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HOTLINE MIAMI "RETRO MADNESS!" Gameplay Preview

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Published on Dec 28, 2012

Today we check out some Hotline Miami gameplay. This game is crazy fun so check it out!

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About this game(wiki):

Hotline Miami is a 2D top-down action video game by Dennaton Games, a team composed of Jonatan Söderström and Dennis Wedin, who had previously collaborated on Keyboard Drumset Fucking Werewolf. The game is being published by Devolver Digital and was released on 23 October 2012 for Windows. The game has been described by the developer as a "top down fuck'em up", blending top down perspective with stealth, extreme violence and surreal storytelling, along with a soundtrack and visuals influenced by 1980s culture. The game itself was heavily influenced by Nicolas Winding Refn's neo-noir crime drama film Drive (2011); the director is specifically thanked in the credits.

Hotline Miami received generally positive reviews from professional critics. On aggregate review websites GameRankings and Metacritic, the game attains scores of 85.36% and 86 out of 100, respectively.[7][8] Much praise was given to its neon-soaked depiction of 1980s underground Miami, overflowing with raw brutality and skull crushing close combat as the player finds itself outgunned and using its wits to choreograph a way through impossible situations. The game's soundtrack was lauded for accentuating the already heightened tension and gritty violence.
Eurogamer scored the game 10/10, with reviewer Tom Bramwell saying that the game was a blend of elements, and if one of the game's elements were removed, the game would stop working, but you would be unable to understand why.
IGN gave the game a score of 8.8/10 emphasizing its "striking blend of fast ultraviolence, a dense, challenging story and brilliant presentation." In its final verdict for the game, the reviewer Charles Onyett stated "Hotline Miami's momentum of mystery builds right up to its finale, where snarling cynicism is offered as a justification for why all this machinery of neon fuzz and thumping bass, bright blood and fractured identity was started up in the first place. Yet the justification is also disarmingly simple, the same reason why quarters were dropped into arcade machines built during the late '80s era Dennaton Games so clearly reveres. Why bother with Hotline Miami? Because it exists. Because it's fun. Because it deserves to be played."

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