 So guys everyone Thank you for coming here. I'm Lewis and I'm from Brazil Porto Lagre especially It's a really long flight from here Right to Amsterdam, Netherlands, 10 hours flight Start talking a little bit about my my start in 3D and everything I My parents always Incentivated me into the arts, especially Since a early age, this is a picture of me in 99 and I always liked improvising especially creating things due to that I was presented to a friend of mine long-term friendship that started teaching me drawing classes when I was nine and back on that day Blender was really New the version was 2.3, you know, and I was always really creative, you know, and he said to me Well, there's a new dimension that you can transfer that I think as there's a new art medium Not totally new, but I think this is this is a better opportunity. It's a Pathway future And he introduced me to Blender in 2007 as a mistake actually has he Blender as you can see Like back in 2007 you wouldn't mind like it would be softer to be introduced into for kids, right? especially 10 year old kids five year old kids And for him introducing me to Blender in such an early age I for some motive or a divine explanation lost the Structure or how can I say Backface or Structured mindset of a adult program or a program that software that's for for adults, right? And this is my my beginners. I started since the early age Wanting that to tell visual engaging stories through through content visual content, you know And 3d modeling Allowed me to that I evolved with time There's like my early works to more recent works here and That path took me around 10 years until right now when I'm doing freelance for Games problem majority and also Developing some add-ons for Blender as well, and I quite transcended the the drawings I back I used to do as a kid and Now this is all EV by the way Everything real-time How tell me raise your hand who's familiar with Marvel's moon nights Okay, no one that's okay. Yeah, it's one of the the most Underlaw underground Marvel characters back from the 70s and There is his original design. It's this one here is this ones with the cape So I decided as a personal project as well to revamp this character to a more Nearest look because moon night especially has a problem. He has a really good lore really good origin story in Egypt for you for those of you that don't know and He has powers that's related with his Egypt Curse, you know The however, he's he's custom design didn't translate that at all, you know So I I revamped the character to a more unique look. This is of course some concept art I did and also of course some more general list work as Creature design and also Experimenting with organic forms Did the SSS from subsurface scattering from Evie is really great. I'm loving it so far and a more recent work that was a game pitch for a Mobile game and they had a really they needed to animate They need me to create these characters for for their game However, let's let's Dave talk dive into more specific talks here learning curves versus artistic development As a perception I think I don't know if you guys Sir for starting 3d modeling especially you have a really progressive learning curve and What I know is most users Coming from max Maya and you are a software because they know the basics their learning curve is actually a little bit more accentuated They know oh so this term is the exact term to in Blender and they can pick up faster because they know the exact The the convenient tool that translates into Blender for that However, what nobody knows is that this this graph is It's not as perfect as the graph seems we are constantly looking searching and learning new tasks and learning new softwares to Build up on our artistic workflow, you know So what's the few what's what moves us to these new process new new tasks and you Learning new things Well, there's a really does it cold I love which called every child is an artist the problem is how to remain an artist once we grow up and this is from from Picasso of course and I find that to be especially true in our in our art 3d is a really complicated medium We have we we get lost especially a lot in the technique but Especially for beginners They want to know want to learn things fast. They want to learn how to do things fast and With the years you kind of loses Connection with your Artistic intent your artistic Motivation, you know, you're you start doing things just because of the sake of the tool and not because of the Intent itself especially Another just another fun thing here with another character So that it comes down to the title of this Presentation by the way, I elaborate this Mindset let's say methodology for myself in which I started developing some habits for my artistic workflow And how to keep creativity flowing in a more precise way This is what I like calling a rising design. It's a it's a design that I did when it was five years and I Encourage you guys to do the same sometimes. It's nothing new take a drawing from your nephew your cousin something that he admires and Give give them a present model his his Drawings from his traveling 3d for a childhood. This is Really convenient and it's driving design is exactly that is It's your trajectory. It's your 10 years or five years of learning all these tools, you know You're building your your skills. You're building. You're knowing how things work and We are all doing we are all in this path to Get into a thriving design So a little funny thing here with the T and the H just Replacing these letters we get a thriving design and What I weren't really to accentuate in this talk is we are constantly fighting between these two hemispheres of our Our brain we have our intent. We have a passion North Sea Along with the ideation planning and technique and we're constantly looking at So pre-built intent and assigning meaning a Child's drawing It's what I like calling a truism. Sometimes you draw because you find that call but you're not necessarily draw because you have a story behind it you have a assigned meaning and This all comes down to a term we We talk a lot here, which is pipeline, right when the studios we all talk about pipeline Pipeline is it's words a series of tubes and If we replace it for a word such as vision you can build some four axis Matrix from what are really the purpose of Establishing a production workflow that that is successful you have skills you have purpose you have time and originality Well the skills are not a temporal and by a temporal I mean they They they lack in time they become obsolete however purpose and originality may not and We are constantly fighting back between them and trying to achieve a balance in all these four Quadrants per se This is a friend of mine Saito I I talked with him and say hey man, there is a work of you That I really think it would be excellent to showcase in the conference Because you're really diving into procedural we have been playing with procedural things lately It's a trend right and he has this work here, which I find quite Fascinated to explain a little bit what I'm trying to talk to explain for you guys you have the the design per design but Design and not intent the this is a totally procedural ship that he created in in Houdini and In Blender per se For you to have interesting shape is you have three common things you You have no easily Reconcilable parents known intentional layout breakups and Evelyn evenly distributed color harmony As you can see those are interesting shapers the They catch your eye when combined Diving a little bit for the more technical talk This is a really good at all from our friend of mine mark Hings North he developed this First like random shape generator for us to not start with Mainly Primitives that we are familiar with cube sphere cylinders so you start based on something totally random and that for a creative side is Fantastic, it's really good to you for first level of detail in silhouette and Complex primitives of course With that I build a kit batch set with over 100 parts that it could combine together and also They all have pre-made UV maps, so I I don't need to struggle with UVs Sometimes sometimes yes, sometimes no, you know and you build up in it's a really interesting thing to combine like playing with Legos so Design driven story. It's different story and driven design. Is what is one better than the water? I don't I don't know I think a Design driven story or a story driven design They both they both need to coexist so we so we can create things insert things they are not functional and discover functional real ability in these forms and The vice versa The there's this another add-on set flow by Benjamin Soudar, which is really great to Inter average the spacing between the loops and This is a feature. I really like to be implemented by default in blender. I use it a lot in a game that pipeline also Bezier mesh shaper by Raphael Naviga, especially because I used to use curve modifiers, so I had to create a curve assign that to a Cylinder and Merge then you know with this add-on it allows you to just select two points of your mesh and It automatically creates the the bezier for you. So it's more It's less steps, you know from your workflow and of course the the bevel shader from Google some of summer of cold from I think 2017 and Man, it's really good. I really like it especially to bake down and Create this kind of the old seems between two floating objects As well, I'm I'm developing my own set of pie menus to assist with because Blender is excellent in the Primary tools and I think the only thing we need to improve is UX. I think Sometimes you get accosted made it with a a line of thought and This pie menus. I'm creating is more just the tools. I use more often to be in the same Pie menu I I my workflows the following I create a object space normals then I Convert this object space normal into a tangent space normal Mostly because he it's a less of a hassle to create And you get cleaner cleaner seems And after that, of course painting diffuse extracting ambient occlusion and things like that Mostly Blender. This is a screen shop from Eevee. So real time as well and the final result and To finalize this I really like this code also from in the world in which he says everyone would be famous for 15 minutes in the feature and That's not true Nowadays we can now have if you put your effort you can have more than 35 Thousand minutes so I Truly believe that originally lives in unintentional humble thoughts. I think as 3d artists in our profession we need to Stay with that Mindset always with us otherwise with the end of law losing it we won't Be succeed in a artistic way. Thank you very much