 Also live. Excellent. Let me make sure I've got chat pulled up so I can see that right on. So Reaper with the man goose in the chat. I'm much appreciated. All right, so welcome back to the Paragon. The over prime partners are pop as we like to call it. We're this week going to be talking about the tournament. We're going to be talking about the early access going to be talking about G star. We've got a lot of stuff to talk about over prime related. I'm the man goose and joining me as always is Narona aka low Lita aka low. And we have a special guest. The egoist with us today. So Narona, why don't you go ahead and introduce yourself and then introduce ego. Hello everybody as you guys all know me. I'm Narona. I am hosting with man goose today and unfortunately we don't have stunts. He had to call in for a social occasion. He has running going on. So we have our guest star today and he is known by the ego. He is another Paragon partner. Why don't you go ahead and introduce yourself? Yes. It's nice to meet you. You can just call me stunt Z or the backup player. I'm a big original Paragon player than I got big in a smite afterwards, but kind of big into it like you're big into like the person you date after you get your heart broken. Oh, I promise I'll buy your smite jumps. Just don't leave. Yeah. So now I got really into both games. I've played a lot of ours. I think within the closed beta between the both of them. I think I ended up with like something crazy like 192 hours. Yeah. A lot of a lot of no-lifing. I like got a girlfriend and just decided never to leave my house again. So yeah. Welcome. Happy to have you guys on the stream and thanks for having me. Absolutely. Welcome to our show today, episode two of POP, Paragon of Refined Partners. So what do we got going on today? What do we got going on today? I know last weekend we had Jalini's and Mangus here hosting the tournament. GTG tournament? Yep. What happened there? This tournament I think was far, far more exciting than the last beta test tournament that they held. I will say GTG did an amazing job. Like I don't know if you've ever tried to coordinate 10 people to get customs together, but take that and multiply it by like a thousand and that's trying to coordinate a tournament amongst 32 teams, amongst two regions and GTG. Just they knocked it out of the park. They did a great job with the organizing of this tournament. But yeah, it was without that weird or prime mechanic, the games were absolutely way, way better. The EU tournament was really good. There was a little bit of controversy with the NA side, but we'll get to that later. I know you wanted to talk about a little bit about this tournament. What did you think about the GTG tournament? Oh man, overall, as someone who is considered a very competitive player by all my guys and friends who just like playing casual, sadly for them, it was so much fun to watch. And finally, like getting to see on a more public stage, people's builds, different strats, positioning out of players who want to make a name for themselves playing kind of in the pro scene. It was phenomenal and I feel like I learned a lot of stuff, but I also was so wildly judgy and it has me like kind of waiting in anticipation. A lot of different things I want to try on December 8th when the game goes into full release with this kind of small squad that I'm throwing together. But like more than anything, though, I know full send ended up coming in second place losing to RPP. But dude, they had such an incredible tournament. Like it was like a stomp up until the grand final. They did so insanely. Did you, because I don't remember, did you broadcast any other games besides the grand finals one? Yeah, we did one quarter final, one semi-final, and then the finals. Okay. Which one happened first? What happened in the first beta test? Which one was it? Was that like the, did it all start there? Is that what the tournament started because like I am new to the tournament and when they actually started? Well, they just had a different tournament for the last beta test. The problem with that one was they had that orb prime mechanic where you could have a major prime push your lane and it spawned at eight minutes. So teams would just stack smite, which again in this tournament in the NA side, we saw people once again stacking smite, but they would stack the smite items, smite the shit out of that major prime, and then that was just a win. You would win at eight minutes because there was no possible way an enemy team could ever burn that thing down fast enough, but that was not present this time. What we had present this time was the mini primes, which I think if anything, this tournament showed a lot of people try and talk about how over prime is a team death match and it's just death ball, death ball, death ball. Not true. There's a lot of fighting. There's a lot of team fights, but over prime is all about those objectives, securing the prime spirit or securing the mini prime and then the major prime after that. And so there's funnels, a lot of fighting around those objectives because everybody knows how important they are, especially in these competitive teams. So that's why you get a lot of fighting. That's why it seems like a death ball. It's not really a death ball. You're actually fighting for moment objectives and making those decisions, trying to get a pick so that you can safely take those objectives or trying to capitalize once you take those objectives, get in there and steal them, all kinds of stuff like that. On that note, one of the things that I saw from the GTG tournament and I was talking to people about it and it feels like there's such a thin margin, like a knife's edge of what can make a good team and what makes a great team in this game now. And that is the ability to make flash calls on objectives after the team fight. And that's something I feel like we saw a lot of out of RPP in their tournament run. They got to pick on one dude. Okay, the carry's still up. The mid lane is still up. They have better secure objective. They rotate to the side of the lane that has spirit because they are more willing to lose that than to lose a prime. Okay, they get that. Everyone goes back to lanes, pushes. Next team fight, we get two picks. We're feeling more confident. We're going to rotate over here. The moment opposition comes up, push them, get them to a certain threshold, force them to back, and then they just would burst down prime to get that damage in a lot of the time. That also got a pick. And it all for me, like viewing this and watching some of the replays, came down to this team synergy and ability to make such quick calls. The moment someone was down, the backline was already rotating to an upshot. And it was insane to see. It was amazing, man. It was such good content. The way they would play these objectives, too, they would be pulling mini-prime away from the enemy team's side to make it less likely to be able to smite from the bushes or they were pulling, I don't know why I never thought of this. They would take prime spirit and pull it up on the ledge completely out of the pit and fight it there on their side of the map. There was a lot to learn from this. I think one thing we definitely learned, too, is that ADCs aren't nearly as strong in a coordinated environment as they are in the uncoordinated just pick up quick battle mode because ADCs absolutely dominated any game that they were in in quick battle. You could take them mid. If you had an ADC mid and ADC duo and an ADC off-lane, you were going to win that game. You were just going to win that game. But in a coordinated environment, we saw how freaking strong tanks could be and how tanks could just completely shut down those ADCs. And you can't have three ADCs and no tank. It just don't work. You could have three tanks and one ADC, though. And why do you say they were tanks were completely stronger in a coordinated match than a noncoordinated match? What is the difference that made them stronger? Because as far as we know in quick battle, it's usually the more ADCs, the stronger the team. And all the ADCs are overpowered, as we all see. And that's why people have been taken to ADCs and sometimes even three ADCs into a quick battle match. So what is that factor that actually made tanks stronger in a competitive or more coordinated gameplay, in your opinion? Well, I think, personally, it is the capacity to rotate. That communication you have with your team is a whole other level of oppressive to an ADC, depending on where they're trying to land, and kind of emphasizes why supports are so necessary and why taking them into the mid or solo lane can be dangerous, right? Because if you're playing, like, for example, Murdoch, we saw this in game two of the finals with RPP and Fullsend, I think it was Rampage would frequently be rotating into that middle lane. And there was multiple instances where he would rotate on this pushed up Murdoch and he would blink forward. He would just try to secure the kill because he knew he was dead. And it would be frequent that Rampage was in mid, that he was in the duo lane, that he was portaling over to solo and applying that pressure on what is already an innately tankier character would set them behind on farm, would make the wave kind of repush back towards them, and them falling behind on that farm kind of made them innately weaker. But that communication from the team and kind of Fullsend's counter playing to them having 3 ADCs was just kind of like it was like sitting down and like watching a class on like, okay, you don't have to just lose to 3 ADCs. This is how you counter it. You apply the pressure, you put them behind on farm, and then you start to roll towards those objectives. Yeah. And Solry purported it out too. Solry purred an excellent mid laner during that tournament. Holy crap. He took Rampage mid lane and dominated a gadget with a Rampage mid lane. You don't see that every day. But anyway. A gadget? I would think that gadget would be banned. She was banned most of the time. Almost every game she, she, Gadget did have a 100% pick ban rate. She was either played or banned every single match, almost always banned. But the thing is, yeah, the tank items are super powerful, especially late game. But when you're in a coordinated environment like that, like Ego said, the rotations are down pat, like that's the weakness of an ADC in the off lane, is they usually have very little or no escape, and they're very susceptible to ganks. So if you have a team that is working with you and ganking that lane, then you're going to shut down that ADC. And an underfarmed ADC is extremely just a squishy, non-damage dealing entity on the battlefield. And then on the battlefield. But then the other thing too is we saw some of the teams, like if they got a bad match in their off lane, like a Severog into, into like an ADC or something, they would just be like, you know what? That lane's gone. We don't worry about it. Seb, just stay under your, your tower, farm it up. If you die, then oh well, later in the game, when you're, when you're big and beefy, that's when you'll get your revenge. And they were able to do that. They were able to concede one lane in order to gain advantage in the others and then push for, for the, for the win in the end. So yes, tanks in a coordinated environment definitely way better than ADCs. But I see, I see people in my chat at least saying it. Really wasn't ADCs that were, um, that were the problem. It was crit damage, kind of was the problem within, with over prime. But, uh, yeah, I mean, it's the same thing really in the end. It's the ADCs that are mainly building the crit damage, but yeah, crit and over prime is a little too, a little too overpowered. Little too overpowered. Richie matters to me. If I questioned that, somebody had asked, how much crit can you build on a character? That made me laugh so hard. I close my eyes and I just see like a third of my health bar disappearing from it. It's so insane, especially on a TB like bang bang. And I'm like, ah, I thought I was a part of this team. I'll go home. I'll go home. So what happened? You guys said all the way up until the grand finale. What happened there? What happened to the grand finale? Who won and why do you think, you know, that, that team in specific one, what did they do that was so different, that was so, um, that made them reach, um, you know, and win, reach that grand finale and win. What do you really guys think? Uh, well, NA tournament is a whole different story. Um, EU tournament, it could have gone either way. It really could. It really could have gone either way. Both teams played their, their butts off and did an excellent job. It was just a matter of getting certain objectives at certain times. It just really eaked out the wind. But, uh, the NA tournament was a little weird because of the, um, I don't know if I want to say it, I'll go ahead and say it. All the fucking fault fuck sticks that are going through toxicity with draws that they, they need their toxicity so bad that they tried to ruin the NA tournament. And so for that reason, um, there was a bunch of disqualifications in the brackets. And then there was one team that just bounced just left because they were getting tired, tired of the other teams being toxic to them. So one of the teams in the finals, um, Mitchell, but the ones who won, uh, they, they didn't have to play like the, the, the semis or the quarters or the semis. They just had to play the finals. So once, once the other team got there into the finals, you could tell they were just wore out. They were just tired, like the fatigue had set in. They were making a lot of just crazy dumb decisions that you just did not see them making earlier on in the tournament. And it's just very unfortunate that that happened. Yeah. Um, it, it, it was tough to like watch through some of the, like the, the VODs of, of the match. It, I, I mean, I've never used the term fuck sticks, but like these absolute fucks, man. It was, it was, it was a tough watch. Um, overall, I think everyone who came to play played well, but there has to be a certain level. Um, and this, this, this is like a community enforced thing, right? Like saying it on this show, the dev saying it, just seeing it in your general play patterns and your quick play lobbies and your competitive, there needs to be a certain level of like respect for other players and Liz, I've seen leaked. So I don't anticipate it happening anytime soon. But like if people load in, these people came to play and if you're loading into a competitive lobby, the intention is to win. So if someone is falling behind, if someone's losing, if in your opinion they're feeding, they're not as happy about it as, as you are, they are probably distraught. They're probably trying to catch up and they're trying as hard as you to get it up, although they're not doing it as well. And so seeing in one of the first competitive environments for a paragon, seeing that kind of toxicity that leaked out of some of the fault community, it's, it's disappointing, but uh, and man goes, you can, you can tell me, and you'd love to, if you're hopeful about this, but I'm hopeful that over time it'll get better. People are going to acclimate into the game, into the new environment, the community grows, and you know, people like you, people like low are going to like help kind of kind of show the way of new players entering into the game, you know, some of that positive energy, right? Hello, you're muted. I hope so too, but I have a lot of people here actually, a couple of people in the chat here saying that they don't think that the tournament was really a fair, fair, unfair grounds for everybody in this time era, at least where not everybody was able to get hands on the game and practice in this testing period to be able to participate and fairly experience the tournament. What do you guys think? Do you guys think it was a fair matchup, like like the whole setup of the tourney being this early on? Like they would say, why not wait on a tourney set up to be when the full, when the game fully launches? Why now, for example? And this is actually a question I asked, like, why did they decide to hold a tourney in this time period where not everybody, you know, has had enough practice, has had enough familiarity with the game? But what do you guys think about that? It's just for fun. It's not pro teams or anything. They're not, they're not playing for a $10,000 cash prize. It's just a fun thing to do with the community. I agree. I agree there. It was just for fun. And I'm pretty sure people who participate actually had a blast. Even viewers, I at one point, you know, I went into Billy needs a stream. I was watching through his stream on Twitch and man, old man, that stream was litty hot. There was a lot of people participating, you know, viewing the hype was real. You know, I really wish we could see something again like that when the game really launches. And there would be maybe more teams able to participate, you know, on a bigger basis. But I also agree with Meg. It was for fun. But also if you're, you know, like, for the people in your chat, if you were like watching some of the streams, there was pretty solid information to be gleaned from it, right? So like, okay, so like it's closed now, it'll reopen on the 8th for early access, right? So maybe some of the items have changed. Maybe some of the heroes are tweaked. And you know, that's all good and fun and all, but that map isn't changing. And seeing where people rotate to, they're positioning. One of the examples in this is in the RPP full sin match, looking at that Muriel's positioning in game one. And I mean, no offense to the player, they're excellent, they're great, but they got farmed because of it. And that can be informative for people trying to learn things about the game. Be like, okay, they were too, like far pushed up, not everyone has like 50, 100 hours in MOBAs. They were too far pushed up. And now maybe like Jimmy, who just happened to be tuned in in high school, when he should be paying attention to Miss Kruger teaching trigonometry, now has a basic understanding of like, all right, maybe I should be placed behind my carry, but close that way I can absorb hits, replace my shield, but also give them the movement speed and maybe get like help with these procs or absorb damages. There's a lot of things that being gleaned from any environment where everyone is playing to win. And overall, it wasn't for anything, but I feel like people are able to get stuff out of it, if that makes sense. Yeah. And look, look silly and said in chat just now that people got to get a special emblem for just being in the tournament, I guess. So that's kind of cool. Ray Leos, how you doing? But so there wasn't like a few things, but this wasn't so leave putting this terminal and like so leave didn't decide to hold a tournament for their final beta test. This was just completely the community getting together and deciding to make this happen. Yeah, I will say there. We've got something here in the chat, something to follow to both of you guys. Oh, stop. Hey. Wish we were here, man. They're also saying, in fact, Fox McLeod says much at this is kind of new to me and this is pretty big information that I'm sure a lot of people were going to want to hear is there was a message and a pilgrim said it to see there was a message from Ranger saying he talked with people at Epic Sony and Microsoft about consoles. So Epic Sony and Microsoft. So maybe Xbox and PlayStation five. Yeah, people who've been asking when is this gonna when is this game going to be out on consoles? We want to play. I always have a lot of people asking me like, I wish they would bring this to console. We want to have a, you know, a hands on on it. It's not fair that only PC players get to play it. Here's your good news. You know, soon this upcoming year, guys, it's coming to console. So that's a big hype. That's major news. I believe I think that's what was missing and people were, you know, they had hopes up and it is going to happen. It's going to happen. And I believe they mentioned also cross play that they will be having cross play where you could, you know, play and share the game with people from different platforms. I believe that's that's going to be big there. One of the major things they need to add those one definitely something we're going to get into later is controller support. They need to add controller support to this game as quick, fast and in a hurry as fast as they can. I believe they will be adding I'm sure that they will be adding control support. They were just worried about how fair because, you know, with control support, there's something called aim assist. How fair would that come into play? So they just wanted to make sure it is fair for all, for everybody, for all the players, and they will incorporate it. That's that's the latest thing we've heard from them. And again, there is a lot just like we said in last partner panel that there is a lot of community based, you know, support for controller, like different configurations where people can actually make it happen. We did see a lot of people struggle and the testing period are unable, we're unable to play using a controller. But then, you know, we followed it down after producing a few videos, little tutorials here and there, people were actually getting to play it. But hopefully it we're very hopeful that they actually send official one where you can just like, you know, plug and play use any controller you want. I'm very hopeful for that. I think that's something that they are working on. It's going to happen as well. All right. And as far as, well, I think somebody asked them much at the game quality between NA and EU, I think EU, the EU games, I think were a little better in my opinion. For sure. The EU games, Joe, like, what do you mean? EU pinks are just better. The games were just better. I think they were more well played and a little closer and tight. Oh, OK. I mean, there was great, great plays and great action in both. But I think it was just, I think the EU gameplay was just a little bit tighter, which is not surprising. I mean, I'm an NA guy, but I know from from experience that EU is almost always a little bit better than us when it comes to eSports. Not for too long. Oh, am I allowed to say that? Oh, I feel like that's bad. No, you can say it. You can say it. Whatever you want. Dude, every EU player I'm coming for you, dude, the next tournament we're coming hard. But, uh, no, like, speaking of, like, how tightly these games were played and, you know, bringing up the controller support thing, I feel like a really big part of them, like, moving things to console. I know there's a large community there. And a lot of, like, the chats on both predecessor and in Paragon are like, whoever makes it to console first is going to win the war. It should be the winner. It's like, it's like console is like Excalibur in the rock, and the community is yanking as hard as they can. It's not, it's not going quite for anyone. And I will say, I kind of, I kind of disagree, right? So, like, if you, and this is not me saying this, this is not an addictive of my thoughts completely, but if you're playing in, like, Pred, you open it right on your console. You pop it open on PlayStation. It goes up and you're like, let's go! And you're getting, like, 18 frames. If the product is poor, and Over Prime releases theirs, and it's a smooth playing game like it is on PC, very fast, very intense. There's not a lot of time to not be actively thinking. It is a very concentration-heavy game. I can bet anyone and either of your guys are chatting. Oh, yeah, also, also my chat. I'm definitely streaming as well. My chat's been saying things this whole time. I bet a lot of the community will be willing to transition over, and that's why it's taken so long. Because as much as we may think, like, okay, it's whoever gets there first, it's honestly going to be, in my opinion, whoever supplies the best product, whether that's how strong the game assist is, maybe that's how many different consoles it's on. Maybe that's how smoothly it rolls on crossplay, exactly. Crossplay is very important, yep. Yeah. We saw Blood Hunt. I don't know if you guys ever played Vampire of the Masquerade Blood Hunt, but that game was kind of ruined by terrible aim assist. Oh yeah. Oh yeah, I played a little bit of that, and it's a mess. I guess I shouldn't say terrible aim assist. It is terrible aim assist. Overly good aim assist. Overly good aim assist. It's like lock-on aim assist. This is like a scrub take, and I know it. I know it. This is not a good take. That game was ruined by the dudes who could turn to Marvel and ignore damage. I made some. Yeah, enforcers. Like literally, I'm like, they killed my, look what they did to my boy. You play that game? Oh yeah, dude. I think I had an average of like a 10.2 KD by the time the game had died. Nice. I was cracked the shit. Laying it down with the game. It was a really cool game, and enforcer killed it. I think. On another note, what else do you guys have for these people? I know the game is not available right now. There's not much going on right now, and we're here to answer a few questions if you guys might have, you know, we're all very excited. I know for this game to come out, a lot of people are saying, you know, now we have withdrawal symptoms. We can't play the game anymore. We just want it back. You know, I've been hearing that a lot. I mean, I mean, personally, I don't know what to play. I'm like rolling between games, between call of duty, between, you know, I just want this game to be out, man. I never knew I was going to be hooked to this game as much. I played a lot of vaults. I was like, man, this is it. This is it. I don't think I'm going to be hooked to a paragon overpime as much as I did in vaults. But hey, you know, I think I found my nest. I think I found my game. I'm pretty sure there's a lot of people out there who are waiting on it. So if you guys are looking for a rather smooth segue into another topic, I actually have a couple of questions for you guys, because I mean, we were talking about this before, but man goes when you were creating content for the original paragon, I was like a kid. Yeah, we were talking about that. Yeah. And so I kind of like because I got to play some games with you. I would like to say I got to play some games with you, man use, but that first game was a stomping. That was, that was against them. Why you went against them? Oh, no, the the the the dev versus, uh, John Snow, guys in chat, he's it's real. Jesus, it was so real. Yeah. He was on bad ping too. And he was still, I was like, if you want, you could miss one auto. Like you don't have to hit all of them. But I wanted to ask you guys, uh, while we're here after getting to play, you know, experience, a variety of characters, especially no one like man goes, you guys are both support mains, which okay, what after playing in the current state of it from what we less all, what do you guys think is the most important role? Cause I think I have some hot takes by what I assumed your guys's answer is going to be. Important role. I would say it's a jungler. I would say it's a jungler because just because you can have a great carry, you can have a great support who, um, is able to support the carry, you know, able to defend the carry, um, open advantage for kills for the carry, right? Um, take damage away from the carry. You can have a great off lane or is able to hold a lane, a great rotator in the mid lane who's able to rotate and go around help, you know, do his own thing in the lane. However, if you do have a bad jungler, um, you are a great disadvantage. I believe the absence or a weak jungler is going to kill your game regardless of how strong. Now, of course we're talking about, um, we have fair 5v5, but we have a very weak jungler or a perhaps missing jungler, what happened there? So I personally believe it's a jungler's role. That's more, more important here. I think it's game dependent, but usually jungler, if you get a strong tanky jungler, I think that's probably the most important thing. However, if they don't have a very, um, a very beefy team, then I think the mid laner is actually probably a little more, um, necessary to have a good mid laner in, in Paragon, I think, because if you have a mid laner that's constantly rotating over to the duo lane, rotating over to the off lane, they're almost like a jungler, except they are also trying to push a lane and have a tower. So, um, I don't know. I think it's a toss up. If you're up against some beef, then definitely the jungler. If they have a squishy team, then it's your, uh, then it's gonna be your mid laner, I think. So I actually, uh, partially agree with you, uh, on this one, mango is on it being your, your beef of your team, like the solo laner is so potent at the end of the game, but also depending on who you guys are, like I agree, it's very game dependent. But I think, in my opinion, the support, the support play in Paragon is so insane. Yeah. I, I was a thorough believer, like you low. I was like jungle is most important as a jungle main and, uh, in a mid lane, I'm like, nothing else matters. We're going to carry it. We're going to put it on our back and take it to the core. We'll send them the chiropractic build later. Some of the Decker play, some of the Muriel play, some of these like weird off picks, like, um, oh my God, the knockup, the cop with the knockup, I'm forget Bellica. Like some of these off picks with like Bellica, Faye, and like even a rampage I saw are so insane. And I, I believe that late game, the carry has the highest capacity to carry them, the team to a win, that objective shred, being able to shred squishies. If the support is playing well, they're most of the time able to pill because the CC options in the game feel really good, in my opinion. But like the support is the car that takes them to that point. And when that support game is good, especially with Muriel, having that global ult is super, super potent, if it's well utilized. But the biggest thing for me is the starter item for supports, giving wards. Every time I played support, it was the first thing I upgraded. Because having three wards that auto refilled without a max, there was times where I would see my support coming to lane, put one in bush, put one of the enemy jungle, and then put one by off lane, and then instantly back, rotate it into another lane, offer some support, help get a wave pushed up, and then would ward all of that side of the map. And having that built into their starting kit feels so insane. It feels so insane to have. Yeah, so that's my take on it, is supporting. I can't remember another time I played another mobile like Leaks, might even be the original Paragon. Where supporting felt so good. And as you guys being support mates, I kind of wanted to lay this at your doorstep. When you're playing, do you guys feel your impact on the game? I definitely feel my impact on the game. I mean, I see myself as a very aggressive support player, but here's the thing. In Paragon, the overprime, we don't see support items. You pick up your gold gem at the beginning. That's for all supports. But then you're more building into your physical armor and your energy armor. I don't see the items that are actually able to provide support for your carry. Do you guys agree? 100% disagree. What kind of items every time? Chain of unity. Transfer a bunch of their damage to yourself. Just like substitute. The clock, you can heal. The crown. The crown of the miter. I was trying to think of the name of it, but that gives a shielding to everybody. The gauntlet. There's stuff that if you shield or heal your carry, it increases their attack power. There's stuff that gave you a defensive aura. There was a ton of support items. I think support and mid lane probably had the most item variants out of any of the other builds. All the carries were pretty much cookie cutter crit builds. All the offlaners were cookie cutter tank builds. Junglers were either tank or crit build, but the sports and mid lanes had plenty of options to build into. But let's be honest. Who was building? Truly, truly, truly. Who was really building as a support and paragon of the upper prime? Who was building those support items? Really, you would see, I mean, I'm just going to say I don't do it because you would see really in matches that people, you know, I would see a lot of times and most of my matches, not just me, like people who I played against or with or even spectated, people are actually building damage, more damage, more defense and armor on their support. And let's be honest, you put, you take that phase, for example, you even take that Decker with her stun, man, her stun hurts, right? You take that support, you know, hero and you build defense and some damage on a man. They're going to be, I believe they make a huge difference in the game when you build them that way, just because they're very powerful, not because it's a better way. It's a better tactic. I, that's how I've been seeing it happen. Maybe people just have fun doing that, doing it like that because they want to be very aggressive. They want to be able to hit harder. And, you know, that's just, I've never personally visited any of the support items on any of the support heroes I've played in this testing period, to be honest. I think it's fun to build like that. Yeah, but it's far more effective in a very competitive game to build your support as a support. Plenty of cooldown reductions. So you always have that stun available to build for your ADC, that chain of unity, the mutant Poe to stop somebody from diving onto your ADC. And mutant Poe still gives you magic damage. And there's just, there were so many options for the supports to build as a really good support. I did see a lot of, I mean damage support is fun. Like, don't get me wrong. And like, it's cool, but it's not going to win you a game a lot of times. If you're against, like, especially a competitive, and I'll both say too, the competitive matches, I went to a couple of them, not a whole hell of a lot, because the few that I went into, we had a shit support that just didn't do anything or just didn't know what they were doing and ruined the games for me. And I was like, Oh, fuck. But like bouncing, bouncing off of what Mango said with like that build variation. I, so one game I'm playing Mirio support. She's, she's in my opinion, probably maybe a bad take. As of now, I feel like she brings the most to a team in the support role. That shielding, when you've got that cool down late game, might as well have another health bar. But I had a one really, really insane game on it. I was like 2-0 and like 29. And it was, it was insane. I felt like that was the game. I was like, I'm a support believer. They matter. They are the most important. And I actually got a request from one of the dudes on the other team who was their support. And he like, I accepted it. We talked afterwards. And he's actually like on my discord now. And we were talking and it was like, what do I need to build on like the difference between your support play and my support play was that you were a support who had three abilities and an ult. I was the support who had three abilities and an ult and then another five abilities. I'm watching those cooldowns like literally into every fight I walked into. I'm like, I have shield up. I have wards. I can play Seer so we can see if we're going to get ganked. I'm going to heal the party. Everyone get around me. We're walking into this bad boy fool. And then I see like the steal. He's cocking up that old. I'm dropping crown on him. He's landing with that shield already. And all my stuff is off cooldown. And so yeah, I feel like supports, when you build them pure tank, it's a different kind of fun. I mean, I also played a full damage myrial game. I went 1116. That happened. 1116. Oh, it was bad. I was like, bubble, hurt them more. I don't think, yeah, I don't think, I don't think I can build the damage myrial on, on myrial and Paradonal Prime. For everyone in both chats, I do not advise full damage myrial. I also don't advise crit myrial. I was intoxicated at the time. We're going to excuse it. But yeah, like being able to come into a team fight with so much variety of options, like there's nothing that like felt better playing supporting than me, like Chimera, Dives, Fish, you know, bad. And like, just see him just, he's like, this wasn't a part of the plan. And by time he's up, I'm ready with either like shields or maybe a Narvash thumb or maybe a Decker stone, maybe a cage. There's just so many options that you can bring to the table. My pure goal here is to make some support players because the game needs more. And both of your guys is chats. But yeah, that, that was, that was my take on, on that one. And it kind of, it kind of leads into the secondary thing if, if, if we're in the mood for, for another smooth segue. Go for it. Go for it. So with that, with our belief in what's the most important role, early I said, what is the most important role? What do you guys think character wise now is the character who has the highest capacity to carry the game? 20 minutes? As any character who has the highest capacity to just care, I mean, put it on the back, send them the bill for the chiropractor. We're riding it to the core. Who do you think has the highest capacity to carry a game? I also would like to know what you guys' chats think about it. Yeah, let me know, chat. Let me know who you think has the highest capacity to carry it. I know who I know. I know who I think it is. And it's probably, it's not one of the S tier heroes or one of the top tier heroes, but I'll whip it out. Go ahead, La. We have TP here. Chirkiniki, hey, saying tombblast. Tombblast? What else do you think, Chaya? Yeah, we have tombblast. Is that what you think, Magus? That's not what I think, but I think that's a very good choice because he's very slippery, does a lot of damage. He's, he's got everything in one little package there. I think Howitzer, personally, I think if you have a really, really good Howitzer, he will absolutely carry your team. He doesn't need to get all the kills, but with great mind placements, great ultimate placements, and just the R2000 rocket keeping that guy that's at one health getting away. I think Howitzer was, could have the most impact for his team out of anyone while still dealing at shitloads of damage. Yeah. And again, that's just also mainly because you say you're a firm believer that you think that the most important role in a team is the mid laner slash jungler. Yeah, that's true. It's hard to say. It's hard to say. It's a, it's Howitzer. I believe so, too. If, if I was a firm believer like you, that mid lane, hey, it's the most important role that can carry on to a win, definitely Howitzer. Man, I don't want to be hit by that rocker. Absolutely. It's doing a lot of damage. But, but then again, so is, so is a bomb gadget bomb, man. That gadget bomb, that hurts. You know, one, one minute, you're like half health. Next minute, you're like done. Riding at the core. That rocket ate the power of Howitzer. The power of Howitzer though is the mine, the boot mine. That's yeah. I feel like how far as mid laners has the best spatial control out of anyone. Yeah, I agree. I agree. My chat said Fing now. I think that's an excellent choice. Fing now or gadget is what some people are saying. On paper, Sareth, but Sareth did not perform all that well, I think in this overall test. Ego, you played a lot of Sareth, I believe. Yep. There you go. You're flipping that lip. You're like, nah, I disagree. I've seen you a lot in that. Sareth, what do you think? Okay, so I've said this to the people I've played with. Sareth jungle is great at quick plates. Keep that shit out of competitive. It doesn't work. You basically are not an actual functioning character for the first six minutes. Guys, next time you load in, try it in a quick play game. Go, go, go fanatics dessert first item after your jungle item. After that, you're going to build into the one that looks like the red mask that gives lifesteal. And then after that, just build your crit. It's awesome. One of my thumbnails is Sareth hitting someone for 983 damage. It's awesome. It's great. In competitive, for the first five to six minutes, and this is someone who played within this closed beta test, I played, I think I ended up 12 hours of gameplay on Sareth. It doesn't work in competitive, and that's okay. She's just a fun character. And it's final beta test. Maybe she'll get some buffs. Maybe. If you guys in that mode are listening, please, please make this cool down. It's not as bad. I use something and I'm like, all right, guys, I'll catch you back in 23 seconds. But, um, yeah, no, I don't, I don't think, I think Feng Mao is an awesome answer. Like Feng Mao, late game, that shield building him a little bit of attack speed with the tank items, and that execute, it's just an all the time threat. Like it doesn't matter if you're the tank, it doesn't matter if you're like the, the school sheet or the, or the twin blast, that will hit you and you got that red X. I hope you like gray screens because you're going to be looking at it. It's, it's super good. But, uh, before, before I say mine, Lowe, what, what did you think personally yours was? Not your chat. Who carries the hardest, late game? You're muted. I can, I can also say it's how to. I believe because I, I played how to myself. I suck at, I suck at really bad. I think anything I would put that bomb and make him escape. I'm like, you know, I play against my team there because I don't know how to lay that how to bomb. But, um, I think it's how to, I went a lot. I played a lot of against houtsers and mid lane, um, even when I was in the off lane or support, uh, that how to be deadly, you know, just like mango said, um, he's coming. He smells like he's coming out of a prison. He's like coming out of the sewer's prison, prison sewer, something like that. I hate that character. I really do. I cannot go against him with any character. Um, I tried gadget. You know, that's viable. But again, um, it's pretty hard. So I do also think like mangoes. He's one of the, uh, characters that can lead on a good houtser. Absolutely. We're saying here he can lead on a team to victory. Definitely. Even if you have a weak jungler, I believe he can compensate if he rotates correctly and helps out other lanes and is able to push and win his lane early or keep at least the enemy mid laner at bay where, you know, you push that, you push your minions in and you just, uh, you're off rotating, you know, for other objectives. If you'd asked me and how it's, there wasn't existence, I'd say face. Man, I was good with her blind man. She is deadly. Face means right. Yeah. Yeah. Did you think you go so uncannily enough, right? I have a list over here to my left. Number number three, like going from like bottom to top on that list is gadget for a lot of the same reasons as how it's there. That's spatial control, the damage, the ability to give yourself a little bit of that movement speed out of combat. And if they're following behind you, it doesn't do a lot of damage. But you know what it does do that damage takes one out of sprint mode. And that is, that could be huge. And then second on that list is how it's there actually spatial control, really good evasion, amazing evasion, a tilting amounts of why aren't you dead yet? Um, that old being able to create that vertical space, uh, his knockback bombs really good. Uh, number one on my list actually is ref in it. Oh, okay. Yeah. Late games. If he can make it the late game, revs ability to just take you out of the fight. Rev doesn't care that you have that bomb to create space because I'm going to take you in this old, it's going to be me and you. And we're going to talk. And I got four shots, a lot of spit, because he has a cold all the time that does a lot of damage. And it actually was how it's there for me as well as first, but then I thought about it and I was like, revs old is also a route. And that route for a howie, if this revenue is spaced properly, dude, you better break the R button on your keyboard because you have three shots and then he's going to spit at you and you're gone. No more spatial control. And the fact that it takes you away from the enemy tank, it takes you away from the enemy burst mage outside of the howie, takes you away from the enemy carry. The fact that it can also be used as an escape, right? You're getting low health. Ah, oh, this guy, I'm out. We're going to the other side of this team fight to the other side of the map, but a diligent support, a diligent solo laner, diligent team can still see where you are and where you're moving to and reposition yourself around that. It feels so strong. And this is all me actually petitioning to please remove the roots on revenue. Geez, man, it feels, it feels so good. But how, how would there's also my second pick? I think he is post 20 minutes. I think he's the best mage in the game. We did see in the tournament, they were taking prime and several tried to come in for the for the smite steal and Revenant just altered him, just completely removed him and removed his ability to smite that prime. And that's what won them the game, which was really cool to see. However, I do think a very, very skilled Revenant can carry hard, especially leg MK carry hard, but Margaret Stone just kind of shuts him down if they're not skilled. Just going into stasis as soon as he ults you a lot of times, especially the very unskilled Revenants would fire their other shots and obliterate into your stasis body that doesn't take any damage whatsoever. But even if he if he's a if he's a good one, when you use that Margaret Stone in your stasis, you're wasting a lot of the time of his ultimate. And when you come out of the stone, you're not going to be rooted anymore, because that root doesn't last for all that long. So I think I'm I think he just gets a straight counter by Margaret Stone if somebody is on top of their shit. I agree with that. I very much how to agree with that. It's it's for me like it's in combination with the root with the damage and him just being able to like someone is being taken out of this teamfight. It might be the high damage mage. Sometimes he might not even be trying to kill you. He's just opening. This is all theoretical, by the way. I have never I've never done this myself, but his ability to basically open up for the team to reposition at the beginning or the end of a teamfight feels so huge to me. And I feel like when people get some more time under their belt, we will see things like Revenant ulting the high DPS mage at the beginning of the fight, whether that be Gage, whether that be happy, whether that be fave. So the other four have time to kind of reposition maybe not around that person, but around a squashing. Maybe he just ults out the support. Just like, TB, I know you thought you had a friend here. I'm taking steel. He's with me. But that's that's all I that's all I personally had for for those couple of questions. And it's really nice getting your guys inside that and kind of getting your opinions, especially from the highest DPS phase main I know. Well, let's move on now. I'll go. I'm sorry, Lowe, go ahead. Go ahead. Go ahead. I'm just going to say let's move on to G-Star, because I actually did not see a whole heck of a lot coming out of G-Star. I know they had a land tournament. I know Netmarble had they were really pushing four different games at G-Star with overprime being one of those four games that they were pushing. And it was a big deal for them because it's the first PC slash console game that they're going to be moving forward with. But I expected to see a lot more in the discord, a lot more hype and a lot more announcements and like videos and posts about G-Star, but we did not see it. I guess it's just, I guess they think that us in the Western audience just don't care about G-Star as much as the Eastern audience, which is true. I think that I had never heard of G-Star until until this year. So maybe that's why they're not pushing as hard, but I would have liked to have seen what went on with G-Star. Ego, you said you watched some of it live. Did you watch the land tournament or? Oh yeah, I watched the land tournament live. I watched the land tournament live. There was a lot of things I got from watching these guys play. They're either, we talked about this earlier, so I don't want to expand on it too much. Their play was so tight. It was kind of gross, like in some instances, like you would see someone ult someone a low and before that ult resolved, before someone drops from the steel ult, the murals are already behind them. And it's like, like, how long have y'all been playing the game? Because this, I've had 10 days. You could, for all my Dragon Ball Z fans in chat, you could put me in a hyperbolic time chamber and I would not have this level of coherency with the teams surrounding me. It is insane and it was very informative. It reinforced my beliefs that wards win games. It looked like a Christmas tree on that map because, you know, they're spectating you get the view of both teams' ward coverage and it was literally at a point in the game. Just lit up. Mangus, you would step out of your core and they would be making callouts. They're like the Wraith, he's going through the left wall, he's going through left wall up, he's making his way through the jungle, he stopped, he took a piss break, he bought a nutty bar. He's on a diet, he picked up the salad, that's all that is tomatoes. He has an allergy, he's rotating the mid to pick fruit. And it was like, it got to a point in the game where they just stopped killing each other's wards. I literally watched. We're done. Go buy someone's other's overlapped ward. He like, just like, nothing's better. The importance they put on it was insane. But you can see why. Both teams knew 100% of what was going on. Like, someone's coming this way, do we want to take this? And they're like, there's four people waiting for me over there. Are you guys going to come help me out? And that information led to such smart decisions. I think I ended up only watching like four or five hours total between everything. But okay, the commentary took me out of it a little bit. Once again, I had no idea what was being said. Like, it was just loud shouting. And I assumed they were making play calls, but there was three of them all shouting. And I like, they got to a point where I was like, cute. Thank you. I don't know how to say what's going on yet. Yeah, I think if they like, if they provided us, like if there's a way we can go back and watch and see and get to know what was what was going on there, like, I believe it's like Gamescon, like every year's Gamescon here, but it had had a lot of hype. I mean, I saw all the advertisements about it and whatnot. And actually before the show, I dug in on the internet to try to get some information. I did not fight, but a lot, you know, to be honest, I just knew they had like 150 booths. And you know, they were promoting multiple on that marble had their own, you know, big booth with different segments. And they were promoting multiple of their games, including Paragon the overprime. It was very hyped. You know, I just wish it was, I don't know, translated, you know, some captions or anything where we could, you know, get to understand what's going on. And, you know, yeah. And pilgrim in my chat brought it up. And I kind of worry about this, too, is that it does feel like they are very much targeting the Eastern audience, which I think is a smart plan for them. But I feel a little bit left out over here, like, I agree a little bit. I think that's exemplified too, by them not having a Western server or for an NA West server, they only had an NA East server. But it's probably just not worth it to them. Like, the vast majority of their players are Eastern. So we kind of have to wait over here for the Western side for something to happen. Hopefully we don't get forgotten. Hopefully they become big enough. And hopefully this final beta test will show them that there is enough Western attention on their game that they can go ahead and start marketing a little more heavily for the Western audiences. Yeah, man. I completely agree with that. And it's a decision I understand from them. But it also, this is contradictory. I understand it, but it doesn't make sense, right? Paragon was a game that had a massive North American audience. Like, I think the petition for it, when it like shut down, just like NA signatures by itself, got somewhere like north of like 22,000 to like get the game revived. And I feel like they have been showing some attention over here, but it's exemplified, like you said, by them not having an NA West server. And I'm just hoping that in the future, maybe that's something that'll be announced, right? Like beginning of next year, they're like, Hey, we see you guys, we hear you, here's some stuff for you. I think it would be nice. Yeah, 100%. In regards to the drink, I'll be right back. What do you think? We've been here into a different topic. I know the game is going to be gone. It is actually until December 8th. And I, you know, we always hear about, are they going to balance some heroes? Are they going to give us something different? You know, what are we expecting to see when the game actually launches an early access fold release? What are we expecting to see more hero balance, probably, you know, different cards added, you know, give us this card, you know, why don't we add more cards? Are we going to see like more spots or slots to actually add in our own, you know, wards so we can all have wards, you know, just like we're, you know, we're used to in other games like falls. I know some people are saying nerf this character, this character is too overpowered, nerf that character and whatnot. What do you guys think that the majority of the community, shall I say to you, Ego and Magus or what does the community think that Paragon the Overprime needs to work on the most before they actually go full on release on December 8th? I asked my community this and for the most part, I think most, I mean, everybody had a lot of different answers like, like nerf crit, like that's a big one is nerf crit. But I think probably the biggest one was they need to fix the bugs. I was not expecting to have so many bugs in this release of the game. There were far more bugs in this release of the game than there was in the last closed beta test that they had. Aurora was an absolute fucking mess. Just in the wall. Oh my God. Especially that video where she goes all the way high up in the sky. Unlimited. Did you guys see that video where she was able to skyrocket all the way up endlessly? That was insane. I had an Aurora game where I was pushing a lane. I pushed out Xena, the new character. Xena is awesome. And I was like, there was this huge wave of a farm. And because I'm a monster and a demon, I was using her eye slide to cut off the minions. So the minions had to be outside. I know it's not a great thing to do to your opponent, but like I was here to win. And I used it to cut the wave again and I literally went into the wall and I couldn't get out. And it hurt my soul so much because I like tried to use the ability again. I used her ult. I tried to use the jump, but I was stuck into the wall. And I had to watch as the tower blew up like a wave of like 14 minions in front of me. And I just got none of the gold or XP from it because I was too far. And I ultimately like fixed it by having to try and back three times. And I had to like wiggle to a part of the wall where I was mostly out. And then I was allowed to back. And I see like Xena just running back down the lane and I'm like, I just lost so much farm. So yeah, like bugs being fixed is like huge. As far as things I would like to see on full release, I don't think this will happen. I don't think they're going to be like realistic adding, realistically adding a bunch of new cards into the game. I would love to see some more anti CC options. This is coming from someone who's been ulted one times too many by Kalari. I would love a card that doesn't give me immunity to damage, right? But it's like 1.5 seconds CC immunity or CC break. They have it in like smite. They have it in league. I think the smite one is like beads. You use it, you are CC free for 1.5 seconds. And I think that would open up to a lot of counterplay for some roles like the mid lane, like the solo lane and some instances when they're like, you're getting that level two gank. And it can be, I would personally would like to see it on the legendary form of the item, not as an active, like you can get on some of the lower tiered ones. But yeah, I personally would just like to see more anti CC options. Well, there was Holy Relic of Assign that would, that was a CC immunity. There was also Gloves that you could CC immune someone else, which were really nice to have on a, on a support, especially if there was a very aggressive phase on the enemy team, because they would link to somebody and you would just, their link would just be gone, which would confuse, you could see almost see the confusion on the character's face. They're like, what, what, but, but that was my rope. Yeah, you just cleanse it and there is done for like crazy. So we're going to have phases full. What do you guys think they will be doing? What's your opinion that they will be doing on Richter? Do you think they're going to keep his pull or they might change? I mean, I don't know. It's pretty hard. It's just a harder to hit pull really. Yeah, it's just a hard pull. I don't know. Okay, here's one. Soul Reaper says, please fix the rubber banding on melee autos, especially Quang. I didn't notice this personally, but I don't play a lot of melee. So that's a couple games on Sina. Okay. I know they tried to do like the the hit stop animations like in fighting games to make the glint to lend some weight. I wonder if they just overdid it a little bit and it's making the autos rubber band. But yeah, that needs to be fixed. Another thing. There's a lot of people bringing up stuff that needs to be fixed. We have here Saber's Fortune saying bug fixes, attractions, map collisions. Yeah. Yeah, going underground. Was it fun? The prime, a lot of people have been, this is a bug fix. This is just a gameplay thing. The prime, taking prime, actually dealing damage to everything on the map and being able to just solo core by itself, taking that third prime. If their inhibits are down, we'll just kill their core. A lot of people hate that. I know a lot of people. I thought it was fun, but the more I think about it and the more I see people make their arguments, I've been swayed a little bit. I think they should do away with that. I think or prime should just give you a bug. Just give your team a buff and enable you to do what you want to with it. If that means to push down the inhibitor and the core, then so be it. But having it just do it on its own, it could be a little toxic. As we saw in the NA tournament, Smite was the star of the show for that tournament. Just stacking a bunch of Smites, jumping in, triple smiting objectives to clear them or triple smiting them away from the opponent. Yeah, I do think it pains me to say it, but I agree with everybody now. I do think they need to fix that and remove it. Or have it just not deal damage to the core or something. I don't know. Looks like we're used to from the past moment that we get that buff, that extra power, and we just decide to do with it what we want to. But I haven't played a game that far or that deep or that lengthy, where to see if the prime gets stronger, because it's not that hard to take it down. It's pushing into your inhibitor, you're all shooting at it. It's not really, it's doing damage, but it's not easy to take it down. I just feel like, yes, while the whole team is focusing on taking it down, which is everybody sitting hard enough at that point, your enemy doesn't have that big chance to come in and actually take your inhibitor. There were many times that we were able to kill that prime, easy peasy, and then turn on the enemy and kick them out of the inhibitor. I also think that they could work with the, personally, think that would work with the prime in a nicer way, where they could make it useful by, give us that buff damage, give us that extra speed, and we can go with it wherever we want. I was just not a big fan of, oh, I'm just going to throw it here on this inhibitor, or I did not like that. Say that one again. And Goose, I fear what your chat's going to do to me. When I say this, I actually kind of feel like prime is super necessary. Oh, man. I understand it can be aggravating, and I think there are ways that the dev team could definitely work around it being a problem. Easy one that in the moment you kind of explain that grievance was that I thought of to myself was like, okay, well, what if they added a shield mechanic? Once it has been smited, it gains a shield that absorbs one smite. Then if that shield is depleted through some other smite and they use another one, it gains a shield that then puts up two smites on it. This kind of negates the ability for both teams to be running three smites, because someone smites it against a visible shield. Someone else smites it, that's two down. Now someone else smites it, that's three smites down and now has a shield that by itself would absorb five smites. That's an entire team's worth of smites that would be getting eaten by it. And other mechanics like that that punish multiple uses of a singular item on the objective, maybe it's something like the item can no longer target something that can no longer that has already been smited. The reason I'm more of a fan of Prime of the orb kind of doing this in hip damage is because it feels like in quick play, people can't figure out how to win without the Prime doing damage to the in hip first. There's been so many games where and I also feel like this is a competitive than casual divide. There's been so many quick play games where you load in and I'm at like 39, 42 minutes and no one's pushing up towers because the next team wipe is going to end the game, it's not worth the risk, and then we take Prime, all of a sudden those towers are at half, and they're like, okay, we can push to try to end this game that should have been over 27 minutes ago. And as far as competitive play, I do agree. I do agree with your chat. I think something should be implemented because people run in triple quad, pintered like smites in a game. It's not fun. It's an abuse of the system and the available cards. I think a simple system and people may not like it is just once you buy your starter item, that's your starter item. You don't get to switch it, that would avoid this blank madness of resetting the cooldowns and all that, which it would suck if you wanted to change your builds halfway through. But I don't know. Another thing that's brought up by, let me go back to his name, Sean Thompson, and it was also brought up by a few other people is the the movement penalty for attacking needs to be increased. I agree with that. It seems like you can pretty much just sprint at people with like, especially twin blasts for whatever reason, maybe it's just his animations, but it seemed like you were slowed down not at all while strafing into them and just raining down grenades and triple taps and all the other craziness that twin blasts could do. Yeah. Yeah. I also saw that only on twin blasts, so not on any other IDC or any other hero. That's what makes him very powerful by now. So, yeah, Meeks here saying that regarding the smite just makes smite either one per team or do more damage the more you use it. Like offline possession? Yeah. Hey, what's up, Raven? I agree with that. I think making it one per team could like maybe cause problems within the quick playing environment, right? Because like as a jungler, you're pretty reliant on that. Like without without smite, you just die. Like the minions, that jungle will kill you. And someone's like, I don't trust this dude to confirm objectives. And now you have a solo laner who's running smite and you're like, I guess I die then as the red buff beats you to death with your own leg. Because the early minions in the jungle are so strong, they take so long to take down. So, I think the more times you use it, the more damage it does. That's what he thinks. I think that's a great fix. Yeah. Yeah, that's the way flame possession worked in Paragon and it worked just fine then. Yeah, there's a lot of, yeah, the bunny hopping on Twin Blast, that was a problem as well. There was a lot of different problems with the game. However, a lot of the problems also just kind of contribute into the fun. Like it's fun to be able to like dash with Twin Blast and then buddy hop your way over to somebody while shooting. Like it's, as Jelly always says, if everybody is overpowered then nobody's overpowered. And it seemed like everybody was overpowered in their own little way in Paragon the Over Prime and it made it a lot of fun. There's a lot of stuff I do want fixed. I know we sound like we're being heavily critical of the game right now, but I think all three of us had an absolutely great and enjoyable time with Paragon the Over Prime. Oh, absolutely. 100%. I'm pretty sure a big chunk, if not a huge chunk of the community enjoyed it. There was always hype. There was always people wanting to play, people wanted to do costumes, competitive mode. The number of the players, we went to 30,800 players participants at one point. Yeah, we all enjoyed it. We just hope from the dev team to work on those tweaks. I don't know much about balancing heroes. I don't want them to do anything to phase. It'll upset me a lot if you guys are listening right now, but yeah, maybe some balancing, some bug fixes. I don't want to be trapped in the wall because of an Aurora ice wall chopping me there. I don't want to be able to use her ice slide to go into places that are considered x-ways in the map, and neither do I want to go underground when we have an Aurora and a Xena that happen quite often. Besides those, it was a very nice experience. I believe we all had so much fun. Yeah. The amount of time I put in the game is definitely indicative of how addicting the gameplay has fun. That's one thing I'm kind of worried about when Pred comes out here. It's like, can I play a Paragon variation without the sprint mechanic, the speed of being able to rotate, as well as how fluid everyone's kissed it felt? I was so impressed with Xena. I'm like, this kid feels really strong. She will be getting nerfed. She's definitely getting nerfed. You think so? Sorry. Xena? I think she's overpowered like some people say. Xena and FaZe? Oh, definitely getting nerfed. We're not talking about FaZe. We're not talking about FaZe. We're talking about Xena. Yeah, just definitely getting a nerf. Oh yeah. Yeah. Oh yeah. Something I've been complaining about since the start of Over Prime has been bushes. You should be revealed in the bush if you attack from the bush, at least for like a couple seconds. You shouldn't be able to just stand in a bush and ping at somebody without being seen. It makes zero sense. Somebody's shooting at you from a bush, you would know where the fuck they are. I hate that. You can see them. They're not completely invisible. It's like standing at any point you're standing in a bush. If you're not moving, yeah, you're not visible. But the moment you move, you turn, you shoot, you're like seen. Like people can see your, I don't know, your like shadow, your aura. I think he's talked about like the character model should appear in the bush. Oh, the whole character. I don't know, but I've seen, I've been in bushes before and the moment I move or like, you know, take a shot, like I'm seen immediately and I'm immediately attacked and bent down. So I did have a problem with that. I enjoyed sitting in there actually. I'm kind of into being on you guys. I will say it has led to some incredibly fun tangos with people of just like auto attack, get out the bush, get in the bush, out the bush. Now we're back in the bush. Yeah, I'm moving around. Not when you get smacked with a with a rock from a support rampage sitting in a bush. Those raps have been here like. Yeah. Do you guys know like the sound from like the metal gear? Like the like when the like exclamation point comes up, like that. Like that sound. I, I, I in my head heard that sound one time when I came into a bush and at the last second I saw it shift a little closer to me and then there was a phase in there and she's like surprised with the fucking engine blind. And I was like, Oh, and I like, I thought my graphics card got fried. I got hit with the blind. Oh, no, a pixel. The paradigm was too strong playing Minecraft for a second. A lot of people in my chat are very much disagreeing with me about this being revealed from the bush thing. I'm saying just word. I mean, word chat. Yeah. Words get the word. Acer blade. I like this comment. I don't know if you can't tell, if you can't tell where the bullet from the bush is coming from. That's a skill issue. That's funny. I've seen it. I've seen it so many times where like one ADC would get into the bushes against another ADC and the ADC outside of the bushes was just fucked. Like, oh yeah. He would try to be firing back and like you look to where the bushes are moving like the the weeds are moving. You can't you can't be as accurate as somebody that just sees your fucking character model in the lane. I don't know. I don't know. A lot of people, you know, I don't see like people abusing the bush and sitting in the bush. I mean, I've sat in the bush for quite a while only to notice there's somebody by me because, you know, I sense like someone's moving, you know, oh, we're camping in the same spot. Let's just be friendly and nobody, you know, do anything. It was fun to each other. Yeah, exactly. Yeah, no bush play, bush play. I could go either way. If they make it to where you can see people, I'm like, okay, sure. If they don't, I mean, I guess. But bush plays, bush play was super fun. It led for so many moments when I'm recording, like you're like in a bush, you know, the rampage is in the bush. How do you know? Because that rock just smacked you in the face. He didn't need to see your character model for it. So either way on that one, I'm kind of I'm dead center in the middle of you guys on that. Yeah, I mean, these are all again, elements that are specific of Paragon the Over Prime. This is I believe the combination of everything as a package is what makes it fun. It was makes it an exceptional experience, not like any other MOBAs. You know, the bush, the bushes being invisible in the bushes and the travel speed. I really enjoyed just like you go mentioned before, for example, you know, being able to rotate from lane to lane, tower to tower, you know, and carry on with the objective, you know, put myself into the team fight, as well as the portal. I know also somebody mentioned a chat earlier that they need to get rid of the portal. I don't know. I'm used to it. I was scared of Oh, what's the portal like? Before, you know, this testing period started, I'm like, well, is everybody able to use it? Does it have a cooldown? What's the cool down like? Do people go into it at the same time? I find it very useful. It's a very nice mechanism where you can engage and participate in team fights, you know, without, you know, again, I didn't see people abusing it just because of the cooldown on it. But it was very, it was a nice element added to the game. And, you know, along with those three, I think this is what makes sense on the overprime difference, a unique kind of experience, not like, you know, we shall say a copypasta of the promo was. I agree with you. I really like the portals. And I think a lot of people complaining about the portals didn't realize that they don't even spawn until eight minutes in. So they spent eight minutes being afraid of portals that didn't exist. I think a lot of times for everyone who hates portals, I feel like I'd speak on behalf of all mobile players like myself. This is, please look at the map. It literally turns off like there is there is no the icon on the thing that shows us active will just turn off on the portal like the light slips off. So just like, you know, shoot it a look if you notice because you can see the people your teammates can see. And if I'm in solo and I see Murdoch is sprinting towards that far side, and then all of a sudden the portal thing turns off, you know, he's there, you know, he's rotating. Plus, this kind of like full circle comes back, comes back around wards, right? And upgrade that support item first get three for free. Throw one if you're if your solo laner struggling throw one on the portal, then there's zero excuse. You'll see him coming where there's the jungle what the support maybe it's the carry. Good map vision and like this is an overall like improvement on improving your gameplay improving your mechanics. Good map vision decisions that are based on the information you can gather by looking at the map will lead to you like winning more games. I can communicate. I love portal. Yeah, and communicating, of course, so the laner is missing. Yeah, there you go. You expect them to come out of that portal. Oh, yeah. Get there. We're unified fronts. All portal supporters. It may for some interesting plays to like, if you want to take mini prime, just somebody needs to go jump through the portal at prime spirit to make sure that the enemy team can't jump to that portal in smite. It added some depth to the gameplay. I like the portals. They need this thing. In my opinion. So you can do whatever they want. That's what that's one fear I always have about so leave is that they'll listen too much because I think they've already listened a little too much what people have complained about because I liked prime dunking and it's gone now because everybody complained about it. I understand why though it is it was very frustrating in the last CBT when somebody would get the prime orb and they wouldn't realize they had it didn't know they could drop it. They would just run around in lane get killed with it. It was like, oh, son of a, you know, but I don't know. Like that made the game even more unique. I'm sad to see it go. And I would hate to see other stuff go to the map and the prime dunking is kind of like with them incorporating both monolith and agora to being agulate. This is what kind of reminds us of, you know, Paragon. We had that prime dunking. We enjoyed it. And in fact, if you see there's a close portion of the map, which is where the prime dunking happens, that is still there. It's just blocked off, but they didn't completely get rid of it, which kind of makes me think will they use that? Will they bring back prime dunking and just make it a little bit different? You know, since they didn't delete the area, you know, I hope so. Could be its own game mode, prime dunk mode. They could bring prime at their prime dunk royale back from when they were prime X a long time ago. Oh, that'd be so much fun, man. I've got some old footage I could show you. I don't know. We're getting out around to an hour and a half. So how about we start wrapping things up? Ego, you're our guest. Why don't you go ahead and any final words or any final topics you want to talk about? No topics, no topics. Just in general, for all you guys and all your guys's viewers who are like active new planes game have been members of the community. It's guys like you and, you know, guys like man goose and then also low. We're going to help the community kind of grow and expand and teaching someone something can be something that makes them better enough to the next time they're in your lobby. Maybe they rotate to that game. Maybe they take notice of the portal. So use your comms, ward, play as a team because Muppets are a 5v5 game. And I don't know. It's been a lot of fun talking with these guys. It's been really chill. And again, if they want to hear more from you, Ego, where would they find you? You guys can check on my YouTube. It's linked in both low stream as well as man goose is I've said now more within the last 30 said like when it's about me, it gets all bad. So I don't have any content uploaded currently on my YouTube. I'm a little bit of a perfectionist. So I'm working on my editing skills because I can't afford an editor, but I should have a video soon. If you'd be interested in that, maybe drop by my channel, drop a subscription, drop a like on one of the old, very bad shorts I made in order to get into the partner program. Outside of that, thank you guys so much for having me. It's been an awesome time. And, you know, the egoists and I hope to see all you guys in chat sometime soon. Right on. Thank you for joining us today. We absolutely it was a blast. You know, we enjoyed the talk and all the information you were able to give us today and get the audience today. Why don't you go ahead, man goose? Just great time. Thank you everybody for hanging out. The game is going to go places. I certainly hope they will. There's going to be, I know a lot of people mentioned in chat. They're like, yeah, they went from 30,000 to 4,000. Yeah, they went from 30,000 one day to like 27,000 the other day. And then like 25,000 you're going to get fall off in games like this, especially a free to play game where people are trying it, but you're also going to get growth over time. You're going to, you're going to steady out and then you're going to grow. And I think overprime has nothing but growth in its future as long as they can shore up a few of their weaknesses, fix some of those bugs and make sure that everybody can have a great time on every single hero that they can play low. What do you got? Today's, today's episode, episode two of pop was a little bit short. Again, guys, our pop show is going to be taking place every Friday with the exception of this week because of Thanksgiving. And we didn't have stunt with us today. Again, it's going to be taking place again next Friday. We're going to be having stunt, mangoes and myself and another possible guest. We will keep you updated. And thank you for joining us today. Thank you for participating in the chat. You guys are awesome. I saw all the polls hoping to see you in next episode. And until then, everybody have a good one. Peace.