 Wait what? Thank you for actually setting the clock both times you've booted up the game a Lot of people don't take that step seriously They just leave the clock set at 12 p.m. And call it a day, but you're actually taking the time to set the clock But I appreciate that That's how I know that you care about this experience. You're paying attention I didn't even have any way of knowing if the times you're setting up are correct Tell you what or make you a deal since you've been so cooperative next time you boot up the game and see this screen Just set the clock to your favorite time Go ahead pick whichever time you want even if it's not the correct time you've earned it. All right I'll let you get back to the video game now That's so cool. What is up my cranky crew? It's Ethan from CrankGameplays and today We are back in more of the Stanley parable ultra deluxe I recorded the first video right before I left for the second leg of tour and I've been thinking about it ever since It is such an amazing game and such a cool experience. So now we're back And we're gonna see what else we can do and what other secrets and hurry we can cause so I think What we had done in the last video I think was Going through. Ah, yes new new content. All right before we do new new content because that's where I went last time We're gonna go through here. So last time last time I was here I went through the door on the right, but I'm gonna go through the door on the left this time and see What other things we can mess around with because I think this side I've only followed the directions do not alter without consulting whiteboard manager. What to do about 432 Don't tell 432 about my meeting Tomorrow complete today's unfinished agenda items right next day's agenda refleet repeat refleet wait Employee 417 491 431 405 416 and Jim. Who's Jim? Who is Jim? That's the only one with a name. Is he another employee? Get Chris out of the blue wait. Who's Chris? Okay, we're gonna go through here now. Oh the broom closet I Can open it Stanley stepped into the broom closet, but there was nothing here So he turned around and got back on track. I can't go back in. What was said about the broom closet? There's something something was said about the broom closet Also in the in the first video that I made No path to follow a bunch of people Worm reason to still be here were impressed that I saved my jumps Which I thought was funny. I don't know it. I probably won't do anything That's Stanley was still just sitting in the room He wasn't even doing anything at least if there was something to interact with he'd be justified in some way He's literally just standing there doing sweet FAA Sweet FAA If I just stay in here for a minute. Are you are you really still in the broom closet? Yeah I'm standing around doing nothing. Yeah. I don't know I just for me some explanation here I just want to see if it does anything, you know, I want to see what happens Maybe you'll give me something to do, you know, you do realize there's no choice or anything in here, right? I don't know if I'd said Stanley walked past the broom closet At least you would have had a reason for exploring it to find out. Yeah It didn't even occur to me because literally this closet is of absolutely no significance to the story What so ever but I'm making my own story Hmm anything else maybe to you. This is somehow its own branching path See when you go talk about this with your friends, you'll say oh Did you get the broom closet ending? That's really funny I'll title this video the broom closet ending Because of a family connection, that's how stupid Also Stanley is addicted to drugs and hookers what why are you saying this? I'm just in the broom closet my guy Well, I've come to a very definite conclusion about what's going on right now You're dead You've got to this broom closet Explored it a bit, but just about to leave because there's nothing here when a physical melody of some sort Shut down your central nervous system and you collapsed on the keyboard Well in a situation like this the responsible thing is to alert someone nearby So is to ensure that your body is taken care of before it begins to decompose. Yes, it's very responsible of you Anyone who happens to be nearby the person at this computer is dead They have fallen prey to any number of your countless human physiological vulnerability. Yes It's indicative of the long-term sustainability of your species Please remove their corpse from the area and instruct another human to take their place making sure they understand basic first-person video game mechanics and filling them in on the history of narrative tropes in video gaming So that the irony and insightful commentary of this game is not lost on them good What if I don't know like that's the cool thing about this game is it feels like I can Just kind of do anything and they've thought about it, you know Unless maybe Maybe this is the end. Well gamers. That's the broom closet ending it seems Hell, yeah One of the first people to get it. All right. Here we go. Ah Second player. It's good to have you on board. I guarantee you can't do any worse than the person who came before you You Is You can hammer out the details. I'm not particularly picky. I'll just be waiting for when you're ready to pick up the story again Okay All right, let's continue Coming to a staircase Stanley walked upstairs to his boss. So here we go. I haven't gone downstairs yet I don't think you least oh What's this what does this say? I can't read it whoever's editing Boost it up bring a zoom it Hi Lonnie, I wrote you I wrote this in first period and Left it in your locker on the way to school It's what the cool kids are doing decided work is back Also, here's an idea for something to Draw two cats on a motorcycle Hey, this is a good idea What all the cool kids are Actually doing is sewing each other's pages for their Keepers But we're cooler than them Because guess what they can't put fun in a beeper Okay fire hose But Stanley just couldn't do it. He considered the possibility of facing his boss Admitting he had left his post during work hours He might be fired for that and in such a competitive economy. Why had he taken that risk? What's this car he believed everyone had vanished his boss would think he was crazy And then something occurred to Stanley, maybe he thought to himself maybe I am crazy You're not crazy Out of existence in a single moment, but no reason at all None of it made any logical sense and as Stanley pondered this he began to make other strange observations For example, why couldn't he see his feet when he looked? Oh Clothes automatically behind him wherever he went and for that matter these rooms were starting to look pretty familiar Were they simply repeating? Huh Stanley said to himself. This is all too strange This can't be real and at last he came to the conclusion that had been on the tip of his tongue Which was hadn't found the words for it. I'm dreaming. Ah, you think it's a dream Stanley But no, it's a video game It's a video game His co-workers weren't actually gone. He wasn't going to lose his job. He wasn't crazy after all And he thought to himself. I suppose I'll wake up soon I'll have to go back to my boring real-life job pushing buttons I may as well enjoy this while i'm still lucid So he imagined himself flying and began to gently float above the ground Whoa, then he imagined himself soaring through space on a magical star field and it too appeared It was so much fun and Stanley marveled that he had still not woken up How was he remaining so lucid and then perhaps the strangest question of them all entered Stanley's head One he was amazed. He hadn't asked himself sooner Why is there a voice in my head dictating everything that i'm doing and thinking Now the voice was describing itself being considered by Stanley who found it particularly strange I'm dreaming about a voice describing me thinking about how it's describing my thoughts he thought And while he thought it all very odd and wondered if this voice spoke to all people in their dreams The truth was that of course this was not a dream How could it be was Stanley simply deceiving himself Believing that if he's asleep, he doesn't have to take responsibility for himself Stanley is as awake right now as he's ever been in his life Now hearing the voice speak these words was quite a shock to Stanley After all he knew for certain beyond a doubt that this was in fact a dream Did the voice not see him float to make the magical stars just a moment ago? How else would the voice explain all that this voice was a part of himself too? Surely? Surely your conscience He would prove it he would prove that he was in control that this was a dream So he closed his eyes gently and he invited himself to wake up He felt the cool weight of the blanket on his skin the press of the mattress on his back The fresh air of a world outside this one Let me wake up he thought to himself wake up Stanley with this dream. I wish it to be over Let me go back to my job Let me continue pushing the buttons Please it's all I want I want my apartment and my wife and my job All I want is my life exactly the way it's always been My life is normal I am normal Everything will be fine But it wasn't a dream Stanley Stanley began screaming Are you real tell me I am real. I must be real. I must be can anyone hear my voice. Who am I Stanley? You're right pal. This is the story of a woman named Mariela Mariela woke up on a day like any other She rose got dressed gathered her belongings and walked to her place of work Is that Stanley? That's Stanley Huh I am saying I am in control of my mind. I know what is real and what isn't It was comforting to think this and in a certain way seeing this man made her feel better But then she remembered the meeting she had scheduled for that day The very important people whose impressions of her would affect her career and by extension the rest of her life She had no time for this So it was only a moment that she stood there staring down at the body And then she turned and ran So interesting like Thinking of why they did that there, you know like what are they? I don't know. It's interesting All right. Well Back to the beginning what we'll do now We're not going to do the new new content yet We're going to go to the door on the left and then we're going to go up to the Bosses yet. There was not a single room either. All right. So here we go. Let's see What else we can do here? I don't think there's anything in the bathroom I've got the feeling money's for stealing but not yours of course Sash So Boy, that's a lovely purse Who am I? All right. Let's get you to bossy's office and even Did I see this room before? Business strategy Up Let's go up Huh classic Oh classic Did you guys hear that you guys are hearing that right? It's the voice He's humming How long is this? How far up are we going? Is it Wait, did it sim is this just simulating an elevator? Is it not actually going anywhere? I think it's actually real Here I'm gonna press up again because up is fun Because I have to pee anyway So when I come back we'll see if it actually does anything. Okay So editors put it in if anything Happens at all But an eight little time lapse I don't know Is this time working? Okay. Great. Great. Uh seems to be gone. Yes. Are you in the are in the bathroom yet? I'm sure he is um Hi, well, I'm going to try and entertain you while Ethan takes care of the um urges um Are you enjoying Stanley parable ultra relax? I think it's very fun It's very Interesting. It's a fascinating video game, isn't it? I do enjoy myself some meta, you know, I I think it's a very clever game has uh Brought some some very nice laughs out of me And I I hope you guys have been um, you know Nothing a lot to It's a it's a very Interesting experience. You should definitely play yourselves as well. I'm not sure if if Ethan over here is getting all the endings or not but Man, it sure is a right, isn't it? It's uh, yeah, I think You're you're I'm not I'm not really sure what else to say. I'm just kind of like trying to make time over here You know like a time lapse time lapse. I know I just kind of feel I just kind of felt a little bit boring to make the time Lapse. I mean what what what even would be in the time lapse? Just just just an elevator vibrating even faster than what it already is Yeah, um I don't think that would be funny. Yeah, is this funny. Are you entertained? Is this something that's keeping your attention in the video? Well if is um In his bathroom um feeding his toilet that's a weird term to use But yeah, it's what do you think of the elevator? It's a funny bit, isn't it? Yeah, I I wasn't expecting the elevator to just take you to the same place, but Oh My god, but um, yeah, I guess what else would you expect from? From from Stanley parable from an experience such as Stanley parable I remember Stanley parable in 2013 and watching the videos on it. I don't remember who I watched play it I think he might have been jack Yeah, I think I think that sounds about right and I was very amused. I was very amused. I thought I was Very funny because I really like um When when things break the fourth wall. I think it's very Fascinating. It's really funny Ha ha he brings the funny ha ha's to to me and I actually had no idea that ultra deluxe was going to be a thing And so when I saw that it was indeed a thing. I was like, hey look, it's Stanley parable and the fact that it's um This is so dumb and the fact that it's just um the same Well, the first minutes of the game are the same, but then there's like so much built around it. I think it's really really interesting I And you guys are gonna see throughout the rest of the video It's uh, it gets really really cool Um, how many how many more seconds I'm looking at the timeline right now? It's 20 minutes 43 seconds. Ethan comes back and around four minutes I'm not sure if I can entertain you for four more minutes Maybe I could count the seconds like 56 57 58 59 21 minutes and 1 second 2 seconds 3 seconds 4 seconds 5 seconds 6 seconds 7 seconds 8 seconds 9 seconds 10 seconds 11 seconds 12 seconds 13 seconds 14 seconds 15 seconds 16 seconds 17 seconds 18 seconds 19 seconds 20 seconds 21 seconds 22 seconds 23 seconds 24 seconds 25 seconds 26 seconds 37 seconds, 28 seconds, 29 seconds, 30 seconds, 31 seconds, 32 seconds, 33 seconds, 34 seconds, 35 seconds, 36 seconds, 37 seconds, 38 seconds, 39 seconds, 40 seconds, 41 seconds, 42 seconds, 43 seconds, 44 seconds, 45 seconds, 46 seconds, 47 seconds, 48 seconds, 49 seconds, 50 seconds, 51 seconds, 52 seconds, 53 seconds, 54 seconds, 55 seconds, 56 seconds, 57 seconds, 58 seconds, 59 seconds, 22 minutes, 22 minutes in one second. I'm not going to keep going. But that's eight, that's already two minutes of the four minutes that I had to entertain you that are gone. So now I just have to entertain you for one more minute in 50 seconds. So I'm glad about that. So, yeah, Ethan, I'm sorry if you have to hear through all of this, trying to see if I'm saying any swear words that I would have to censor, but I would have censored those or saying something that I would get you canceled, but I wouldn't do that. No, don't worry about it, man. Don't worry about it. I'm just here entertaining this wonderful community while you take a piss. Oh my god, this is funny. Okay, there's one more minute and six seconds. So yeah, how was your day? I hope you're having a great day. Don't forget you can do anything you put your heart into or something. No, for real, you got this. I hope you have a great wonderful day. My time here is almost over. I hope you enjoy whatever you're going to do after you finish watching this video. I hope you'll enjoy the rest of this video. I mean, I wouldn't you. It's a very, very fun, good video if I do say so myself. And yeah, and I sure hope that it is recording my voice. Oh wait, no, yes, it is good, good. Because, you know, sometimes window settings changes by themselves. And then you go to check and a didn't record anything after all, and then you get really bombed and sad, because you did really good. And then when you try to repeat it, it's not as good as the first time. I'm sure Ethan can relate. Speaking of Ethan, I'm sure he's almost back. So I need to dip before he hears me. Oh, there he is. Bye, bye. Just act normal. Nope. Okay, well, kind of funny, though. Kind of funny. All right, let's go to and so the boss had assigned it an extra secret pin number two, eight, four, five. But of course, Stanley couldn't possibly have known this by simply pushing buttons on the key. Look at us happen to input the correct code by sheer love. Amazing. Now comes the time to make new decisions. What if instead we went okay, it all it always goes down. He's freaking out about his bed because it's not fluffed correctly. I'm talking about Spencer. He's just like digging in it. And he normally does that, but he's like going insane right now. Spencer, do you want me to help you, bud? Here, let me help you. Sorry. Okay. All right, so now but what if we went through the escape route this time? Yes. That at the end of this hall, Stanley would meet his violent death. But would I though? But would I meet my violent death and how? And if so, how? Stanley still had every opportunity to turn around and get back on track. But Stanley was making a conscious concerted effort to walk forward. Yes, I am. Well, but what if it's not my death, though? I don't know for sure that it will be my death, you know? What's down this hole? See, we don't know for sure that it is. See? What did I tell you? What did I tell you? As the machine word into motion and Stanley was inched closer and closer to his demise, he reflected that his life had been of no consequence whatsoever. Stanley can't see the bigger picture. He doesn't know the real story, trapped forever in his narrow vision of what this world is. But am I trapped forever? What about this? What about over here? And so he resigned and willingly accepted this violent end to his brief and shallow life. Is there anything that I can do? What if it's... Farewell, Stanley cried the narrator as Stanley was led helplessly into the enormous metal jaws. In a single visceral instant, Stanley was obliterated as the machine crushed every bone in his body, killing him instantly. But... And yet it would be just a few minutes before Stanley would restart the game back in his office as alive as ever. What exactly did the narrator think he was going to accomplish? When every path you can walk has been created for you long in advance. Death becomes meaningless, making life the same. Do you see now? Do you see that Stanley was already dead? I think it is. Office layout. This blueprint shows the office from the beginning of the game. The path from Stanley's office to the two doors was the first part of the game that was built. Sections have been added and altered throughout development through the core layout, though the core layout remains almost identical to the first iteration. And there's the two doors. Isn't that cool? The set of two doors were the very first concrete piece of Stanley Parable's design. Once this room was created, the rest of the game emerged as an extension of it, an exploration of the contradiction this room posed. Corridor. The pacing of this opening section was important to get right. The corridor has been moved and altered to make sure the player reaches the two doors in a good time. Office computer. Are there only three? Ah, damn. That's so cool. Button sounds. A section of the sounds used throughout the game where buttons are pressed. Each sound is a mix of keyboard stroking and synthesized tone. These are the credits. That's so cool. Based on the work of the Stanley Parable 2013 team. Damn. Wait. Okay, hold on. I want to go over here first, maybe. 431 through 436. Maintenance room. An early version of the maintenance room. This is so cool. They just made a museum. Museum? Museum. Early in development, we designed an ending where Stanley would end up on the battlefield fighting aliens. The action game would become sentient and would wage war against the narrator. We realized shortly after starting to build it that it was far too jokey and on the nose for the tone of the game. Plus, some people interpreted it as making fun of people who liked shooters, which was not our intention. Damn. That's so cool. In December 2018, we announced the ultra deluxe version of the Stanley Parable at the Game Awards. These are screenshots of the videos we made for the announcement in the game's delay. After the second trailer we sent out, we asked people to email the narrator for questions. While we had initially planned to use these further promotional materials, we never found the perfect use for them. Here are a selection of those emails. That's so cool. That's so cool just building a museum about your game into the game. But I feel like it could really only work with this kind of game. The previous version of the choice leading to the apartment ending, a timer would give you 15 seconds to pick up the phone. Not picking up the phone would lead to a different ending. Oh, look at this. It's amazing, isn't it? What's this? Countdown desk. One of the desks from the early version of the countdown ending. Here's Stanley's office. Wow. Oh, it's different versions from left to right, the evolution of Stanley's office over time. The first was created in November 2011, the second in March 2012, and the third in February of 2013. That's so cool. All right. Oh, look at these two. How they wish to destroy one another. How they wish to control one another. How they both wish to be free. Can you see? Can you see how much they need one another? No, perhaps not. Sometimes these things cannot be seen. You can still save this too. You can stop the program before they both fail. Push escape and press quit. There's no other way to beat this game. As long as you move forward, you'll be walking someone else's path. Stop now and it'll be your only true choice. Whatever you do, choose it. What do I do? I'm going to see what happens when I quit. I think it's just going to start me over, isn't it? Yeah. I wonder what would have happened if I let it. I think it probably would just have me start over. It's time for new new content, baby. Oh good. You noticed my side. Yeah, the new new content. Yes, the new new content. I'm very excited. What do you have for me? You see, Stanley, I've been reflecting on the Stanley parable and about how roundly disappointing this ultra deluxe version has turned out to be. Yes. The original Stanley parable was a landmark and any new content for it should live out to that legacy. I say we take it one step one step further, which is why I'm very proud to announce for the first time ever the Stanley parable to the Stanley parable to isn't this far superior to a measly four to seven minor additions. Think of all the new territory we'll cover with a fully invest or show an entirely new experience. Taste the sequel. Why are there so many possibilities? It could go in so many different directions. This is what fans have truly been asking for. Have they though been asking for Stanley parable? I didn't feel like there can't be a second like what would it be? Is just so much catchier than ultra deluxe. Don't you think aren't you? What does it even mean? But the content is out. Now that new content part two is in its future oriented. It screams progress and innovation and long term franchising. Boring sections of the chart. Cool red section of the chart. They're back two doors. Damn dude. Damn dude. I do have to say the new branding with the red it is sexy. It is sexy. New mug. The Stanley parable part two logo ideas. Damn can I can I go through these a little better? I do I do like that logo the best of those. Thanks for my attention. Thanks for attending my meeting. The Stanley parable with the god. Graphic design is my passion. Oh that's kind of cool. Wow. Now to be clear I haven't quite nailed down what exactly the Stanley parable two is going to be but let's take a look at some of the features I've been developing for it. Scrum. Who took the red marker? Me. The prequel to the Stanley parable two is the sequel to the Stanley parable is the prequel to the Stanley parable to to to valued investors. New features. It is sexy. I've got to say oh we've got this nice little step and repeat here. Damn. Wow. They really put a lot in here. Is this where all the investment money went to? Ah like merch. Look at that. I saw the new content. I saw the new content. This t-shirt is the best new feature. The button that says the name of the player that is playing the game. What is this? Please no screenshots. A whole new office. 999 is the new orange. The new. What is the buzzing? Is that a real thing? The baby is all grown up. Bankruptcy. Ray traced. More of the same but in a good way. Consistent quality with just the right amount of change. New features, new content, new ideas. The button that says the name of the player. Jump circle. The jump circle. Infinite hole. Wait where's the jump circle? Where's the circle? I did save my jumps. You know what Stanley? I actually think the jump circle was a pretty good idea. I'd like to hang on to that for the sequel. Cool. I'm not gonna jump. I'm not gonna jump because I want to keep my jumps still. Look at that. I didn't waste my jumps. I did not waste my jumps. Reassurance bucket. That's new. The epilogue. Epilogue would be fun, wouldn't it Stanley? Yes. Yes, it will go at the end of the... Well, we'll figure that out later. Okay. For the Stanley panel... No, I didn't know. I wanted to go explore more. And of course, the first and most obvious answer is that they want to be too small. Just right. And validated as people. So with that in mind, my first addition to the game is this button which speaks the name of the person playing the game. Isn't that wonderful? Sorry, I should have clarified. Right now, the button only says the name Jim. But of course, in the final game, this button will say your name, whatever name that is. Okay. Let's have you roleplay as Jim to really simulate the full experience of his feature. I am Jim. Okay. I promise you'll love it. Okay, ready? Here we go. Let's take a deep breath. Clear your mind. Forget whoever you are and simply become a person named Jim. I want you to imagine yourself living as Jim. Sleeping and waking as Jim. Falling in love and being heartbroken as Jim. Seizing all of the world's possibilities as Jim and as Jim, watching your dreams crumble into dust. Do you feel it deeply? I feel it. Are you really, truly Jim right now? I am Jim. If so, then please step forward and press the button. Yes. What is up, my cranky crew? It's Jim from CrankGameplays and today we are here in the Stanley Parable 2. I am so excited. The button that says the name of the player that is playing the game, this is one of their new features that they're adding. So, let's see if it actually works. Jim. Holy shit. That's crazy, dude. What a rush. It actually knew my name. Described to you. How did they do that? How did they? Hold on. Jim. And it doesn't even like cycle through different names. If this were the... It's actually... In the Stanley Parable 2, it would still be worth the money. How did they code that? It should have a break from the Jim button. I'm too emotionally drained from all of this special validation. That's insane. All right. Damn. Thank you so much for watching this. This is Jim signing off. Hey guys, it's me and back. Here, yours today. Hold on. Name. Everyone's got one. Oh, we can go back. Okay, cool, cool, cool, cool, cool. I'm glad because I wanted to look at some of the other stuff that they had in here, like the reinsurance button. I suppose I could allow only people named Jim to play the Stanley Parable 2. That would actually save me the work of finishing this feature. Yes, that's crazy. A common complaint of the Stanley Parable was that it was confusing and paradoxical that it engendered a chaotic sense of reckless despair in those who played it. Well, I'm happy to say that after much consideration, I've engineered a clever solution to this fundamental problem with the game. It's the Stanley Parable reinsurance bucket. You see, Stanley, anytime you're holding the bucket, a sense of calm and ease will fill your mind and your heart. It's true. As long as you hold onto the bucket, the many disorienting contradictions of the Stanley Parable will feel perfectly normal and perhaps even comforting. You may even come to long for the gentle embrace of jarring cognitive dissonance while the bucket is in your arms. And to be honest, it's a much more convenient solution for me. The reinsurance bucket. Can you imagine what a pain in the ass that would be? Yes, the bucket is the perfect solution. Come on. Can you feel it? The reinsurance? Even in the face of crushing despair must already be sweeping through your body. And in fact, can I say that I do believe the bucket lends you an air of charisma as well. You think so? I think that just holding it has made you the slightest bit more attractive as a person. The benefits of the bucket seem to go on and on, don't they? They do. I like it. I'll listen more. Await you in the Stanley Parable too. Damn. I can keep the bucket? I can keep the bucket? Oh my god, dude. This is genius. Does anyone give out awards for most enjoyable bucket in a video game? That really should be a... Okay, I'll be honest. I haven't yet decided on this one. I think that in the new version, the office could use a bit of decoration like balloons. But I'm undecided on Get Well Someday and Happy Twelfth Birthday. Which would you go with? I like Happy Twelfth Birthdays, Stephanie's. You know, sometimes when you solicit another person's opinion, it makes you realize that you knew which one you actually really wanted all along. And Get Well Someday it is. Wait, you asked me. What an asshole. Oh, there it is. Get Well Someday. All right. Maybe I should have gone with... No. No, I've made my decision. We're moving on. Jump circle. New easy achievement. It just works. Get yours right now. Now, here's something special. Yeah. You remember that broken test achievement that got left in the game on accident? Well, I'm developing a technology to simply give you the achievement. Yes. You see, you all come to this leave. Okay, perhaps I should have clarified this is technology that will exist. Oh, you asshole. I guarantee it will be fixed in the system to at last satisfy the hordes of rather the fans all over the world who have been uproariously demanding this feature. Gamers, we hear you. Gamers. What other exhibits haven't we seen yet? All right. Well, what if we go... What's down here? What is down here? Oh, the rim. Wait, is this the infinite hole? Should I do it? Or... Because what if I don't want to fall for an infinite amount of time? Is this the end of this? Like, what if I... But what if I don't want to fall for infinity? What's up here? Oh, I can't go up there. Because what if I don't want to be done with this section? The exit. The exit is over here. So maybe let's let's see if we can go to the exit because I don't I don't want this to be done. I want to see what else is in store in this. I just don't want to fall for infinity. Oh goodness. Stanley, this is fairly awkward. I hate to do this, but before you leave, you really should go to the collectibles exhibit. I thought you were going to make me fall down the infinite hole later and it involves the collectibles. I really do hate to break the illusion, but it's important that you go see the collectibles. Okay? Okay. All right, I'll get out of your hand now. All right. Whoa. Ah, collectibles. Now it's a real video game. In the Stanley Parable 2, you'll run around gathering out these miniature Stanley figurines. And what's truly innovative is that there will be no reward for collecting all of them. I don't want to stifle the intrinsic joy of watching a number go up. You'll simply collect all of them and then you move the hell on with your unremarkable life. Whoa. That was incredible. It really is the worst when you collect everything in a video game town and then they give you a big fancy reward for it. Absolutely tragic. This is so damn cool. All right, let's see if it'll let us leave. It might not, though. I thought maybe that bag. What does this look like? This looks like a weird Holocaust museum. Am I wrong? So Stanley, what do you think? Do you like all of the new features? Yeah, I know it's not exactly clear yet how exactly these features will come together as one single coherent video game, but I can feel it in my soul. It's going to work. There's definitely a good game in there somewhere. Say, let's do an experiment. I'll arrange these new features together and we'll see whether or not it coheres into a meaningful gameplay experience. Okay. Are you ready? Yes. Here it is. I give you the Stanley Parable 2. Well, I mean, there's potential here, right? It's sort of great. Hold on. Let me do a different arrangement. No, it's good. I got Jones back. Yes. This is much better. I feel good about this. Here we go. Version 2. I don't think this is any better. There's two infinite holes. Video game at all. It's a lot of gags and I do very much enjoy creating gags, but they don't add up to anything. I wanted more than anything to create a sequel that would capture all the magic of the first game. I wanted fans to love it. No matter how good these gags are, they wouldn't stand on their own. They would need the structure and the gameplay of the original. Wait, maybe that's it? I can take the original Stanley Parable and simply, well, insert a few of my new features into it. Yes. With respect, with care for the vision and integrity of the original game. Yeah. Would it possibly work? I suppose it could, but it would need a really, really tremendous title screen. A title screen that says with bold and uncompromising conviction, this is the Stanley Parable 2. Let me see if I can whip something up. All right, perfect. Go ahead. Take a look. This is the story of a man named Stanley. Is it going to be the same? Stanley worked for a company in a big building where he was employee number 40. Look, there's the balloon. Employee number 427's job was simple. He sat at his desk in room 427 and he pushed buttons on the keyboard. Orders came to him through a monitor. Is this exactly the same? What buttons to push? How long to push them? And in what order? This is what employee 427 did every day of every month of every year. I think it is the same. Hold on. There's balloons now. All of his coworkers were gone. What could it mean? Stanley decided to go to the meeting room. Perhaps he had simply missed a memo. What else could I... wait, so there's the jumps. Stanley clutched the bucket tightly to his chest and entered the door on his nap. Still no one was here. Stanley needed the bucket's warmth and comfort now more than ever. Perhaps his boss's office was where he'd find answers. Let's see. Anything in the broom closet? Oh Stanley, can you feel it? The broom closet. It wants the bucket. You can feel that, can't you? The aura of jealousy? It's as clear as day. This broom closet believes it deserves the bucket. It's a bucket. It belongs in a broom closet. That's what the broom closet is trying to say here. It's a place to go with the other cleaning supplies. Good for you, Stanley. Don't give him. Don't hand over the bucket. I know how hard it must be given the pressure that the broom closet is putting on your shoulders right now but you have to be strong. This is your bucket. This is your companion and lifelong friend. You can't hand it over. Oh no. We're getting into name calling now it seems. Is this how low the broom closet has sunk that it has to resort to this scream of petty insults simply in order to get you to hand over the bucket? Stanley, I never liked this broom closet for a variety of reasons. Even this is worse than I had imagined. And wait, now the broom closet has the goal to imply that you and the bucket are not truly deep and lasting friends, that your relationship is purely superficial and convenient, that your life is supernal and meaningless, that you'd feel the same sort of kinship towards any inanimate object which happened to lay in your path in an even partially enticing manner well I never. Go on Stanley. Lay into it. Really tell the broom closet off for its demeaning comments. Listen. Expand on the wide variety of experiences you and the bucket have shared together. Go through each of them point by point. Share your journal entries detailing the rich emotional landscape of your feelings for the bucket as they have changed and evolved over the years. Let him have it. Listen. Listen, we can make this go full circle. Maybe we can. I've got you something which I think will help settle this debate once and for all. Here we go. There. Now it's settled. No more debate. No more discussion. Take our hike broom closet with all your meandering philosophical diatribes about the nature of cleaning supplies and their relationship to broom closets in the natural order of things. I'm just saying he's not wrong. Stanley and the bucket walked upstairs to the boss's office. He's not wrong now. It is my bucket, you know. What about in the bathroom? Wait, wasn't there a thing about? Oh, one of them. One of them is figurines. Remember, no reward for collecting all of these. Only the intrinsic pleasure of a job well done. You can't buy that sort of happiness, Stanley. God knows I've tried. I employ you to savor each and every moment. You come across one of these beautiful figurines. Thank you so much. Thank you. Did this say something about buckets? No. Okay. Well, let's just go then to the boss's office. Stepping into his manager's office, Stanley was once again stunned to discover not an indication of any human life. Crushed by the weight of this revelation, Stanley may have broken down into an emotional dumpster fire if not for the soothing presence of the bucket. Even now, in his darkest of hours, did the bucket's warmth and guiding light pierce the dark clouds of confusion and chaos. It would be with him always. The bucket would. And he knew it. The two of them were inseparable. At this point, Stanley was so absorbed in the tender spiritual connection he shared with the bucket that he didn't notice the keypad behind the boss's desk. Nor in his bliss of simply being near the bucket, did he have any notion that the pin number for the keypad was 2845. But Stanley guessed the correct code by sheer luck. I love the bucket arc. It's so good. Yes. This is certainly the most logical explanation. This is the same, right? Yes. The bucket arc is without a doubt the best thing. The elevator raced downward, plummeting towards an unknown fate. It would be all Stanley could do to keep himself together, if not for the bucket. Soothing him, comforting him, reassuring that in this darkest moment of uncertainty, he would be all right. The bucket is here for you, Stanley. Everything will be fine. Damn. The bucket is here for me, you know? Everything will be okay, as long as I've got my bucket. We're gonna play by the rules, you know? Me and the bucket, we've got things to do. The lights rose on an enormous room packed with television screens. What horrible secret did this place hold? Stanley and the bucket both wandered to themselves. Is it literally the same, but it's just the bucket now? I think it is. The monitors jumped to life and Stanley nearly dropped the bucket. Don't drop the bucket. Everyone in the office was being videotaped, monitored like guinea pigs. The bucket had never seen anything like this, and it very nearly burst into tears, as Stanley cradled it gently, reassuring it that everything would be fine. Oh, employee one. Wait. There was employee one, but there was also a yellow thing. Was the bucket under the Mind Control Facilities influence as well? Had the bucket been told to do things, it didn't wish to do. What kinds of things does a bucket want to do or not want to do in the first place? These questions raised furiously in Stanley's fear of mind. No! He screamed into the bucket. He couldn't accept it. His own life in someone else's control? Never! He squeezed the bucket tighter. His one friend in the entire world. At this point, he could trust no one except for the bucket. Damn. But here was the proof. The heart of the operation. Controls labeled with emotions, happy or sad or content. Walking, eating, working, all of it monitored and commanded from this very place. And as the cold reality of his past began to sink in, Stanley decided that this machinery would never again exert its terrible power over another human life. But what does the bucket want? What if we pressed? Oh my god. How could the machine and claim the power for itself? How could the bucket have betrayed him like this? Stanley was prepared for the bucket away and discussed when suddenly an image appeared upon the enormous screen. Birds. Silly. Silly birds. The control buttons became active again. What kind of bird? I like this bird. Stanley flipped through one video of silly birds after another and then it dawned on him. This wasn't a mind control facility at all. It was a bird facility for monitoring and surveilling silly birds all day long. The mind controls were only a facade to disguise its true intentions. Stanley marveled at the metal genius in his hands, the one who had pointed him towards this incredible discovery. Stanley and the bucket never found freedom because they spent the rest of their lives here in this place, flipping through live streams of the silliest birds imaginable. Of all the possible parts his life could have taken, this one was surely the best. Surely the best. Was this it? My fucking god. All right, the sequel is now part of course it is. All right guys, I am going to end this one here. Who knows? You know, the end is never the end is never the end but who knows? You know, where does it end? We may never know. Well anyway, let me know what you thought of these silly birds. What a fucking game. Thank you guys so much for watching. Hope you enjoyed. If you did, make sure to slap that like button right in the face and I will see you guys in the next video. Love you all. Stay cranky. Bye.