 Alrighty let's play this in full, there's no sound, cool, super boom, couple things right off the bat, what I would do is just either do like a perspective grid on it, not like the grid that's in Maya, but just couple lines, or if you want just a couple cubes, or if you're going to go crazy, you know, whatever fits environment, some trees and some rocks or something, why just because this must be the slide that the feet are doing, they're just fine, but then you see this how you just kind of start to move around, that is the camera moving through here, through all of this, and whenever you do something like that I would add something so we understand what the camera is doing, otherwise it could be a bit confusing, I think a few, it's not like it's super confusing, but it's just, you watch this, it's cool, and then oh okay I guess the camera moved, and I think we kind of need to just show that, because I mean you have to move the camera because you're already this close, yeah, other than that, let's watch this again here, which I thought your head is not too cataline, head IK, whatever, world follower, there's a lot of upper body movement, you can see how that head, there's a slight rotation like that, that I would push, maybe even a slight downward move, or rotation, it feels like it's a bit too separate from the chest, like this gimbal thing, but the head stays put, I would definitely stabilize this given the weight, there's a lot of movement and jitter, and you can see some pops in here, and given that he's so heavy, I would weight with any type of rotations on the feet, to me this would be throwing something like this when he pushes, where that can happen, but I'll be careful, it's a bit soft there during all of this, all the weight from the creatures on this leg, and I would also probably move over a bit more so that you can almost lean over a bit more, so that leg has somewhere to go, and you have a bigger change in the spine there, it's a bit too simple, and again that head stays a bit too horizontal, like this point, if you rotate it over and up a bit, just mechanically I would watch out, and I wonder if you could just bring out that arm more this way, so that you have a nice silhouette, so it's not covering, you have all those overlapping shapes there, leading with the shoulder which is cool, careful this feels like your foot as you roll off, and you're staying in this pose for quite some time, and then even coming into the plant here on that rolled up foot, and then just kind of foot rolled down, to me it feels like you want to go up, you know like I said lean over with a bit more relaxed foot, and almost make that more of a stomp, it's almost like a sneak, let me not be too loud, and then pa-pa, and it's almost like to me if you bring up an arm like this, almost swing back a bit more, this feels a bit too like I don't want to be too loud, let's do a hammer versus bringing those arms out, you know so you can get really get into this, what is he doing is just then I'm probably go through with this, almost leaning a bit more over that leg with an extended maybe even slight peel off here on that leg, so what's happening there too is now, A you're doing a foot roll, you're just activating the foot roll that goes this way, while the knee is pointing this way, and the body is this way, this was very broken, like your foot roll goes towards there, so it's going to be with a slight peel off on that roll like I said over there, but what happens is that all you're doing is a foot roll, and then your root goes over, but I feel like you're moving this almost a bit too soon, and we're gonna bring that knee down, turn your foot for proper pointed foot roll, and wait a bit and then bring that foot up, there's a lot of just kind of moving and sliding on the ground, then you lift this up, that's cool, I'm use the other hands, but I feel like you can go here, you know there's just the lifting of the handle with all the weight pivoting off of here, but then to me, I mean I know this arm comes in to help, but I wonder if there's a moment where you can kind of, you know frames, but push it a little bit where it's almost like you're a bit more up with this pulling and then using this arm, it feels like it's just kind of like this, and lifting with the arms versus going in there and lifting it up and then with the arms for that swing, and then watch out, so he's doing a feels like with that much momentum, such a swing, this being so heavy, it feels like it swings and then stops goes down, it feels like this will continue swinging until or I reach reaches the ground where this would be a bit more sideways, like to the side of him, I know which causes the problem for this though, but so maybe maybe instead of a swing where it's so horizontal and flat since you want to hit this, maybe you can do something where it would be, I don't know if you do down and up, something where it starts that turn from momentum, that's something I feel like you could go down and then you bring it back up so that this actually ends up being here, so it's more of a boom, so then it can hit here, so then you can keep this animation where he brings it back up, watch out there, so again some wiggly stuff, you start to kind of work on the weight and how it's connecting with the ground, but at least here you're leaning back and then taking that arm and then moving over and then moving forwards of that weight, hey that's cool, I would just tighten those, bring those fingers together, tighten the thumb, tighten the thumb really to get that grip going, but it's kind of that, yeah, so these are kind of my impressions of that, thank you. Either way, a like and subscribe would be awesome, all right, thank you.