 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we're going to be continuing on with our VGC Series 9 content and featuring today a rental team from one of you fine people. Jude actually was kind enough last week in the comment section to suggest a team that they'd been playing and to a lot of success as well, actually managing to get number one rank in Series 9, which was the last series that the lad has obviously just updated. So this team is pretty powerful, as you can see from the concept here. It is a colossal team and, you know, in two ways, it's really great because we haven't really featured G-Max Colossal for a long time on the channel and it's kind of nice to be able to feature that as well as having to feature a very successful team from one of you. So if you do have rental teams that you would like to see featured on the channel, so this is a big shout out to everyone already. Do put them down in the comment section. Let me know if you'd like to see them featured and hit me up with a Pogger Paste as well. Because a lot of people do ask for the Pogger Paste if we do feature a rental team. So I'm putting the feelers out to you, Jude, right now if you're watching this. If you are able to share the paste, it's fine. If not, some people don't like to share all the details. But if you can provide the Pogger Paste, I'm sure a lot of people will appreciate that and that goes for anyone providing rental teams in future. Obviously, we've not got long left of Series 9. I think the rules update in July, right? I'm pretty sure to Series 10. So we'll have a new rule set. I think it is. I will double check this and we'll reiterate in the next video. But yeah, we should have a new rule set, which would be very exciting, a bit fresh as well, because obviously we've played Series 9 before. But we may have another month left. But if that's the case, then there's a lot more room for making teams and then featuring your teams as well. But with that said, we'll have a couple of games of the team now. We'll see how it pilots, see how we can get it working in this format where it's very difficult with, you know, everyone knows how popular Colossal is and then we'll end up with the rental code at the end. Hopefully you enjoyed today's video, friends. Do leave your comments down below. Let me know your thoughts on G-Max Colossal. I would love to hear them. Negative, positive, whatever. It would be great to hear nonetheless. And without further ado, we'll jump into our first match of today's episode. Okay. So first up today, we have a Spectria Metagross, a Galarian, a Maltrez, Incineroar, Rotom, Wash and a Rillaboom team. So a pretty solid team for us to kick off with today. You can see that the Spectria and Metagross combination are going to be kind of present here. Probably weakness policy on the Metagross there with the Bulldoze, potentially from the Spectria. So that's something to kind of keep an eye out for. Galarian Maltrez, not something we'd like particularly worry about. I think the thing to be more worried about than anything else and this team is probably going to be the Rotom. And you could imagine my opponent kind of leading off with that because it is difficult for us to kind of prock the Berry, get Colossal going and take down the Rotom in one kind of hit. You're relying on something like Rillaboom in those situations. So I think it's good to kind of keep that in mind where we could almost bait my opponent and attacking into something like Colossal turn one, leading out with something like Urshafoon next to it. Going Rillaboom in the back. And do we want as our last one? Like Celesteela is pretty decent here, you know. The Metagross is going to struggle to hit it. Rillaboom definitely won't appreciate going up against it. But then the Spectria is not a bad option as well, especially if we can remove the Spectria. But then it comes down to like if my opponent has like Incinero and Maltrez at the end. I don't know. I think Celesteela probably is going to be the better one even though Incinero has a better matchup against Celesteela. But it also has a decent matchup against Spectria as well. We'll see. It's always interesting as well. You know, keep an eye out for Jude's comments. I'm sure you will comment at the end of this video to see and see how he maybe would have led into these matches. It's always good to have that other player's perspective, especially when the player has been piloting it, built it themselves and going from there. But we do see the Rallaboom come up from my opponent with the Spectria, not Incinero though. So I mean, that's a plus for us. We've got a couple of options here. We could kind of just go after the Spectria and get the rocks gone and set up or we could like I say, we could try and get Rallaboom onto the field. The only issue here would be if the Spectria kind of attacks into it as well. Now, I don't know if they will. Like one option we could have. Like I don't really want to allow Urshifu to get burned. So maybe the reason why I would like to kind of protect here, get Rallaboom onto the field. We'll pressure that Rotom a little bit more and then keep the Rallaboom kind of Urshifu combo for a late game. So let's see what my opponent does. If they've doubled into Rallaboom, well, even if they doubled into Rallaboom, like we're fine. It's just we don't really want to be taking additional damage from the Spectria if unnecessarily needed to, you know, but we'll take a Thunderbolt or a Hydro Pump pretty, pretty easily. Okay, so the Rotom going for the Protect. And a Snarl coming out, which is fine. So I think the big thing here is because the Rotom now is so pressured from outside of the field, they're definitely going to switch it outright. So we've got the opportunity to kind of go after the Spectria and kind of double up into that slot. And I would even go Surgeon Strikes into that because I would expect maybe the Rotom to switch to something like Incineral. And I think we'll be able to kind of remove the Spectria pretty easily. And once the Spectria is gone, at least that big fast threat is kind of taken out of the game. There's always the issue as well, you know, a Snarl and a Thunderbolt here from the Rotom into Urshifu could be pretty bad, but Rotom's so pressured, you kind of feel pretty comfortable at this point saying, yeah, it's going to switch out. And as you see, the Rallaboom making way here. So Shadowbolt coming out, it will be into Rallaboom, but we should be able to take that pretty comfortably. I see it comfortably. I mean, we take it pretty well as we'll get these Surgeon Strikes. It'd be nice to pick up the knockout, but I mean, we've gone Wood Hammer into it anyway. So we're not going to take a bunch of Recall, which is always nice, the tiniest amount here. And we'll be able to pick up the knockout onto the horse, which is always good. Now we've got to worry about potential fake out this next turn from the Opposite Rallaboom that just hit the field. And that can kind of make a little bit of room for something like Rotom to come back in, maybe get a nasty plot off. So that's something we've got to keep in mind. And there's always the kind of like attraction, I guess, if the Rotom does come in, where we max Rallaboom and just go Gmax drum beating into that slot, because we'd probably pick up the knockout, but then it kind of takes away the max turns from Colossal and with solo health as well with Rallaboom, is it kind of worth it? Is there another way around where we can kind of still get that Colossal going in late game? Potentially, you know. The big thing for us here to get Colossal going, it's obviously to get rid of the Rotom as quick as possible, but not seeing that, just seeing them Ultras hit the field, which is actually, you know, really makes things quite appealing for us to get Colossal back onto the field now. And maybe we don't want to go for the Aquajet. We definitely don't. The big worry would be Max Airstream from the Maltras, and that would kind of put the stoppers on. Urshifu would be able to get the Aquajet onto Colossal this next turn, because then the Rallaboom would be, would have the faster priority. So Grassy Glide would go before Aquajet. And also, that's actually would be broken as well, but we're not going to see an, okay, an air slash into Urshifu. I wonder if they're going to get the double up and a U-turn. Okay. Yeah, they're doing a nice job of baiting the Colossal back onto the field. But the big kind of thing for us here is, we've got the Grassy terrain active. So, depending if Colossal's got a Grass Stab, we'd be able to take advantage of that and go into the Rotom. But again, I think it's probably better to just go, if we go max Colossal here, go for our rocks into Maltras, and start the rocks. Yeah. Let's just do it. Let's do it. Let's do it. Let's get rid of this Maltras, because even if the Rallaboom switches in here, it's kind of all right. The Maltras is pretty much the biggest threat to us now that I think, because if we lose Colossal, early on. And you know the thing is, my opponent didn't max with Rotom, turn one as well. You kind of expect them to maybe pull the trigger, but I think so many players are used to playing Colossal teams where it's like the cat and mouse game. Yeah. Okay. Well, we're going to get the Rallaboom regardless. Let's see if the Rotom does attack here. I think it's a bit of a bad play if my opponent doesn't. Yeah, they're going to go for it. Yeah, and they're going to go after the Colossal. So, we will lose it, but we'll start our rocks. Urshifu's still sitting pretty healthy. And we still got Celesteela in the back as well. At this point, you're kind of thinking, maybe Spectra would have been the better call to be honest, but let's see. See what happens. Because Celesteela isn't going to want to play. Play in front of a Rotom, that is for sure. So, we're going to have to really rely on Rallaboom to come in and kind of do the work there. But with the residual damage from the rocks, I think Grassy Glide should put us in a good position to kind of get rid of the Rotom in the next turn. But we'll see how this turn plays out. You never know what's going to happen. You do get the G-Max Falkleth off, and that's always the kind of thing that you want to get off, even if we do... Ooh, Rallaboom actually takes it pretty well. Okay. But I mean, the residuals should take it down. There's the geyser, so the rain is going to be going up. It does make Urshifu a lot stronger as well, you know, against the Maltres. So we'll potentially be able to pick up the Maltres the next turn with the Crit Surge and Strikes boosted by the rain. And then Rallaboom is in an amazing spot to kind of just take down the Rotom. The residual damage, like I say, should take down the Rallaboom here. Yeah. Okay. And we still got the Sash on Urshifu as well. So if we take down the Maltres, we've got at least two hits into the Rotom. We just made a bit of a boo boo, I think by bringing Rallaboom in here, to be honest, because I think the grassy terrain is going to end soon. Yeah. And maybe really thinking about it probably would have been better to potentially keep Rallaboom and spend some time wasting turns with Celesteela kind of preoccupying the Rotom here. But we'll get a grassy glide off. It should do, yeah, I mean, considerable damage. And a close combat is going to pick up the knockout even with the Citrus Berry recovery. And like I say, Surge and Strikes should get the Maltres here. Should. We'll see. It's going to be very, very, very... Nah, we've got it, we've got it, we've got it, we've got it. I was going to say that first one didn't look very convincing, but the three crits there with the Rain Boost and enough to get the Maltres. And we've pretty much lopped it, like I say at this point. Colossal not doing a massive amount of work, but doing enough. And the sash there, inertia food providing valuable. Now we all lose now grassy terrain, like I've said, not ideal, but I think a close combat going to be enough to get the Rotom with the residual damage from the Colossal. So it feels pretty clean this first game. I think I don't regret like maxing Colossal when I did. So yeah, we'll switch out because we want that. We want that like guaranteed fallback if things go wrong, don't we? And we'll look into a close combat and that should be enough to lock it. Should be. So Celestila going to make a cameo appearance here. It's a nice shiny one as well. Very nice, very nice. Do you like shiny Celestila? Oh, and it's just enough. Yeah, and a crit there. So maybe, maybe, maybe that edge did, but I don't know, probably did, probably did. Very good game to my opponent though. And a really nice one for us to kick off with today because it's always tricky, you know, playing Colossal and especially because like I've said at the start of the video, everyone's aware of the Colossal team, you know, got big shout out to Wolf there and players come too. And you know, even going back before then Colossal, G-Max Colossal being such a powerful archetype, you know, throughout the Sword and Siege Shield series. So people know what to expect from it. So it's always going to be harder to kind of play it and it still performs very well. So just really testament to the archetype. But with that, friends, good game to our first opponent. We'll jump into our second match of today. Okay, next up today, we have an Arachnid, our creamy, cinderace, Colossal, Landerous, Aetherian and Dragapult. So we've got a bit of a mirror with the Colossal there, but doesn't look kind of like your kind of standard Colossal team. You're obviously going to have the Dragapult as the way to probably proc the Colossal on my opponent's side of the field. And then with the Arachnid, it's kind of interesting. There's no real trick room mode to the team, it's apparent. So there's lots of airstream options, obviously with the Dragapult, Landerous, cinderace potentially. And then you've got the Decorate from Alcremie as well, which is going to be a little bit disruptive to say the least. Dragapult Colossal, I mean, it feels like a mode that we could just go run with, you know. Arachnid doesn't scare me as much as something like Rotomwood because, you know, we can hit it for like super effective damage with the G-Max Volklith. Landerous scares me a little bit, of course. I think you've always got to be a little bit worried about Landerous. Urshifu makes a lot of sense here. It helps us out with a bunch of things, including the Colossal, the cinderace. Landerous. So what's our last Pokemon? Maybe Spectre here. Maybe Spectre. Spectre is really quite a decent option. The other one would be Rillaboom, I think. Just the priority, I think. Late game could come in handy. But then again, I think Spectre could be quite a nice Pokemon just to bring in the late game and kind of help us sweep up if we need to. And if we're in a real kind of bad spot, Spectre is always kind of a Pokemon. You can pretty reliably kind of rely on. It's just pumping out damage when and as you need it, you know. So same what my opponent does. I wouldn't be surprised to see them lead Dragapult Colossal, to be honest. Yeah, it makes me think as well, you know. Do we actually, we have to go for the surf, don't we? Kind of have to surf. The other option is we don't surf, you know, and allow them to kind of surf for us. Whereas if we could potentially just help in hand, I hope that they're going to go for the surf, proc everything. And then we go G-Max Volklith into the opposing Colossal and help in hand boost on top of the weakness policy. I'm kind of presuming a lot of things here are going to happen. But you never know. Ladder is coming in. Okay. Well, we're not getting the... We are not getting the steam engine. Doesn't look like it here anyway, unless the Dragapult... Draggy, Dragapult going for that Max. Max guys are, I reckon. Did we get a little bit greedy? Maybe. Is the Max guys are going to be enough to take us down? I don't know. I don't know. I feel like... I feel like it might not be. I'm curious. I'm curious because normally when you go Dragapult, right? Especially in the Colossal team, unless it's a total bluff. They're Jolly, Min, Special Attack, Investment, Min IV, Special Attack. So you've got to think we should be able to take it. But they may not even go for it at all, you know? Just going for the Phantasm. Yeah, I wanted to get rid of our Dragapult. Just fine. Because we've got Urshifu. So it's not like a terrible situation. Like the return here for losing Dragapult isn't great. But the fact is that they're not maxing their Colossal either. Makes it a little bit easier for us. Now the Lander is obviously not going to be going down this turn. And it does make it a little bit trickier with where we go. Like, I don't know, Spectre probably would have been the better one to bring in here, honestly. Rather than concentrating down on getting our weakness policy progged. I mean, this turn, what we could potentially do is just Aquajet into the Landerous. And we could go for Max Quick. I don't really feel like it's going to do us that much good. Could Max Flare. It makes the Aquajet less weak. And then makes us able to take a Flare and Aquajet the next turn a lot better. Because you've got to think with the Max Fantasm lowering our defense, it's going to make it even more difficult taking these attacks. Especially for Minus 2 if they go for another Max Fantasm here. Whereas we've got the Max Flare up, it means there's a little bit of stability with that as we see the airstream come out, which is fine. That'll take us. No, it doesn't even take us down to our sash. So the Max Flare, it's not going to do very much to Dragapult, but it kind of means to an end for us. And it does allow us to get the Sunup, which kind of helps us out for a late game, I guess, if we once were not maxed in a decent spot with Colossal. Because I was expecting maybe the Fantasm there just to keep lowering that defense because I think if you're my opponent and you're thinking about what we're going to do to set up potentially, you kind of want to be spiking that like lowering the defense stat. So you're getting the most out of us kind of attacking ourselves. But we remove the Landerous instead, which is always worthwhile. Now, I don't really worry too much about the Dragapult here. We'll just go for the Volklif into Cinderous. We'll proc our steam engine and it feels very close to being over at this point. I think, I think anyway, pending lots. Oh, well, yeah, I mean, the only thing that would worry me there may be Sucker Punch, but then it's not going to be enough. Is it from, I don't think even at the range that we are to take us down from Cinderous? Maybe, maybe, maybe life or Sucker Punch could have done the job. Probably could have though, to be honest. So we'll get the Cinderous. That's gone and Dragapult is going to be pretty easy to handle after this, especially with what we've got left in our Spectre in the back. They have got an airstream though, so that does complicate things slightly as a Max Phantom, so one comes out into Ocean Foo. And that's the last turn of our Max is for our Pokemon. But I think getting this done up like we have done probably, probably helped us a lot more in the long run in Spectre to come in. I mean, even really boom in this situation. Oh, yeah, we've got the Poison Colossal to think about as well. It's not just the Dragapult. Okay, so not that straightforward, but not terrible as well at the same time. And what's the Colossal got? Is it got like Earth Power? Earth Power, I think. And we don't have Protect. Okay, Shadowbolt and what is it? What is it? High Horse Power. Oh, very nice. And we're physical. Oh, that's even better because we can just rock slide now. That probably gets the Dragapult. I didn't even know until now that we were physical. I should have been paying way more attention. I love the physical. Oh, hit the physical. Hit the Dragapult, please. It's the wrong one. Come on. Come on. There we go. We've probably lost this now. Physical one sucks. Okay, Phantom Force. Get away with that a little bit, I guess. But I'd have fenced that gone. Shadowbolt avoidant, flinched. We are so, so lucky here. We are so, so lucky. We Shadowbolt, Dragapult, and we have to rock slide again. And we have to hope that this rock slide is enough. Okay, we do hit. That's good. This should be enough. We get so lucky with that flinch. I'm not even kidding how lucky we got. Phantom Force, if it's into Colossal, we'd probably go down. But it's into, yeah, okay. Oh, I love rock slide. But I also hate rock slide as well at the same time, you know. It's just one of those moves that's never like to rely on. But we'll go for a reliable flablet here. And that should be enough to do the job on this Dragapult, which is done pretty well in this match, to be honest. And it's kept pace with Colossal. And we get lucky with it, with a rare flinch there and managed to take down my opponent there and make this two wins for two. So, Jude, I hope you're happy with this match. It's been great to hear your feedback from today's games. Thank you so much again for the team. Good game to my opponents today. And we'll hop over now and remind you all of the rental code for this GMax Colossal team. So here you go, friends. Here is Jude's rental team from today's episode. I hope if you do try it out, you have a lot of fun with it. GMax Colossal, you know, it's one of those Pokemon, a bit like Marmite. You love it or you hate it. And I think if you do love it, you should definitely give this team a try. And even if you hate it, hate's a strong word. Give Colossal a little chance. Give it a chance. It's a good Pokemon. And it's consistently good. This archetype is consistently good. I like the inclusion of a Celestealer in this team. I think that with the Spectria is a really nice option. You kind of normally see things like Maltres in here, the Galarian Maltres. But I think the inclusion of those two alone gives the team a lot of different dynamics to work with. Obviously, you've got the key components to making Colossal work in the Rillaboom, the Ashafoo, the Dragapult, which you've predominantly seen today. But we have had glimpses of the other two Pokemon as well. So it's been quite nice all in all. So I hope you have enjoyed it. Definitely leave your comments down below if you do give the team a try and give Jude a big shout out for the team as well. Like I mentioned at the start of the video, if you've got rentals you'd like to see featured on the channel, on videos going forward, do let me know. And I'll make sure to feature them going forward. But we're going to wrap things up there not to keep this video too long, friends. Thank you so much for tuning in. As always, we'll be back with more content very soon on the channel, so keep an eye out for that. And whatever you do, make sure you're taking care of yourself. So until next time, friends, take care and bye-bye.