 In this final step where we're going to cover foliage, we're going to use the foliage tool to get some more rocks, some of these boulders around the scene. So let's get stuck straight into that. So I've got my foliage tool on. I need to make sure that I have no tick in the grass and no tick in the tree. Now I'm going to add my rock to the foliage tool. And then I'm going to select this to make sure that I can work with it. So what I've turned on is static meshes because I do want to be able to paint on top of. In fact, I'm going to turn on foliage because I want to be able to paint on top of other boulders if I want to. To kind of layer these up. Okay, and then what we need to do is just work on some of these settings. So the density is going to be set to 10 on this one. The radius can state zero because I want these to intersect. The scale we're going to set from 0.8 up to 2 to get some nice variation in the sizes. Okay, the Zoff set this time around, we're going to have going from minus 200 to minus 50. So I want these to intersect with the ground like I did with the rocks earlier. This time I do want to align to normal. That's quite important to me because I want it to kind of follow the slope of the terrain. I want a random yaw. I'm going to set a random pitch angle. So I want lots of random going on this. So we'll have a random pitch angle of up to 90. The random slope angle will also up to 90. That's all good. And then we're also going to make sure that we have collision turned on. We're going to put block all in there. Okay, so before I do anything else, I'm just going to go to save all because everything is still crashing on me. Okay, and then just for a bit of a test, we're going to put some rocks kind of behind the cabin somewhere. So about here, so I'm quite happy with my brush size as it is. So I'm just going to click once. Yeah, that's kind of nice, I think. So I've got a bit of variation going on. I could, if I wanted to, click there again. I'll click around there and it would start to layer them up. I don't really want that so I'll undo that. But now as I kind of go around, I can add. So I want to just add some rocks kind of here, maybe there. So I'm just going to place them certain places around the scene. I've got to be careful not to touch the trees though because I've got the ability to paint on foliage turners. So I could feasibly paint on top of the trees, which I don't want to do. So just a kind of regular sort of intervals. Wherever I like, oh, there we go, I hit a tree there. Wherever I like the look of putting these rocks, that's what I'm going to do. That's not very good aim there, Shane. There we go, so I'll put one there. Oh yeah, no, no, that one's gone through the tree. So you will have to be very careful with this. But it can just add a bit more variation to your level just placing these in and around. Let's put some up there. Oh nice, I'll have some there. I'm going to put a few up and around there I think because I kind of like that area. Yeah, we'll go around that bit as well. Let's just turn brush size down and put some in there, some there, we'll have some going up around there. So have some fun with this and don't be afraid to let these rocks intersect one another because it will kind of add a little bit more variety to your level. So I'm just going to leave that kind of there I think for now and I'll just have a check of this by playing it. First of all, I'm going to save all again just in case of any more crashes. Okay, so let's check this out. So now I've got a lot more kind of bouldery rocks in the scene and the collisions are on. I can jump on these if I want. I can run over the top of some of them so I might have to jump over. But that's added a lot more sort of visual interest I think to what was a really flat terrain. So I'm quite happy with that. I think I'll leave it as it is for now. So have a bit of fun with that. What you might want to do now is just clean up. So you might have some grass intersecting your rocks. That might look weird. So you might need to delete a few instances of grass. You might want to change the placement of some of your trees. You might want to delete some rocks. Put some more in. Get this looking so that you're really happy with it before moving on. In the next step, we're going to start looking at performance. So things that we can do in the editor to scale the performance up so make things look better, make them look worse, make things perform faster, make them slow, which is kind of good timing for me because I'm just crashing all over the place. But that's what we're going to do going forward. We need to kind of know how that works before we move on to lighting and effects. So this has been emotional. I'll see you in the next step where we make things run faster. Thanks for watching. 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