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What's New in Minecraft Java Edition 1.13 Pre-release 2?

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Published on Jun 15, 2018

Are you ready for another pre-release? Here's Minecraft 1.13-pre2, with a reverted bark block texture, new stripped bark blocks and loads of bug fixes!

Official announcement: https://minecraft.net/en-us/article/m...

Minecraft news playlist: https://www.youtube.com/watch?v=SEqam...

What's New in Minecraft 1.12? https://www.youtube.com/watch?v=M6Hsq...

The Minecraft JIRA (bug tracker): https://bugs.mojang.com/browse/MC

If you want to play this pre-release, choose the "Latest Snapshot" profile in your launcher. Keep in mind that snapshots are unstable - they can break your world if you are unlucky - keep backups!

Changes in this version:
Gameplay:
- Reverted bark block textures
- Added stripped bark blocks
- Packed ice crafting recipe - 9 ice turns into 1 packed ice
- Fixed items not floating
- Fixed kelp not being completely removed when sponge removes water
- Fixed item right click actions not working whilst looking at a block in adventure mode
- Fixed maps displaying 1 deep water as dry land
- Fixed slime blocks diffusing light
- Fixed pistons no longer being transparent

Mobs:
- Fixed tamed llamas, donkeys, and mules not being namable with a name tag
- Fixed drowned not recognizing tridents as weapons they can pick up
- Fixed dolphins sitting in boats
- Fixed zombie horses not sinking in water like other undead mobs

Worlds:
- Fixed villagers trading carved pumpkins instead of pumpkins when upgrading
- Fixed concrete powder's falling sand entities losing NBT data when upgrading from 1.12.2 to snapshots
- Fixed items in saved creative toolbars upgrading improperly from 1.12.2 to 1.13-pre1
- Fixed beds turning invisible when upgrading from 1.11.2 or below
- Fixed normal terracotta disappearing from chests when upgrading from 1.12 to 1.13-pre1
- Fixed carpets on llamas being removed when loading 1.12 maps
- Fixed InhabitedTime (local difficulty) being set to zero after updating from 1.12.2
- Fixed errors, warnings and 10 second freezes on loading lists of singleplayer worlds
- Fixed being unable to save screenshots and world icons if the path contains non-ASCII characters

Sounds:
- Fixed multiple background songs playing at one time / automatic music overlap (not jukebox music)
- Fixed persistent/unchangeable sounds after (re-)opening a world

Graphics:
- Fixed horses' health bars interfering with the air bubble bar
- Fixed horse skin and armor textures not being applied correctly to horse model
- Fixed horse armor textures z-fighting
- Fixed Z-fighting on the skeleton horse texture
- Fixed Z-fighting on zombie horse texture
- Fixed horses (and llamas, etc) showing the default name as "HorseChest"
- Fixed bubble column particles (from falling on them) having a missing texture
- Fixed armor not always lining up with the drowned model
- Fixed the text over the hotbar not reflecting the item rarity colours
- Fixed some comma splices in various messages

Commands:
- Fixed /effect give with instant effects applying them for 1.5 seconds if no duration is specified
- Fixed villagers requesting tools with no damage provided specifically wanting Damage:0
- Fixed entity predicates for advancements failing if "type" is not specified
- Fixed the team suffix resetting after restarting world
- Fixed command tab completion not working in command blocks with command suggestions off
- Fixed saving structures which have not been saved before logging an error: "Couldn't load structure"

Stability & Performance:
- Fixed the game crashing when giving yourself an item with empty name
- Fixed a crash on 32 bit JVMs: "Unable to bootstrap datafixers" due to stack overflow
- Fixed the mob spawning algorithm being super slow
- Fixed title screen lag/high GPU usage

Music: "Mountain Side" by Crinkles (https://crinklesmusic.bandcamp.com) and outro music "The Fire" by Amarante (http://amarante.bandcamp.com) licensed under Creative Commons: By Attribution 3.0 (http://creativecommons.org/licenses/b...)

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