 All righty as always let's play this in full first Pam One more time And one more time Cool all right You are saying here This is your character doing a punch to a big flower sack and you have an animated cloth and hair and you told your word That's not as a geometry over steps each other That's all right So there are a couple things I think I think we could just push The idea a bit more in terms of posing There are a couple things This is almost a default pose So you might want to think in terms of is she more in a in a battle-ready pose This is a horrible drawing, but you know something that's a bit more You know it might even be already something a bit more like this with a different slightly different pose But more in action unless you wanted to Loop but it doesn't so it just seems to be just an attack So for me already the the beginning potentially could be more dynamic Then I'd be careful as you get into this you get into into some strange posing where like this would be more Her on the horse or something like some of the poses could be just a bit more appealing and then also more dynamic where if you have That going back into a dissipation This seems more like come at me, bro Or hey, I didn't order this coffee and not like I'm about to punch the you know living crap out of this So it's also a bit of a doubly pose a bit twins I think it could be just a bit more dynamic and then you don't need that much room in here It's meaning that I think you could easily have your character here And then the fallout sack around here just to give this you know potentially She will lean back more all kinds of things in terms of posing, but you want to have enough room on this side and Then it's a bit pose-to-pose. I just everything moves as one So to me you have to look at what do you want to lead it could be that she Excuse me She leans forward with her hips potentially more to get into a C curve like this with a big drag on the shoulder And then as she goes forward, you know again that we now have this crazy wide stance here This seems a bit better, but you could have a bit more of a curved leg pose with a more Straight arm out. It's really like a bit more of a dynamic line of action But again, I will go back into it more interesting pose at the beginning That's a bit more descriptive of what's going on and then into a more dynamic anticipation You can have a bit of a lower drop potentially as well then the punch could also lead more You're leading with the chest there a bit a bit a potentially I mean either bring this for the back We know with my awesome arm drawing or an upper pose to then have a bigger arc for not there's to be like an uppercut But just something a bit more dynamic and then there are many many Game rules out there with with punches and all kinds of things for reference It just seems a bit tame. That's probably the the strongest Pose but even then it feels can even draw straight line here. It just feels just a bit stiff With that type of posing there But even then once you're back here You have that weird lift on the foot be careful, but it looks like the toe gets off the ground So now there's all the way is technically on this leg as this goes up So it doesn't feel like there's enough weight on it. So I will go into a bigger foot roll But then ah, this also seems a bit of a timid Step forward that doesn't quite engage the hips as well to me It seems like you can go really big anticipation then pow into a step where almost that that foot steps up to here And just that just admit more dynamic. I mean, that's kind of the main thing where everything feels just a bit timid And this just feels a bit strange with this foot sliding forward This still going up a bit not quite buying the weight and it's slightly off balance where To me it feels like you want after all that momentum forward have that route at least here for for more valine and then take one step forward but This also depends how far you want to go with this but to me it seems like This could just be pushed balance a bit more compositionally, but also just pushed in terms of posing where again, this is more like hey What's going on versus an anticipation to a punch And you can always look at even like 2d game finally like Street Fighter old-school or new games Whatever you want to do in terms of reference, but you know or act it out and you punch something Whatever your process is but to me it seems like it just seems all very timid bit timid and bit stiff It's a bit of a stiff line there that seems a bit a bit stiff there that just some strange poses there And that's probably the most dynamic one But then still fairly stiff where I would go into more of a bigger arc and then a follow-through with all that momentum going forward into a Stronger step forward But that's just me. All right, that's it. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way like and subscribe would be awesome. All right. Thank you