 Welcome back to another Rig Review and today I'm going to take a look at Apollo. You can see Apollo here and you can find it on Ramon's Gumroad page. You have more images here and it's also part of the Artemis and Apollo bundle. Artemis is going to be a rig that I will review later on but for now let's take a look at Apollo. It's 20 pounds full disclosure. I got this for free to test out and speaking of which I'm going to post this on animation buffet as well where I post all kinds of rigs and reviews so if you do have a rig you want me to take a look at let me know and I will post it there and review it for my channel. Alright, this is the rig. As you can see it's kind of like a mannequin thing. It is not clothed but you can see here as it has an option here to turn on something a bit more anatomically correct. Now this is blurred out but just in case you care there are controls to animate this the longer part and the hanging testes as well. They have controls so you can offset them so they are anatomically correct but for now I will turn that off. Now the model itself is super super cool. It has really cool deformations. It's very light. I'm very excited to show you this so let's go as always at the bottom here. Main control. So you have here options to turn on spine controls in the back here and here as well. Uniform scale. It's just very important. Always good to know and that's it for that. These are separate controllers here so as always for anybody that wants to do this I don't know why but maybe you want to you can bring it down and then the other controller gives you then a pivot through here and then the character can fly through the world. Let's go to the feet here. You have your main controller with a ball roll as such and you got toe heel roll in and out. Nice information there on the back and on the front there. Toes up and down. Nothing single just yet toes left and right to wiggle them like that just in case you do a push off like that to the side and that will give you some more options there which is neat. I think that's a first. You have ball swivel heel swivel toe foot squash. It's nice. Look at that. Very cool. And toe squash as well. Very cool. Being separate. There's also stretchy limb so as I have this now this is a stretchy limb and you can turn this on off of course. Going back you have this one which gives you bendies and bows there as always like these and you can do that and here all very fast and going back you have the auto volume so what that means is that when you do let's say take the leg here and you move a little bit more into that but then you select this and you have auto volume it will change the volume there. Now going back as I said for now you can select this and say toe controls and the toe controls are on. Now a lot of weeks do this with the auto volume on this controller sometimes it would be kind of neat to just have this on here as well might as well I mean you have stretchy limbs on on you might have as well have the auto volume there and as well as the toe controls I would probably put the toe control here so everything foot wise is back there. Perfect preference but I think that would be neat now you can go in here you can see whoops you can see that you can rotate these you can't scale but you can translate these out you also have one here and that gives you that type of control all kind of rotations no scale the foot itself has a scale option and then as you move the foot as always as I test this you have this version where the knee follows but if you want to have a knee follow like that you can do this. Now the awesome part too is that you have a pin a lot of weeks are doing this now and I love this and you have a space switch for the foot again bamboos as here then up here you have your controller here so you have to move this out for reshaping then we get to the controller root so as you move this around like that you have again auto volume you have offset so you can see this here you have an extra control which is cool again I like this trend that rigs are adding offsets I'm a big fan of secondary multiple controls in the outliner or at least have an offset here you also have an IK FK on your roots so when you do this it actually switches to want want to FK now for IK I'm a big fan of this I'm a big fan of that control that is simplified basically have a box here that you can rotate around and influence your chest like this bit more accurate given that you have massive rib cage but you animate a lot like this at work within IK control for that's very cool global space offset control again multiple ones offset top control on top of that and rotation pivot height so lots of options in there which is super cool then as we get to this we have the hip control now there's a lot of deformation in the upper body which is neat and you can see how it really nicely deforms just there just overall the information on this rig are very very nice you can not scale this but you can move it around and you can see again really nice deformations in the squash and stretch now again this has the global space which you have an offset control and a pivot height change so a ton of options as we get closer here you can see like I said before for the nether regions you got a change there which I shall not show you but feel free to check it out then you have your stomach but you can see this around including here you can it's just nice how it just goes down to the rib cage there that's really nicely done and let me just go quickly go back if you do this here and you select your FK controls for the chest there's nothing else in the channel control just to show you that as we go up here now we have here shoulder control so you can move this around like that you can also translate this and you can scale if you want to then it gives you controls here so if I do this nothing happens it's because we are in IK so you have that option and you have also there's a scale option this way but you have that hand so again you have a stretchiness so stretch your limb on off on that but you can move this around and what I love about this here which not enough rigs have this so this is a full IK hands you can see this with the sticky IK wrist but I'm not a big fan because you got to counter all that stuff and it's a big flag for IK arms a lot of students you got to point that out what I love is you can change things about this is the overall switcher here but if you go to your wrist control you have the switcher here bam that switches it to an FK hand so you move the IK around but the hand is still there now you want to move it you can still go up here and move your wrist around I think that is super cool and I would love every rig to do just that you have your elbow I mean if you obviously bend in like this you can do it like that what this also gives you is the pin of course I love and then back here don't forget you have an elbow control so that is for your movement like that because as you look here on this control there's no emboes or no bendy so this is your option for that elbow right there now as you go here you have your bendy's there so just make sure that you check out all the controls and now you have the bendy's for the in-between and the changes but if you ever have to do anything more with the elbow that is the controller there so that's that on that again you have FK hands and then if you go back here you have the IK switcher here so now we're turning into into the FK which then gives you the scale so just so we know like all those options sometimes they have no function unless the arm is selected to be in a certain way and you have that including the scale on this direction as well like I said auto volume in all the space switchers now let's get closer to here and you have the finger visibility on off this is for your base control for the extra fingers of course fingers you can move separately like this you can also scale them in this direction that is that and then when you go this way you can see that you also have that type of curving which is really good for specific tempos and fists and all kinds of stuff and the FK wrist that you can also scale if you want it's very very cool now as you go to here again you got your controllers there this is really neat because you have you can move this around like this where it's kind of has like an overall breathing and again it's really nice how the rib cage expands it's really well done and you want to do this separately you can just have a chest breathing like this full like that then you have a shoulder breathing like this and you have a belly breathing it's very very cool now if you go back to the FK arms when you select that arm and you move it up it's just going to be that there's nothing in terms of like an auto follow of the clavicle or anything so you're going to do it with that but again really nicely deformed with the wrinkles there I'm just really impressed by all of that now you go to the neck now this is the thing here when you move your neck around like this and I tried this before with all kinds of space switchers the top part of the neck that you move like this will not follow like an FK that's something that I would love to see change so if you do this right and you switch between body and global on itself that will be dependent on how you move this here you would think that if you change this to maybe either body or chest that potentially would change anything in terms of how your orientation is so I would love that when you move the lower part that then the upper part kind of goes with it like this now you can do whatever I just did I mean I'm selecting both at the same time but sometimes I also like just have a complete control of the rig in terms of FK they not have everything the IK and there's also something for students where students do a lot of IK heads or head align or whatever you want to call that and it just it just makes it very strange because as you move things around you can see how there's almost like a gimbal on the head and that students don't always put enough time in it to counter that so just as a as an FYI but you have that option here you also have options to do this which to be honest I think is a first I talk about this every now and then I have never seen a free rig or paid rig do that I'm not saying that I reviewed every rig but this is really cool to get that kind of a it's almost like a Kardashian neck we'd almost have a bit more here on the side but it's really cool given that he is you know mostly all about no shirts on that you can have that detail in the body I think that's super super cool you can also scale so if you feel like this is a bit too long you can reduce that neck if you want to now if that's in the middle you do have that and also because you have that you can see that like say if you rotate this around it just only moves this which again to me it's just weird there's going to be a lot of countering I mean this would be actually really fun for an alien type of rig but again it would be really neat to get more like an ik but some control terms of fk in there now because I'm here because it's awesome you also have this if you want to do any type of swallowing I mentioned in the copper rigs that most rigs don't have if any rigs have any swallow controls and this is super cool to see that's there now I'm very good with their face again go back here to the head this is the head where you have all of this and again it would be cool to get also kind of a translate to kind of just ikish move that head around like that so I would love to be a bit more involved in terms of ik fk options that being said here to select this again you do have a squash and stretch just like that with this and a size option that's weird like that little bobblehead there but you can also go up here in that little one and that one will give you the top squash and stretch and again really nice deformations and you can see this when you go down to this one you have this but you can see how far the deformations go whoops you can see the top of the head even parts of the hair so it's all this is going to allow for a lot of very organic looking deformations and movements in the mouth which is really really cool now let's go back in here because you have a lot of controls you can select this main one here and that will give you that type of deformation you can see where that pivot is so it pivots fairly far from the back with a bit of a rotation there but you can see all the stretchiness and you can see the compression as it starts to have some folds in there but it's very interesting i'll leave it like that now it looks like there's a separate control in here so watch out for that and that gives you a bit of curvature in the chin but you can also translate this around and you can also scale if you want to very cool it's all very very fast then you have an option here that you can move around just for this section let's pretend you do something with the tongue and the tongue just pushes out that shape or someone is eating that's pretty neat and you can scale this and of course you can rotate this as well as you go to the back you have an option here you can see this is kind of a mover of the jaw as well this is your secondary control with all the rotations of course all that stuff but i'm a big fan of secondary options which is really cool you have here your top lip here and again you can see how much the nose gets influenced which is really cool it gives you the lip roll through that it gives you the puff and it gives you a press as well in a scratch as well you might also have something where if you do this and i translate this off this is not going to break the rake but maybe have more influence on the fall off so if i do the upper lip that i actually i don't want to change the nose so if i have a certain shape and i want to really push this yes technically the nose goes with it but maybe i just want to have a specific accents in the in the lip that does not influence that so i wish there would be an option there to maybe control the fall off now this is top and bottom you got the same options for that then you got the main controls for the corners you can see and go back here or go up no rotations and no scale so you can just move this around but you can see i love this here if you look at this side of that right as you go back here you have really nice deformations with my scribbles here but it's very nice it's very nice how that pushes the folds back you can go pretty far until you break it but that's pretty impressive i gotta say it's very cool very clean very clean curves and you got the throughout you got the bigger shapes through there if you want something with smaller you got those smaller shapes here to completely re-sculpt the form and lines of the mouth it's very cool as you go in here so let me just go back and grab that jaw open this here you have your this here to show you but you know as you open them up of course it's going to show the sections with teeth but it's pretty cool and you have also teeth follow yes or no so that type of following where the teeth are not influenced that i would love to have that for the nose by opening this here you can see the teeth so you have moving teeth around as separate blocks here you can see to kind of repose certain lines if you go back here this is your main one for the tongue and you have all those options of course to move the tongue around now looking at this here you can see that's the lines somewhat hidden here to move whoops to move all of the teeth so just that you see that now let me do this and I'll grab the mouth again so it's not so open you can see it's really neat how it turns around it's not a flat move it's kind of you can talk out of the side of your mouth it's very cool again beautiful deformations there now you have cheeks as well you move this around here that was the jaw here on the side you have that section through there that you can also scale to something real a bit and rotate and same thing for the upper part move this around but as you go down here you can see here you got separate sections for nose just to move that around and there and it looks like two but it is one that's one section through there gives you lots of options on the nose so you have here and again nice wrinkles there on that you can scale everything you also have an option here to flare these in the channel as you go out you do have options you can see the last folding for this is very detailed you have a bigger part of that and again you can see how it where it stops where you're going to have that crease here which is neat and you can go inside more control then you go up and then we get closer to the eye that has all those controls here but let's continue with the nose you have the overall nose here where the tip stays put right so you have this one then you have this that grabs both you have this for that side here but you do have that middle one that grabs everything and then watch out this is the front part that is the the middle sketch nothing with the nose so it's not that this is part of moving the head like this it's punch in the face leaning against something or just kind of moving it around for a ton of options look at that beautiful information there so cool absolutely love this let's go to the eyes so you have your overall blink and you have a crease follow so as you do this here go into the channel so you can see how much you want to crease the follow you get the same thing with the tops you can do your blinks like this links of course are like that there but let me continue you got lots of shape controls for bigger sections smaller sections on the lower part here you have here closest section again to move all kinds of stuff in the skin so as I showed this before you have many many options to make this very nice and squishy and organic movement for here you have your overall brow here and again look at that look at really nice i love this here when you have the folds and the forehead love this you just want to go in there and animate with that character so cool you got smaller ones mid ones and a bigger one on the side now going here you do have eyes where you move this around so this moves the whole eye socket including scale and you have a blink blink option and then the blink height which usually just shows you in the middle or top or bottom whatever you want to do with these are the options going to the back you have separate tiny controls on the ears up down and up and the overall ear here and you can also scale if you want someone's going to listen or and as we go up here showed you that was the head control with all of this on the side on the channel and your overall squatch like i showed then you got your eyes so you got your eye mover like this and then you can turn the aim off so as you move this around nothing is moving which means that you're going to go in here select this and move eyes around like that it's not a rotation it's a translate you can scale if you want because it's your eye iris and in here again you've moved this around and that's the pupil so you can change this around but that's for your aim you do have fleshy eyes this is interesting too so as you move this around right you can see how the lids are following and there's deformation but if i do that you can see it's off so you want no influence you just want to look out like that you definitely have the option you got all your space switches for your head you got your eye constraint option there as well and separate eyes of course you can move this all separate you can see how the controls move on the rig everything is there so you have all those options here you can see the tooth options the tongue in the back you got the jaw it's your body head and maybe that's one way to show it if you decide to turn on the anatomically correct version then there you go this is an overall mover this would be if someone is somewhat excited or not with scaling options and the two to move around so maybe that's one way to show you this love that it's called Jurgen that is the name now that being said you do have those options and you can move this around mannequin style to whatever you want to do i would love to see this for a debauchees as well given that this is a naked somewhat you know mannequin type model and you showing off all that cool stuff with all the nice deformations i would love personally something where you can scale this where you can have a bit more muscle play i know this is a bit more you know elaborate but maybe an option that for bicep for triceps or deltoid or something where you can push some of the muscles was there some really nice information like i showed here when you do the breathing so maybe that could be something that could be pushed further in terms of tensing of muscles right so you got for your legs maybe calves so you do have squash and stretch there so anything maybe like that could be neat and again because it is not closed and you want to maybe sit the character down maybe a flattening of the butt cheeks like a squash and stretch i think that could be kind of neat since many other areas have really nice options now you can also create your your clothes whatever do a raptor former feel free to add that so it's not just like this but it could be good athletes or something i'm very curious to see what people do if you do use this rig and you are creating costumes and clothing and pants and and whatever you have we kind of need let me know you can post that in the comments of the animation if you post or maybe it could be a separate post with just clothing for apollo that we kind of need to get kind of like a clothing collection there for this rig as always comments are open if there's anything that's immediate i will post that in my comment section for immediate updates and if you want me to review your rig as well as always feel free to email me your rig and i will check it out so very easy to pose and model the only thing would be if you do something like that again i would love to have some more muscle control over there that's not to be an automatic flexing but something where you can kind of push some of these areas there's a bit more it'll be kind of neat you kind of just push all of that just a tad more but very cool very neat model i'm a big fan of this and as you go into the face and you want to model some of those things in there you also have a studio library option there so you got your facial options that are you know again from angry to all kind of squishiness but you can see the really nice deformations and expressions that you can get that you can get out of this model so you have disgust you have fear gas you can see you can really push the squash and stretch option options surprise so i'm going to go for maybe that's a lot of stuff down in here look at that you have hands you have lots of hand options as well and in here in the mouth you have mouth options as well now i do have the other model as well and you can see all the changes for that they're for both rigs so very cool and that's it for my test and i'll try out here for a pose feel free to download and check it out let me know what you think let Ramon know of anything you wanted to change or not he's going to be very active in terms of updates for this rig if you don't want to miss any of those reviews feel free to subscribe so that you can always check out what i post and review for my rig sites and my general lectures and critiques and so on on my channel and if you're still watching us always thank you for your patience let's go back to here thank you for watching thanks