 Eiji Aonuma is an absolute dog and like many of the bad arses out there he has hardcore Zelda fans literally crapping their pants in disbelief and disgust. So go ahead and put your depends on tightly as we get ready to take a more serious dive into what all this Zelda drama is really about. Well after you hit the subscribe button of course you see we're on our road to 150,000 subscribers which is pretty awesome right at least for me and if you stick around to the end of the video we have a pretty sweet giveaway for you guys for a $10 eShop gift card but again details on how to enter at the end of the video. Tears of the Kingdom is showing itself to be a bit divisive among hardcore long time Zelda fans for many reasons being a direct sequel taking place in the exact same world It's not really that uncommon in the video game industry but it is uncommon for the Zelda series having never truly done this before while at least not in back to back releases. Yes I'm aware of a link between worlds and that it takes place in the same worlds a link to the past calm down Zelda lore experts I didn't forget that little nugget of Zelda history. Now that the game has been out for a little while a common criticism lobbied by quote Nintendo haters before release that it's glorified $70 DLC is echoed by some of the most faithful Nintendo Zelda fans. Sure they may not go as far as to say those exact words today that would be a bit too insulting even for Zelda fans to say about the makers of the game but really talking about recycled world graphics mechanics characters and other things spliced in with new stuff isn't the point of this video. If you want to find some Zelda fans being hyper critical of such stuff you can check out the likes of Bandit Games who has self proclaimed he won't really be making content around Tears of the Kingdom anymore as a Zelda theorist due to not only his criticism of the game overall which he has a three part video series on these criticisms and we'll link them down below but also in particular because of the story he also argues against my long held belief that they've never really cared about the timeline itself which is fine these are all opinions but it's everything happening in the wake of Tears of the Kingdom that's causing a true stir in particular with series producer and final decision maker Eiji Aonuma and the things he has been saying lately in various interviews some of the stuff is music to the ears of folks that aren't that into Tears of the Kingdom as an example he practically guaranteed they would never return to the world of Breath of the Wild in Tears of the Kingdom most especially in the very next game and they would leave behind mechanics even loved ones like Ultra Hand to that world this made many happy who weren't satisfied with the direction of Tears of the Kingdom just knowing that whatever is next is going to be a new fresh Zelda experience all over again as a Zelda fan myself I admit this sounds great Tears of the Kingdom is my favorite game of all time but I love how unique the Zelda series is where most of the entries in the series are a new world even if they decide to call that world Hyrule and have similar locations those locations just quite literally don't look or feel like the same location in prior games it has that familiar feeling but fresh almost every time so this is largely a good thing that we're moving on to something new again it's also exciting as it leaves everything unknown but one particular thing Aonuma said has hardcore Zelda fans pretty upset Arlo is a nice example here where his literal thumbnail to his video gives the general sentiment without even watching reportedly Aji Aonuma stated freedom and openness is good but linear games are bad in fact the quote most often used comes from this IGN interview and here it is the near games are games of the past that sounds pretty harsh on the surface but let's give you the full context of the actual quotes you see this interview was originally conducted in Japan so we should go off the original text from IGN Japan Japanese to English translation is more of an art sense it doesn't really translate perfectly but this translation by omatonmedia.com gives a more clear understanding of what Aji Aonuma meant in full context here's what he said games where you need to follow a specific set of steps or complete tasks in a very set order are kind of the games of the past this was then followed by the interviewer asking Aji Aonuma about fans nostalgia and how they can apply that to the current design he said this I think our psychology makes us want what we don't have anymore and of course I too feel some nostalgia for this past tendency of Zelda games and notably he also says he feels there's more linearity in tears of the kingdom already as there is a set path it's just one the player has to discover for themselves so he didn't really say that linear games are games of the past but rather that the idea of linearity in general is something that exists in prior games as he was agreeing with Fujimayashi who previously in that same interview said they wanted to make games where the players don't feel like they can't do something just because we don't want them to and notes that a player can go right to the ending sections of the game anytime they want but without knowing where that is or how to get there it's designed for them not to really notice it hence they try to guide you to where they would like you to go but if you find out for yourself you're more than welcome to go right to the end there is no can't there's just we won't tell you how right now hardcore fans are still nonetheless even with a corrected quote pretty upset by this because their biggest criticism of both Breath of the Wild and tears of the kingdom are essentially the dungeons and the story two things they feel the linear style of Zelda games in the past just did a lot better of course this is still just opinions and totally subjective but hearing that they do not at all want to use these aspects again makes them worried the irony of course is tears of the kingdom should actually be a nice reminder that the concerns are maybe overblown people enjoyed the dungeon puzzle designs of the divine beast but they didn't like that the aesthetic was the same and that the boss fights felt very samey as well so taking that feedback in mind when making tears of the kingdom the five dungeons are all themed and they all have their own designs and yes extremely varied boss fights so they listened they didn't necessarily bring everything back from the old games but they made steps steps they felt made sense within their design goals as nintendo moves forward to a new Zelda game some four to five years from now long time with a new world and new possibilities and designs i think it's obvious they will continue to evolve what the dungeons are i also think they will change how the story unfolds the last two games relied heavily on memories but like mechanics such as ultra hand i think that style of storytelling will also stay behind with these games as they find new ways to engage the player and evolve Zelda even more they definitely do not seem like the kind of developers today that are going to look at all these things as barriers and requirements or climbing be something that returns probably but i have a feeling and entirely new art direction a world that feels fresh a brand new story maybe an increase from five to eight dungeons with completely fresh designs and more is in store for us the next time around in a sprawling open world that looks crazier and even more insane than ever before the Zelda team knows how to push nintendo systems to their limits for their creative vision and they will assuredly do this again on the nintendo switch too i understand the concerns of the hardcore faithful but i also think we need to give the people entrusted with the series a little faith tears of the kingdom was like breath of the wild in many ways and it should have been the next one besides being an open world it's a complete mystery they won't even start revealing those secrets just yet no i did say wait until the end you amazing zelda i mean well prime family friends right we're all family here so if you're subscribed and want to win a show wait ten dollar e shop gift card again have to be subscribed i want you to go ahead in the comments below and tell us about your favorite video game memory but it must include the following two words that's right folks we're gonna hit up word of the day so the first word of the day we have comes from mariam webster that word is purview now look we don't always like that webster fellow so we're also going to have to use a second word this one coming from the word of the day over at dictionary dot com cromulant now enjoy your holiday weekend and hey we'll announce the winner of this either if not before christmas on christmas you know i got a lot of stuff going on but we'll get those winners announced out there you guys are awesome hameri christmas happy holidays happy hanukah kwanzaa festivus whatever you celebrate and if you don't celebrate at all just tell the people around you that you love that you love them it's just that timing