 You know, these old Dragon Ball games really still have some charm to them. The great music, the sound effects, everything just comes together to really serve the core focus that is the fighting. And this all feels especially good when you're playing as your favorite character. And for a guy like me, that's Vegeta. Now while I can't pick him in this game, it is pretty simple to get him. You just have to charge up your key, land this move, simply click the right but- simply click the right- simply click the right but- I'm going back to fighters. Okay, so now that we've switched games, getting Vegeta was actually super easy. All I had to do was put $5 onto my Steam account, and bam, he just showed right up, simple as that. And now that I've paid the $5 price, I can finally find out if Vegeta was worth it. I just realized it's too late. I already paid for the character. But while it may be too late for me, it's not too late for you. The viewer. Thanks, Mom. So just like last time with Super Saiyan Goku, we're gonna go ahead and start off with Vegeta's cons, then go into his pros, and then wrap it up by talking about where he fits on the team. I'm gonna go ahead and start off the cons for Vegeta with one that isn't really that tied into his gameplay overall, but Vegeta has a lot of traits that really differs him from the rest of the Dragon Ball Fighter's cast, meaning he's not that approachable for new players, which is a very interesting decision considering he's Vegeta. You know, he's the character that a lot of people are gonna pick first when they load up Dragon Ball Fighter on a friend's console, and Vegeta won't help you get comfortable with the majority of the cast just by playing him, like a character like, say, Super Saiyan Goku, for example. Things like the way his buttons go into each other, his down-heavy not operating like most other down-heavies in the game, making it so you can't do the usual combo off of it. I will say, though, it does keep you in the air for a crazy amount of time, so it's perfect for that situation you always get into online. When you're just randomly super-jumping and a team gohan decides to random level 3, you can just down-heavy right over that sucker. Makes for a great and usable punish. 10 out of 10, the Vegeta tech doesn't get better from here. As far as other cons go, Vegeta is once again another character that really suffers from not having a down-light that hits low, meaning once again we have a character who suffers on offense because he doesn't know how to kick while crouching. I'm usually pretty forgiving when it comes to this, you know, the technique is very hard to master what with the whole crouching and then kicking part, but in Vegeta's case, it really is unacceptable considering that 100% of Vegeta already knows how to do this. Both Goku Blue and Vegeta Blue can do this on a whim. Not really sure what Vegeta chose to do with that information, but it's pretty much been trashed at this point. And I know when hearing that it sounds bad, but it's not really as bad as Super Saiyan Goku's case because Vegeta actually has some really interesting block strings. Because of the way Vegeta's attacks work, you're actually gonna want to supplement your lack of mixups with just trying to bait your opponent into unsafe decisions. Hit him with a light, hold it, and then get that second light in there. Or hit him with a light, once you condition him to keep blocking, just drag and rush him. It's these kinds of things that you're going to want to implement onto your offense when playing Vegeta. The last con I wanted to talk about before moving on to the positives was Vegeta's assist. It's not really too great. Vegeta just kind of leaps up in the air and throws five fireballs. It wouldn't be too bad if they were more focused like Vegeta's assist, but in this case, Vegeta opts to go for the shotgun strategy, meaning most of them miss, and the ones that do hit are very hard to actually get conversions off of. Far from the worst assist in the game, but pretty hard to use nonetheless. Unless of course your opponent's down to like a very small amount of health, then I guess it's actually really good. And now we can finally start talking about what makes Vegeta a really fun character in my opinion, starting with his insane corner carry on his combos. If Vegeta hits you anywhere on the screen, he can get you to a corner if he wants to. These combos won't always be the most damaging, but they will get you into the corner to set up for even more damage. Unfortunately, you know, we don't have the best mix-ups in the corner, but you know, we take what we can get. Vegeta also does a pretty healthy amount of damage too. Even the suboptimal stuff with no assist is going to net you below 5,000 points of damage. They even set you up to add on supers if you would like to. Now it is important to note that in order to do a lot of these combos and keep the opponent in the corner, Vegeta does have to spend some bar to perform a vanish, and I can understand how that might seem like a negative, but I didn't put it in the con simply because Vegeta actually builds a ton of meter with his spirit sword. So I figure you know, it's kind of like a net neutral, so... Not a pro, not a con. Just a fact I can take up a lot of time in this video with. Moving on. I also want to give credit to Vegeta simply because of how flexible he is. Not a lot of characters have a level 1 super and a level 3 super in the air, and those can come in very clutch if you have the meter and need to pick up an important kill. Funny enough, Vegeta is also flexible in the traditional sense, that being that his body contorts in all sorts of ways to make his normals have really decent range. I can't tell you the amount of times I've been hit by his light jab simply because I wasn't ready to block anything at that range. If you take all the pros and cons I've listed in this video so far, I think you can get a pretty clear picture that Vegeta is probably a character you want to run at the point position, what with his lacking assist and great block shrinks. Any assist that can help him put the pressure on and ease the pain of not having great mixups is a great addition to Vegeta. There's also some teams out there that allow Vegeta to have access to a double super, so I think if you want to run those teams, that's definitely something to consider. If you want a team specifically picked by me, I do have a couple I can list off here for you. We've got teams Super Saiyan Blue, the Goku Black Arc, so can I call you dad or...? And an actual really good Vegeta team that I strongly recommend trying out. Regardless of the team you play, I think you'll find Vegeta Blue to be a really fun character. And I would strongly recommend you play him if you're into extremely flashy combos, normals that come out extremely fast, and really over-the-top animations. And I guess if you're not into those, then I don't recommend playing him. I mean, he's pretty good, but if you don't like that, I mean, you could play Kid Buu. He's a pretty good character. That's it for me. Let me know what you thought of the video down in the comments below. While you're down there, if you liked this video and want to see more like this from the channel, make sure to hit the like button and subscribe. I'm Dato Doya. Feel free to let me know your character suggestions for the next one, and I'll see you in the next video.