 Hello and welcome to this short tutorial series on how to make objects in Blender with very few or almost no polygons which you will see of course has the advantage of very short calculating time and that it all works of course also in cycles and EV which is a good thing. First I have to thank of course for giving me this character or that's something I could model on Sebastian Lake who made that great tutorial series on how to do a nice character which I used as well and then we'll get right to it. Let's have this first part all about the ocean you can see in the background so let's put everything away that we don't actually need and let's just focus on this ocean and it's just a plane nothing else than a plane so it only has four points that define it and the rest is all the material and even that one is very very easy. First of course we need some kind of a world background so some kind of a sky map put it into background set all those settings correct and then you have the sky which of course you need there because otherwise everything will look bad if you don't have a nice sky and by the way this is of course also here not in cycles but in EV which now works really really nicely okay let's see what we did here how we got that result so if you look at this object here at the water this one doesn't even look all that complicated it is actually not let's just redo this material from scratch so that we can really learn on how to do it I'll give the one a new material let's assign it so when I go back yeah should be just a plane and there's our principal shader that we have and the first thing is of course put up the metallic all the way and put down the roughness I would say all the way so basically you already have something like a very very clear see everything is going good sometimes when the camera angle is not right you see this black here yeah that's something you can also solve let's have a look at this one first by using the mapping and texture coordinate and that way you can put the sky think this one is it oh it's a little much you can put it lower or higher anyway you want and then you'll get rid of that like thing but let's not worry about that one too much right now let's go back to our object which already looks pretty nice and yeah there's really not much to do now the most important thing is a noise texture I put this in here and let's put this first to 2d and let's make the settings first so there will be no problems and I'll put this factor into displacement and you will not see much yet because we still need some kind of a vector and here's a nice trick that we can use and that I used as well in my animation is to have an empty this one looks weird because it is here it is a little bigger in that scale and you can already see that I key frame the location so it actually moves which is not very hard to do I mean you need to just add an empty change the scale we'll see it later how that affects the ocean and here's the trick so you put in and texture coordinate put it in here and now from an object takes the vector and what object do we take of course this empty here we go it's already done it has nice waves of course they're all just mapped so if I actually put in a cube let's make this bigger that's nice that it has it but when you look at it very close of course this is still sharp so doesn't work with that of course it doesn't that's not how it's supposed to be but on the other hand if you have a big ocean scene like my final scene let's see if I can find it there it is it doesn't really matter I mean you have to look really closely to see that this is still not the waves are not going up and down here but any other method really takes up a lot more calculating time so this is really a nice smooth method of doing it so yeah that's basically all you need to do just a plane a big plane make it very big and you need those kind of settings and you already has it have a nice effect and you can already see the waves going and you can see my camera going because of that one of course still has all the moves in it so let's put this off let's put it down in a nice way and it works it has its waves okay see you in the next part