 Last time we created this 3d cabinet here today. We're going to create a lamp to put on it Let's go ahead and hide the cabinet hide the plane It's on and we're going to hit F3 and type in sphere and choose UV sphere. I'm going to click up here to get out of Render preview one two see the front. I'm going to hit shift and move My screen up here Tabs going to edit mode. I'm going to turn on proportional editing I'm going to hit Z and choose wire frame and I'm going to choose to edit vertices I'm going to choose the bottom of her see here and what I'm going to do is I'm going to say scale and since we have Portional scaling in I can kind of bring in the whole bottom of this and we're creating a lamp to put on that cabinet So I'm going to have a kind of a classic lamp shape although you don't see lamps like this too much anymore a little bit more like this Okay, now I'm going to turn off proportional editing and with that bottom vertices Selected I'm going to hit control plus a couple of times to about there Then I hit sz zero to give it kind of a flat base Next I'm going to choose this top vertices up here and I'm going to hit delete I'm going to delete the vertices and then I am going to go ahead and hit alt click Until I have Selected there we go this top ring here and I'm going to hit one to go on the number pad to go into front view and I'm going to say extrude whoops Extrude z to make sure it goes straight up extrude extrude s scale in extrude z to go up I'm going to hit extrude scale to bring it in and Extrude z to bring it up extrude s to bring it down extrude z and just kind of you know where the Lightbulb put in now you can model a light bulb, but we're not really going to see the light bulb in what we're doing So what I'm going to do is I'm going to hit tab to get out of edit mode and we're going to work on the lamp shade So I'm going to hit f3. I'm going to type in c y for cylinder. We're going to choose a cylinder mesh There it is. We can see some of its What's what I'm looking for here Attributes over here on the left. We can look at it here Let's go ahead and go z and go into solid mode and let's go ahead and grab z move that up I am going to select that now and I'm going to go into face mode. I'm going to choose this top face and Control click. I'm sorry not control click I always do that click the top one and shift click the bottom one and hit delete and we're going to delete the face So now we have a lamp shade. It's a little large. So we're going to go into front view and I'm going to Tab out of edit mode scale on the z until I get about how I look like it looking I'm going to grab it pull it down a little bit and then tab in edit mode Choose vertices and z4. Oh am I going to hover over my 3d view z4 for wireframe and then B for box Select we're going to select the top ones here. We're going to scale that in And would you look at that? We have a lamp Now there's a few things we can do here Let's go ahead and look how it's looking in rendered mode. You can see here. First of all things are a little rough Let's go ahead and actually connect these two. So with the shamp Lamp shade selected we are going to shift select the body and we're going to hit Is it J? No, it's just F3 And whenever you don't know what you're doing hit F3 and start typing what you're looking for Join object join there now join. There is a shortcut key for that now that's selected We are going to hit F3 and hit smooth and choose shade smooth And now it definitely looks a lot smoother, which is nice now you could add ridges to this lamp shade if you wanted sometimes I add a little bit of a Lip at the top in the bottom, but for right now. Let's go ahead and leave it like this But let's give it a material. We're going to choose a material here We're going to add a material and let's go ahead and go into edit mode I'm going to select the vertices down here and I'm going to control plus to select the entire base Until the entire base selected there is a key to select all connecting I can't remember what it is now but control plus till they're all selected And what I'm going to do is I'm going to give it a color. What color should this lamp be? Maybe just like a light blue, but we're definitely going to make it metallic We're going to turn the roughness down So that that lamp is very reflective, but we don't want the shade to be reflective So go ahead and select one of the vertices up here again control plus again There's a key to automatically select all connected. I don't know what it is Just control plus that are all selected for now And what we're going to do is we're going to say plus here to create a new material We're going to Or to add a new material slot then we're going to create a new material And we'll leave that as white and we will assign that to our shade here Now we have that We can hit here and see how it's looking rendered out. It's looking pretty nice Uh, I think I might want to change The color of the lamp a little bit though. Maybe make it like a darker blue. That's looking nice now Let's go ahead and Bring back our plane make that visible Let's go ahead and bring back our cabinet. There it is As you can see our lamp is rather large. Let's go ahead and first grab it z move it up To about there and we will scale it until it's about the size that we want We'll grab it and move it up Let's move into front view so we can see right where it is Put it right there. It's still a little large. I think we'll scale it down a little bit more And we will grab it and move it Right there Let's move our camera up so that it will be in our render Uh, we will g to grab the camera and then click your mouse wheel and you can scroll or not scroll But move your mouse back and forth to move it out a little bit Let's go ahead and grab our plane grab it on the y move it this way Grab it on the x and move it that way And you can see it's starting to render out. It is nicely um Reflective there. Let's go ahead and hit f12 and start rendering it out Again, I will uh put a link in the description I will hopefully remember to save and upload this file. You could definitely give the lamp more Detail now something else you might want to look into doing right now. The lamp lamp is not emitting any light So what we could do is if we go back here I can grab one of these lamps Or one of the one of the lamp lamps not the lamp we created but the light I can shift d and I can move that over and go to top view And let's get into wireframe mode real quick And I can grab and I can put this lamp this light This lighting source not the lamp we created but this lamp is like so I can put that inside here And if we go into render view now It looks more like the lamp is emitting light and of course we can adjust its brightness But you can see it's casting down because there's actually a light Inside there casting down so we get this nice ring around the lamp But uh the lamp itself isn't really glowing so something else we could do instead Is if we're using a renderer like cycles we can choose Uh this and we can go to our material for the shade Right here and you can turn up its emission strength So I can let's make the emission white and Now the emission strength is set to one and you can turn that up some And it will actually start glowing down if I turn off our other lamps I think if I hide them they'll be turned off we can see That it's glowing and it's casting a light down and that's a little more realistic if you're lighting sources in your scene or actually Emitting light so it all depends on what you're looking for For this particular scene. I'm going to leave Our other light sources on But uh lighting is the thing that can take a while adjusting to get right just how you want them You like maybe you want it or a little more like this And uh, yeah, that's that's pretty much it. I am going to render this out now again We could spend a lot more time with the lighting, but I think our very uh, simple Rather low poly models here that we created rather quickly again This lamp even with all my talking took less than 10 minutes to make so the two models together took less than 20 minutes And in reality if I was just doing them probably would have taken me less than 10 minutes to create them And again, you could put more detail especially into that lamp shade Sometimes I I put edges on them But we have this scene rendering out and I will upload this blender project Online and I'll put a link in the description of this video I hope that you enjoyed this video And uh, I hope that you have a great day and again this will smooth out more as the scene renders out Actually, let me go ahead and just for this video just so you can have something at the end of the video here I'm gonna turn my render size down to half. It's gonna render quite a bit quicker now Cycles again if I think I mentioned the last video is great if you're going for photorealism Which we're not really going for photorealism here. These are very basic models But they're they're fairly well with a lot with good lighting this might start to look photorealistic But it's also very very slow. You can use your gpu if you have a gpu supported I'm running on the laptop here and as far as I know it I have to use the CPU for rendering which could slow things down a little bit I don't use cycle render renderer very much because most what I create are for video games Or videos and I'm not going for photorealism But I'm trying to play around with cycles a little bit more so I can do videos for you guys on them But it's probably gonna take I guess probably about four or five minutes for it to render out this one shot So if you're making a video and you're going 30 or 24 to 30 frames a second That's a very long time for rendering stuff out. And that's why I don't use personally cycles cycles is great But it's not great for my uses But I thought I'd use it in this video It does make some nice reflections as it renders out more and it goes more samples right now The default is over 4,000 it might want to turn that down, but we have these little fireflies that might go away As it renders out. There's also ways to eliminate them With a lower sample rate And you can see it's going rather slow right now But as the samples go on it's going to go faster and faster And you'll have a nice image at the end and if you're definitely if you're going for photorealism and you're just rendering out A still image cycles is probably the way to go. But the renderer used depends on your project But I just wanted to show you some very basic Very simple ways you can create a lot of objects just using extruding Insetting resizing and rotating you know So Yeah, I've talked a lot. I'm just talking to let this render out a bit But you get the idea. Hopefully this will look good When it's all done rendering and I hope you have a great day Please visit films by chris.com. That's chris of the k There's a link in the description as well as a link to this blender file I hope that you have a great day