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Diablo 3 - Solo Inferno Monk Build + Explanation of Effective health and Damage mitigation





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Published on Jun 3, 2012

Diablo 3 - Solo Inferno Monk Build + Explanation of Effective health and Damage mitigation

[Low health + high resist + healing]

If you self heal 8000 health and I have 60% mitigation, monsters need to deal 20,000 damage to you to take that 8k away. Which is what makes self healing + high resistance so effective.

10,000 damage from monster minus 60% damage mitigation = 4,000 damage.
Therefore to do 8000 damage monsters need to deal 20,000.

This build is a balance between offence and defence and depending on rune choices you can tip the balance one way or the other.

I explain effective health and how damage mitigation works.

Gameplay footage:

Seize the Initiative
One with Everything
Near Death Experience OR Combination strike.

Mouse1: Crippling wave - Concussion
Mouse2: Sweeping wind - Blade Storm
1: Breath of heaven - Blazing wrath
2: Serenity - Peaceful Repose
3: Seven Sided strike - Sustained Attack
4: Mantra of Healing - Time of Need

For more info on effective health see this:

[This video is commentary in nature and is instructional as well as entertaining. It's use and monetization through YouTube is permitted by fair use and by Blizzard Entertainment as highlighted in their video policy:]

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