 Hi everyone, this is Chisholm. Welcome back to my channel and welcome to another gaming video. Now, if you've been around for a while, you'll know that I've been meaning to put up a series for how to play crafts, right? And we're going to link that up with what we're doing in the language of mathematics, specifically series four, where we're talking about units and ratios. But I can't really delve too deep into how we play crafts until I finish series four of the language of mathematics, the units and ratios, which is ratios is what it's all about, really, right? Now, since we're on sort of a holding pattern until I get that stuff done, I thought I'd show you a game, which is sort of a mini version of crafts. And it is crafts, and we're basically calling it street crafts right now. It's sort of a game that recently made its way into my gaming repertoire. It was sort of introduced to us last time we played Monopoly, where one of the people we were playing with had to take breaks every now and then. So instead of us sort of sitting around waiting for the person to come back to continue the game, we sort of started playing street crafts, this mini craft version of the game. So I want to show you that. And at some point, we'll, you know, once we talk about how to play crafts, once we put that series together and we finish off series four of the language of mathematics, what we'll do, we might come back to this game and add a few different variations to it because the game was introduced to me or to us anyway, with just the most simple variation. And then we added a little twist to it, sort of give it a couple of more rules in there just to make it a little bit more exciting for us. And obviously, because we're playing with dice, there's a whole bunch of other things you can do as well, right? So what we're going to do is just talk about the rules of the game and not get into the probability aspect of it. Because if you remember, we've already put out a video on the probability distribution of two six-sided die, right? And that was sort of a teaser of what we're going to talk about when we start talking about how to play crafts, talk about the rules and a different type of paybacks and probabilities and different types of strategies you can use to play crafts, right? So there's a video out there on the probability distribution of two six-sided die if you want to take a look at that. So we're not going to delve into what the probability is for some of these roles. I'm going to assume that you've already sort of have a pretty good idea of what the probability distribution of two six-sided die is, right? And if you're interested in the game of crafts back in I guess 2006 or so, I put a little article together on how to play crafts, right? And I sort of have a little bit of experience playing crafts. I've spent some time on the crafts table, a fair bit of time on the crafts table. So I put an article together back in 2006 sort of talking about crafts and stuff like this and what did I call it? I called that article the seduction of dice, the philosophy of crafts, right? And it's sort of just a teaser of what the game of crafts can be like, right? And I do provide a couple of charts in there of how the probability distribution is spread out for two six-sided die, right? So that article together with the video where we're talking about probability distribution of two six-sided die should give you a pretty good idea of how dice play out. So that's sort of an intro of how this is playing out with everything else that we've done so far with three different things that we've done so far anyway. And there's going to be more coming on, more content coming on regarding crafts, okay? Now let me show you the rules. Let's talk about the rules of street crafts. That's what we're calling it now, right? Or I'm assuming that's what it's been called because a lot of people are playing this. There's different variations of this, but there's the variation that's made it to me, right? So let's go over the rules of this game. And then what we're going to do is play a couple of rounds, okay? Because the best way to learn a game is to play a game, right? Because the rules sometimes can be a little bit vague when we're talking about them, okay? So first thing we're going to do is we're going to distribute the chips. And you need chips to play this game to a certain degree, or you can do it for favors, or you can do it for anything else you want to play for, right? For us, we're just going to play with one denomination, chips, okay? And you can add different denominations if you need to do change and stuff like this. And I brought the blue chips here just to keep count of the points each person acquires, right? Because we need to sort of keep track of that as well. So I have a hundred chips here right now. And a hundred chips we can divide into, we'll divide it into four groups, right? So each person gets 25 chips, right? Each one of these stacks is 10. So if I break a stack into two even pieces, each one is five. So there's 25 chips here. Let's put this person's chips here. There's 25 chips here, okay? Let's put these chips here, okay? Hopefully that shows up, it's good enough. You got 25 chips here. This person's got 25 chips, okay? This person's got 25 chips and I got 25 chips. So the general gist of the game is this, okay? Basically, there are five numbers in this game that count for something, okay? The rest of the numbers are basically non-consequential. Nothing happens in this game. Obviously, we can add variations, we can bet on numbers on the flop, we can bet on numbers repeating and stuff like this sort of connecting up to the full game, table game of craps, but we're not going to add those variations right now. Right now, what we're going to do is we're going to play with two six-sided die and there's only five numbers that if the rule something happens in the game, the other numbers, nothing happens, okay? So generally, whenever you're playing craps, you're always given a choice of, you know, what dice you want to use. So I just rolled like a three fives and two twos. I usually like grabbing sixes. Well, no, let's grab this one. Don't roll off the table. And here's two sixes, okay? So we're going to play with two sixes and usually the way we start the game is we roll to see who goes first and usually the highest roll person, the person that gets the highest roll gets to go first, right? So I'm going to roll 11. That's not bad. This person rolls six. You roll, right? You got a seven. This is you. And this person rolls and they get a seven. So I get to go first, right? So we'll put the dice in front of me and I'm just going to put around sixes again since we're going to start the game, right? Now, since we're playing with chips, basically every person per round doesn't ante into a pot, right? And right now, because we don't want to use any different color chips, I don't want to mix it up with different denominations. What we're going to do is we're going to put two chips per person per game, okay? So every person puts two chips into the pot. So there's eight chips here and that's in the pot, okay? And I'm just going to put it over here because we're going to roll the dice here so we don't want the chips getting in the way. Now, name of the game is this. Number seven and 11 give you a point, okay? Double ones and double sixes and two and a one, basically two, twelve and three are you lose money on. You have to put money in the table, into the pot again, okay? The name of the game is this. If you get two points and a point could be achieved either by a seven or by an 11, okay? If you get two points, you win the pot. And the way it works is this. Right now, if I'm rolling first, I get to roll. If I get a seven or eleven, I get a point, okay? And we're going to use the blue chips to keep track of the points. So I get a point. If I get four, five, six, eight, nine or ten, nothing happens, okay? If I get a two, a twelve, I have to put the equivalent of the ante back into the pot, right? So the pot has the chance of increasing, right? So if I get a two or a twelve, I put two chips into the pot into the game, right? That's a penalty. If I get a three, which is two and a one together, right? I put one chip into the pot, right? So those are the five numbers that actually something happens on the table. The other thing that happens is if you get a double, you get to roll again, okay? So when you start playing the game, the person rolling gets one roll unless they get a double. If they get a double, they get to roll again, right? So we're not going to count these rolls. I'm just going to sort of show you the beginning stages of it and then we'll start up a whole new game, right? Just to get some practice then. So if I roll, I get a nine. Nine is not, nothing happens, right? And then it's the next person. So whoever's rolling first, we always go clockwise, right? And this person rolls and they get a seven. If they get a seven, they have a point, right? This person rolls, they get a seven. So this person gets a point as well, okay? And then this person rolls, gets a six. That's a non-roll. It doesn't make a difference in the game. I get a three. I get a penalty of one chip, half the ante into the pot, okay? So that's the way the game is going, okay? Here, let's say that's in there. Now we keep on rolling and if anybody gets two points, okay, they're up to win the pot. The only thing that happens is if this person, let's say this person rolls again, right? Let's say they get an 11. An 11. Let's say they roll on an 11, right? Seven or 11 gives you a point. So this person's got two points right now. That means he's up for taking the pot. What's in the pot? Now when someone gets a second point, you still go around once, okay? And if any of the players here get a seven or 11, they counter this point and the guy loses this point and the dice goes back to this person, okay? So let's assume this guy got an 11, right? He's got two points. He's going to win the pot as long as nobody else gets a seven or 11 when it gets, the roll gets back to him, right? So let's assume this guy rolls, they get a four. Let's assume this guy rolls and they get a 12. If they get a 12, they have put twice the amount or match the ante into the pot. And then let's say I roll, I get an 11. If I got an 11, I cancel this guy's second point and this guy's point goes away and the dice goes back to him and he gets to roll again, right? If he rolls an 11, if he gets a point, right? And this guy rolls or this person rolls a seven, that negates this guy's point and his point's gone and dice go back to him, right? Is that clear? So basically on the second point, if anyone gets their second point, everybody else has a chance to cancel that point by rolling a seven or 11 and they get one roll, right? Unless they get doubles, right? So let's assume this guy got two points and this guy rolls and they get two fives, right? That doesn't do anything other than give this person a second roll, okay? So this person can roll again. Let's say they get double ones, right? If they get double ones, that's the equivalent of the ante penalty. So they have to put two chips into the pot, right? So the pot is growing slowly, okay? Let's say they roll again and they get nine, right? So they finish their roll. They didn't get a seven or 11. This point stands. The roll goes back to this person, okay? And if this person is rolling, if they get a seven or 11, it cancels this point and the dice goes back to him so you can roll again, okay? Now the other rule that's in play right now is if anybody gets three doubles, they're out of that round, right? So let's assume this guy had the points, the second point. This person gets two fives, right? And then they get two sixes. They get to roll again with two fives and then they get two sixes, right? They have to put two more into the pot. They get to roll again. Let's assume they get another two sixes. If they get another two sixes, they got to put the ante back into the pot again, right? But that's three doubles. They're out of that round, right? And then let's say I roll an 11. So I cancel this guy's point, right? And the dice goes to him. And right now there's only three of us playing because this person got three doubles and they're out of that round, right? And then we continue this until someone gets two points and the other person can't cancel and the other players can't cancel that point. And when the dice gets back to him, he takes the pot or the person takes the pot, okay? So do you recap the rules? Okay, let's return all these funds to these people, right? Everybody gets their money back. Everybody should have the same amount. Everybody's got the same amount. We got two. Everybody's got two chips in the pot, right? Now take a look at this. So we roll, I get to roll first, right? So the name in the game is you roll to see who gets the highest number. The person who got the highest number gets to roll first. Each person gets one roll. If they get a seven or 11, that's a point, okay? If they get a double, they get to roll again. If they get three doubles in a row, they're out of that round, okay? If a person is on their second point, everybody else still gets one more turn per the rules. And if they get a seven or 11, they cancel that person's point and the dice goes back to the person that the point got canceled from, okay? I hope that's clear. Now, the best way to learn a game is to play a game. So let's play a game, okay? So we roll, I get to go first, right? So let's do the rolls, okay? And we're going to use the blue chips to keep track of the points, okay? And again, keep this in mind. You could add variations into this. You could do side bets, what numbers come on the flop. You can make people, you know, if they get a double, they get to take money out of the pot, right? So you can give rewards for different types of numbers, right? Doubles would be a good place to give rewards from, right? You can side bet to see if a person can roll another number again, right? Before seven comes up or before 11 comes up, right? Or in general, before seven comes up. So there's a whole bunch of different variations you can add to this. This is just a simplified version or the version that we ended up playing. We actually added the little extra bit where you have to pay penalty if you get any of the crap numbers, which is 12, 2 or 3, okay? So we rolled, I got the highest number, I get to go first. I rolled 2, right? I rolled snake eyes, okay? So I have to put two dollars or two chips into the pot. Oh, I got a double, I get to roll again, right? Eight, nothing happens. This person rolls, they get a five, nothing happens. This person rolls, or you guys roll, you get a three, you got to pay penalty of half the ante. This person rolls, they get a five, nothing. Ten, I roll nothing. Eight, nothing. 12, yikes. You paid two chips penalty and you get to roll again because you got a double. Oh, you get a three, another half the ante penalty for you. This person rolls, six. I get double twos, right? That means they get to roll again. Seven, I get a point, okay? So we'll use the blue chips to keep track of the points. And you can increase the number of points. For us, we're playing whoever gets two points and no one cancels their second point wins the pot. We could make this three points, right? Because 7-11 make a point, so you could get, you need three points to win the pot, and that just gives the pot more chance to grow, right? So I got one point, this person's roll. Oh, snake eyes, right? So this person throws two chips, right? So the pot is already doubled. Oh, oh, he got snake eyes, so he got to roll again, and this person gets a seven, so they get a point as well. You're rolling, you got two fours, right? Nothing happens, unless you add the extra roll, where if you get a double, you can take some money out, except for two and a twelve, because you got to pay penalty. You roll again, you get double fours again. If you get one more double, you're out of this round, right? Oh, what a five, no double. Lucky, you stay in the game, right? This person rolls, oh, they get a twelve. Lots of penalties in this one, wow, wow, wow. The probability of rolling a twelve or a two is one out of 36, right? We talked about this in that video. Oh, a two, wow. On a craft table, if you were betting the horn numbers, you'd be doing pretty good right now. Oh, actually, this person paid a penalty, did they roll again? I can't remember. I lost track, okay? They rolled up twelve, they paid a penalty. No, I think they rolled another number again, okay? So right now, I rolled a two, I had to pay the penalty, I got doubles, and now I rolled an eleven, right? If I made a mistake here, please keep the rules in mind, right? So I rolled an eleven, that's my second point, okay? Now, everybody gets one more roll, unless they get a double then they get to roll again, right? If anybody in this round gets a seven or eleven, my point's taken away, okay? And the dice comes back to me and I get to roll. So right now, all these three players, these two players and you, are rooting for me not to get a seven, for you guys to get a seven or eleven, either of you, right? Because that takes away this point, right? So as soon as someone gets two points, right, everybody else is hoping that somebody gets a seven or eleven. So this guy's roll, ten, they get to roll again, they got a double, a nine. So they weren't able to kill, kill off this point. You rolled a nine, you weren't able to kill off my point. This person rolls, oh, a seven, look at this, look at this. The last person saves it. So this kills off my point, cancels my point, and it's my roll anyway after this person, right? So I get to roll again. My one point stays, it's just that point that's taken off, right? You could add the rule that if you're on two points and someone cancels your point, you lose both of them, right? You could add variations, make it more difficult to win the pot, right? But right now we're playing with one point kills it, okay? Kills one point, the last one. So my roll, I get to roll again. I get seven again, very nice, very nice. So here is my seven, right? So I'm back on two points again, and it's this person's roll. Oh, when they get a three, they have to put money in the pot. Your roll, a seven, you cancel my point, and the dice comes back to me, okay? So the pot's growing, right? Nicely. My roll again, I get nine, nothing happens. Oh, this person gets a seven, nice, nice. And the dice rolls sideways, right? And the way it works is usually you make a decision at the beginning of the game, dice that land on something sideways, it's okay. But if they land in a way where it's hard to decide which way the dice will fall, if you remove the support, right? Then you get to re-roll, and I think that should be sort of the people on the table deciding what it is, okay? So this person gets a seven, so they get their second point. Now we have the opportunity to take off this point, right? Cancel this point by getting a seven or 11. If we don't, the person wins the pot. Your roll. Oh, you got a seven. Good job, good job. Take a look, you got your seven. So this point is canceled, and the dice goes back to this person again, they get to roll, right? So this person rolls eight, you roll 10, double five, you get to roll again, nine, nothing happens. This person, seven, they're on the board as well. So there's three people on the board right now. You're not on the board yet, you need to get on the board. So this person got a seven, my roll. I get a three, I got to put a dollar or half the ante into the pot, right? This person rolls, they get a six, you roll, you get a five. This person, a seven. They're on the button, right? They got two points. We have a chance to cancel that point. Okay, ready? My roll. Double threes, I get to roll again, right? Any doubles, you get to roll again. If I get three doubles in a row, I'm out, right? And eight, nothing happens. This person needs seven or 11, a five. Oh, you're it. If you can't cancel this, this person wins the pot. Ready? 11, nice. Point canceled, right? Because seven, 11 is a point, right? 11, good job. So the dice back to this person, right? This is a round that's taking a while, the pot keeps on growing, right? Fun. So this person's roll, ready? Five, me, seven. I get my second point, sweet. This person, six, oh, oh. You got a chance to cancel this. 11, you do, you do. So this was your roll, you got 11, you cancel my point, dice comes back to me, I go again, right? Six, six. And remember, you canceling my point doesn't give you a point, your 11 was used to cancel my point, not to give you a point, right? You got a six, this person rolls, double twos, they get to roll again, five, my turn, seven, nice. That's a big pot. This person, nine, your turn, seven, 11 takes it away. Oh, you got a four. This person's roll, if they don't get a seven, 11, I win this. 11, oh, cancel the point, the dice comes back to me, right? Seven again, I get, nice. Back on the point, right? You guys get the chance to cancel this point. Five, nope. Double twos, you get to roll again. Oh, a 10, doesn't do it, right? There's only one more chance to cancel this point. Oh, double twos, they get to go again. Ready? Oh, a seven, look at this, look at this. So lucky, so lucky, cancels my point. Back to me, right? Eight, nine, your turn, five, this person, seven, they got the point. 11, cancel their point, nice, right? Take a look. So I cancel their point, the dice goes back to them. Oh, the guy gets snake eyes, penalty, penalty. So he rolls doubles, or she rolls doubles, they get to roll again, right? A six, nothing, my turn. Oh, a 12, that's two. For me, I get to roll again because it's doubles. Nine, nothing, this person. Nine, nope, this person, or you guys. Oh, two ones, penalty, penalty. Lots of penalties this round. You get to go again because you got doubles. Oh, double ones again, penalty, penalty. Sorry, if you get one more double, you're out of this round. You do not want to be out of this round. You do not want to double, right? Two out of one, another penalty, but at least you're still in the game, right? This is growing, growing, growing. You might have to bring more chips on the table, right? This person's roll, five, my roll, double twos, seven, nice. So double twos, I get to roll again, now I got a seven, I got my second point. And right now, you can tell who's paid the most amount of fines, right? Which is you because you're stuck as the lowest. I'm the second, this person's barely paid any fines, and this person's got one less than this person, right? So the fines add up. So I got a seven, I got my two points, one round of chance to cancel my win, right? This person rolls 11, already gone, and the dice comes back to me. Okay, street crabs. I get double fives, I get to roll again. Six, nothing happens. Oh, this person gets a seven. Lucky, lucky. They get two points. Your chance to cancel this. Five, no, this person. Oh, I got a bad feeling about this. Four, oh, seven or 11. Oh, double fives. It's a double, I get to go again. Seven or 11. Oh, nine. So this person takes the pot, right? So let's see what they ended up making. Oh, that's a nice hole. So eight was the original bet, right? Let's see what happened. Nice hole, nice hole. Look at this. The pot almost tripled. One less chip, not bad. So this guy just raked it in. Okay, just totally raked it. Look at that. So they doubled, they started off with 25 chips. Now they got 51 because each one of these stacks is a 10, right? So they got 51. So they more than doubled their funds in one round. Not bad, not bad. Okay. And that round was a long round. It usually doesn't last that long. Usually goes a little bit faster, but there was a lot of fines involved with that round, right? Should we do one more? Okay, let's do one more. One more, one more. Hopefully, you don't run out of money. If you run out of money, we'll do something. Hopefully, I don't run out of money. If I run out of money, we'll do something, right? So let's do this quick. So there's eight in the pot, eight chips, and whoever wins gets to go again, right? Because the dice was with them. So this person won, right? Because I rolled last to be able to cancel that. The second point that they had, I couldn't cancel it. And according to the round, where we're going is their roll again, right? So this person rolls seven. That's pretty sweet. Point right off the bat. You roll 10. Nothing happens. Seven. This person's on the board. My roll seven. I'm on the board. That's nice. This person rolls nine, eight, seven. Oh, they got the point, right? So that's their second point. We get a chance to cancel, right? Seven or eleven? Six. Nope. This person, seven cancels it. This guy's doing good. So they cancel this one. The dice goes back to this person. They get a 10. Okay. My roll. Eight. Oh, 12. This person pays a fine. And they get to roll again. Ten. Six. Your roll. Ten. This person. Eight. Ten. Nine. Your roll. Oh, with three. One more penalty. Your stack's getting low, right? This person. Six. 12. Oh, yeah, yeah, yeah. My stack is getting low, right? I get to roll again. I got doubles. Six. Ten. This person got doubles. They get to go again. Eight. Your roll. Nine. Okay. This person. Seven. They got two points, right? We got to cancel it. Ten. Double fives. They get to roll again. Five. Nothing. This person rolls. A nine. They got a nine. Nothing. You're it. You're the only one that can cancel that point, right? Seven or eleven. Oh, six. Nada. This person wins. They grab the pots. Right? Two, four, six, eight. And this one, only five more grew in the pot. Okay? Not bad. Not bad. So right now, the losers of this game, two rounds we've played so far, me and you, right? These two players have, are definitely ahead of the game, right? And this is sort of street craps, something that just recently made it my way. And I liked it. It was a good way to pass the time if you're having a little downtime. If someone, if you're, you know, we're playing monopoly last weekend, I guess. And one person had to take a lot of breaks and we're sort of sitting around. We chatted. We caught up and stuff like this. And there was time on the hands. We started playing this and it was fantastic. And I thought, you appreciate it. You'd like it if you're into dice games anyway. Quick dice games. And again, you could add variations into this. You could make side bets. Do things on the, on the flop. See if someone's going to take your bet, right? You could play, you could, you could make a bet of one chip, you know, get double fives on the flop. That's one out of 36 chance. And if someone takes you up on it, they would have to bet a pretty big stack against your one, against my one, right? Because the probability of getting double fives is one out of 36. The same as double sixes, right? So, you know, theoretically speaking, one should fetch you 25, 35, 36, right? Depending on how you look at it, right? So there's, there's, there's different types of bets you can make on the side as well. We'll take a look at that stuff once we finish off series on series four of the language of mathematics with units and ratios. And once we start the series with how to play crafts, we'll take a look at those probabilities and see what the payouts are and stuff like this, right? Fun little game. If you like dice, fun little game, fun little game. A lot of board games are based on dice. So this is sort of a very simple version one, right? I hope you enjoyed. If you end up playing it and good luck. I hope you win whatever it is that you're betting on, right? That's it for now. I'll see you guys in the next video.