 Hello friends and welcome to another episode here on the channel. We're trying something different today other than having the facecam. I thought I'd just throw up a few games that I did with the team that we're featuring today prior to actually recording the main episode with the rental team. Now the rental team will be up at the end of the episode as always, but I thought you would enjoy a few more games with this team just to see a few more aspects of it, see the runnings of it and some of the other elements that we didn't get to see in our kind of main episode that we've already thrown up. Just to recap the team is based around Reggie Rock with that landerous theory in the Cortana Reggie Rock, the Glaring Moltres, Tug of Tomorrow and Tabu Finney. So we've got a lot of different modes within this team. Obviously Reggie Rock is a centerpiece to the team. It is the Pokemon that I was kind of showcasing in this episode, but we do have some nice other modes there. Obviously with the Tug of Tomorrow and the Glaring Moltres, we have that weakness policy that you can activate on the Moltres with the Vault Switch from Tug of Tomorrow, whilst also protecting it with its lightning rodability from really dangerous threats, things like Reggie Lecky, Tabu Coco and Thunder's theory in form in this format. So as you can see, we're going to go straight into our first game here. We've led off with Tug of Tomorrow and our Glaring Moltres. We're seeing the Whimsicott and the Zapdos. Now the Whimsicott is going to feel threatened here from potential fake out. The Zapdos does threaten our Tug of Tomorrow course with a stab fighting attack, but I feel like you've got the opportunity here to max with Moltres, take down the Zapdos and also go for that Vault Switch into it, propping the weakness policy at the same time. So it's a little bit like what you've seen maybe other teams that we featured where you are propping the weakness policy yourself, but I feel like Tug of Tomorrow really does this job, probably better than most Pokemon that we've got available in the format. And you can see my opponents here threaten from that fake out from the Tug of Tomorrow, switching it straight out and bring that Taranataur in, which isn't really the greatest Pokemon coming in here for us, but we are going to go for that Vault Switch and the Max Airstream into the Zapdos. So if we can remove the Zapdos, it makes things a little bit easier for us going forward in this game, especially with Tug of Tomorrow and a few of the other options that we've got in the back. So as we see the Zapdos actually not wanting to stay on the field, it is faster than both our Pokemon. Obviously with that base 100 speed stat that it does have there. And we are going to see the Excadrill come out onto the field. Now this isn't the best for us, honestly, because obviously with the Sand Stream ability, the Sand Rush ability that the Excadrill does have access to, will mean that it is going to outspeed Maltras this next turn, even if we get a Max Airstream off. Now we do get to retreat the Tug of Tomorrow with the Vault Switch, proc the weakness policy at the same time, which is really nice. And it does allow us to get Landerous onto the field, which is perfect for us. Now we can intimidate both of the Excadrill and the Taranataur on my opponent's side of the field. Put them down to minus one, meaning they're not going to be able to threaten outside of the field as heavily as they would have before this. Now we do get the Airstream off, and it does an absolute chunk of damage into this Excadrill. Obviously it has a resisted attack, but plus two special attack from Maltras, absolutely destroying it and pretty much putting it out of reach of my opponent, going for the Max this next turn, which is extremely good for us. Now we do threaten with Earthquake, obviously from our Landerous. It's plus one as well at the moment, so acting almost like a scarf Pokemon. And Taranataur is going to be very difficult to take down. You can imagine my opponent is probably going to max it here, but at the same time, you've got to think that the Taranataur probably thinks, well, I think the Maltras is very threatened here. It's probably going to max guard. So let's go after maybe the Landerous here, rather than going after the Maltras. So here I do try and get a little bit cheeky. I try and get some damage onto the Taranataur, and it's more at this point about reducing the special defense of the Taranataur more than anything else with the Max darkness. Don't need to worry about the extra drill too much, as they say. It's so weak at the moment. Landerous is going to put a lot of pressure onto it. It's not likely it was going to max anyway. So we can freely just Earthquake here and then pick up the knock out there and do some nice damage to the Taranataur at the same time. So we do see the extra drill actually switch out for the Zapdos, which is nice coming in there for my opponent. It's a nice play. They're going to be immune to the Earthquake, but it does proc the weakness policy on the Taranataur like we suspected. It does put the Taranataur back to plus one attack after the Intimidate drop that we initially put on with the Landerous. And we go for that Max darkness into the Taranataur and you can see how thick this Taranataur is, even with plus two special attack from the Maltras, still not doing anything in this sandstorm. Now the Defying ability does proc on the Zapdos, but I'm not too concerned about that right now. As we see just a Max knock will come out from the Taranataur and it is into our Maltras. We are able to take that obviously. This does put the Taranataur now back up to plus two. Now it is getting a little bit more threatening here going forward, but we do have our Berserk ability active now with our Maltras because of that drop below 50%. We are plus one speed with our Maltras and plus one speed with our Landerous. So we're not in the worst spot at all. So we go for another Earthquake here and go for another Max Airstream into the Zapdos. And I still think my opponent's probably feeling a little bit like, well the Maltras is in such an awkward position now. We could attack into that, but it may Max Guard and I think probably the Max Guard here isn't the worst play in the world because the Taranataur can just pick up the clean knockout onto Maltras. Now whether or not it can pick up the knockout onto Landerous is another thing, but at the same time we just need to get damage onto this Taranataur. So what we try and do is we go for the Max Airstream into the Galerians Zapdos while we've got the opportunity to because obviously the Earthquake isn't going to be able to take it down or touch it because of its flying type attack. We get enough damage into that Taranataur as well, which is perfect. Get another Airstream, which will mean that now if the extra roll does come back in, we are going to be able to outspeed it even in the sandstorm because we're kind of matching that speed boost that it's got there. So you can see the Landerous putting the Taranataur in a little bit of an awkward spot now because once it's not Maxed anymore, it's going to be able to go down pretty easily to most attacks. So you see a Max Darkness come out from the Taranataur into the Landerous and take it down. So yeah, I'm probably predicting there that we're going to go for the Max Guard. Now we are in our last turn of our Max turn, so you've got to assume that Maltras will go down this next turn because the Taranataur still got one more turn to go in this battle. Now we do bring Togodomoro in, which is great news for us now that the Wims are coming back onto the field and it's probably going to go for the Tailwind. Now how it switched out earlier on, you would assume that it probably doesn't carry protect. You've got to worry about helping hand, of course, because that is another option to get around the Faker potentially here. But I think one thing that we want to try and do is just get as much damage onto Taranataur. It's risky going for a Hurricane here if we're Maltras. And so I think that the Dark type attack here is probably the better option just to get damage onto the T-Taur. It's not going to do much damage, but we are plus three. We've got our Berserk, our Weakness Policy proc, and it will do enough damage to the Whimsicot, I feel, at this point, so we can fake it out and maybe put it in range to pick it up the next turn. So we do get that fake out, stop the Whimsicot going for that Tailwind, which is very useful, the Firey Wrath coming out, doing a decent amount to the Taranataur and the Whimsicot. As we see, actually just another Max Knuckle here from the Taranataur, which is great into the Togodamaru here. And it will take it down to its sash, but that's perfectly fine with us because now, even if that Taranataur gets the Tailwind up this next turn, we're going to be able to get a Firey Wrath off. Again, pick up the Knockout onto the Taranataur. It's not going to be Maxed anymore, and also we'll be able to get the Knockout onto the Whimsicot. So that's really good news for us. Now the Whimsicot is kind of locked here where it can't Moonblast because we outspeed it. And if it goes for Tailwind, then we get the Firey Wrath off. So we're in a phenomenal spot right now with just our Maltres. And even though this team is really based and centered around that Reggie Rock, this is a really good example to show you how the other elements of this team can perform as well. You know, the Togodamaru-Maltres combination is such a strong pairing. And I feel like this is a very good example against a pretty hard matchup in all accounts where it's doing very well. Now the Taranataur here just wanted to stall out and actually get the Tailwind up, guaranteed with the Whimsicot as we do see that set now. But we are going to get a Firey Wrath which will just take down the Whimsicot. And even with the Excadrill coming in, because the sandstorm is ending this next turn, the Maltres will still be able to outspeed the Excadrill in the Tailwind. So this kind of all plays together for us right at the end of this game where we are able to kind of deal with everything on my opponent's side with just the Maltres and the Togodamaru for the most part. The Landeros obviously did help with the Intimidate but for everything else. I think my opponent really missed a lot of opportunities to deal with the Maltres, maybe predicting that we were max guarding when we weren't. And I think playing more aggressively in this match really paid off for us. As you can see now, the Firey Wrath is going to be able to just clean up the Tyranitar and the Excadrill pretty easily and that takes us to a nice victory to kick us off in today's episode. So our next opponent up is playing a team of Cinderace, the Tapulele, Tornades, Bisharp, Toxicity and the Dracovish. So this one's going to be quite a nice one, I feel for Regirock to come in and do some work. There's not too many things on my opponent's team that really threaten the Regirock other than probably the Dracovish. Obviously the Tapulele can be threatening. Regirock not the strongest on the special defensive side, but it can take the Psychex and we do have our own terrain that we can disrupt their Psychec terrain with with Tapufini. So as you can see in this match, I was really worried about the Dracovish, probably more than anything and obviously a Tapulele lead as well. Normally Tapulele are a lot faster than Tapufini, so it's safe for us in this situation to lead off with Tapufini to override the Psychec terrain. And at the same time, we also do kind of put off the Dracovish from doing very much damage if it does lead like we're seeing here. So the Tapufini we're in a nice position. We can stop a potential tailwind from this Tornades here with Faker from the Togo Damaro and just throw a Moonblast out onto the Dracovish. And the thing by going for the Moonblast here into the Dracovish slot, even if it switches out like we are seeing now, you get the potential to do some nice damage onto something coming in and it is that Tapulele is going to override the terrain on the field to the terrain. The Psychec terrain activating, but because Tornades isn't on the ground, it's not affected by the terrain. We do see it proc that Psychec seed, but it is going to be susceptible to Faker because obviously they're not grounded. It is not going to be affected by the Psychec terrain as we are going to get a nice bit of damage off with our Tapufini into the Lele. Now we don't get the special attack drop which would have been really nice there, but we're still not in a bad spot. Now what we could do here is Volt switch out or Nuzzle with our Togromaru into the Tapulele and then switch out our Fini because we need to get Fini off the field to bring it back onto the field to reset our terrain. Now that's the biggest thing for us here because otherwise the Tapulele is going to be able to throw out big damage. The Tornades here is going to have the opportunity to get a Tailwind up and put that Tapulele into an incredible spot. And thankfully because of the DLC Tapulele didn't get Expanding Force because that would have just been such a horrible Pokemon to deal with. It has to only rely on Psychec or Psychec now which is probably good for us in this situation. Now we do see the Tailwind set up there from the Tornades. We get the Psychec attack into Alandris. Now because we've got the Assault Fest there it means we are able to take that quite comfortably which is great for us. We get the Nuzzle off which kind of nullifies the Tailwind from my opponent onto that Tapulele at least for the longevity of this Tailwind whenever it's out on the field. Now we can go for a Vault Switch here. I think we do that with Togodomaru. We want to try and reposition and also go for a U-turn as well with Alandris. It's a good time now to try and get Regi Rock onto the field. We can overwrite the Psychec terrain with that Tapufini and just lure the attack power of the Psychecs from the Tapulele in general which is also a nice option but we do see an icy wind come out from the Tornadis. Now just because of the Assault Fest because of the damage that we've taken prior to that with the Alandris we aren't actually able to take it from the Tornadis which means Alandris does go down unfortunately the Psychec coming out into the Togodomaru. We are able to get the Vault Switch off with our Togodomaru do some nice damage into the Tornadis get our Tapufini back onto the field and it does mean now that we can get Regi Rock onto the field for free. We're not bringing it in on any damage and that's the perfect situation you want for Regi Rock most of the time. So we can get it in now bear in mind that my opponent still has their Max available to them but we want to start kind of taking advantage of that right now. We're going to lock in and go for a Moonblast into the Tapulele and rather than Max ourselves I think we're just going to go for a Rock Slide here. We want to kind of wait till if we can get rid of the Tornadis and the Tapulele here with a Moonblast Rock Slide combination then it makes things a lot easier for us for the rest of this game where we've still got our Max when our opponent brings theirs onto the field. So we see an air slash the Tornadis trying to probably flinch the Tapufini here but not going to be quite enough so you do see the double up into it there leaving the Regi Rock alone which is ideal for us right now. We don't flinch thankfully get enough damage into it with the Moonblast but Tapulele avoids the Rock Slide we could have really done with that there because when we clear the field making things a lot more easier for us going into the latter stages of this game. Now we do take the Tornadis down and you've got to expect maybe the Draker Fish to come back onto the field now for my opponent. They haven't got too many turns of Tailwind left but we really need to be careful with Tapufini here. They don't actually bring out the Draker Fish reveal their fourth Pokemon in Cinderace so we need to be mindful like I was saying the Tapufini is very important for us in this match so I think one thing to consider here is if we can protect our Tapufini as much as possible and then keep it for the Draker Fish in the late game it will help us out a bunch because otherwise we will struggle against the Draker Fish with those very powerful vicious Wrens that it can throw out. So we're going to take this opportunity to finally max our Regi Rock and locking in with a Max Knuckle just to get an attack boost onto it early on. Now we are seeing the Cinderace on my opponent's end Max as well so we do have to kind of deal with that but by protecting Tapufini here it means we stole out at least the last turn of Tailwind we can get some nice damage onto the Cinderace here as well and Tapufini will be able to stick around for this next turn like we've just been talking about it's quite important that we keep it for at least the Draker Fish match up later on in this game without lurking in the back still so we are actually going to be able to see finally Regi Rock Max for this episode which is really good and we can see it in action here and now thankfully actually really good that we did go for the Max Knuckle into that Cinderace because it targets down the Tapufini with a Max Strike which they're trying to reduce the speed start on our side of the field and obviously pick up the knockout onto Tapufini as well but because we did protect it just means we are able to take that and they actually proc our Wikiberry which gives us a bunch of health back making the end game versus the Draker Fish a lot easier right now so we do see a Sidekick come out from the Tapulele does go into the Regi Rock but we do take that pretty comfortably and the Max Knuckle now coming out into that Cinderace we don't manage to pick up the knockout but we do get a plus one in our attack stat meaning that Regi Rock is going to now start being able to hit very very hard so we do have the leftovers on there as well which makes it incredibly good and incredibly annoying for my opponent to deal with now we've got an option here where we could keep the Tapufini in but it's probably better like we've been saying this whole kind of theme of this match is keeping Tapufini around till the late game so we're going to switch it out and kind of use Togodomoro's fodder here just to come in and take an attack we then go for the Max Rockfall into the Cinderace here and that plus one Max Rockfall should be enough to get the Cinderace and also throw up the Sandstorm as well to mean that Tapulele is going to start to be chipped down as well it's so low health that probably only needs two rounds of Sand Chip to go down and then we've only got that Draker Fish to worry about in the late game and you can see we do switch out the Tapulele here the Togodomoro coming onto the field just as fodder really it means that we just are able to deal with the Cinderace we can lose our Togodomoro which is fine Reggie Rock doesn't really care about its speed stat it's going to be the slowest thing on the field anyway in comparison to what my opponent's bringing and we get pretty fortunate here that Nuzzle that we put onto the Tapulele earlier comes into effect leaving the Tapulele fully paralyzed which is amazing and allows us to pick up a clean knockout onto the Cinderace meaning that we've only got the Draker Fish and the Tapulele to deal with now so as you can see the Draker Fish comes onto the field now this is still a little bit tricky but I think we're not on a bad spot to be honest we just need to make sure that we go for a double up into the Draker Fish at this point Moon Blast and a Max Rockfall either one will be able to take down this Draker Fish from this point and they can only really attack one or the other with Draker Fish and I don't think the Fishes Rend would be able to get the Regirock from this range if they do target into the Tapufinio unfortunately so we do lose it there as we see we take a psychic but so comfortably from this point from the Tapulele you get that Max Rockfall into the Draker Fish and it is going to be more than enough it plus one to take down the Draker Fish and Regirock going to be able to deal with this Tapulele quite easily even when we aren't maxed and the sand is up at this point as well we're getting a little bit of recovery back through our leftovers and I think this match is quite nice just to show how much of a tank Regirock can be and you know it's kind of single-handedly almost won this match by itself we can't obviously take away from how much work the Tapufinio and the Tobidomoro and other members of the team have done but Regirock just able to single-handedly pretty much knock out most Pokemon of my opponent's team which is really nice so so we go on to our next game and this is going to be against Hitran Ryperia, Dustclops, Galarian Moltres, Clefable and Tapu Coco so for the rest of this episode what I'm going to do is just speed these games up you guys can enjoy them there are going to be three more games and then the rental team will be at the end of the episode so I hope you do enjoy the rest of the games hope you enjoy the team if you've been featuring it and also let me know down in the comments if this content is something you'd like to see more of with extended games and things like that I do practice with the teams that I put together for the channel anyway so these are something I can put together and it just gives you a bit more of an in-depth look at the teams and maybe how some of the other elements of the team that we couldn't cover initially do get to feature and you can sit back now enjoy the rest of the games and I'll see you all for another episode soon so until then take care and bye bye