 Hello everybody and welcome on our presentation first. We must say that we are really humbled with this experience That like two guys as us could be here and first and foremost We must thank you a fat team and epic for inviting us because we also sell our assets on their store So thank you very much We call this presentation the art of making a living as a store creator and Yeah, we want to share our tips and story Oh, yeah. Hi. I'm much a powers colleague. Yeah today this pile from poly perfect and Today we'd like to share something show some little Story about how poly perfect was made and bubble story will continue with asset creation How we do it model it extro it how we brand it and put it on market And we all end up with some community comments and some little surprise at the end. So sit tight. Enjoy. Thank you very much as a every good story it started in the parents bedroom, right and as a kid When I grew up like I love video games as I believe most of you and I love playing them But I also love to make them or try to make them and when I was researching the tool that I can use With using the 3d and there was already game engine in it I found a blender in 2006 and when I saw it I just tell to myself Never I Will never use this this looks like completely Complicated out of like my reach stuff and I forget about this and went to the university then my friend came and tell me like You should check a blender like they're just a releasing 2.5 version. They completely changed the UIs and It's amazing and when I open it again I Just was amazed and I researched the rabbit hole and since that it's my like first go-to tool and it's the best tool ever Yeah, then I moved with my life and I get married and I try to do my first big game And since I take inspiration from my life. I come up with the idea of a housework simulator for men Yeah, I call it angry wife I've we didn't finish it the projects, but I was left with a couple of assets and Like maybe some of you have also some assets that you were left with and the heart drive and I decided I Can find something I can use it with and since there was a new store Launching on the unity unit the asset store I bundled those four trees one ten and two rocks and call it the ultimate pack for love polygraphics and Then the first month came by and I got my first salary and I feel like a millionaire like wow for the first time I like Managed to like earn the money out of like what I'm doing So, yeah, I told myself this is something I can stick with and I should probably improve the pack since like It's not that ultimate a lot, right So I spent another 80 year working on that and expanding them and Yeah, we started to celebrating each year with a like bigger release with our community that starts growing and Since that was working. I just took myself. Okay, what should do I what should I do next and Always it's a good thing to ask yourself these questions like what the users needs. What is missing in the market and since I was Also doing this still From my own bedroom now What is fun to make? And I found a friend he was doing the animations and we we found out that there is no animals or good low poly animals on the market and It's because like it's really hard to make the good topology rig them anime then and we also creating some own AI scripts that say you can drag and drop them in your game. So we did that This became quite popular and then like the users wanted animated people so we went over that and When the pandemic struck and we became like one of the top 10 sellers on the unity assets store when you were searching for low poly you just found our free stuff like on the start and we expand our portfolio from From the unity to do Andrew market and then on sketchfab overall selling more than a hundred thousands assets globally Yeah, so now you have assets. How can you? Promote them. How could the you can let the users know that you have them We're trying to do this a little bit more clever since we didn't have like big marketing budget and We were doing this basically in two people still So we decided that art would be the good thing to promote our stuff and we create a motto Creating stunning content, but ready to drag into your games Then I find out that 50% of my work became a marketing and We come up with this idea of these small little words made with the low poly That became quite popular and it was a good thing for us to show what can you build with this ultimate back and Yeah, there were some publications on top of it Even the community outside the game they've started starting to do our like designs and we were glad to see that it's popular and When you have like the content you promoting the stuff you also need a brand and starting to build your company We decided we want to be recognizable Memorable and we don't take ourselves seriously. So we want to make a tone of voice a little bit more fun for that we Created our own time typeface with the color codes and symbols that we are using Through our portfolio. So if you see our stuff, you know, that it's us And this is just a small picture from one ad campaign on Google for the ultimate Just you can see how much stuff are needed actually Yeah, over the years the poly perfect team grew and started at Pavel's home But then it started growing in people working on both games and assets And as you can see these two teams are interchanging there are some people switching from one team to another Which is natural because these you know teams overlap and and supplement each other And I also belong to the asset team But my story with Pavel is a bit different because before I met him I was already trying to sell my four small products on blender market And these were mostly EV stylized shaders like pastel in a for pastel graphics ink wood for ink and so on and I use this extra revenue to give me some freedom and to to launch some bigger more ambitious animation projects and when I moved with my team to the same building where poly perfect was sitting we just said hello and started cooperating like from day one because it was just so great match and We decided that we'd like to team up and create a new product together because we like to You know try to get to the next level with the stylized graphic Go not go in realistic. Just use these assets But better and we created poly universal pack and you know in comparison with poly ultimate pack This this has more details. We call it first person ready Which means that for example the cars have interiors You can drive it and see the interface and so on and my job was to create these vendors and you know I just needed to show these things to the customers and after I made like 20 of these I Noticed that there's enough detail in this assess that they can be not only used for gaming But maybe also for like real animation production and to prove my point. I just put these things together You see steampunk survival and farming and I think this experiment went well And at this point we are finding ways how to use these graphics in a real animated series or similar projects Here's some work in progress on that and Going back to the team. We had to organize so we employ this Google spreadsheets to track the progress fight We have puref for brainstorming and gathering references We also have written guidelines because for this kind of style It's very important to keep it consistent throughout the pegs and the team which is quite challenging but at this point we we have it so that's right and We also sketch fab because we really like the idea that that the customers can see the models Before they buy it so they can just go through the pegs and use it which is amazing Our modeling team is just great And they are not only doing them modeling and texturing and the ideas the brainstorming But they also create little geonode based tools. We call them poly tools and with them they are making our lives easier because we have this rope creator wine creator and for most of these The responsible guy is Pavel oliva. You might know him. He's called taroks aka and he is the creator of building five for example We are both engaged in Education we are taking care about the devs around the pegs because the idea is that when we are this kind of bigger We like to give them more resources so they can create better games and better stuff So we give them knowledge tools, etc but we also work with the younger generation of Blender artists and for example, I'm working with graphic designers Students from high school that I'm teaching Blender and Pavel Created his own department and the university come the game design so you can actually study game design with him Which is a great. I also do like liking lectures and so on so where we really try Yeah, we basically love to think globally, but act locally and changing the world around us One thing that is also really important when you are a set seller is the support And we do everything from the emails tutorials documentation community management and social sites We find out that by doing tutorials and documentation we can really like make our life easier. So that's our Priority we also take pride that all of our like pegs has five star rating on every store But most of the time we are just explaining our users what are the differences between two these two because we choose the names so poorly and These are just the showcase from some Yeah visuals from the social sites. We do some giveaways a contest and just trying to have fun We have the tutorial series with my friend Pablo and also We have the programming series with Shane our lead programmer Yeah, and why you might ask it's a great idea to have these digital products out there and Several reasons. I think the main of these is that it's your invention that you are maintaining and it's not like commission Because commission is like you get it done you get paid and that's it. This is more like you get it done And maybe if you are successful you get paid a little but then you'll You might get paid a little like over three years every month and you can kind of you know if you if you'll be working on that you can build a company around it like Pavel did and You can Get some freedom you can also finance your artsy film project with that which is also amazing And that's also the viewpoint to that that you are helping the community because I myself I'm using like quite a lot of products on my personal projects from the community And it's amazing to see the users to work with these because it's it's really great. So, yeah Yeah, but what's next you might ask for us and for you With the ever-changing industry you have to look for new opportunities. We see that new tech comes every every year so, yeah because just Look find something you are a good set and also we are quite We are quite happy with this new next one. Yeah, totally. We are super happy For this new marketplace that Epic Games is launching. It's called fab. It will come live next year 2024 and we'll be offering new products for different audiences there. So yeah, watch out that will be great Yeah, and finally we are making our dreams through we use most of our the money back into the developing game Developing and we are actually launching this game in a few days on steam in the early access. So If you can check it we and write us if you like it, we will be a really we will really appreciate that Hmm And there's little one more thing That the users are constantly asked Asking us for and it's this product that is still missing from our portfolio in the store And we decided to give it a go and today you'll be the first audience to see the trailer for that So sit tight and enjoy That's right. Yeah, you might heard about animals locally animals, but have you heard about fantasy animals? Yeah, yeah, okay. Okay. Thank you very much. That's all for me. I'll give it back to Pamela. Yeah Thank you for listening If you can you can check our socials we will be here after lunch You can meet us on the fab booth and yeah come hang out. Yeah, we can discuss the things and yeah We will see you there. Thank you very much. Yeah, thank you