 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. And for anyone new to the channel, my name is Lee, also known as Osiris. Today we are continuing on with some more requests from last week. Some more obscure non not so used restricted Pokemon. And today we are featuring Lugia. So Lugia, the psychic and flying type from Generation 2. Very cool Pokemon. We featured Ho Ho last week. It's counterpart. We are featuring Lugia today. It has got the weakness policy, got that multi scalability, which reduces damage as long as this HP is full. We've got screen support with the Grim Snarl. Gives us a little bit more support against things like Shadow Rider Calyrex, especially because we do have a way to change the terrain if the psychic terrain is up. And we also have Sucker Punch there, which gives us a way to actually hit that for super effective damage. Got the really boom in there for a little bit of coverage against things like Kyogre also fake out support very nice there. And then the Volcarona players on that gives us a bit stability against things like Zashin that could be otherwise a little bit more problematic to deal with. The Raichu going to give us a way to really disrupt things like Zaptos, things like Regi Alecki that are going to cause and threaten Lugia. Pretty hard. And we've also got additional speed control on the the Raichu there with things like Nuzzel, things like Electraweb, which can come in quite handy. And then rounding the team off with that Urshifu Rapid Strike variant. Give us a nice Fire Watergrass call that we're seeing in here. Don't have any intimidate, but I feel like we can get away with it. I feel like Grimstone probably provides a little bit more offense and obviously the defense with the screen support than something like Incineroar can in this situation now. Incineroar quite a common partner for Lugia, really nice switching for a lot of the things that do threaten Lugia. But I feel like Grimstone in this team in general can provide a little bit more to allow Lugia to perform a little bit better than what what it is known to. So idea is to try and get Carmines up with it, try and get the weakness policy activated with it and then just start chucking out damage onto the field. It's bulky enough to be able to kind of take a lot of big attacks. So if we can support it right, which we feel like we've got good support on the team, we've got redirection, lots of fake out screen support and good offensive options, we should be all right. So hopefully you enjoyed today's team. As always, there's a pop up. It's down in the description below. And if you stick around until the end of the episode, it'll be thrown a rental up for this team. So let me know your thoughts on Lugia, as always, dropping it in right now. I'd love to hear what you're how you feel about Lugia. Have you tried it this year? No, it's a big fan favorite Pokemon. So be interested to hear if you've tried and give it a go or if you're still trying or are waiting to try it. If you are, let me know down below. And without further ado, friends will get into game one of today's episode. Yeah, first we have a Zernius Incinero, Rillaboom, Amungus, Volcarona and Bravery Team, which is quite interesting, to be honest. So we've got lots of fake out to support the Zernius in the Incinero and the Rillaboom. Got redirection there with the Volcarona and the Amungus and then the Bravery to kind of off put things with Intimidate, which is, it makes a lot of sense. You know, the main things with Intimidate Incinero especially can be quite disruptive to this team, but very centered around Zernius, getting it set up and then going from there. It's gonna be difficult, of course, always gonna be difficult, but we do have ways to kind of slow the Zernius down. We have Raichu with that faster fake out so we can utilize turn one. If we want, we can get a calm mind up with Lugia. We can also proc around weakness policy. We've got Nuzzle as well, which you can take advantage of onto the opposing Zernius. I feel like Rillaboom is really good here because it can come in. It does pressure the Zernius with priority attacks. It's just what we kind of bring as a backup to that. Do we want Grimstone with the screen support? Do we want something like Urshavu that can do a good job? It just leaves us a little bit more stuck against something like the Amungus and the opposing Rillaboom, where Volcarona could perform pretty nice job, to be honest, and the redirection might be quite nice here as well. I'll bring Volcarona since we are bringing Rillaboom. So let's go for that. We're not bringing screens, which I don't know. Grimstone's great and all, but someone gonna face up against Zernius that well in this game. I mean, it does have Spirit Break, we do have Light Screen, which would help, but if we can get a couple of car mines up, then we might be all right. We might be all right. So let's see what my opponent brings. It is gonna be the Amungus and the Incinero. Okay, well, the Amungus is always gonna be a bit of a pain for us to deal with, of course, because it does have access to Spore, which can shut us down, slow us down, of course. I think we'll fake that out and we'll try. I mean, do we switch out to something like Volcarona here? We could go for a Quiverdance straight off the bat, because they're likely gonna fake out. Just without the screen support, it makes it a little bit more. I think what we'll do, yeah, we'll go for this first, and then we gotta switch to Rillaboom next turn if we need to. Now we'll see where the Incinero goes. Just faking out, breaking that multi-scale. Yep, makes sense. And now they're gonna wanna try and put us to sleep, I would imagine. So what we'll do is Voltswitch out onto the Incinero, and we will switch to Rillaboom here, because I can imagine the Spore coming in on the Lugia slot, because we can get Lugia back in on that Raichu slot after we Voltswitch. The only issue would be if they parting shot with their Incinero onto the Raichu, but we can kinda deal with that. Oh, they rage-powder. Huh. What are they doing with Incinero, then? We'll keep Raichu for later on in this match. Now we'll get Lugia back in. I mean, we might have been better just getting Volcarona in at this point, because unlike, well, they may have flabless into the Raichu slot to get rid of it. More likely going for this parting shot, though, into the boom. But they do have the Incinero to cycle back in now, so if Zernius comes in, that's what you kind of would expect. Probably Incinero to come in on that slot. Zernius to protect, maybe. Yeah, and then they got the fake out next turn. So we've gotta be pretty careful what we do here. We could go for a calm mind and switch into Raichu with Rillaboom, but it's just a case of, are they going to go for the Geomancy here, which they potentially could do, which wouldn't be ideal. It's just whether or not they switch out the Amungus here, which you kind of expect them to. I'm gonna switch into Raichu with Rillaboom, expecting the Incinero to come in on that Amungus slot, because I think you've gotta be worried about like Aeroblast coming out from Luga here, or a psychic type attack, I say. No one runs psychic on anything. We just want to see the Zernius protect here. That's what we want. It's like the double in here could be a little bit problematic, whereas if you get the safer switching with Incinero, they do go for it. Okay, not ideal. Okay, well, we can get. We can get. Yeah, it's not good. It's not good. It's not good. But we do get a calm mind up, which does help us slightly, not for damage output, of course. Need to nuzzle it. Well, we've got a fake out. Hopefully we can get another calm mind off. If we can, that's ideal. If we can't, then we'll be able to get, we'll be able to get a nuzzle off the next turn onto the Zernius stuff. They keep the Incinero in here and go for the fake out, because you've gotta think, like the worst case scenario here is, I think they're parting, shutting out onto the Luga, and then getting Amungus in, which completely protects the Zernius from like a nuzzle the next turn. They may not even protect the Zernius here, you know? I would probably say they do. Okay, no protect. Do they parting shot or fake out? Fake out, yeah, they want, oh, they fake out into the Raichu. That makes sense though, you know? It makes sense because now they can take the Raichu down and they can parting shot out onto the Lugia. I think what we'll do is we will calm mind and we'll switch to, do we switch to Rilla Boom here? Because they're gonna dazzling gleam. We could switch to Volcarona though. I just don't feel like, now we'll switch to Boom, because they're gonna dazzling gleam. 100% dazzling gleam in this turn and parting shot out onto the Lugia, I would imagine. We just need to build our calm minds up here. So we're at the point where Xerneas isn't gonna be able to do that much damage to us. Okay, they moon blast. Do take it and get another calm mind up. So this is allowing Lugia to kind of get these calm minds up and stack these, so that's good. If we can just keep stacking them, we might be all right, maybe. Parting shot coming out, take us down to plus two on our special attack, which is all right, because I think a moongus comes in this next turn. Plus two arrow blast might be enough to take it down, depending on what item it's got. But are we better just committing to the calm minds at this point? Probably. And we do a grass glide that we can make use of as well. We just gotta keep an eye on the grassy terrain because I think to make use of Rilla Boom, we need the grassy terrain up. Like the next turn, we could potentially just go grassy glide into Xerneas just to get damage off onto it. So that is an option. It's gonna be a slow long drawn, long drawn game out. You can tell already. But my opponent's still deciding what do they wanna bring in? It is gonna be the Volcarona. So that rage part of redirection. Okay. We do have the fake out we can go for, but if we do that, we're gonna lose Rilla Boom, right? So it's like, what are we better off doing? Are we better off going for another calm mind here? Faking out into Xerneas. I think we go for another, do we just fake out? Or do we switch into something like Raichu here knowing that a terrain is gonna end this next turn and just sac Raichu? Cause at this point Raichu is useful, but we're not gonna be able to nuzzle like we kind of wanted to. Yeah, I think we switch to Raichu. Just sac Raichu here. Go for another calm mind. And maybe the Xerneas protects. Okay, they just switch again. They're gonna go for a dazzle, I think here. Okay, Incineroar coming in. But it does mean that we can get the grassy terrain back up on the field, which is good. We get rid of that Intimidate as well onto the Rilla Boom. And if the Xerneas protects here, that's huge for us. Cause really like, wow, they go for another Geomancy. So greedy, so greedy. I guess they got it though, right? Two turn Geo. We can nuzzle them this next turn. We can nuzzle them. We can Aeroblast and nuzzle. Cause if they don't fake out, we get a crit as well, you know? And the nuzzle here is more, where are they gonna fake out? Teluguia, yeah. Okay, that's fine. The Geomancy, that's all right. Like they're still plus two, like at the end of the day, you know? But the chances of us getting like, like fully, the fully paralyzed, the Xerneas is better because like that could happen. What are we with Lugia right now? Plus four, did we just recover here? Might be best to just recover and then lose Raichu. Oh, bringing Boom. No, actually, I think Boom's quite important to us in this one. I think we sack off Raichu here, try and get some damage onto the field. Well, actually no, we're gonna attack. We're gonna attack with Lugia. We're gonna Aeroblast and we're gonna Volt Switch. They're fully paralyzed and that works out amazingly well for us. They are moonblasting. It's in to Raichu, so they're leaving the Lugia alone, which is fine. Cause like Aeroblast has a high crit rate as well, okay? So if we get the crit, that's massive for us. Still doing not bad damage, you know? This puts us back down to plus two. It's a special defense that we're kind of more concerned about, I guess. And you would imagine here that the Volcarona will come in for Incinerole. Cause Lugia wins this game. If this Xerneas drops, Lugia wins this game. Right. And even Volcarona is not bad, especially against the Moongus. We could just be really cheeky and just got Aeroblast into the Volcarona here. Although it's probably better. Like in all honesty, they're gonna switch the Volcarona out. I think we can't mind again. And we go for a fake out into the Xerneas. Just to stop it. Cause it's got two Geos under its belt. And if they stay in with Volcarona, we're plus five, they're plus four, but then, yeah, they're staying in. Okay, still not too bad. That extra damage is great. We are gonna lose, we're gonna lose Rillaboom here, which isn't ideal. Cause the, the grassy glide is, wow. Oh my God. No. No. No. Oh, that is the worst. That is literally the worst. That is the worst thing that could have happened. Now we are done. We're done. We're done. Ah, there's nothing we can do now. There's nothing we can do cause they just switched into Incineroar. Switch into Incineroar. We need the Xerneas to be fully paralyzed. We need the Xerneas to be fully paralyzed. Volcarona just goes out now. Yeah, no, it doesn't. If you're fully paralyzed here, which you're not, which is a little bit sad. Okay. My heatwave misses, which is not ideal. We don't really, I don't know, okay. In their quiver dancing. We can still take this Xerneas down now with a, with a, cause we can quiver dance, but they're gonna heatwave, right? Um, huh. Like a grassy glide will take the Xerneas down now. But they're gonna protect it, right? But if they're fully paralyzed then, how many turns have we got left? Grassy turn. We've got plenty. We've got plenty. We could just quiver dance here. I think they protect. That's just grassy glide. They might be fully paralyzed. If we can do this then, I still believe. Okay. They're switching the Xerneas out. Well, it's still hope for us then. We've just gotta take a heatwave from the opposing Volcarona. Cause it's, okay. Are we gone after the Rillaboom? No, after the Volcarona. Okay. I can't believe the whirlwind. I cannot believe the whirlwind. Um, after all that setup, that's what happens. That's what happens. We can't really calm mind either, can we? Cause we'll just get put to sleep by the Mungus. I mean, it might help us. We've got an Aeroblast, I think. Hope we get a crit. Um, and knock off as well. And ignore the Volcarona, which is not the best idea. Cause they're just, yeah, they just take down Rillaboom here. Yeah. And then they just spore us. Oh my God. It was so close. It was so close. So close. If we get the crit here, we may be able to do this. Nah. I don't even think with a crit there, we would have done it. That's it. Well, that has been one of the longest games, the most painful games. We missed a trick there though. If we, if we'd Aeroblasted the Volcarona, expecting the whirlwind, then yeah, it would have been a different game. But if, but what's, and maybe we're going to forfeit cause there's no coming back from this one. We did pretty well to mitigate the Xernius up to a certain point. I think we would have been all right without the whirlwind, but it's a good tech. You've got to expect it. And my opponent pulled it out at the right time, just destroyed any hope we had of taking that game. So very good game to my opponent. We'll jump straight into game two of today's episode. Okay, up next we've got a Mienshao, Rotomwash, Bravery, Reggie Alecki, Reshiram and Rillaboom. So, Reshiram team tailwind on the Bravery. We've got fake out support from the Mienshao and the Rillabooms. We control on the Reggie Alecki, double electric in this team. Rillaboom's going to have a good time, although it does have a little bit more of a tricky time against the Reshiram and the Bravery, but Lugia can do some good work against these Pokemon. I feel like Raichu Lugia is pretty good here. We've got the faster fake out on both ends. We threaten the Mienshao. I think we'll bring boom and then we'll round off with, is Grimsnall going to be good here? Probably better than the majority of things, especially for screen support as well. It can kind of come in and there's not anything that threatens us super hard, although Urshifu might not be too bad. Urshifu just doesn't like. Yeah, let's bring Urshifu. Urshifu's not really a fan of Rillaboom, but we got Lugia, right? We got Lugia to deal with Rillaboom, so we're not in the worst spot. We've got to watch out for knockoff, of course, as well. That is going to be a bit of an issue. So let us see what we can do here. So Alecki and Rotom. All right, what are you going to expect? Well, nasty plot. There's a nasty plot coming out here, potentially. We do have fake out. Better off faking out into the Alecki, I think, this turn, because it's more likely they go for Electra Web with Alecki. We'll try and get a calm mind off while we've got the opportunity to. And you kind of don't mind them firing off like an Electra Web the next turn either because it's just going to proc our weakness policy. Macy Thunderbolt here from the Rotom. But I mean, behind Maldi Scale and the calm mind. I don't know, we may see a nasty plot here. Could definitely a possibility. Hydro Pump, going straight for the Raichu, but dodging. OK, well, that's all right. I think we just will switch out onto the Rotom. Let me just go for another calm mind. I think we just go for another calm mind, you know. I think we do because they're best players. Electra Web here. Yeah, not just procs, boosts the Raichu. And then we get Relaboom onto the field, which can deal with both of these pretty easily. You know, you get the crit, which is not ideal, especially behind the Maldi Scale, you know. But it's unlikely that they go for anything other than Hydro Pump here. It's too risky. We've got some nice damage onto the Rotom. They'll put it in range for a Relaboom to kind of come in and clean up. And then we'll bring the boom onto the field. Like I say, like Regi Alec, he's probably in range now to go down. But they've got to be so mindful that Raichu is just the switch that we could just pull in the next turn. Just going to get like a Thunderbolt or anything else anyway. Hydro Pump again. It does avoid, which is a little bit unfortunate. We've got another calm mind up with Lugia now. We're in a good spot where we can just, well, you could just go for that. I mean, what are they going to do? What are they going to switch in? Let's let's think about this, right? Because we can't earthpower the Regi Alec if we want. But the bravery is likely to kind of make its way onto the field, I would imagine, right? Because it could you turn out on the Rotom? And then just we just grassy glide, I think. I think just grassy glide. Whatever comes in is going to take a bunch of damage. And then we earthpower into the Regi Alec. I think they may they may go for the Vault Switch, but they just got another Elec Web. So that's fine. I mean, we take that so comfortably with Lugia now. Got to worry about the bravery though coming in because it will hit hard, you know? We can't just ignore it, but we'll be able to remove the Alec from the field. Plus two earth power. And then we'll see what my opponent brings in next. They still got the restricted to kind of come in, obviously. Reshiram, but the calm minds are kind of helping us out so much here, right? Is it going to be brave? Bravery, yep, and Reshiram. Yes, a tailwind. I think we just I think we recover this turn with Lugia and get some health back. And we'll pull in Raichu again. I mean, they kind of all tied up needing. I don't they don't need to go for tailwind here because we are minus two. You've got to remember that with Lugia, right? We are minus two, so there's no necessary like need for them to go for the tailwind here. So I think they're better off probably doubling into Lugia now with Reshiram. It's just whether or not like a brave bird and a blue flare will be enough to get the Lugia. Maybe fusion flare coming out. I don't think this combination will be enough. No, brave birds going to be close. Oh, shadow claw. OK. Oh, but we take it like a champ. OK, Lugia, you are great. Here we go. All right, so Lugia doing all the business and now we've got the active fake out so we can go for that recover again this next turn, which makes way more sense than anything else. Right, she's got the sash. We're not really too much danger of losing that this turn. And then we can go for a nozzle or a ball, switch the next turn on to the bravery and that will kind of be be enough to close this one out. Rocky helmet, nice, nice option there. Really nice option is the shadow ball comes out from the restroom. I agree, you're going to be enough to do the base, not against Carmine now. But we get the recover off again. And that puts Lugia into a phenomenal spot here. One of my more worried about I think like we'll go for the ball, switch into the bravery and then we'll target down the earth power into into the restroom. I don't expect the earth power to take it down. Although we are plus four, right? We are plus four. So it maybe is enough. This won't be enough to get brave. Right, but we can switch into really boom here. We got that double kind of pivot fake out going on, which is always nice. The bravery not really too much of an issue. Do you like the shadow claw, though, there? The shadow balls interesting from the restroom, of course, as well. Or the fusion flare going up to the really boom. I don't know if this will be enough behind the assault vest. Oh, not quite. Nearly. Is this enough? That's what we're. No, this is a problem with Lugia like you're so powered up, right? It's just still not enough. Another whirlwind coming in. What are we attracting? Like all the whirlwind players today, like literally all the whirlwind players. But we have fake out. We have all switched. So we kind of was still all right. We just both switch into the the bird fake out into the restroom and we're kind of all right to close this one up. So there's not too much my opponent can do here. I mean, we could see a double protect, but I don't see where it's really going to get you. We still got Lugia in the back to kind of come in and whatever the restroom or the the big bird throughout us, we're still going to be able to kind of deal with pretty well just because of the sheer bulk of something like Lugia. But I'm kind of pleased that we were able to at least get a result in the second one. It's never nice kind of bringing a team to the channel and then the first game you lose. So when you're able to kind of turn it around, it is nice to always end on a win course. We'll bring the Lugia back in. We've kind of played around with these three. They've done all the bids for us in this match. So let's just finish it. We'll leave the Urshifu sitting on the bench. He doesn't need to doesn't need to come in for this one. And we can hard switch now from, I mean, we can bring. Yeah, we'll bring Urshifu in. I'll go back on everything I just said, and we'll go for an earth part into restroom. Now we'll be able to see how much a shadow ball really does from this restroom. Um, but Urshifu going to be able to close this one up for us easy peasy after this. If the earth power does miss the knockout. It does. Yeah, yeah. Lugia is so underwhelming, so underwhelming. Like it's just that's the problem with it. If it had a bit more firepower, I mean, it would probably be a bit OP. But still, that's what I really just don't like about Lugia a lot of the time. It's just, it just cannot get the damage that you need onto the field. But very good game to my opponent. Like I say, at least we finish up with a win today with the Lugia, which is always good. Um, and we'll hop over now and get you all the rental team for today's, for today's squad. OK, friends, here is the Lugia team from today's episode. We didn't get off to the best of starts, but it happens sometimes the whirlwind caught us out. And it's, I think, a really good important point to kind of say today is like that is something that you're going to have to be aware of, especially in these set of teams that we're seeing do pretty well, especially Zernius teams and things like that. It's a tech that a lot of players are kind of jumping on, relying on. So it makes it even more difficult to use these kind of more niche restricted Pokemon, especially because they have that reliance on the setup. When you don't have the weakness policy boosted on the Lugia and you don't have Carmines under your belt, it makes it extremely difficult just to get the damage that you need onto the field because it is a bit underwhelming from the offensive side of things. But overall, I think the team's pretty nice. Hopefully if you try it, you enjoy it. As always, if you do, let me know down in the comment section. Always love to hear your thoughts on the teams. And I hope you've enjoyed today's episode. So we'll wrap things up there, friends. Have a great rest of your day and I'll catch you all for another episode very soon. So until then, take care and bye-bye.