 My name is Pierre Andriani, I'm the digital modeling manager at Tata Motors in the UK and we'll get to Matilda in a second. First of all, let me say it's an honor for us at Tata Motors to be here on stage with everybody else such as movie makers, scientists, and, you know, oh, what do you do? We do cars. So it's pretty cool. And again, thank you very much for having us here. So again, I'll just go through a quick introduction of Tata Motors, and then Matilda will describe what we've done with Blender in the last year, the follow out with our present and future needs with Blender, and followed by what I call the Blender Effect, our contribution to Blender, and Q&As will be after the presentation. Basically, TMETC stands for Tata Motors European Technical Center. We are in our 11th anniversary in Coventry in the UK. We're a wholly owned subsidiary of Tata Motors in India. This is the shot of Studio 2. As you can see, we do full service design. So you can see the Nexon models as well as clay models in the background. What I like to call us at TMETC, we are what's called, well, I like to call the tip of the spears. So as anything that's R&D and really advanced technologies, we are the ones who experiment it and then we're the ones who roll this world out to the rest of the company. So we are UK based center for automotive design. What that means is we can start from a sketch and then go all the way to nerve surfacing all the way to a show car such as the Nexon and finishing off with a production car of the Nexon, which was done in the UK and will be on sale next year. This is a shot of the NAIC, the National Automotive Innovation Center. It will be 150 million pound facility, which she will be shared between Tata Motors, Jaguar Land Rover Advanced Design, a work manufacturing group and the UK government. I just had a tour of this facility on Friday, actually on Thursday and it's going to be a great R&D facility and I'm hoping by that time we'll have a full team dedicated to rendering animation and blender most likely. So we'll move into that facility next year and this is a shot of the current construction and it's a very exciting time to be at TMETC. So without further ado, this is Matille, she's the one who, she's the reason I'm here. So let's talk about blender, so there she is. Everyone, so yeah this year I'm going to talk about everything we've done the past year. Just going slightly a bit, for everyone who haven't seen the talk or don't remember, going to speak a bit about the process in TMETC and everything we achieved in one year. So basically to remember from last year, that's our process. We are using blender in the modeling phase in the sketch modeling because that's where we need to have more time. We need to experiment more things on the shapes of the car, interior or exterior. We have a lot of changes to do as well at that time. So blender allows us to have a lot of flexibilities in the model compared to areas and compared to the nerve surfacing. So since last year we keep working on blender in the sketch modeling phase and a little bit further away if we need to try something to have like a very big modification on the model that happens sometimes. And since last year like this summer I was in India for almost three months in the mother company of Tata Motors and over there I had a two months project with them where I introduced them blender in the process modeling. So I get two months to show the advantages of using blender compared to the advantages of using areas and basically I had two vehicles to build at the same time and show how long I could work with blender compared to areas and how we can just go faster. So in TMTC last year we tried to have a full exterior milling in hard model straight from blender that's the first fail we have. The shape of the car was really too complicated for our substractor to handle the STL afterwards and to cut the STL as they wanted to build a hard model. So we needed to go back to nerves and for that we needed to have Maya version in sight for going through polygonal to nerves by going from IGS. So that was a learning for us saying that if we have a very complicated model we can't go directly from blender to engineering or we have to go through nerves. And another thing we've experimented for the first time is we've done a complete interior in blender from scratch and after like it was a week of work after a week we were ready to show the interior to our chairman for like an official review without going through any clay model or anything. So that was the first attempt we've done for that and that was a good proof of concept for using blender in the company as modeling process. Something we experimented as well I talked a little bit about last year was doing some animation test and rendering test. So we had the scene we had like that's the Chagot that Chagot has been released April I think. And we had this studio where we are working and we just like ask two of our modelers are doing a little bit of visualization as well say okay take the studio take the car do a 30 seconds animation and see what's going at the end. So we analyzed a very big lack of organization because we didn't give them any storyboard or like they just have 30 seconds animation occur in the studio and at the end there are no organization, no process, nothing. So we started to think about having a process visualization process inside and as well we found out that it takes a huge amount of time to have that done. And as we are very very small team in advance design that we are four and peer and we are three doing visualization and at the same time we are doing modeling as well we don't really have the time to do everything. So I scripted and I that was my first script and that's not an easy one. I build automatic add-on to make automatic renderings and automatic animation to have a car, a wheel, an environment and everything mixed together and give a file. So the goal of this add-on was to produce first high quality renderings with Blender inside the company but it was more comparing two different models or two different car paints or two different something. And in the same environment, in the same dynamic, so if we have an animation it would like how the reflections of the exterior environment are going to reflect on the cars and see both the shapes, compare the shapes, compare everything between different cars. So you can import whichever car you want in the same environment if you want to import a truck that will work as well. So how it works. I have three files first. I have the body of the car or the truck as long as it has wheels that works. I have the file of the wheel separately so basically I can put whichever wheel and whichever car and I have a third file with an environment. I combine all those three files as a link in a fourth file where I import rig system based on three-dimension diameter of the wheels, the wheel base of the car and the truck. So then I can have the location of the wheels at the good place compared to the vehicles and I can have the height of the vehicles as well. So everything is rigged on that system and then after the addon just analyzed the environment file, see how many cameras it has, if the cameras are animated or not, it's going to render which single cameras and if it's animated, it's going to analyze if the first frame and the last frame are going to render whichever frame between the two frames and save everything in separate folders, obviously. So then if you imagine that Friday evening I have to give renderings for Monday and I really don't want to spend my weekend at work just checking if the renderings are done. I just press that button and on Monday I come back and I have all my images done from all my cameras and I just say go to see my director and say, images are saved in that location and it's like, oh, great, thank you. So that's basically what I have done this entire year. So what's next for us now in TUMTC or even in data motors? We are still trying to improve our process modeling and we still have the same issues as last year but having a specific subdivide modifier that don't shrink the car, still want to have some more flexibilities and proportional editing as well. And most likely what we really, really want and what we really, it's to avoid the step Maya going from a blender to alias. So having a bridge between polygonal modeling to nerves without an extra step. So then we are still doing some research and development insights to try to have some real-time and virtual rendering insight to have like interactive reviews with the Sherman so maybe have like a headset and things like this. And we are still looking for improving our process and go further in the future of the visualization to keep on with the competition of the other companies. So now I will let Pierre finish him. Thank you. Basically if you look on this slide, I like to call it what's called the blender effect. First thing that happened after we deployed blender was my boss said you need to submit this as a technical paper. So I did. It's called Inovista. So we submitted this paper. Now it's in the official archives I guess but it's about what's it's a leading edge technology and also a promising technology. They didn't make it to the finals but now it's really inside the company's base of knowledge. Also, as we said, we use it now in Cast Advanced which is computer assisted design. We use it in animation rendering and VR and R&D. And the next big one for me is to assist our engineers. If you look at this slide, this is a wind tunnel slide and they actually use the use blender without me knowing it and then they ask us can you help and basically is just you take one shot, render it, toss it, take another shot, render it, toss it. So I'm like yeah I don't know how to script that so that's why I'm here and see if anybody knows about that. I think I don't know if he's here, I don't remember his name. The person from the Astronomix Center because he's doing a little bit something like this as well. I don't know. Maybe not in the room. He's taking like, if you remember the talk on Friday, he was taking some data from the Astronomix Center and translated it and it was simulation. So that's kind of what we're, yeah, if he can get in contact with us. What's interesting to me is we use blender and then we come to find out, hey, engineering uses blender. Oh, okay. Well, let's see if we can help each other out. I also like to talk about our contribution to blender. Matilda started an industrial design group specifically for industrial design use in blender. Rainer is still here from Kiska and TMTC, our link now with the non-disclosure agreement and strategic tie-ups. So we are starting to form, you know, a little cartel. As Matilda said, she spent two months in India and she just blew everybody away with the use of blender in advance design. So design in India now is using blender. The last bit will be Italy. I'll probably make a trip to Italy before the end of the year and I will make sure to preach the gospel of blender. My good friend Andrew Price, I love you. The reason being blender guru for the weakest blender user in the room, me, I'm just interested in getting the car, shade it, light it. Okay. Pretty. Yay. So move on. So I'm excited by the plugins, Proletting Sky, Proletting Studios, and for me those are examples of, you know, plugins that work in our automotive workflow and if those work then we can share those, you know, share the knowledge with other automotive OEMs and this way we can start growing the, you know, the blender base of knowledge and the use of blender in automotive design. On LinkedIn, the gentleman who just joined is from Volkswagen and he showed a very, very big interest in using blender as well. Also I did hear, I'm also, two more things, I'm a part of the UK Auto Council on Digital Tools so basically automakers in the UK meet, you know, a couple of times a year and we discussed the use of digital tools in automotive design and I've just started to tell them that they should think about blender and see how they could use blender and other uses. And let's see. Anything else? One more thing is, you know, Matilde has been the advocate for blender at Tata and in the future she will most likely break away from modeling altogether even though she's really talented at terms modeling but she will most likely become more part of the animation and visualization stream so I think for years to come you have a solid advocate for blender at TMTC. Finally I did hear a couple of things such as one is that I'm going to make a donation to blender and while I don't sign the checks, I will make sure to push that agenda forward and hopefully we'll make a donation before the end of the year. And if you have any questions please come see us and we'd love to talk to you so once again thank you very much for having us. Thank you very much.