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Arkanoid - Amstrad CPC

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Published on Sep 29, 2009

Bought this game back then right when i hit the shops as it was another arcade game conversion. Sadly i quickly realised how this game is missing a vital thing that the arcade games have. Tough fast gameplay (best played using the key i recall) dosnt give you any space for errors at all. So where are the "continues" ? Worst is lvl 3 where you need to be extremely lucky and get a "tunnel to next stage" bonus or spend a good 40-ish lives. Why didnt someone ask their grandmother to playtest this game before it was released? Even she would have asked why lvl 3 is impossible. I recall only once getting past lvl 3 while using a cheat-poke. Some of the later lvls are also pretty hard so have like 100 continues wouldnt have been apropriate. Minor issues like the sometimes "slowdown/speedup" of the action can make you miss. Later lvls also has 1 or 2 places where the ball can get stuck. Ball dosnt exactly move like a ball would normally and you have little control in what direction/speed the ball will bounch to. All those are minor issues tho and it would have been a really classic conversion if it had had the "continues" im sure.

By Imagine 1987

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