 Alright, so the last thing I really want to do in this video is or in this series is I want to you know add some colors and Once I had the colors, I'm going to go and turn this into an HDA We're going to go and drag and drop it into Unreal too as well in this series but the last thing I really want to do the model is Add some vertex colors just so we can customize it and see how things are coming together All right, so let's jump back into Houdini over here and And just mess around with some colors. So we set up all the groups already What I'm going to do is create a new subnetwork here and I'm going to call this colors Okay, and just feed it in like so and then double-click to dive inside And I'm just going to put in the null node here Let's call this geo in There we go, and then organize these guys off to the side here Cool. All right, so first thing I think I'm going to focus on are all those door colors because that's pretty much the Accent color in this case. So I'm just going to drop down a color node and We are going to put that on to the drawer font and Let's actually give it a color so we can see this in action here. Yeah, there we go And I think we also need The door Front do we not set that one up already and I actually called it door wood There we go. So now we have our accent colors. I'm going to actually try to match the Reference as close as possible In this case just has a default value so always important to Have consistency in your names Obviously that took me up there for a second. All right, and then the counter also has this some accent color So if we go to counter Yeah, it's pretty much that so then let's copy this and clear out the group list here and Let's make this more of like a wood color kind of really desaturated and kind of bright here so still has a little bit of color though and so we're going to do the base wood and We're going to do Cabinet wood and then all the verts and the horizontals Those are all kind of same color And we should probably do the the drawer wood as well Can't really see right now That's one thing I want to do is I want to put in some overrides so you can pop these guys out or open the doors kind of thing All right, let's copy that one more time and also we should rename these so I'm going to call this some accent color and This is going to be wood color And This is going to be metal color so I usually do this while I'm creating you know tools for low designers and artists and stuff like that and What I'll do is I'll just add the colors first and get an idea of you know The main types of materials I really need and so that's kind of what I'm doing here This also serves as a really good way to set up a debug colorization because once you start sending materials and textures and Getting all your UV groups set up with the UV layout node It gets a little slower And so you want to be able to switch back and forth between that final mode and the debug mode And so I use vertex colors for that debug mode All right, so let's clear out the group on the metal color there And let's do the hinge and the knob and let's make this kind of like bluish Really desaturated pretty dark Yeah, something like that Yeah, and I think that'll work Just fine for now All right, and we'll just feed that into the output And call it good Yeah, I'm digging that All right, so we should also promote those so let's go up to our controls here and I'm actually going to get rid of this parameter there split my pain Left and right and just lock this guy cool All right, so we're going to need another Place for our colors. So let's collapse all this stuff And I'm just going to call this the color folder and we'll call this colors All right, so in this case, I'm just going to go and drag and drop these guys Just to show you guys another quick little tip here So I want to be able to take this color that I've already set up, right? But it's going to tell you that you can't Drag and drop that well, you can if you come up here to this little cog wheel on the type properties or type or the parameter interface over here and Uncheck this forbid linking parameters outside of the subnet and Then you can go and drag and drop this stuff in there No prob All right, so let's get these guys going Hit apply see it took all right. So this is going to be our accent color And I should put a underscore in there so Accent color and then this is going to be our wood color And this guy is going to be our metal color. There we go hit apply and accept And we are pretty much good to go now Yeah So now we have our colors all the way at the bottom and oh one last thing Let's go and make sure that that is also actually, you know, I'm gonna switch all this stuff over to collapsibles While I have you guys here It was just make it easier to use the interface Especially when you get tons and tons of Not that one once you get tons of these particular Folders in here you want to you don't you want to prevent the user from having to scroll a ton Right because that is laborious. You know, it's I know it sounds easy, but Now it's a lot easier just to get into you know the stuff that you want to control, right? So yeah, so now I can you know change these colors So now all that's left to do Let's turn this into an HDA which will go pretty quick and Then do a test inside of Unreal All right, so I'm gonna close out the video here and move on to the next