 That's drunk! Iron Commando, Kotetsu no Senchi, roughly translates to Iron Commando, Iron Commando. Reminds me of Manos the Hands of Fate, which of course actually means hands, the hands of fate. I wish those hands would just push him over. But while that's one of the worst movies ever made, Iron Commando is one of the best Japan exclusive Super Famicom games that never made it over to the US. It's a straight ahead beat-em-up for the most part that's similar to the Final Fight series. The controls feel very much alike, and the large detailed sprites are very Capcom-ish. But yeah, all your favorite beat-em-up tropes are here. The hit detection is spot-on, there's lots of different attacks, including a clear-all grenade attack, but my favorite aspect is all the weapons. We got baseball bats, knives, handguns, shotguns, machine guns, and there's no shortage of any of them right off the bat. You get plenty of chances to use all this stuff, and it's a blast. Iron Commando is pretty tough for a beat-em-up though. You really have to be quick to move between the guys on your left and your right. And that's probably my one criticism of the gameplay, is that it can be a little clunky at times moving everyone to one side of the screen. Games like Final Fight made it easy, where you'd either flip a guy over your shoulder, or give him a back suplex. With Iron Commando, it's just not quite as smooth, plus nearly every bad guy is equipped with a weapon. This game is not easy. You get two characters to choose from, some monk dude in a trench coat, and your typical action hero looking dude. So yeah, you guessed it, two characters means this game is multiplayer, which of course is fantastic. Makes it easier and faster to get through the game with a second player, which means you're more likely to see the whole thing. And this game is surprisingly long for a beat-em-up. There's 10 levels, some the classic beat-em-up style, and there's some run and gun levels mixed in, where you're on a bike, or in a boxcar like in Donkey Kong Country. These levels can be really frustrating, and I'm reminded of the first level of Back to the Future 3 for Sega Genesis, and that's, uh, that's not a good thing. While Final Fight has a grounded and halfway realistic story, Iron Commando has a radioactive meteorite plummeting toward Earth. The good guys want it destroyed because I really don't know. And the bad guys want it because they're doing the opposite of what the good guys want, so that makes them bad guys. Yeah, hardcore analysis here. Anyway, it's pretty comical how this quote-unquote radioactive meteorite just sort of lands somewhere, and the bad guys literally just throw it into a truck and drive off with it, like it's Ikea furniture or something. So yeah, while Iron Commando is tough for a beat-em-up, it's still a lot of fun to play, thanks to the sharp graphics and all the weapons you get to play with. It's kind of a bummer that this never showed up in the U.S., but you can still track it down for the Super Famicom.