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Command & Conquer 3: Kane's Wrath Hard - MARV Rising 1/4

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Published on May 15, 2010

Part 1/4 of MARV Rising in my Command & Conquer 3: Kane's Wrath - Hard walkthrough.

This level annoyed me severely, not the difficulty, it's not that hard. The fact I showed all health bars for about half of this part annoyed me. I caught a key, I think the tilde key. Made me unfocused for the whole level, not even joking.

Anyway, enough ranting. Another level where early defence is crucial. ZOCOM have good splash damage on their forces, so keep a small space between your Turrets e.c.t. You want to have abput 8-10 Obelisks, a few Shredder Turrets and SAM Turrets. Venoms are good too, their air units can't hit your own, and Venoms with the Laser upgrade can stuff up their infantry quick. Why so many Obelisks and why so fast? The middle of this part it's revealed, and it takes quite a pounding. It doesn't doo too much damage though, thanks to all the Obelisks and Venoms. FInally, I start on my attack force, which is Avatars with the Flame Tank attachment, Spectres and Stealth Tanks. Use your Avatar for approaching vehicles and infantry, Stealth Tanks to hit a weak point or aircraft and Spectre to fire from behind. Don't capture the Reclamator Hub immediately, capture the GDI base and start to build up a solid attack and defence here, you'll see why in the next part.

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