 So you know how to squash your enemies, but you wish there was a smoother way to do it. Not a problem. What you are looking for is called lerpin. Here you can see if squash is equal to true, then scale y equals 0.1. And when squash is equal to false, then scale y is equal to 1. To add a lerp, instead of saying scale y equals 0.1, you just say scale y lerps to 0.1 instead. Lerpin uses three numbers. The first is the value you are trying to control. In our case, scale y. The second is the target. We want to set scale y to 0.1. So that's the value that's going to go here. The third number is speed. How fast do you want the transition to be? So if we run the game now, you can see when squash is equal to true, scale y transitions to the target instead of instantly jumping to that value. If we were to change speed to something slower, you will see it reach the target slower. If we increase the value, it will reach the target faster. If you change the target to something like 5, then that will be the value it tries to reach instead. And of course, if you wanted to apply it to both true and false, just copy and paste it down here and change the target to 1. Hope that helps and as always, hope you have a fantastic day. And I'll see you back.