 Okay, today we're using Blender 2.78A and we're going to use in this video the internal renderer to make glowing objects and then in the next video we'll use the cycles renderer to do basically the same thing. So let's go ahead and get started. We have our cube here. Let's go ahead and grab that GZ1 to move it up so it's flat on the ground there. I'm going to add in a plane and I'm going to S to scale it, 1, 0, Enter to scale it, 10. So this is what our scene looks like right now. So what I'm going to do is I'm going to delete our light object, hit F12, and you can see what it looks like now. I'm also going to change our background to black and so what I did there, I guess I'm going kind of fast, worldview, horizon, set it to black. So we've removed our light and we made our sky black, so there when we render everything's black because there's no light in the scene, but that's okay because our cube is going to become our light source. We're going to go here to our materials. We're going to choose what color do we want to make it and we'll say in this case we'll go red, a red glow, like a nice neon. We're going to set intensity to 1 and specularity to 0 and then emit. This is how bright it's going to glow and the brighter it glows, the less detail you will see in the object itself. I'm going to set this to 2, okay? And as you can see in our example up here, I can go like this with the square or the monkey. You can see it looks like a flat object at this point, so I'm going to hit F12 and you can see that it looks like a flat red shape, but it's not emitting light onto anything else. Well, that's because we need to go back into our world panel here and down here we're going to choose indirect light and then click this under gather, approximate and we're going to turn this up just a couple, two or three passes, F12 and there we have a glow. And so then we can take, let's go ahead and just, whoops, shift D to clone that, I'll put that there. So now we have two glowing boxes and I'm going to take this second one, I'm going to create a new material and I'll make it blue, we'll just make it 100% blue. There we go, F12 and now we got our blue light and our red light and in the middle we have purple and of course if we were to add a green light where they overlap we'll actually get a clear white light which would see our, whatever color. Now our plane doesn't have any material so it's just kind of a white color, but that is how you make glowing objects and you know, we can pick kind of a dark blue there, we can pick a lighter blue, probably might look a little better, looks more like a light. So this is just one way, but a very simple way, very quick way to get glowing objects, very emitting objects in the internal blender renderer. In the next video we're going to look at doing the same thing in cycles. Now I do want to note here that when I hit F12 to render this, very simple scene, two cubes both emitting light, it's taking just under a second to render that and that's at half resolution. Let's go full 1080p F12, takes a little bit longer, two and a half, a little over two and a half seconds, 2.69 seconds. So just keep that in mind because this looks pretty good and when we go to cycles it might look a little better right off the bat, but that will increase our time a little bit, which may not make a big difference when you're rendering one image, but if you're doing a video at 30 frames a second can make a big difference. So I thank you for watching, if you enjoyed this video be sure to like, subscribe, share and comment, that helps me out a lot and if you have a little bit of extra dough think about supporting me over at patreon.com forward slash metalx1000, there's a link in the description there, even a dollar a month is much appreciated and to search through all my videos and for this channel and my other channels go to filmsbychrist.com that's Chris the K, there's a link to that in the description. As always I thank you for watching and I hope that you have a great day.