 Hey, everyone. Welcome to Alchemy Star. So we have here new units that we'll have this Thursday. So starting off with Rainbow, she's independent with five star. She is going to be our free unit that we could level up to max break through with free copy. So she's a sniper and her element is going to be water. So as for her attack that is roughly average, not really great. Defense 1000, attack is 3 to 30 and HP is 9, 8, 60. I wouldn't mind getting her because she is free and I wouldn't mind having this type of waifu in my lineup. So let's check out what skills she has. Okay, so active skill is exploding geyser. Cool down is three preemptive strike. I don't think we need to really delve into if she has preemptive strike or not. We're gonna get her for free anyway and her copies. By the way, exploding geyser activates all sun shower marks on the field that each deal 240 damage to nine tiles in a square shape around them. So big damage and it's kind of large. So nine tile damage, if a target sustains damage more than once, the damage for every hit after the first one is reduced down to 10% of the original damage. So it's just going to be to add 10% to the original damage of 100%. If any tile on the field is covered by three activated marks but no sun shower mark, one new sun shower mark will generate on that tile. So sun shower mark disappears after three rounds. So clearly she's gonna be exploding sun shower marks all over the place and going to her chain combo pressure blast. It's going to be four chain, eight chain, and 12. Sad to say that the damage doesn't increase for her chain combo but it increases to the number of enemies that are going to be hit. Okay, and off to equipment skill protection bubble. She by the way grants a shield that is 120% of rainbow's defense and lasts for one round when passing through a sun, sun shower mark generates a sun shower mark on a random blue tile at the beginning of each round. So that is how she generates it. She doesn't have a way of putting it where you need to be. So it's going to be random. I don't think she's going to have a place in our teams, but I bet she's going to be fun, especially if we get her for free. Okay, off to the other two six stars that we have first with Gino. So Gino all is a support with forest element. He is a six star. Attack is three, two, four, five. Again, average. I don't expect it to be higher because he's support. Defense is one, two, three, seven, and HP is 10, three, two, eight. So all around average stats. Moving on to his skills. His skills, I've had, I've had a chance to browse through them, but let's go through, you know, what he gives us. It's a bit complicated. Devil's house of cards is his active skills. A cooldown is zero. So preemptive strike. So Gino starts the battle with the origin deck. So we're going to be playing a deck of cards and also the sanity system. So I'm not sure how this is going to play out or how this is going to look like, but this is again interesting. I hope this is not just a gimmick. Again, so moving on gains one random origin card for every five sanity consumed. When cast again in the same round increases the consumption by five. For Roryan, simultaneously enhanced by Luminous Cluster and Astronomical Transit, the lower the sanity, the higher the attack bonus up to 66.6%. Okay, it is going to involve an origin deck which consists of three types of cards. You have your Solar, Lunar, and Cosmic. Select three cards to activate their corresponding infect. All cards in the same type, Luminous Cluster, the current captain gains additional attack by 8% of Gino's basic attack. No card in the same type. Astronomical Transit that the Orion at the end of the team gains additional attack by 7% of Gino's basic attack. Again, there are a lot of things here to consider. We just still have to try him out once he's out in the trial stage. I'll be doing that and also giving you guys an update on what I think. Other discolored brilliance, captain changes from the battle, plus one restores 25% of sanity loss. The increase attack, the attack increase lasts for the whole battle, not stackable with other effects of the same type. It's kind of confusing on how this all comes together. Again, we really do need to play him and see how the sanity system and the origin deck comes into play. How do you play it? Again, I just hope this is not a gimmick that they're putting out. Moving on to Chain Combo, Royal Flush. Three Chain Damage, 150 damage to the three nearest enemies. It increased by 5% from 3, 8, and 13 Chain. And the damage is from 3 to 4 to all enemies within the surrounding cluster, which is kind of nice. But decent enough damage because again, Gino is support and equipment skill is change of heart when casting Origin Deck, restores the team HP by 120 of Gino's basic attack. So for support, he does have healing. He does have attack bonus. What else? Attack bonus says, okay, going back to change of heart. So again, a healing 120%. This effect is not affected by the sanity system. The lower the team's HP, the higher the recovery effect up to 100% bonus against two random cards at the beginning of battle and against one random card when entering Aurora type. So again, I just hope this is not just a gimmick. Some of the skills, some of the mechanics sometimes of their new units are a bit overhyped and sometimes are a bit complicated. And in the end, we realize that it's not really worth summoning on them, but we really already summoned on them. So we'll try to play it during the launch this Thursday. So moving on to the last one after Gino, we have Fia. Fia is also a support class with an element of water. Attack is 3-2-8, which is average. Defense is also average at 1179, and HP is kind of low, but below 10,000. So she is 6-star by the way, and she is of independent faction. Okay, so moving on to Fia. Her kit is a bit different from Gino. So the Kylo strategy is her active skill. Cooldown is not applicable to Fia as her active skill depends on the number of bait value. So that's good. So consumes one point of bait value to place one hunt mark on any tile. So or select one hunt mark to release Kylo. When the hunt mark is active for zero, one, two, three rounds, Kylo attacks the hunt mark tile. Five tiles in a cross shape and 13 tiles in a diamond shape. 25 tiles in a square shape, dealing 150, 250, and 500 diamonds reduces the target's basic defense by 5% for the round. Effects can be stacked. Bait value is gain one point at the beginning of each round. So you're gonna gain it automatically each round, but I'm sure you won't be able to use it every round. It's going to be every other round. And one point at the beginning of each wave up to nine points. Okay, so this is going to be summoning releasing Kylo and placing a hunt mark on each tile. So this is kind of interesting. This is going to involve probably, I think this is going, this, this active skill is kind of simpler than what it seems. It's just placing a hunt mark, then Kylo will go on the hunt and then deal damage a reducing target by 5%. This is going to be simpler than Gino. Gino's more complicated because it has a card and again the Insanity system in place, the card origin Insanity system. So moving on to Fia's chain combos of 4, 9, and 13. So it increases 130, 130, and 150, not that much. Again, it's what they call this. It's kind of obvious because she is of support and the damage increased from one column to three columns. And her equipment skills, swelling tides, Fia glides on blue tiles, dealing damage to adjacent enemies when turning, deals damage to one surrounding cluster, adds a damp effect to the target that lasts for one round, increases counter element damage factor by 10%, damp effects 50% on 15, increases, damp effect increases 50%, I think damage on far enemies. So turn, turning to the side or to the back. This one is a bit confusing. So glides, dealing adjacent damage when turning, okay. So again, this one if I may assume just gives additional damage particularly to far units. So she is more anti-fire. And there we go. So if I may have a calculated risk, I'd rather go with Fia to summon. Her kit is simpler, easier to use. But for Gino, I think his kit is, if it turns out to be good, is a high risk, high reward kind of support. This again, we'll have to check once we have them in the game. And lastly, Rainbow is just here just to have fun. So there you go guys. Those are my thoughts on the new units coming this week, particularly on Thursday. And also I need your thoughts. What do you think of the new units? Are they good? Who will be good? Who will be bad? Put them down in the comments below. Thank you guys for staying this far. So take care. Stay safe. This is The Warden and I'm out of here.