Loading...

Unite 2014 - Generating Procedural Dungeons in Galak Z

53,074 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Aug 26, 2014

Zach Aikman of 17-BIT on procedurally generated levels in Galak Z. The studio used cellular automata and Hilbert curves to generate the layout and interiors of their planetoid dungeons.

Help us caption & translate this video!

http://amara.org/v/V66k/

Loading...

When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...