 hey everyone welcome to archland we have here zelvinath we're gonna be discussing her build how to build her how to mix and match her traits how to use her um what what she is good you know how where she's good at and all of those things we'll start off with her strengths guys and weakness as you can see here they're rated from a up to s so s being the highest so more or less her strength would be magic defense also physical defense surprisingly um not all assassins do have this um strength and also physical attack is going to be your strength her major weakness though would come in her hp as all assassins do so again self-explanatory very you know very straightforward if you could tweak these stats then you're gonna be fine next up is going to be her unique passive here so unique passive is um it's gonna read the translation that i have here in my other screen um the return of the night it's what it's called ignores enemy escort skills when attacking which is nice especially if you're trying to finish off um somebody or someone or a hero that is crucial to um the enemy's uh lineup so ignore escort increase all stats excluding hp by four five six seven percent depending on the rank for each enemy within two two two and three tiles and uh this is capped from 12 to 21 percent which is nice obtain dark skills after using a skill dark skills um increases damage resistance by 50 which is nice which is rare for an assassin this effect can activate every three three three and two turns effect can be can't be spelled and it gets removed um after taking damage okay can't be dispelled and automatically wears off okay so that is her unique passive my thoughts on this um again a very unique unique passive to have um especially that it gives her um damage resistance for an assassin so that's rare pretty much so again very nice to have as well and the escort skill the ignore escort skill is actually crucial for assassins so let's move on to her traits okay so trait wise we're gonna start with the top both sets both up and down will serve its purpose depending on your build we're going first with the top um section so this one is remove um have a random debuff attached to an enemy after you deal damage that is simply it this one however is interesting it's going to give them armor shred up to four enemies within three tiles so this one is interesting because not all armor shreds are um you know it's usually a linear this one it's going to be within her surrounding so this is nice and this is up to four um enemies this one if you plan to use her as a support this is going to be useful um i did take the top row but more or less i won't be using this um could be in a support role i built her as an attacker role which i will um show with you guys later next up is the bottom row this one is deal 1.5 physical attack to a single target if the enemy is defeated deal fixed damage equal to 0.2 physical attack to all enemies within two tiles this one is nice to have uh my concern is um that enemy still has to be dead for you to deal actually small person it's 0.2 times damage so or otherwise recover on HP by 50% of the damage done so definitely nice to have but i don't see for me basically i don't see i don't think i'll be using this um again the kicker here is difficult to to do unless um she really deals that much damage and the other one here this is the other passive so there are no allies within two tiles increased physical attack and physical defense this one she's going to be a lone wolf with this one because of the wolf icon so again um that those are your skills for top and bottom i'll i'll discuss later why i chose the top portion of what do you call this of um these trees so moving on to the middle skill we'll start off with this passive here this is a one-point passive so at the end of action there's an if there's an enemy with less than 20 HP within two tiles deals fixed damage equal to again 0.2 physical attack to all enemies this one there's a chance that you could use this um based on the HP your enemy has and the point two times is actually just suited to lesser HP enemies that is why i'm keeping this i'm going to use this with my zelvinoth and this if i can be active once per turn as well so next up the middle one which is called no no definition here but this is the middle skill so it's called your gale ambush okay deals 1.2 damage physical damage to a single target increase damage of the skill by 20% uh for each tile you move through before attacking max is 60 this is actually very very nice as an assassin because it gives you more damage to stack as you move closer to your enemies uh i'll have more comments actually later for zelvinoth on our kit so this one i will use this one i will use the first passive and um the last skill here this is a bit long so deal 0.6 so this one zero it's a dragon of darkness i'm not sure what what the name is but 0.6 physical attack damage to all enemies in range so within self um it deals 20 more damage to mages at the end of action gain return of the dead for one turn so if you have both return of the dead so these are two effects and dark scales effects on self at the same time they combine into dark knight dragon for one turn so dark scales is increased damage resistance so this gives you increased damage resistance can effect can't be dispelled and it gets removed after taking damage and the other one is return of death deal fixed damage again of 0.2 to all enemies within two tiles when obtaining and losing the buff okay so dragon knight if you combine both increased damage resistance by 80 and 0 0.2 damage again to all enemies within two tiles obtaining and losing the debuff effect can be can be dispelled can't be dispelled and it gets removed after taking damage so this one i will definitely use because this you will have this will be charging while you are actually using this and using this okay so you got that guys okay in terms of summary we um i i think we have explained all of the skills here so far and um my take on her is that whichever you know trait you get if you want to get if you want to get the the the upper part this one can be used for support the bottom part can be used for damage dealing especially this one and this one so again depends on you and how you're gonna build her preferably i'm gonna build her with an attack composition with mostly the middle but but let's go to this one so this is the skill these are the skills that i used so if i want to do a support role i can actually use this because these this one seals the skill so for seal the passive skills are disabled if you want to disable something which is support then you can use this also this one is also used for support because it inflicts armor shred with this is going to be a passive so this is within the tiles that she's in okay so uh the support is more on giving enemies negative effects and the rest of the skills are on tack that is why i chose the upper part because she will be flexible enough if even if i don't choose the bottom um tree that i mentioned a while ago so that is her traits guys so hopefully you'll be able to decide whether you're gonna go with attack or support role for zelvina but but again ideally she's going to be on attack mode that this one is very important this one is also important this is her last skill and the passive as well is nice to have for her kit okay so next up is going to be her rune her rune is very self-explanatory um wanted to ensure that she has critical attack a critical sorry critical rate because she's an assassin and uh for assassins i normally use battle access even if they're in a support role because this one is um has damage assistance and okay when i want to be attacking during battle damage distance is 10 and physical penetration is also part of this uh this effect for the rune for the battle axe so this set is going to be good um for an assassin for her as well i used monstrous wolf uh because of crit rate you may also use um the gladiator for crit rate it doesn't really matter you're only after the crit rate here so if you don't have much gladiator definitely go with uh monstrous wolf okay so off to the unique equipment here okay so here is uh ssr tanathos so it adds physical attack and hp active this is the act the activation when worn by zelvi increase damage and crit rate by 10 by sorry by one percent for every tile you move through before attacking up to five tiles so this actually lines up with one of her um active skill and at the end of the action under dark skills and or dark knights dragon which aligns with her final skill inflict a random debuff to all enemies within two tiles which is not bad it's um it supports her kit and it supports the build that i have right now okay so let's uh go to here experience and let's see how she is actually played okay guys so we have zelvi not here or zelvi so we're just gonna move um towards this guy here um if i attack that is a damage if i do this no that's not the one that that is for the mages here at the back so let's uh uh there you go so that big of a damage let's take out this guy here this skill is the one that gains her life and for the little hp that she has she has a passive that deals you know um i think 0.2 physical attack so it comes in handy in cleaning up um you know cleaning up enemies that you don't really want there but have little life so this one this is her final skill to the right this is the middle so this one deals more damage to mages so technically you could do a killing spree with uh if you have mage uh enemies on the other side so that is just it so stage cleared so hopefully you have an understanding and appreciation of how she should be used and we're going to be off to my final thoughts okay so for zelvi um final thoughts if you have michael already zelvi is is somehow of the same role as michael but of the opposite she gives more of a debuff rather than michael um michael gives um buffs so they're the opposite yeah they can feel the same role they can be an assassin they can go you know further and they can fly they can ignore terrain again it's it depends on your preference whether you're gonna be using zelvinoth or michael uh michael again gives buffs to allies for she she gives debuffs to enemies and again i'm not saying that they're totally the opposite but again if you have michael you don't need to get zelvinoth but if you like her more and how she's used then go for her i don't think um you're gonna be having a problem with her she is um either gonna be your support assassin or she's going to really be an assassin but again you could also have half support half attack assassin build for zelvinoth same with michael as as what i did so that is it guys comment down in the comment section do you think that zelvinoth is worth you know uh investing in and most of you i think have someone ready for her um so that is her build so if you compare michael in her who would you prefer also comment down in the comment section so thank you guys for staying this far take care stay safe this is the warden and i'm out of here