 Yeah Hello, everyone. I'm really glad and honored to be here Front of you after actually using blender for almost three years. So I'm baby blender or to you and Okay, I'm Ahmed al-Ajiri. I'm an architect architectural engineer if you may mix it with another architect And guess what I'm from Baghdad, Iraq, but I didn't came away all the way from Iraq I'm actually studying preparing my master's degree in the University of page in Hungary So So we were talking about today about the industry standards software that we use in architecture. So once you graduate from like architecture University or from the university as an architect like you have to like apply for a job to a Certain company or a studio and you have to use these softwares or learn the softwares they use in their like industry in the product in their production line so And as an architect you have to learn like four different types of softwares We have the 3d studio and the beam software render engine and the video rendering And these what they call the industry standard softwares Okay, so the requirement for work as an architect like you have to like learn a combination of softwares in order to get accepted in in this job so Like after like applying for some like For some studios and companies. I like get some experience of what they use and What they want and they're To select their candidates and things so as you can see here like Revit and Lumion ArchGad and Lumion Rhino Revit 3ds Max Corona ArchGad Cinema 4d Octane and others so you can see all of them like The price of all this package going around like four thousand dollars US dollars and Doesn't get lower and you can you can't just use one software you have to like to have like this combination of softwares to get accepted and This is not affordable for for an like newly graduate architect Especially like from Iraq. It's like maybe you guys are rich. I don't know and so after like Introduced to blender and I came across blender. I found like it lies in these categories in 3d soft like 3d studio does it has a built-in render engine to render engines and it can do video rendering and walkthrough But it doesn't do the BIM Work like the work of floor plans sections and things you need for for the building like the technical drawings Yeah, so I was amazed and surprised that blender can do all the modeling rendering video walkthrough animation all this procedural modeling procedural texturing and all for free like What I've been using like so This is using a blender The architectural process. This is my process that I follow And the using of blender and the architectural industry So I do the site analysis the conceptual design Then I do the technical drawings and like the sections plans and things using gear of it Then I export it as an FB eggs Then do complete the exterior design and interior design Then the environmental design like designing the environment and the landscape after that The visualization rendering maybe animation The last thing is the post-production or the compositing So here you can see how I use Is it for set analysis? This is my the process we go in detail. So The first thing I use like here an add-on free add-ons called blender.js. It's so useful. It can give us the The neighboring buildings using data from Google So here you can see I'm just following like simple steps like I'm changing this plane Don't like it. I always change it. I don't know why Then I'm using geometry nodes. I'm turning the the streets from from mesh to curve and back to to mesh then I give it this thickness and The last thing is rendering to see like the light the interaction of the light with the urban fabric and the city Yeah, this is I'm using here the same the same add-on to to get the topography the topology Or the terrain of the land because it's so important case the land is not Like it's not flat or something you have to get this information for this site analysis Yeah, so here you can just use like a displacement map with it in like Using the displacement modifier then the array modifier putting some planes then the Solidify and that's just simple steps and now we have a terrain model It's not like that. So I'll change it Yeah, and we can see also using the sky sky texture to see the the interaction off of light and With with the terrain with the old things here the conceptual design so You can't you can't just came with the with the like a building out from your mind Just just like that. You have to like start to experiment start to Get inspirations and things This is so useful in blender. So I'm using here geometry nodes. It's so inspiring So you can make a lot of models you can like experiment with a lot of things a lot of possibilities to make Like a conceptual design in using the freestyle tool to get these lines I'm using here So just making some cutouts some things maybe the openings are just like Inspiration like how how the building will be and how it will interact with the light with the Things then we after the conceptual design we like start the actual design with the with blender then To to rabbit to to make the like The the real plans and sections and things the real technical drawings because The architecture is not all about visualization. We have detailed work. We have detailed sections And here is using blank there in Exterior interior design. It's actually is easier than any software like I've used before so I've used 3ds max I've used Cinema 4d, but no one is Is this easy the workflow is not easier than Blender and When you like go through the tutorials on youtube and things you you don't find like tutorials for For the architecture for architectural visualization, maybe you can find but this it's not that much but The way I'm I'm learning blender and I learned blender It's like by watching any tutorial maybe a tutorial of a headphone or a donut or something It will It will benefit you in the architectural design because it's the same workflows. It's the same modeling thing. So Instead of modeling like a headphone you can model a building So here like with the coming of geometry nodes, it's made it easier for the exterior design especially and you see nowadays buildings have this parametric shapes parametric like Facets so with some simple nodes I'm not an expert in Geometry nodes, but I learned some simple nodes to make like these facets or a parametric facets In way we can change it. It's non-destructive workflow so Anytime we want you want to change it. We don't have to remodel everything. You just like Go tweak some things in the geometry nodes or in the edit mode and that's it. We can even change the shape and We have everything Okay, here using the same geometry nodes Like we are experimenting with Some facet modeling the the modeling of facet sometimes you see just like a plain facet It's so boring. They add some like dynamic shapes to it some Like Like here, you can see I'm scattering some Geometries to make this dynamic facet or to make this parametric facet You're just using some cubes. You see maybe like five nodes or or six nodes. It's It's easier Then with the new like field Like field the flow of geometry nodes. We can like import textures Noise textures and things so or wave texture here to like experiment more and to have more like a free Workflow yeah, and here using the geometry nodes with the design of the landscape or the Like environmental design so back in the days before the geometry nodes, it was so difficult to to model like environment because you have to Work maybe with particles and things we can't you can't control Everything in these particles the scale the transformation the the randomness of nature. So here And with geometry nodes, it's it's much easier. You can just paint Wherever you want Maybe with particles you can but it's easier with geometry nodes easier to like control the randomness to control the the scale and Here i'm using the the Botanic from polygonic. It's really useful. I don't Yeah, just connect some things may make or like make my Custom node so I can just plug in anything I want and Start painting weight painting the the plane and distributing this Natural elements and the last thing is is the last thing in this Workflow pipeline is the visualization which after you is that just rendering putting the the sunlight and and things and Start exporting photos And here is the thing the that's so useful that comes with the with blender is the compositing tab or the compositing workflow so it's Much like useful to have the compositing workflow in the same software and it's also for for free because other companies will require you to have like An experience in Photoshop or Lightroom or or something else Uh Because you have to edit the photos you have to make it more realistic here You can see i'm using the the mist pass to to get some depth to the to the photo. I have like Maybe using glare really using lens distortion these things give some reality to the To the photo And we have the the the split view is so useful to like to refresh your eye to see before and after The the things you add to the To the compositing tab So uh with all that you can see like the blender can do The site and all the like architectural design procedure from site analysis Conceptual design exterior interior design environmental design visualization post production to the finishing of the work So uh, and that's all for free. So the question is Which one you think should be the industry standard for architectural design and visualization? like all these softwares for like ton of money like $4,000 or something maybe more or just blender with Nothing just here Yeah, so that's the question. I don't know why the companies kept like Requiring new graduates architects to to learn all these softwares and putting these industry standards softwares to like Made it like less possible for for architects or newly graduates to to find a job while they neglect blender or open source software to that has all this potential to To make like to to express the creativity of of the architects So last thing I would thank to all the everyone contributed in the making of blender and I would like to thank the blender community and all Blenderers on youtube who made learning a blender actually free and and easy and Yeah, without you guys, we would be unemployed now Thank you