing you may switch some of these in and out. So those are why I use armor weapon and aspect wise yeah for sure you can add more damage but at the risk of survivability but it is something I plan on trying out myself. Now the book of the dead everything here is sacrificed skeletal warriors we sacrifice reapers for the increased shadow damage bone mages are sacrificed for the overpowered damage and the iron golem is sacrificed for increased critical strike damage. So let's move on to our skill tree starting at the top firstly we use reap with only one point spent here due to only really using this for the acolytes reap passive which creates corpses upon hitting enemies moving down we use blight here with five ranks into this we then go on to use the super natural blight where we deal 15% more damage to enemies affected here we also put two into unliving energy and three into imperfectly balance for more damage output on our blight. We then apply three points to huge flesh this means that any damage we do no matter the source has a 12% chance to create a corpse with everything we are doing here in regards to corpse explosions blight the health from below arms we create many corpses absolutely everywhere on the battlefield and this really helps the black river in consuming more to create more. Coming down we put one point into blood mist because although this can be better we use it mainly for ghastly blood mist which creates more corpses while we also here have blood mist to escape purposes as a like I said it's also great in starting off the combo we want to use against much harder higher leveled enemies we then use corpse explosion obviously I have a level ranked into this with my gear but put as many as you can into this guys we also use that blighted corpse explosion where it becomes a darkness skill dealing massive damage over time this is perfect for us here and what we are doing we then put points into grim harvest this gives us essence upon consuming corpse so yes I love essence for those blights and tendrils to work off and we also put three points into fueled by death with one point here coming from the black river weapon you deal 12% increased damage for six seconds after consuming a corpse very nice indeed we then put three points into death's embrace this means we deal more damage to close range enemies and also taking less damage from them very handy we then guys only actually put one point into corpse tendrils the rest here comes from my gear for sure it would make sense putting more here but in reality isn't really necessary we only use this to slow and put enemies together and to get that massive damage buff from the aspect that we use on our amulet we also go on to use play corpse tendrils this adds that vulnerable status to enemies hit by this which is massive for us we then use necrotic corpse three points here when a corpse is formed from your skills or minions 45 for six percent of base life this I won't lie I thought about adding these points into tendrils but I need to do a little more testing under this we then add one point into repest pursuit which gives us some movement speed when we damage enemies with our darkness skills three points into gloom which allows us to deal even more a darkness damage three points into terror darkness skills deal more damage to enemy slots don't do immobilize works great with tendrils and our next perk and this is the crippling darkness we add one point here darkness skills have a 15 chance to stun enemies so we add one point into stand alone but only to gain access to momentum worry which we spend three points here this gives us 60 sacrifice bonuses which is amazing ultimate though I'm not gonna lie I'm still deciding at the moment we're using blood wave which I really don't incorporate that often I may give army of the deader try and leave out that third passive here and spend the point elsewhere but I'm not sure yet lastly here though guys we use shadow blight a game massive for this build and the damage output we do as co-ops explosion away set up here deal shadow damage although I do think like I said earlier it may be booked okay so I'm truly paragon board so I started and made my way up left to get that primary Nord active up to my glyph socket here where I've used the territorial glyph which gives you more damage to close range enemies also using both knowledge and preservation my first attachment board was a flesh eater board making my way straight to that legendary node then making my way up and around to that stifled node then to the left towards another attachment board where I used a wither board which worked with that shadow damage here I made my way firstly so that without legendary node and then towards the lingering shadows right now back to that flesh eater board from this point here guys I went to this glyph slot where I'm using control which I'm yet to level up to a 50 and to get things and this things bonus is working here with intelligence which I will have to suck it around it and then guys onwards right to a new board attachment we're here I've used center of death which I'm basically just starting with but it is early days things may change I still have many many paragon points to achieve but here we have it guys that's my blood corpse build for the necromancer now things can and will improve over time and if you guys are interested I'll keep you updated with future videos now if you have any ideas on how to make this better I am really open for advice go ahead and send me a message either on twitter or discord both are linked down below but hey if you guys decide to follow this build I really hope it helps you out like it has done me on that note the end of the video has arrived if you enjoyed it leaving a like really helps out if you like what you see and want to see more be sure to subscribe and hopefully guys I will see you on that next one