 Before we get into the video, people, I am giving away 11,500 Apex coins every single month to be with a chance of winning them. Make sure you are subbed to this channel and have that bell notification button ticked. Drop a like on the video only if they comment down below. More details on the giveaway are in the video description. What is going on guys, welcome back to the channel and I do appreciate you being here. Today I am back with another Apex Legends video and today we're going to go through the recent patch notes for the update that you would have received not longer ago, the 1.1.1 patch and there are some absolutely amazing changes that have dropped with this patch people, so let's get into their post where Apex is posted on Reddit which states all of what you want to know. Before we get into the notes, we know there are some ongoing issues that have been frustrating you folks that didn't make it into this patch. We are actively working on many improvements and we are aware of the reports around audio issues, slow-mo servers, hit registration and more. I'll provide more info when I can but know that we hear you folks and are working hard to address this stuff. For 1.1.1 we're introducing some balance adjustments for legends and weapons. Check out designer notes and info down below. Okay so we're going to talk about legend balancing. At the start of season one we previously talked about how our beloved thick boys Pathfinder, Gibraltar and Custic were getting crushed due to their hitbox sizes compared to other legends. We first wanted to try adjusting hitboxes to better fit the model. For Pathfinder these changes worked very well. Note separately we are actively investigating and working on fixing unrelated hit registration issues sometimes affecting all characters however after looking at all the data and player feedback Gibraltar and Custic only improved slightly with hitbox adjustments. We don't believe that hitbox and character kit tuning is sufficient to bring Gibraltar and Custic in line with their similar competitors. Starting with the patch 1.1.1 Gibraltar and Custic will get a new perk added to their passive, Fortified which reduces damage taken by 10%. Over the week or two following this change we will be watching how they perform with this additional protection and aggressively tune it if they are still underpowered relative to their size. Our goal is to ensure both legends are viable picks by the end of this process. Additionally we are making a few quality of life kit adjustments to ensure their marquee abilities are a more impactful part of their individual play styles. Wow massive changes but to be honest I think they're really needed. They're going to talk about Custic. Fortitude passive perk added reduces damage taken by 10%. Gas damage per tick increased by 1 to 4. Ultimate throw distance increased 28m to 33m. Gibraltar. Forty-five passive perk added reduces damage taken by 10%. Gun shield health increased from 50 to 75. Nice. They're going to talk about weapon balancing. On the weapon side of the equation we've made a number of changes trying to improve the power of a longer range gameplay. We're reducing leg shot damage reductions on sniper category weapons so you're not punished for landing inaccurate shots at long distances. Given the semi auto and low damage nature of our current sniper suits coupled with the general speed and erasiveness of many legend kits it would take several challenging shots to down someone at range because of this difficult sniper environment we're also reducing general sniper weapon sway and hitting the DMR with a few targeted buffs to make it more viable to engage legends at range. Separately from the sniper category we are nerfing the Spitfire a bit but our goal is to still keep it strong as it's a rare respawning weapon. The wingman is receiving a few magazine sized nerfs so that doesn't dominate the Stuck Gun vs Stuck Gun battle early on due to its high damage per bullet and lastly the Havoc is getting some general ammo and charge being buffs to bring it in line as a viable energy ammo AR that competes with the R301 carbine and the Flatline Hemlock. The end goal is that the Havoc pressures a player's ability to find energy ammo but it is less dependent on finding attachments whereas the R301 and the Flatline Hemlock have less ammo pressure but a higher reliance on finding more attachments to achieve power. The G7 scout, the triple take and the long ball DMR lowered leg shot damage reduction 25% down to 10% reduced base weapon sway by 33% and reduced base sway speed by 25%. The long ball DMR increased fire rate from 1.2 to 1.6 increased magazine size base mag increased from 5 to 6 rounds. Common mag extender increased from 6 to 8 rounds, rare mag extender increased from 8 to 10 rounds and the epic mag extender increased it from 10 to 12 rounds. Now the long ball DMR is my favourite weapon in the game, I absolutely love to snipe and I am so glad they are getting buffs because I seriously need them. Moving on to the Havoc, increased base magazine size from 25 to 32 rounds, that is something that Havoc definitely needs for sure. The charge beam reduced cost per shot from 5 to 4, increased close range damage from 55 to 60, increased damage at range from 45 to 50, close range damage fall off increased from 35 meters to 75 meters, range damage fall off increased from 75 meters to 125 meters, wow. Moving on to the Wingman, reduced magazine size base mag reduced from 6 rounds to 4, wow. Common mag extender reduced from 8 to 6, rare mag extender reduced from 9 to 8 and epic mag reduced from 12 to 10 rounds. To be honest, I think it's fair, the wingman is a beast of a weapon. While doing an OP if you ask me, I think these changes are definitely needed. Moving on to the Spitfire, reduced base damage from 20 to 18, magazine extender attachments reduced, common mag extender reduced from 45 bullets to 40, rare mag extender reduced from 55 to 45 and the epic mag extender reduced from 60 to 55. Now major changes there, the Spitfire is still going to be a top contender in my opinion, the weapon is just an absolute animal and I don't really see changes that bad right here. Adjustments to gold weapon attachments. The gold Havoc now has turbo charger and now has a one times to two times variable hollow sight, nice. The gold R301 carbine now has a one times or two times variable hollow sight, nice. And the gold wingman now has digital threat, which is I think many many people wanted, so that's pretty cool too. Moving on to what they speak about the Battle Pass XP bonus event, nice. In honor of thick boy buffs, we're going to be running a bonus Battle Pass XP event from approximately 10am PST from the 16th of April through to 10am PST on the 18th of April, which has already started by the way people, if you're watching this video right now, your first top five of the day, your squad places fifth or better in a match will grant you one full bonus Battle Pass level, at 29,500 Battle Pass points up to max of a level 110, you can earn this once per day. We'll be finding other moments during this season to add Battle Pass XP bonuses to stay tuned, so that's pretty cool people, I mean if you are already a 110 though, I don't know what that's going to do to you, I definitely am nowhere near that, I haven't played this Battle Pass as much as I'd like, so that for me is pretty cool. And additional changes they speak of, jump ship speed, increase the speed of the ship by about 50%. We felt that the ship was moving a bit too slow after watching player behavior, so we're speeding up so players that like to drop later in the flight path don't have to wait so long, and bug fixes, fixed UI bug rather wrong percentage would be displayed for all boost badges, and that is the end of the patch notes, people the 1.1.1 patch, which you should have installed already, if not you will be installing or you will have it to install when you're next to log on, but some major changes there people, some buffs to my favorite weapon, the Longbow or DMR Sniper, some nerfs to the Wingman to the Spitfire, and some great changes to the Gold Weapons, which I think is pretty cool. But yeah guys, just a quick video update you guys, under the latest surrounding Apex Legends, it hasn't been much too clever as of late, but anything new that does drop people, as you guys know, I will have you covered right here on my channel, but tell me what you think about the changes down below in that comments section, hope you guys enjoyed the video, if you did leave a like, really does help out, if you're new around here and this is what you want to see more of, be sure to subscribe, and hopefully guys, I will see you on that next one.