 So to start this off, can you please introduce yourself and what do you do in this game jam? Alright, my name is Vincent Lissane. I am the IS programmer and mostly lead developer on this in this game jam for my team and we are working on a game about knowing your rights and situations for your protesting approach by police officers. Cool. So when you're being approached by police in this processor game, what kind of game is this? 2D side scrolling or? So this is like a visual novel, so very story based basically. All of it is police encounter you, police approach you and then based on what you do takes you down a separate branch of story and then in each story we try to make sure that people know all about. Let's say if you want to verbally try to get in between an officer and someone they're interrogating at the moment, what can you say, what is protected speech? Certain forms of criticism are protected speech, that kind of thing. But using hate speech is not protected so you would be in trouble with a lot at that point. So kind of goes through that, teach people lessons about, put some difference in RALs and tries to teach them the law while doing that. Nice. What do you think about the game jams theme? I think it's great. I like things where we work with people that are not in our discipline so I never thought I would be working with a lawyer or law students. I never thought I would be making a game focused around the law. I feel like it's an important thing right now especially for a lot of people who are, especially for our game. A lot of people in Seattle who do protests are very new to protests. First protest day usually. A lot of people have done protests the first time in the city. I've been to my Black Lives Matter protests and immigration protests here. A lot of people do not understand those laws and what officers cannot do to them and when they need to get a lawyer or things like that. So I think game jams like this are good. They emphasize on the overlap that we can, how we can overlap with other disciplines to create media that will appeal to people and educate them. Nice. What do you hope to accomplish with your 48 hour game jam? Personally I plan to accomplish, of course, having a game. Something, a complete feature, complete game. I feel like that would help me personally grow in scoping things better. Usually I do game jams, so learn about scope and design process and also being able to work with big teams. So this is the largest team I've worked with at the game jam. It's about six or seven people on my team. And it really helps me personally to be better at making games and making art and putting my thoughts into reality, I guess. Very cool. Can you just give me a brief overview of the people in your team and what they do? By names and everything. You don't have to say the names. Six people, two of them are artists. I just want to know what the team composition is. I can't remember everybody's name actually. So we have Amanda and Miguel who are our legal consultants. They're both law students. They're helping us create the content for, they're helping us with the more legal aspects of the content. Amanda's doing a lot of scenario writing right now actually. We have Brenna, she's doing art, and she's also helping out with some of the game development stuff. Myself, programmer, developer mostly. John, who is also a programmer and a developer. Combined with him, we are both implementing the story and anything else that needs to be taken care of, like art, putting it out in the game engine. And audio I'm taking care of in the game engine. And then we have Rob who is our main artist, and he's 3D primarily. We're doing game in 2D and he's doing his art in 3D and he's making it work with art magic basically. And then we have one other girl. One second, let me look at this board real quick. Yeah, no problem. Morgan, that's her name. So this is a framework. Yep, you're perfect. Okay. And we have Morgan who is our main 2D artist at the moment. And she's doing a lot of texturing, and that's about it. Texturing, Rob's doing computer animations, and Brenna is taking care of the backgrounds and stuff. So that's about it. Sounds like you're quite a sizable team. Yeah, I'm trying to figure out if I remember everybody. Oh, we have Rose who is the original picture of the idea. Nice. And she helps us with her knowledge of protesting knowledge. She's been around doing that a lot longer than I have. And again, it was her main idea. So she's main consultant, you know, the visionary, I guess, of the group. Cool. Very cool. Now, how has this game jam been versus the game jams you have participated in the past? What do you think about this one? I think this game jam is pretty cool. People are definitely willing to help each other out. I've noticed a lot of enthusiasm, I should say. Thankfully, like other game jams, people know their limits and aren't trying to, like, basically almost die saying I got a phone number, which is pretty good. I think a lot of people are pretty good with their time management here. I've done a lot of game jams before. Sometimes they'd be kind of a train wreck. Sometimes people would be, like, passing out their desk. I think this one's going pretty well. I mean, for myself, because I've done a few game jams, I know when to scope down and, you know, how to be prepared. So I think this game jam prepared us for pretty healthy behaviors, especially with the action. Things like saying is the extra credits video for people who are doing game jamming. Definitely helps out the tone for people who are new so they understand what to do. And I also like it because I've never been inside a museum doing a game jam, so I mean, that's been pretty cool. I feel like this environment is pretty conducive to our inspiration, I think. Very cool. Is there anything else that you know that has stuck out in your mind about the game jam or about people or anything like that that you'd like to add? I mean, talking to lawyers is pretty cool. I never thought I would be in a room getting creative ideas from, like, law students and stuff. It's kind of a surprising thing for me, which I mean, you know, people are from different backgrounds, so you get a lot of mixture within the different disciplines and everyone's been pretty friendly in here. I like to say definitely the people are surprising. I like to say that. Awesome. Well, thank you very much, then. It's going to be your time. Yeah.