 Let's take a look at this. I thought the beginning was really cute with the high-five And you're talking about some parts potentially being too long some things a bit too fast Yeah, kind of I think it's a pretty good spot. There's some things that you could trim And you talk about the ending here being too fast. I don't think so. Let me see your your notes here So you might be worried that the end is too fast, so I'm gonna look at this here I was imagining all that it feels like it's too slow like through this here you can speed things up in terms of intensity of the What's called the fin wiggle and then like how it goes out and then flies out All this all this seems to be almost slow motion. So I think you're going whoa. What is this? Whoa, what's going on here? And then right like that that type of speed. So you go up here. Whoa What's going up here? Not that fast, but Yeah, much faster much faster and even this here at this point you're airborne and it could just be You know that And then almost being pulled on this more stylized Yeah, that's too slow I've been careful too with if you're grabbing this kid and you go from here to here you can see how far the route is going Right, so from here to here then This seems weird that he just drops down here. It feels like This he will go whoo. I mean he would fall off as well You might have to put him where is he? So if you speed this up, maybe he gets swung around During this, you know as he pulls the leg back, which I think again I would make this all faster and it would swing him around and then he could be almost Not saying like this that he's played out on the floor But I think it will give you enough momentum to swing him around to be more here ish than here So that when you do this again, whoops That's a big move that that momentum has to carry over and since he goes away from us It feels like he's gonna swing over so if you're if you're here He could land just here and he could have one leg down and you can just make it that he almost falls down as well That'd be my thought on that on that section there Let me just play this I'm gonna play this for people to watch at the beginning while I'm reading your mail So I definitely think that the kid moves too fast between 275 and 300 275 and 300 so here I think it's super cute. No, I think it's okay I think what you're reacting to is that he is in this pose and then through all of this He isn't the same pose which potentially might make it look weird to you. I like the timing of it It was wait, whoa, I think it's cute the way you can sell this is that If he's like this and I will probably on this step also rotate the shoe around so it's not that it's you know Parallel not so towards us. So it's kind of break his knee a bit So just a bit three-quarter on like you'll turn in Y as you go backwards here And then as he does this so here This makes a bit more sense eyeliner wise But once he starts moving here you want to keep going with the kid and again We'll be here and you can be back here with a bigger c-curve And you can you can always bring arms out Maybe he's holding on to his knee for balance But I will make sure that you have a c-curve going back then as he goes back like this You can try to get him in a bit more hunched position a bit hunched over He could still do this with his with his arms But I will get him a bit lower and a bit c-curve this way a that way you have a reversal a Be it looks like a drag because he's so fast going back and I still think the timing is cute I would just make sure that the speed Has an influence on his body and then as you stop here He just kind of stays put and I think the way you can get around that speed change is Because he is in a more of a c-curve He would stop like this over shoot a bit Maybe take a tiny step back and then come back to what you have him in here See this you can use that for move as the last thing of going back and then back forward so Speed back but with bit more of an influence if you go this way He would drag this way and that sudden stop has to be you know like a blah blah blah type of thing Not that fast, but that idea of you're stopping Well, something has to overshoot it could be part of his hat The flaps can go up his arms can go back a bit and his body could go back a bit This way and then come back forward the way you have it here Look at the timing and No, I think that's super cute. Totally totally love it unless you want to have a different style where it's just a bit more realistic You know not as zippy that's all you find to as it is now. I like it and I think Once you have something like this It gives you the freedom to be much faster through here and there's also something at the beginning that seems Too slow, let me just go through your notes His little legs just don't give enough spacing that's all you find I think that's what makes it so cute and the contrast was you got those big steps Then you got those tiny steps with him. I think that's that's great You include the timing is right and everything before I keep adding further overlaps and smaller keys totally understand I'm just mentioning what I'm seeing As of right now, I still plan on having a mother character behind the camera Which is why he's winking towards the camera high five, which is awesome Hmm interesting Okay, I think you could probably have the mom here is if this is your safe Action safe, I know if this gets bit too it gets too crowded. You know once you have it here There's so much room So maybe having her here might then be a better a better idea Was just thinking sorry this pause me not saying anything. I was just thinking could he have Because of that shape here. Could he have a button that he wants to do for a Self-promote real flash. I heated it takes a picture there. I Mean, you know again, I know with this shot I keep saying things and throwing things out there and then you have to do all the crazy work just mentioning this Hey, hey watch out little tangent there a little overlap You could potentially make that a bit cleaner with his arm that has to dangle down, but it could also be like this Could also give him a high five like that and then he puts his arms together like this So it's just a bit more of a shape change It's not too bad. It's kind of slight tangent there, but it could be something we're could be cute that hey guy And then I'm that's my one pose, you know like hey your buddy And this was awesome then change of pose to be crossed like this and it's just something about this shape because you have The fist already kind of that you could have the fist just a bit through here And then this big silhouette with the thumb going click and then you see a little bit of an exaggerated little movement I know I know a camera wouldn't do that, but it'll be cute little cartoony and then with those flash and then he could have a little bit of a Blinking because he's been blinded by the flash. We could be kind of cute or It flashes and he didn't look at it and then he looks and he's kind of late And then he has that kind of a wait what what happened and then he goes down and then he looks back down here I know I know I know I'm adding things. I'm just thinking out loud I think you'll be really cute that he does this Flash that way you don't have to animate another character. He has less to do Flash and then he looks looks over does this like wait it's kind of bummed out of wait what picture without me And then because he sees all that movement in his peripheral vision was it through here. He would still look like This so this then he moves then he looks down right character moves here, then he looks down and does all of that and You can do you could potentially Combine that look down or maybe looks first at his dad and takes a one little step over and I'm saying this only because of Tangents and overlap although it's not bad. It's not that I was gonna try to keep things clean I think it's totally fine, but I think it would be cute That idea would be cute with the flash that is totally subjective. You can do whatever you want But you are you know, it's been a while and you're concerned about length and all that stuff I'm just throwing out there that this might be easier faster to animate then having another character to all the clicking and the Keep alive and then I mean she's gonna have to react So this unless you have her really here and then she takes a step out Maybe she's totally bored. She doesn't care and this is kind of like a exaggerated, you know Wrists finger. She's like this. That's that's my human by the way. I like a click Yeah, whatever and then walks out. She doesn't really care She looks at something else a magazine or whatever it is That could be an option But then you still have to animate a walk and everything that seems more than what I just said for the beginning Anyway, let me know that could be fun Just giving this character also personality because of the flash of wait, what hmm or he looks into the camera With him and then the flash he almost takes a step back because the flash was like a punch in his face Oh wait, what happens? Anyway, that could be cute. Just thinking out loud. Um But I've also been thinking about adding a clicker or something in the hand of the kid instead I'm only now reading that part. That's awesome. Uh, yes. He well, there you go There you go. We have the same train of thought a cupic you with the kid Yeah, I mean you could and then you could have him exaggerated He's doing it click and he can still have the blinking, you know It's been blinded totally fine. And then that way we that will make it cleaner probably then doing it right here Yeah, yeah, that's great idea. I love it that we did this together and my fellow question about constraints I might just email you about that one. That's not something to talk about here All right, so let me just go through other parts This is all cool, it's all cool. So let me see just there's this section here. So you are pulling Okay, as long as what I would do is if you go back with your roots and you're not completely straightening your arms Which is fine because he's just kind of pulling make sure as you go into the detail that I Would just start with going up with the chest a bit more maybe the shoulders and just a little bit of straightening not too much and then the fish starting to move and Then the roots that he starts body first. They realize this hmm Or you do a really really distinct well I'm going to go with back with my butt first But then I would really straighten these a bit more So it's almost like he anticipates that pull by going back with the bot and then he pulls the fish towards him I hope that makes sense just because right now it's a bit altogether and it makes it feel a bit light So either you're kind of go up with the chest slightly more straightening in his arms And then the roots it's kind of like okay pull any more with the roots or I'm preparing I'm gonna go back with my but because I know it's going to be heavy straightens and then pulls him Pulls the fish shorts him. I think that's kind of what I would do Jeff in movement already there, okay, so he pulls him Towards there. That's cool. I like that. He does that over there on this jaw Okay, I'm gonna get the timing. It's cool Could be a couple frames cutting it out. I'm still step But right through there might be a bit too slow this whole section through here I would the fence unless you want this pause With this movement to show that is already alive a little foreshadowing But this could be stuff where you can cut a few frames out Maybe a frame or two out of that once you're in spline and then it does this. Oh, that's great. I love this Adjustments are great. Yeah, that's really really cool. I love that He's not too hunched over I wonder if you could You have his arms there. I just wonder if you have his body a bit higher I'm a bit lower. You have to be that low with the head Just for me the strength to find a way that you're not constantly in this This pose, you know, I mean even in like maybe it's here. Maybe as you try to get up here He's kind of lifting up his head a bit more I just want to make sure there's a break up between the chest and the head So you look at this see there's a lot of stuff here Through all of this where this all feels like one unit. This is one thing pivoting off the root Going back and I just want to loosen that up just a tiny bit more with the head Let's go to the timing Is it back? All right See this move forward could potentially a tiny bit faster A frame or two Then it could just be through here to here You know immediately for balance he holds it and then quick and then slower to adjust That's great That's cool Uh, I can still see like a frame or two out, but let's get into spline and see how that goes All right, this is a careful was your in step mode. This is a big move through here Uh, that was it's gonna eat more so more breakdown. So right now, I know it's stepped in it's fast But if I just generally look at the feel of the timing Just a bit fast how you get from here to here This might need a couple more frames on it Same thing here if you do this and it's this big move Head drag, but then once you're up here bring up the head a bit straighter It's this big With a bit more, you know, so you know again, you're not always in this hunched over Kind of head parented to the chest feel I think you can absolutely drag it here But then through all of this I will bring the head back Because he is kind of stumbling forward and then as he stops here You have then room to bring the head back forward for some overlap This Ah, but wait a minute. You want the picture like this not like that Hmm He just does a wink To his mom just because hmm Let me know see now. I'm totally Yeah, I guess this is a better pose for them to take a picture So wait, so he has this Gets there I have to say I don't know. So you want this to be here and then the kid would do his Clicker thing, huh? Let me know. Let me know the email what you want to do For some reason I was totally like into this because that's such a posed Pose, you know, like this could be cute. Maybe the fish would have just a nice little sea curve there. So it's not such A bit more posed out and then as you drag it here it would drag out to a straight, you know I don't know. Let me know. That's interesting. I think this could totally work But then you will what is he going to do here? I think what he could do Is this Yeah, but then there's his pause See, I'm totally wrong I don't know. I'm stumped. I was totally in love with the idea here And then with the picture taking how this would be cute woman for him It's kind of a character stuff and then you become all physical What you could do After all of this struggle You're gonna hate me for seeing all this after all of this struggling and he does this here That pause would be him Huffing and puffing big cheek poses of Like holy crap. This is heavy, right? He goes Man, that's heavy. Wait, what's going on? Whoa, like that could be something just throwing it out there And then all those shenanigans start here All that adjustment and the timing that we talked about through there And then what about the kid? pose click click What if not then you do all of this kids looking at the kids cute Not quite sure what he's trying to do here like he's looking at him, but then this Does he just want to get closer? I'm not sure if you need this because then we're back to overlaps And hiding the kids face, which I wouldn't do Unless you have one expression and then that wipe Is a reveal for another expression, you know, I don't know if that cute little head up Just eyes is going to be visible for such a short amount of time um Personally I would just keep him here And then as he does this as he stumps forward, where is he like he's here is right? So he's here My finger there and then as he stumbles as he stumbles, right? Kid would still be here and then he goes this way you're that and then the kid goes this way a bit more Again, so it's not so close so you just be around here What even then you could leave him Little step to get into this though and that would technically work too Get some pops around the kid So we're saying that he gets to this here. This is me being old and forgetting all your previous versions Yeah, yeah, I guess when if it's just puffing and puffing then this here wouldn't make sense Like why does he just suddenly get into his leg? So that means that we would have to all of this keep the way you have it And then I guess through here you would have this big I mean you could get a bigger pause do the clicking flash and the flash is what wakes the fish up Flash right he has to click and then you got eyes opening in the tail then That could be something too Keep everything you have ignore everything I said Uh, and then you could still have a funny expression when once the flash happens I'm just I'm just in love with that flash idea in the kid's face reacting to it But you know that could be a clean silhouette for him with a clicker And then the flash would wake the fish up and then get back into This whoa Whoa, yeah, I'm just bigger bigger expression of kind of panic through there So that I won't pump you funny to kind of almost mirror the big eyes there Whoa, whoa, even this thread through here ish Be a bit faster on him So cool. Whoa, whoa, that definitely ended it faster. All right, and that's kind of it So absolutely chaotic critique Let me know what you want to do with this Versus This idea uh, I I love it. I'm giving you So many problems. So yeah other than that, it's it's super cute. I really really like it I think it's great. You're very patient with all the feedback But I think it's going to be a super cute shot and the kid is so cute. I love that high five here is great Um, you do a high five. You do a fist bump. What are you doing here? That's a high five, huh? So, yeah, let me know what you think and I'm going to email you or reply in email form about your Constraint questions. All right. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome. All right. Thank you