 Why Life is Strange is so good. In my opinion, Life is Strange is one of the greatest story mode games ever created. Story mode games are games that offer player choice and has a set storyline. However, I do have five reasons that Life is Strange separates itself from the others. It's like watching an Amazon movie, but you have control over the outcomes of it. Before anything, I would like to say that there are some small spoilers in this video, so if you have not played it, I'm just warning you. Number 1, the soundtrack. The atmosphere, even on the start screen, makes you feel warm. This is Golden Hour by Jonathan Morale. Makes me feel like it's fall again, while the sun is still out and the wind is kind of hitting you. It gives me a nostalgic feeling, like I'm max on the first day of high school. Every other song on here is calming. At the same time, nostalgic. To all of you, makes me feel like I'm driving from my hometown and moving to my college dorm. Mount Washington by local natives and Obstacles by the one and only sit-batters are my two favorites. Both ending songs, but make you feel like you finished a great TV show. Number 2, it's the emotions. Excuse me for sounding like an old English teacher, but it's true. Chloe and Max's relationship is depicted in a way that it feels like you've been with them all these years. When Max flashes back in the past, you can kind of see how the friendship grows, how they were just kids in this giant mess. The alternate storyline where we choose to or to give or to not to give morph into Chloe. That's why the final decision of the storyline is so emotional for so many people, because of all the build up from an amazing friendship. Picking a side between two people, like with Chloe and Warren, it's really fun to me, and kind of shows who you like more, why, destroys over destroys. And the romance, though a small part, makes everything even better. The photocards makes everything nostalgic while adding to the plot. The diary and tablet is always interesting to read. Number 3, graphics and scenery. The process between each scene, the way you can interact with everything, makes it feel like you're living in Blackwell. Even though you're looking at some papers taking a seat opening a window, won't affect the plot. It's one of the biggest things I appreciate about LIS for doing. It makes it feel all too well, and makes the player feel like they're breathing in the girl's dermatories, as if they're in Max's shoes. Turning up the music, just sitting on the couch and just living. And I just feel like that's one of the most important parts about LIS and what I enjoy. Probably the most out of it. Another thing about the graphics is like I really like the sunshine. It makes me feel warm and even on the scenes where Chloe is paralyzed. It's a peaceful feeling, and this is what they probably want to achieve. Number 4, the plot. I like how the plot is mostly focused on friendship and emotions rather than solving a puzzle. I mean, yes, there are times when you're just being a detective, and sometimes it does get boring and kind of frustrating, but you'll get through it. Anyways, most of the game is interacting and talking to people, and that not only builds emotion, it's way more fun. Doing all this while having a huge conflict makes a really enjoyable experience. The final parts of the game, such as the nightmare, the bunker, everything unfolding in the final decision, I would get the plot a 9 out of 10. All these are, of course, in my opinion. I can't even lie, I think this game is amazing, like truly amazing. I just wanted to make this video just to showcase that, but thanks for watching and leave your thoughts on LIS if you played it before in the comments below.