 All of a sudden, it turns into kind of a game console and you can navigate the site. And I can also connect this iPod Touch as well as my phone. And then it's also going to be able to participate. So we'll play this first game here. This is called Monkey Golf. It's kind of a Wii-style golf game. And the beauty of this is you can actually, you don't have to use a mouse or keyboard to interface with this video game console at all. And you can see here that this, so I can use the little rotator thing here. Hopefully you guys can see that on the video. And then I can use the swing button here. And then just like a Wii, you know, wow, what a bank shot there. And then so, you know, this would be the next player coming up and they could do the same thing. So maybe this is another one. And nice, I'm a pro. So this is a kind of a fun game. This is one of the ones that we built ourselves. So if I quit the game and this will pull us back into the main console, we're able to select and play other games. So I'll show you a quick racing game. I need a volunteer. One of you guys want to race a boat with me? Mark Hopkins is our gamer in the house here. All right, Mark, there you go. Once this loads up, it should push the controls down for you. That one doesn't have ads disabled, so you have to just skip the ad. And so now you have it accelerate on this top right area. This is reverse. You have dive, which you'll need later in the race. And then the other thing actually, oh my God, you're already taking off after. And so this is using accelerometer to kind of steer the boat. I got it. So we're kind of head to head. Cool thing about this game is if you connect with our early version of the Android, it'll actually make your boat an Android device as opposed to the Apple. So that's where the rival racers name came from, which you can go head to head with somebody else in a different form. You found a cliff. Yes, you did. So if I pick up the speed boost, I should be able to gun it now. So that's basically it. These are two of the games that we built. Like I said, we have third party developers working with this and we can go into the whole business model and the kind of developer SDKs that we have for everybody. So if we quit this game, this pulls us back out and we can try and play other games. Now this game here at Gnop Gnop actually is a paid game. This is one of the new ones we're doing. When this loads up, it'll actually prompt you to spend some coins and probably can't see all the details of that. But if I want to play this game, I need to actually pay per session. It's a little blurry. There we go. And it's, I can actually pay and then it'll let me get into the game and start playing this. And this is kind of a retro pawn game that they kind of have your, oh, I'm kind of sucking at it while trying to show this through the camera too, but you guys get the idea. There you go. That's Brass Monkey. You can find it at playbrassmonkey.com and that's also the video game console. So yeah, thanks. Very cool. Okay. Brass Monkey. Playbrassmonkey.com as the URL. Chris, so great demo. Thanks. So obviously smartphones, everyone's getting them, right? So that market's exploding. Take us through the company. What's going on with the status of the company? What, you're the founder. Where are you now? What's the current status of the company? Well, the company essentially started out of a video game that we were doing for Lucasfilm called the Star Wars Trench Run. And my former company, Infrared 5, was contracted to do that. And so we really hated the controls on the browser version of the game, but we really liked them in the iPhone version of the game. And so it kind of came to us one night or just like, why don't we actually just turn the phone into the game controller for the browser-based game? So we figured out how to make that happen and it was so compelling that we decided to make a whole other company out of this. And so that's how it started. It's about a couple of years ago now. Most recently we just closed our seed round. $750,000 for some great investors, angel investors, and... Boston-based? No, actually all over the world. We kind of did our race a lot of it through Angel List. Nice. Angel List success, another success story. It's amazing. Yeah, I mean, we have a guy out of me from one investor in France, another in Israel, another one in New York and then the rest are mostly in Boston, but yeah. Talk about the process of the Angel List. How did that go down? I mean, great success story Angel List. Naval's going to be here tomorrow. I'll try to get him on theCUBE, Nivy, MIT guy, Nivy. Those great guys, we love them at Angel List and they're really disrupting the fundraising process. Do you think you would have raised that much money without Angel List? Not in Boston. I think we would have had to come out to Silicon Valley or somewhere else where gaming is more the norm in terms of kind of funding that type of stuff. How did you get the traction on Angel List? Did you have an advisor who kind of endorsed you in or was there an initial just you put it up there? Yeah, I think one of our first followers was like Jason Calcanus or something like that and then I think that spurred it on and other people heard about it. Did he put money in? No, he didn't actually, but hey, sometimes all it takes is like one little thing like that and suggesting. Unsparkable attention, yeah, you know. And then yeah, it just kind of ballooned from there. Everybody started thinking this is pretty cool, which as you see from the demo I just showed you, it's pretty compelling. I think people are seeing that smart phones are becoming the norm. I don't think we're going to be calling phones smart in the future, they're just going to be phones. And browser technology in terms of games as well is really gone leaps and bounds to what it could do before. So now we really have the ability to make a true video game console just using the stuff that people already have. So you guys have a lot of options then at this point you can go end to end on the game side. You've done some gaming. You could also leverage other people, developers who are developing games and leverage that. So you don't have to make those decisions right now. Right now you built those games, right? Yeah, except for the pong game that I showed you there, that was a third-party developer. A couple of the other ones on there are also third-party. But yeah, we do provide a free SDK for developers to use. We have an HTML5 one, you know, JavaScript. So you're not locked into a specific path as the market changes or grows. Absolutely. Maybe we'll just own the controller edge or console's better action for us. So you don't have to make those now. You can do your own games. Right now we're thinking of it as really a platform play and very much like, I always compare it to Nintendo, right? They made a video game console like the Nintendo NES for example and then made some games for it. Super Mario Brothers being one of the most famous and successful games that they did themselves. So I don't think that it has to be an either or. We can make some of the games ourselves and then also make it available for everybody else to make games. What's your key milestone right now as I start about $750,000 is a good seed round. It's not a lot of money. You got to be lean and we talked about that earlier about watching your pennies and making sure you guys spend properly. But it's not a lot of capital to be in the gaming business. So what's your key milestones for leveraging that money, how to generate revenue, either sell more equity or raise money? Yeah, we're going to, key thing for us right now is to get more players and also games or content on the platform. So we released the first version of the app in November and our initial version as a site. And the idea with that was just to kind of get some user feedback, not do any kind of media blitz at all because we really didn't want people to find out that this thing kind of is not working quite right or it's a little cluggy. So we kept it to under 1,000 users at that point and then more recently, just at the CES, we were showing what Verizon and stuff and we'd launched the new version of the app and then it's like a lot more polished and a lot of the kind of kinks came out of it. You're expecting to generate some revenue then as part of the current contract games. Absolutely. So we have coin bundles that we sell in app that you can actually use to play some of the games that are on there. We haven't launched that many non-free games yet. They're most of them are free right now. So really right now we want just people to experience it, get into it and then we're going to start adding more, yeah, develop on it and also play it. All right, Chris Allen, CEO of Brass Monkey. Thanks for coming inside the cube. Appreciate the demo, great demo.