 Here's a quick introduction to the industry-compatible keymap available inside of Blender's preferences. So, who's this keymap for? Well, it's mainly targeted at people who work in heterogeneous environments, which means you might be switching applications all the time. You might be going from Maya, 3ds Max, Modo, Unity, other applications, but while also switching to Blender. And it's also aimed at switchers, people who are switching from those applications to Blender to make the transition more smooth and easier. And lastly, it's sort of also optimized for laptops a bit because you don't need the numpad to use this keymap, nor do you need to use the F keys, which are usually used for transport controls and brightness, etc. Alright, so let's jump in. How does it work? The first thing you want to know, of course, is how do you navigate in the viewport? Now we do this using the Alt key, like many other 3D applications. So you hold Alt and you use the three mouse buttons to orbit, pan, or zoom. So here I'm pressing the left mouse button, holding Alt and holding Alt and pressing the middle mouse button and dragging, and the same with the right mouse button, which allows you to zoom. And using these three buttons with the mouse you can sort of navigate around. Another thing many users do all the time, of course, is they want to switch viewpoints. And of course we have this little gizmo in the right hand corner, which allows you to jump directly to any viewpoint. But there's a quicker way as well. We do this using the V key on the keyboard, which opens a pie menu. And you can just use it with sort of a gesture. If you move to the right, you go to the right top, you go to the top. Up here you go to the front and the bottom, etc. And as you get used to this, it's actually really, really quick. It's just as fast as using the numpad. The next thing, which is of course very common, is you want to be able to focus in on a selection. So we use two keys for this, the A key and the F key for framing all or the selection. So pressing F will focus in on this selected element. And pressing the A key will sort of frame all the objects in the scene. So in this case we have the car and the camera. I can do a new selection, press F and I'm zoomed back into the element. Now to do basic transforms, we use the Q, W, E, R and T keys on the keyboard, which are sort of nicely aligned in a row. It works like this. You select an object in this case, press the W key, and you get the move gizmo, which you can pull to move the item. You can hit E and you get a rotate gizmo. Or you can hit R and you get the scale gizmo. Now one thing to keep in mind, which is kind of neat, is that you don't actually have to click on these little handles to use the tools, because we have a very nice optimization. Let's say you have the move tool enabled and you want to move the car. Well, you can just anywhere in the viewport use the middle mouse button and drag, and it will move. The same thing works for the rotate tool. You rotate in the viewport and it will just rotate around the view, and for scaling as well, of course. Pressing the Q key will switch back to the selection tool and you don't see the gizmos anymore. And you can very quickly sort of change tools just using the keyboard. Another nice little detail is that as you keep tapping the same key, it will actually cycle the different tool in that group. So if you keep hitting Q, it will keep switching selection tools. Here we have the lasso tool and the tweak tool. And the same thing you can do for scale is if you keep hitting R, it will cycle the different scaling tools. How do you switch modes using this key map? Well, this is one of the really nice things because you can jump directly to any mode using any of the numbers at the top of the keyboard. So if you press 1, you're in vertex mode, 2, edge, 3, face, 4, object, 5, sculpt, 6 in vertex paint, 7, weight paint, and texture paint, and so on and so on. So what happens if you press Tab? Well, we use Tab for searching, which is very handy. So you just press Tab and you can start searching. I'll find a subdivide and I can immediately subdivide or press Tab again, search for merge at sensor, and I've done my merging. Setting a key frame, we do with the S key. A nice thing is that it just sets the key immediately. You don't have to get like a pop up every time. So you just set a key, move forward in time, set a new key, and immediately it's set the key frames and you can see it's moving. We use the X and B keys for snapping and proportional editing, which is of course often known as soft selection in other applications. So if I just zoom in here, I can enable snapping. With the X key, I'm going to set it to vertex snapping and sort of just start to snap to any other vertex, and you can see how it snapped. I can demo the B key. I've enabled the proportional editing feature, and now when I transform an element, it will sort of pull with it other elements in the vicinity and you can adjust the size of the falloff with the mouse wheel. If you want to increase or decrease the size of your selection, you can use the up and down arrow keys directly. So in this case, I've got a selection and using the up arrow key, I can increase or the down arrow key, I can decrease the size of the selection. Renaming items, we do with the return key, which is sort of similar to how it works in Definder or Adobe After Effects or other applications like that. So you just hit return and you can immediately type in a new name, in this case, for this car. And it's really handy also especially for bones in pose mode where you can sort of quickly go through and rename lots of bones just by hitting return. You might ask yourself, what about all the other commands in Blender? What about, for example, merge vertices or it can be really anything? Well, the idea with this key map is that it should be very easy to use and so you don't have to use hotkeys to do every single thing in Blender. We have this nice context menu now in Blender which is sort of allows you to access pretty much any command in Blender just by right clicking and it always depends on whatever context you're in. So in this case, I'm in vertex select mode and I can right click and get my merge vertices command or I can click on these vertices, right click and it will bevel the vertices. Now one little detail with the context menu is of course that it is context sensitive and it will behave differently depending on what mode you're in. So if I go to edge select, you can see that right clicking will allow you to bevel the edges whereas in vertex select it bevels the vertices and using the 1, 2 and 3 keys you can then quickly jump between the different modes and get access to all the commands that you need. In this case, I'm doing an edge extrude in edge mode but in face select mode you are extruding the faces. With this keymap you can also access most of the tools in the toolbar using hotkeys. So control E is extrude and you can just enable the extrude tool and just use the gizmo to extrude. Control B is bevel, etc. and you can see what all the hotkeys are in the little tooltips on the toolbar. Now you should be able to follow most blender tutorials also when using this keymap. Just make sure to use the context menu when they want you to use any sort of command or you can use tab to search for that command as well. Hopefully this little tutorial has given you a nice little overview of how to use this keymap and why it's useful and for who and that's all. So happy blending!