 If this Rayquaza is Binded there's not much chance of it being able to, well there's no chance of it being able to protect, and I would say from that damage it probably isn't. Ah what have we done? Hi everyone and welcome back to another episode of our VGC 2020 Battle Series. My name is Leigh Olson known as Osiris and today we're going to be continuing on again with this Ho'O and Kyogre build that we started with. The beginning of the week we made some adjustments on Tuesday and we've kind of continued them on from there. We've been a bit up and down with the team, we faced some mad things especially yesterday and iron ball Kyogre of all things which totally threw us off. Hopefully we can get back on the train and get things moving in today's episode. So without further ado we'll just jump straight on to the light. I hope you're all doing well, having a great day, whatever you're up to. And as always if you do enjoy this sort of content please remember to drop a like on the video. Do subscribe to the channel and leave your comments down below especially about the team. But what course you would like to see played next week because we're going to end up with this team this week. We're just going to play it for this week and then we'll move on to a new team for next week. So if you've got any ideas, any burning desire to play any sort of course archetypes or Pokemon in general do let me know down below and I will make sure to try and play as many of them as possible. We've got our first opponent of the episode so we'll hop straight into team preview. Okay so our first opponent today playing a team of Drifblim, Tapulele, Groudon, Cure and White, Togacus and Azapdos. So it's screaming, gravity, hypnosis stuff all day long. We've got the supporting cast, we've got Tailwind support from Togacus and the Zapdos and the Drifblim. So predominantly that's the route that my opponents are going to go down I think here. This is going to be tough because I don't feel like we've got... I think stack attack is going to be important for us with its wide guard support. It deals with the Tapulele quite nicely as well and pretty much the majority of the team. So I think we will go down that route with stack attacker. Right I think we'll go stacks as lead with Incineroar. We definitely need Kyogre in this match and probably Hoho you know. Hoho you know. Yeah I think as long as we're not against Zapdos as our last Pokemon then we should be alright. So let's click in with that and let's get into this first one today. Let's see. I always hate playing these sort of teams. I think they're so difficult to kind of play against because you give them a tiny bit of room and they'll just run through you. So hopefully it's not going to be as clean cut today. And I think like turn one we just have to allow my opponent to go for the hypnosis onto something and try and get through the sleep turns as best we can. I am going to snarl. The one thing I would worry about a little bit would be maybe the Phytonium on the Tapulele could really deal with stack attacker and put the stoppers on us being able to do very much straight away. I think we'll try and get a trick room up because I feel like majority of my opponent's team is pretty fast, pretty speedy so a trick room will help us out a bunch. I'm going to see an icy wind come out. I wonder if it is the Phytonium then. Potentially trying to break his sash on a stack attacker. And then go for it now with Lele. Oh it's taunt. Okay well I mean that's fine, I don't mind that either. We're going to snarl off which is always going to be useful against both of these sorts of Pokemon. I think we're going to have to switch stacks out though. All we could do is potentially U-turn with Incineroar onto the Tapulele or the Drifblim. Bringing Kyogre. Oh that's tricky though, maybe bring in. Yeah I don't want to bring in Kyogre just yet. I'm going to bring in Horde there and I'm going to go for U-turn into the Lele. And hopefully we don't see, I don't think we're going to see the gravity shenanigans just yet. We might see gravity from Lele but the fact is that it's slower than the Drifblim. That doesn't kind of marry up as well that blind hypnotist works though doesn't it? Oh and there's the gravity. Everything going to go to sleep. Yeah so there we go. We'll just have to try and get around it. That's like the best, all we can do is try and play around it with these teams. I think that's the best way to approach it as well, not try and make any fancy plays. You've just got to kind of take it and hopefully get through it the best you can. So we'll bring in stacks. I think I'm going to have to switch out Horde straight away. I want Incineroar on. Do I want it? I think I might just take a turn to stall out. We'll try and trick room. We'll try and trick room. We're not going to get it. I just worry about the Groudon coming in now. And we need to try and get, yeah we're going to see it. We need to try and get an Intimidate onto the Groudon rather than bring it in. Incineroar right now. And then we do burn through Turner's sleep at least with Hortle. I'm going to say gravity. I'm not so sorry, definitely. If we only had a Lumberry. If we only had a Lumberry. Right, well, I mean one option we've potentially got. Now I think we need to switch in to Incineroar here. The one option we've got is hoping that, no we need the Intimidate. 100% we need the Intimidate because Hortle is not really going to be able to take these Presbytes blades otherwise. We could, we could wide guard here. Hope Stack Attacker wakes up. Come on stacks! Wake up, wake up Stacker. Please wake up. That will make things all right in the world if we can just wake up this turn. I see wind again, okay. I'm hoping Incineroar takes the Presbytes it should do from this range. Procoberry and then Stack Attacker will go down. But we can get Kyogre onto the field. Man, that's too much damage doesn't it? Just too much damage. Okay, we'll bring in Kyogre. I'm going to switch Incin out for Hortle. And just to try and hope that we can get like some Intimidate back onto the field for this Groudon. Because we can't fake out with the psychic terrain up. And I think it really hurts when you haven't got your own terrain to overwrite this psychic terrain. These teams, these teams! Get the Hortle onto the field. We're going to take another Presbytes. It'll be interesting to see how much Hortle takes from this. Okay, well we'll get the Berry with the Hortle. Potentially we could try and get a Tailwind up and switch into Incineroar. Or we could Weatherball. And hope that Hortle wakes up. But I don't think we take... I think we've got to try and Tailwind. And get Incineroar onto the field. And hope we can just take this next Presbytes Blades. See a Hypnosis coming to the Kyogre for sure from the Drift Blim. So it's all about Hortle waking up, getting the Tailwind up and then we might be in a good place. Because the Presbytes should take down Incineroar now. There's a Hypnosis here. But the problem is the Groudon just switches out and switches back in and then we've lost our range so things get very difficult very quickly. Because I doubt my opponent will leave the Groudon in. If the Hortle stays asleep here, we're knackered. Yeah, we are. And gravity does turn back to normal. But the Groudon just switches out here. But we can water-spout. I think we'll Tailwind and water-spout. And we'll try. We've got to try Groudon switching out. Yeah, we're going to see it. Kyogreon coming in. As long as a blind Hypnosis doesn't hit. Or we should be able to do something. I see Wind coming out. That's still not the worst. As long as Hortle wakes up and gets his Tailwind up now. Come on. Hit you, Hortle. Hortle, you are the worst. Okay, well, we're not going to get either. I think our last district attempt is to try and Tailwind and protect Kyogreon. Hope that my opponent goes for the Kyogre with the Curum rather than the Hortle. Because we should take a nice win. Although this isn't really helping us out too much because now Hortle's speed is just neutralised. If we do get a nice tailwind up. Now you're going for the Hortle. That's it. I hate these sorts of teams. And it's never a team that I really... Especially for the channel when I'm putting these teams together. It's never a team that I really consider building against. But you should always have countermeasures for it. Well, we'll Ice Beam the Drift Blim. But I don't think... Yeah, we're not even going to see the ground on coming. I'm just going to forfeit this next turn. Yeah. And it's always these teams that's weird. If I'm ever practising, I'll never ever bump into them. And you know what? I always make sure. With any tournament team, I've got weirds and answers around this sort of stuff. Because I think you come up against it in a tournament if you just don't have ways to stop the hypnosis gravity. And you have to rely on the sleep turns being really quick for you to get around this sort of team. Then you're never going to beat it. It's always going to be one of those teams that you need answers for. So I'll go back to when I say I'm practising. I never really have issues with these teams because I always have... I hate them because of these episodes. And I make sure that I've got answers for them. So not the greatest of starts for us today. Good game to my opponent. Nice team as always. But a little bit... Needs a sour taste in the mouth. But it's just because we haven't got the right tools to set up against it, to be honest. The psychic train hurts us because we rely so heavily on our fake out support. And we've got nothing to stop or help us around the sleep spam either. So yeah, there's not really too much we can do about that. Right. So let's continue on. And hopefully it doesn't take too long to find our next opponent. Ah, those teams. It's probably not a bad idea to play a team like that for a tournament. We've got our next opponent anyway. So we'll get straight into it. And they are playing a team of Requires Amitsu, Incinero, Amungus, Tapa Lele, and Crobat. So going along the theme of these episodes this week, we've got another psychic pairing here, Tapa Lele and the Mewtwo. So potentially double Megas here, but I'd imagine it'd be Mega Ray and then just regular old Mewtwo. Can I speak control from the Crobat? But that's about it. The Amungus is going to be there to be a little bit of a trick room deterrent. Houtou here does such a good job. I think I feel Houtou is really strong in this matchup. So Houtou, Incinero, definitely want the Intimidate support. Gives us an option against the Amungus as well, along with the Houtou. And that psychic pairing as well. I'll bring Kyogre because that's generally going to be quite good. And do we want Raichu in this match? Or Sceptile. I mean, if we can remove the Lele, pending that it's Skaft, I think Sceptile is quite good. If the Lele is not Skaft, then it's a bit easier. And then Sceptile does give us that kind of switch into Amungus spores. If that is a bit of a threat at any point. Yeah, we'll go with Sceptile. We'll bring the Sceptile and we'll see. See how we're doing this one. Just not happy about that last match. Just not happy about it, but there's nothing you can do. There's no point in dwelling on it. When you dwell on matches, you tilt and you get things wrong. So we've just got to just forget about it, move on. This is what we're playing now. We can't do anything about what's happened. We'll reflect on it at a later date, but right now, it's not the time, so we need to concentrate. Good and hard on what my opponent's going to try to do. Are they going to taunt or to prevent our tailwind? Because it's something that I would like to get up, but if they taunt us, they can go for their tailwind the next turn. Whereas we could just attack, I think the fake out onto the raise is pretty obvious. I could just double into the crowbat with a U-turn and a brave bird, and I think I'd probably prefer to do that. It just mitigates the issue if they do taunt us and we waste a turn, and I don't really like doing that at all if we can avoid it. Now they may tailwind and then we may fall behind, but then again, if they want to taunt us, they've got to spend another turn doing that, and that's another turn where they're not damaging us. The rare going to switch out, suspecting probably fake out into that slot. The crowbat actually going for that taunt into the hole there, so we make the right call, but once we get the brave bird into the crowbat, so we'll get some good damage onto it here. I wouldn't think we're going to pick up a knockout or anything like that, but some nice damage there and a U-turn onto the crowbat, and we can potentially bring in Sceptile here, but it's just whether or not the Mewtwo... No, we'll bring in Kyogre. We'll bring in Olga, because then we can switch out to Incineroar. We could scald. I mean, we might see it double up. I think my opponent probably... Do they want to get the tailwind up? I don't know if they do, really. Because potentially we could just brave bird the crowbat and just protect Kyogre this turn. I need my charger, because hopefully my battery lasts. Hopefully it does. Mewtwo is just going to protect this turn. We'll protect with Kyogre as well. I don't want to take super fine damage. That's one thing, but we are going to see the tailwind. And I think by doing this and keeping these Pokemon out on the field right now, it means that Incineroar is sticking around in the back, because Incineroar would be the natural switch in here if we were to bring anything in for these two this turn. It means that when the Rayquaza comes back onto the field, at least we've got that Intimidate to kind of spam again if we would like to. Tapulele are going to come back onto the field, which is... I don't mind this too much. Yeah, so I think we'll switch out with Ho-Oh into Incineroar right now. And I think I'm going to go for Skulled. Do you attack the Kyogre though or the Ho-Oh? I'd say you probably go after the Ho-Oh. That's why I'm kind of switching out into Incineroar. We'll keep it in though, we'll go the other way. I'm going to get some damage onto the Tapulele. I have the Brave Bird and switch in Incineroar for Kyogre. I want to try and keep Kyogre as healthy as possible. The other argument would be trying to preserve Ho-Oh at this point so we can Tailwind later in the game when that taunt isn't an issue. But Ho-Oh should take at least an attack from either one of these. SciShock into the Ho-Oh. Hopefully this just procs our berry. Yeah, okay. And then I'm hoping the Mewtwo goes after the Kyogre now. Yeah, okay, that's good. Then we'll get the Brave Bird into the Lele and just get some damage onto it because that's the main thing here. Oh, that is good damage. Okay, Ho-Oh doing nice work for us here. We could switch Ho-Oh out, but it might be worth just sacking it and going for a U-turn into the Lele, which we now know is scarfed. We could try and Tailwind as well because if we can get the Tailwind up now, it's going to make things so much easier for us. I'll go for a U-turn into the Lele just to get rid of it. If the Rae comes in on that slot and my opponent wants to save the Lele for later, at least we break a potential sash. So we've got that in the back of our mind as well. And if we can somehow get a Tailwind up, I don't think we're going to be able to because the SciShock will take down Ho-Oh. It's just I don't want to switch anything into the SciShock either. That's the thing. The Mewtwo actually going to protect here. So Ho-Oh will go down to SciShock, unfortunately, but it's better than having anything being switched in for it. And then we are able to at least get rid of the Scarf Pokemon, which does threaten our Sceptile. So we'll get, I think we'll get Sceptile onto the field now because it does threaten that Rayquaza pretty heavily. Even though the Mewtwo is a bit of a threat for us as well, especially if it's carrying something like Ice Beam, which you'd imagine it probably is. Depending on where the Mega is as well. I didn't imagine the Mega is going to be Rayquaza though. The logically thinking out of the two. But you're really looking now at the Ray probably protecting because of the threat of the fake out. Because obviously the Psychic Trin doesn't protect it. So I'm going to Snarl. I'm going to Mega Evolve and I'm going to just protect Sceptile. Because Ray is minus one. If we can get this Mewtwo chipped down to minus one and it's special attack, it makes things a bit easier for us. And potentially the Rayquaza doesn't protect. We can break that sash if it is sashed. Always talking about. I'm obsessed with the Sash Rayquaza. It's like one of the, it's not really a commonly used item anymore. Okay, so there's the Delta Stream. We will Mega Evolve as well. And we'll just scout out what they're going to do. So there's a protect on our Sceptile. Mewtwo's thigh strike. Yeah. Dragon Ascent. That's into the Incineroar. Alright. Well, that means that the Dragon Pulse will definitely take it down the next turn after the drop. Okay, doing some nice damage. Maybe indicating that it is behind it. That's a lot of damage on minus one. A lot of damage. Snarl coming out. Okay, that's perfect. Dragon Pulse will be able to get the Ray. Now, and we should be, we'll just U-turn into the Mewtwo, and then we can cycle. Intimidate once again, and set ourselves up nicely for this psychic terrain, ending if Sceptile goes down to a sigh strike here, which it may do under the psychic terrain. If this Rayquaza is behind it, there's not much chance of it being able to, well, there's no chance of it being able to protect, and I would say from that damage it probably is. Oh, what have we done? What have we done? What have we done? What have we done? What have we done? Literally, what have we done? We could... Oh my God. I can't believe this. I've got to hope now that the Dragon Pulse is still going to be enough to take down the Ray. Leafstorm! What are we doing? What are we doing? We've got no right to be playing this game. Right. Okay, let's pay attention to what we're clicking into. We'll go for a tasty old Skald into the Mewtwo, and we'll click Dragon Pulse. Dragon Pulse, we've clicked it in. It's done now. We could have got self-punished for that. Self-punished. Fools. Fools. That's not coming in clutch for us. I mean, we don't make things easy for ourselves, do we? But an exciting end to the match. Inseptile, I'm hoping now. It's minus two, but it requires us minus two as well with its special defense. We should be able to close this one up. It's like we're self-destructing. We don't want ourselves to win, almost. It's like we're doing our purpose. We don't really want to win with this team. Okay, so we're locked in. We'll see what my opponent goes for. The Dragon Pulse, I can see it coming out now. Thank goodness. It's enough to take down the rain. This gold will be enough to get the Mewtwo. How long is this psychic terrain lasting for as well? It feels like it's lasted way longer than it should have done. But it's done. Mewtwo down. Bye-bye. We actually pick up a win. What a mad episode. What a mad episode. But we do pick up a win at least. We're kind of staying level each day as we're going with this team. Tomorrow is going to be the day. We're going to give the team a send-off. Hopefully it will be a good send-off with two victories. I'm going to say thank you so much for tuning in, my friends. Have a great day and I will see you all for the next one. Until then, take care and bye-bye.